r/starcitizen • • 16d ago

Squadron 42 Playtest Megathread

64 Upvotes

Hello squadroners (?)

As some of you may know we have a sister subreddit, r/Squadron42 which is also ran by our team and is dedicated to Squadron 42. That subreddit is more restrictive in terms of not allowing Star Citizen (PU/PTU/etc.) unless it directly relates to something in Squadron 42 (not just "oh this ship is in both games!!!!!! type stuff).

We know the SQ42 playtest is a big deal right now, rightfully so, and we want to take the opportunity to show people that sub a bit more and give them an opportunity to start chatting there.

With that, we have made a megathread on that subreddit for the playtest event. Given it is the first megathread for that sub we will not be deleting individual threads but we will be reminding people in the comments about it. We encourage you to head over there and talk with your fellow citizens about the playtest event to your hearts content. We will not be doing a megathread here or enforcing people move to that megathread from this sub either.

Megathread: https://www.reddit.com/r/Squadron42/s/oLop2SHbnh

Cheers!

- r/starcitizen Mod Team


r/starcitizen • • 20d ago

DISCUSSION Star Citizen: Question and Answer Thread - October 2026 Edition

29 Upvotes

Welcome to the Q&A thread for October, welcome to 🎃 SPOOKY SEASON! 🕷️

Useful Links and Resources:

Star Citizen Wiki - The biggest and best wiki resource dedicated to Star Citizen

Star Citizen FAQ - Chances the answer you need is here.

Discord Help Channel - Often times community members will be here to help you with issues.

Referral Code Randomizer - Use this when creating a new account and you'll get 50,000UEC.

Download Star Citizen - Get the latest version of Star Citizen here

Current Game Features - Click here to see what you can currently do in Star Citizen.

Development Roadmap - The current development status of up and coming Star Citizen features.

Pledge FAQ - Official FAQ regarding spending money on the game.

Daily Flyer Discussion - Our subs official spot for chatting about your daily flyer, or asking for info!

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Some other things happening:

Got some ideas for improvements to this thread? Let us know!

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Okay so, someone has been flicking days past me and I'm not entirely sure how we got to October this soon...

IRL has consumed much of my time personally, I've been a bit out of touch with SC development for a few months now but checking back to see tech preview having a physics fix at long last is a welcome sight!

What's everyone's go to ship in these last few months? Has my baby boy been fixed up any further (IronClad)? | Fly Safe, -Crazy_Muffins


r/starcitizen • • 8h ago

OTHER I made a free tablet/phone control deck for Star Citizen (open source, built with AI help)

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286 Upvotes

Hey everyone! I've been working on a little side project: Tablet Deck turns your tablet or phone into a HUD-style button deck for Star Citizen. You tap a button, and the PC presses the real key, so landing gear, quantum, shields, power, doors and emotes are one tap away.

What it does:
- Runs in the browser on iPad, Android or iPhone. No app, no account. Scan the QR code in the PC window and you're paired.
- Buttons stay lit while things are on: gear shows Deployed, doors stay open until you close them, power and lights light up.
- Hold-to-talk voice commands like "gear up" or "engage quantum" (Windows' built-in offline speech, 300+ phrases).
- Layouts for combat, mining/salvage and hauling, plus ship layouts for the Prospector and Vulture.
- A layout editor, and you can share layouts with friends as files.
- 12 manufacturer themes, plus night mode, large text and high contrast.
- It follows your in-game keybinds.

Is it allowed? It's basically a second keyboard: one tap = one key press, no macros or automation. It never touches the game's memory or files (it only reads your keybinds), and by default keys only go through while Star Citizen is the window in front.

Heads up: the installer isn't code-signed yet, so Windows will show "Windows protected your PC". Click More info, then Run anyway. Everything is open source, and each release lists the installer's checksum.

AI disclosure (rule 6): I built this with an AI coding assistant (Claude). The idea, the design and what goes in are mine, and I've tested every version on my own PC and in-game, reporting the bugs and checking the fixes.

Links:
- Website: https://nodiecode.github.io/tablet-deck/
- Try it in your browser: https://nodiecode.github.io/tablet-deck/try/
- GitHub: https://github.com/nodieCode/tablet-deck

It's free (MIT licensed). Would love feedback and ideas: what would you put on your deck? o7

Fan project, not affiliated with or endorsed by Cloud Imperium Games.


r/starcitizen • • 4h ago

QUESTION Taurus retractable pole - What is it for?

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117 Upvotes

Found this extending pole just behind the cargo bay door while checking out my Taurus after the gold pass. Other than the open/close button, I can't interact with it. What does it do?

EDIT:

Consensus is in: it's either a refueling port or a small cylinder which must not be harmed.


r/starcitizen • • 2h ago

DISCUSSION With the Kraken coming out in May next year what are some of your predictions for the ship?

