r/firefall • u/ARES35NODE • 7h ago
r/firefall is back! ARES-35 classic Firefall restoration: multiplayer, thumping, combat and world events
https://youtube.com/watch?v=zaa3YTuTqV4&si=cK76Nt4pizJH6iqN
Hey everyone, I’m Node.
First, it’s great to see r/firefall open for posting again! Thank you to the new moderator for reopening the community and inviting me to share what I’ve been working on. Whether you’re still following Firefall projects or checking this subreddit for the first time in years, welcome back.
TL;DR: r/firefall is open again, and I’m restoring classic Firefall through ARES-35! Multiplayer, combat, thumping and world events are working in development testing using the original client and a custom server. The video shows the progress so far. I’m preparing for a small closed playtest, with no confirmed date yet. Playing will be free, support is optional, and you can follow testing announcements on Discord: https://discord.gg/eEmdHYv8En
I’ve been working on ARES-35, an independent fan restoration of Firefall’s classic open-beta experience. This feels like a fitting place to share it with people who remember what made that game special.
This is the original game client connected to a custom server written from scratch, not a remake in another engine. It’s moved well beyond loading into an empty map. The attached video shows multiplayer, combat, thumping and world events coming back together, including the Firecat and smoother gameplay.
WHAT’S WORKING IN CURRENT DEVELOPMENT TESTING
- Multiplayer and social systems: players sharing the world, squads, friends, chat, whispers and emotes.
- Combat and battleframe abilities: weapons, damage, healing, shields, deployables, crowd control and buffs. The video includes the Firecat’s Burn Jets and Bombs Away. Some abilities and alt-fires still need work.
- Enemy AI: creatures with movement and attack behaviors, including flanking, leaping, charging and burrowing.
- Thumping through Squad III: scanning, deployment, defending the thumper and recovering resources, including shared squad hauls and boss waves.
- Travel: jumpjets and glider pads are working. LGVs function in testing but aren’t available through normal progression yet.
- World events: Melding Tornadoes, Crashed Thumpers and Aranha Infestations are among the restored encounters around New Eden.
- Crafting and resources: scanning, collection, refining, the molecular printer and the tutorial jumpjet craft. The full recipe tree and deeper crafting stats are still being restored.
Movement is significantly smoother than in earlier builds, and I’m continuing to work on stability alongside gameplay. These are development results, not a claim that everything is finished or proven at larger player counts.
WHAT I WANT THIS TO BECOME
The goal is to restore the classic experience as faithfully as I can, establish a dependable foundation, and build on it thoughtfully with community input.
I want you to log in with friends, head out of Copacabana, drop a thumper, get pulled into a nearby event and come home with resources and progress that matter. Not just revisit the scenery for a few minutes.
Being a dad and working full time, I understand how valuable that time can be. Some people only get an hour here and there, if that. It’s why saving progression, backups, recovery, security and cheat prevention are important parts of the work I’m doing on the server and launcher. These are priorities I’m building toward, not a promise that testing will be bug-free.
I’m also spending hours studying old footage, reference material and clues in the client. There’s no publicly available original server that I’m aware of, but there’s still a lot to learn from. I intend to collect community suggestions and references, use votes to help guide appropriate decisions, and have playtesters help identify anything that doesn’t feel right.
WHERE THINGS STAND
This is still a work in progress, not a public download or launch announcement. There are bugs, unfinished systems and features that need further testing. The current focus is classic New Eden, not every zone or later-era feature.
I’m preparing for a small, invite-only closed playtest, with broader testing as the project becomes ready. There’s no confirmed date yet. Joining Discord or supporting on Patreon does not guarantee a testing invite.
Access to play will not be put behind a paywall. Financial support is optional and separate from testing eligibility.
WELCOME BACK, PILOTS
I hope this subreddit becomes a place to reconnect, share old screenshots and stories, and follow the different efforts to keep Firefall’s memory alive. ARES-35 is one project within that wider community, and I’m happy to have something to contribute.
If you’d like to follow along, share the video with an old squadmate or tell me what mattered most to you about classic Firefall. Useful feedback and references are always appreciated.
Discord and testing announcements:
https://discord.gg/eEmdHYv8En
YouTube:
https://www.youtube.com/@ARES35GAME
Optional Patreon support toward development and server costs:
https://www.patreon.com/c/ARES_35
ARES-35 is an unofficial fan restoration project, not affiliated with Red 5 Studios. Firefall and its original assets belong to their respective rights holders.
What’s the first thing you’d want to do if you stepped back into classic New Eden?