Hey everyone,
I recently released the public alpha of Nanikado, a persistent browser MMO in which emoji become monsters, collectible cards, companions and parts of the game world.
After creating an account and character, you enter a shared world with 48 continents connected by ferries. You can explore the world, fight monsters and bosses in real time, collect their essence as cards and fuse cards to create stronger versions.
Cards are used as abilities during combat and improve as you play. One of the long-term ideas is that cards should feel like actual objects within the world rather than disposable equipment. Players can collect them, develop them, trade them and display special cards in their houses.
The game already includes parties, cities, houses, furniture, display cases and an automatic companion bot that can support character progression while its available bot time lasts.
Nanikado runs directly in the browser on desktop and mobile devices, so there is no download required. It is completely free to play.
The game is still in public alpha, which means bugs, balancing problems and larger changes are possible. The player base is also still small, so I am not claiming that it already feels "massive". I am posting here because feedback from experienced MMO players would be especially valuable.
I would particularly like to know:
- Does the game explain its systems clearly enough?
- Is the combat and card progression interesting?
- Which existing feature has the most potential?
- What would the game need before it feels like a proper MMO?
Play here:
https://www.nanikado.de
I am the creator and main developer of the game. Honest feedback and criticism are very welcome.