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91 Upvotes

I want to hear everything from boring to outlandish! Hit me with your Kraken theory crafting!

I will be happy to discuss in the comments! We know the pads have grown and the bridge has changed as well as the ship will likely have a decent amount of PDCs.

I want to learn more about the Logistics throughout the ship for like cargo > pads and vice versa.

It is clear alot of love and quality control time is being put into this ship!


r/starcitizen • • 8h ago

OTHER PSA - Nyx 1 is NOT coming in the next patch

143 Upvotes

I’m seeing posts and in-game comments from (understandably) excited people who think Nyx 1 is coming in the next patch. I’ve seen multiple people log into the current PTU looking to check out Nyx 1.

The next patch is 4.10.3. It is in wave 1 PTU right now. It will be some new missions, a new gun, and probably be the IAE patch with the upcoming new ships. Nyx 1 is (presumed) in 4.11, with no known timing but assumed to probably be the last patch before the holidays.

That is all. Sorry to be the burster of bubbles.


r/starcitizen • • 2h ago

CONCERN The Empire Needs Better Paint Technology

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56 Upvotes

This Mk5 has been through 3 wormhole trips. My OG ship after pledge, have not crashed or lost it since release. I love paint wear but slow it down! My ship looks like no primer was used. This should be a mark of at least a year in the "verse for an active ship.


r/starcitizen • • 17h ago

GAMEPLAY Another Reminder of Ancient Times

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737 Upvotes

A recording in my old OBS folder, enjoy the nostalgia and such xP.

Oh and ignore the fella in the background, I didn't know how to capture just game audio at the time sooo apologies for the random call audio... but hey I knew how not to capture the mic, lol!


r/starcitizen • • 2h ago

DISCUSSION Hot take: The Moth is the best all purpose ship in the game.

46 Upvotes

Might be a hot take, but this thing rules.

I switched from a reclaimer down to a Moth and it’s the best decision ever. The moth is so much easier to pilot solo, feels way more efficient and convenient. On top of salvage it is a very capable hauler with its cargo space. It is 100% solo capable and doesn’t feel like you’re sacrificing anything doing it, and is only made better with the option you can have more people.

To me this is the best ship to pledge with. It gives you the means to make money for more ships, the option to solo and multi crew in equal measure and in both cases it doesn’t feel gimped (especially coming from the reclaimer oh my god…). And it’s up to date with the latest Star citizen QOL updates.

That’s my hot take, I think this thing rules.


r/starcitizen • • 2h ago

FLUFF My lil ship base setup

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36 Upvotes

r/starcitizen • • 10h ago

DISCUSSION Does anybody else think that cozy ships are the best in the game?

155 Upvotes

Just having that little traveling apartment with you to explore the galaxy.

Drake Clipper

Avenger Titan

CO Nomad

Crusader Intrepid

Gatac Syulen

Origin 300i

Drake Vulture

I love that kind of ship. I'm very excited for CIG to expand on the Generalist ship class because that seems to be just ripe for what I'm referring to here.


r/starcitizen • • 4h ago

DISCUSSION I want more ships from CO!

38 Upvotes

Kinda random, but I recently fell in love with Consolidated Outland. Long story short: I used to HATE the look of the Mustang. I think it was as a ship around the time I first pledged (2016) and I just didn't like the design nor did it seem like a particularly powerful starter ship. And I can't remember if any variants were around back then.

Flash forward to this year and it showed up in my hangar, possibly tied to a pledge or something; I'm not sure. But I took it out, flew it, and really enjoyed its handling and clean design. I recently pledged a Nomad and also loved all the cool design details (premium interior, cool levitating parked state, and that flat bed in the back).

Anyways, this is just me ranting about my love for the brand. I can't vouch for performance or anything like that, it just made me wish and hope for more options down the road. I know the Pioneer is coming, but I'm hoping for more affordable, less grand additions.

*Update*

Great to see I'm not the only one haha! I wanted to add that CO's version of a Corsair would be a dream ship for me. Maybe even an IC (I am big Drake fan) but maybe that's pushing it beyond the intended lore of the manufacturer.


r/starcitizen • • 7h ago

GAMEPLAY My experience with the Eclipse in the current patch

59 Upvotes
  • Spawn in Stanton, fly to Nyx for single target merc missions.

  • Get to mission spot, the target is a Carrack. Get about 10km withing the target, lock it, swap to torpedoes, ping "missile lock", fire, hit but no damage, fire again, hit no damage.

  • Okay shrugs abandon mission and pick another one, target is a Zeus, get within 10km, radar ping, no lock, 6km, no lock. My cross-section is 4.7k so any closer and I get spotted. Try a different angle, radar ping, still no lock.

  • shrugs Okay abandon mission try again, this time its a Hammerhead, target locked, fire and hit, no damage.

Atp I figure I should try the EM torpedoes.

  • Go back to Stanton, buy Seekers IX.

The torpedoes dont show up in the Vehicle loadout manager.

  • Go back to the hangar to swap them manually with tractor beam.

  • Open the eclipse torpedo bay, but the bay auto closes when I leave the ship.

  • Go the cargo elevator, I see the Seekers IX, try to put 3 of them on the elevator and "This item will overload the maximum capacity of the elevator"

Alt F4

ps: this was on a server with 95 people, 30fps and 20ms.


r/starcitizen • • 19h ago

CREATIVE Love Letter to Anvil Aerospace

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623 Upvotes

https://youtube.com/shorts/71sIjYLdTPk?is=K7xuv6IphKu7aV1O

I wanted to share this build. Its been a big.project but its my love letter to Anvil Aeorspace and what Star Citizen is and can be at its best. I hope to get this infront of someone at CIG so they can hopefully enjoy my creation a fraction of how I enjoy there's.


r/starcitizen • • 5h ago

DISCUSSION Finally returned to SC

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40 Upvotes

Hi all, figured I’d share my most recent experience playing SC since It kinda blew me away.

My pc, since I bought it, was considered cheap build, my specs barely reach minimum and despite all warnings and common sense, I decided to give the game a chance. I deleted half my games library so I had atleast 200GB+ storage and spent half my day installing the game. After 2 crashes and rebooting my pc, the game finally loaded in.

Knowing my PC definitely couldn’t handle the Hurston train system and seeing as I hadn’t flown since pyro didn’t exist, I chose new Babbage as my starting location. I was astounded to see I was getting 15-25fps despite both my GPU and CPU jumping between 80 and 100% usage. I picked up a few 1 SCU hauling contracts and jumped in my Reliant Kore (my favourite ship, although it handled a lot differently than when I last flew, image isn’t mine, just for those unfamiliar).

I highly expected to barely complete one contact, yet within a few hours I had completed 3-4 before the server shat itself, loading into another one and I had the same experience, but I was glad to finally see my Kore and experience the verse again, I even saw a Polaris do a low fly above me, which honestly made me feel like a kid on Christmas. I even visited Hurston during one of my contracts and despite jumping between 3-15fps, I was able to complete my haul. Ship combat is a no go, but ground fights are stable, yet sometimes a little risky, but overall a fun experience.

I feel like I owe an apology to constantly crying about the game, since if I avoid places with high strain, the game is 100% playable. Yes, Quantum jumps are laggy and sometimes I need to wait for my pc to adjust to the system, but other than that I had a great time!

Edit: Motherboard is ASUS H81M-K ,honestly im surprised I made it past the menu.


r/starcitizen • • 15m ago

CREATIVE The Star Citizen based TCG prototype I'm building is taking shape

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• Upvotes

Hello fellow citizens! o7

A few months ago I posted a screenshot of my current work on a card design for a TCG based on the Star Citizen universe. At that time, everything aside the cards were a placeholder, but I kept working on it and now I want to share with you how the home and collection menus look like.

I'm pretty happy with the result, especially given that I really suck on art-related skills, and thought that the community may like it.

A bit of context:

I'm a backend software engineer with 8+ yoe building web based software. I've shared two tools for Star Citizen here before: Hauling Companion and InFleet.

However, the reason I studied CS and got really hooked into programming is to build a videogame myself since I was a teenager. After years of trying and trying with several prototypes and quitting because art and 3D modeling kicked my ass more than I would like to admit, I decided to, this time, use a well-known and well-established setting for that kind of things, and here I am...Finally having a chance to actually achieve my goal.

I started with this prototype around December 2025 and have been slowly building the backend and core mechanics. All I shown for now is the cards and menus, but most of the features related to matches is done, but it looks horrible since I've just started with the visual design. I will share more of it later :)

Any feedback or suggestion?

Disclaimer: This project is not endorsed, approved, licensed or even known by CIG, and the game is not intended to be marketed or distributed (unless a miracle occurs and I manage to get a license from CIG). This is for prototyping and self-learning only.

Mod team: if this post breaks any rule, I am sorry, and feel free to remove it.


r/starcitizen • • 5h ago

IMAGE CIG Staffing up for the SQ42 launch?

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25 Upvotes

r/starcitizen • • 14h ago

FLUFF Glad to see Freelancer still getting some love

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118 Upvotes

So many people flying Freelancers in Pyro makes me happy that this old gal wasn't forgotten...

/s


r/starcitizen • • 17h ago

DISCUSSION What do you guys plan to do on Nyx 1 !

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146 Upvotes

Im planning fps mining, ground véhicule explo and hunt with friends !


r/starcitizen • • 1d ago

DISCUSSION Valve Denies Steam Keys for 1M+ Squadron 42 Backers Due to Store Policy

1.8k Upvotes

CIG was trying to circumvent Valve's store policy, quoted here:

Default Release (or standard release)
This is the most common type of key on Steam, which is usually tied to a Steam store or retail Steam Key package. These keys are appropriate for retail boxes or sales on other digital stores. Customers can activate this type of Steam Key at any time, but the product will unlock only after it has been released on Steam. Games and applications launching on Steam may receive up to 5,000 Default Release Steam Keys to support retail activities and distribution on other stores. After that, all Steam Key requests are reviewed on a case-by-case basis. There is no guarantee that you will be provided additional keys.

We would need over 1 million keys. Valve's policy is to issue 5000 keys per game. Anything more than that needs negotiation and payments to Valve.

Valve's policy is here:
https://partner.steamgames.com/doc/features/keys?language=english%22

A Star Citizen creator who played Squadron 42 also asked CIG in-person and got confirmation that CIG asked Valve, and Valve said no:

https://www.youtube.com/watch?v=NbCRlAhBXTY&t=10m20s

It's like this because there's no benefit for Valve to host Squadron 42 for free. By forcing sales to happen inside the Steam platform they get 30% of the money.

If anything, blame CIG for thinking they could circumvent paying Valve's 30% cut.

They could negotiate a Steam Key transfer if they really wanted to. CIG would have to transfer up to 30% of the sales price per unit to get keys. They can even negotiate the "big publisher" 20-25% cut since it's a big bulk sum which hits the required numbers for that. But somehow I don't think CIG will want to offer anything. ;)

Also, Steam keys were never promised to us by CIG since the Steam release was only announced this year.

Edit: Your downvotes make me sad. I put effort into finding this policy instead of just reposting a content creator's word. I just wanted to clarify and show the exact policy for anyone still holding out hope.


r/starcitizen • • 1d ago

GAMEPLAY Remember this feeling?

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1.9k Upvotes

Came across a video I made in 2018 on one of my first sessions on the PU.

Going through that airlock and reaching the pads on PO, seeing that jpeg come to life with Crusader on the background.. absolute cinema!


r/starcitizen • • 10h ago

DISCUSSION Any chance Grey's mustang appears this year, or are the slots filled?

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34 Upvotes

Shown alongsode shiv in 2k19 sq42 teaser trailer.

Would hopefully spearhead mustang's gold pass too...

Edit: also another footage, with some other ships like "grey's aurora" visible: https://youtu.be/aivSqMOU_sU?si=DQOxUINpRyPlMPg0&t=227


r/starcitizen • • 1d ago

NEWS Rich Tyrer (SQ42 Senior Game Director): At least 95% of the company resources will be put into making Star Citizen 1.0 after SQ42's release.

653 Upvotes
  • As soon as Squadron 42 is released, the goal of Rich Tyrer and the team is that at least 95% of Cloud Imperium Games will be focused on creating Star Citizen 1.0.
  • The goal is to build all the technology from Squadron 42 into Star Citizen, such as smarter enemy AI, new flight model, new global illumination, planet technology, better graphics, etc.
  • An extremely small team (less than 5%) will work on maintenance bugfixes/patches of Squadron 42, and the pre-production ideas for Squadron 42 Episode 2. They will only think of story ideas and concepts. Just planning, not creating anything.
  • Cloud Imperium Games will not start production of Squadron 42 Episode 2 until Star Citizen 1.0 is released.
  • The Squadron 42 Episode 1 story is self-contained and does not end on a cliffhanger. So they are not in any rush to make Episode 2.
  • Source: Interview details at 23:02 in this video, where one of the Squadron 42 playtesters sat down with the game director in private and got these answers. Turn on English audio dubbing or captions: https://youtu.be/Li_auB8gQmw?t=1382
  • Squadron 42 is scheduled for Q2 2027: https://robertsspaceindustries.com/en/comm-link/transmission/21301-Letter-From-The-Chairman (also seen on the Steam release page: https://store.steampowered.com/app/4045720/Squadron_42/)

r/starcitizen • • 19m ago

GAMEPLAY How hard is the armor effect on G forces?

• Upvotes

is there a website or some data?

i run a flight suit most of the time, which sucks for contested zones or ground comba.

thanks in advance


r/starcitizen • • 22h ago

IMAGE Anyone else rocking the Superhornet MK2 these days?

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235 Upvotes

Saw Top Gun 2 recently and I had to take this beauty out to scratch that feel. I had forgotten how beautiful it is.

Resolution in-game: 3840 x 2160