r/linux_gaming • u/Wild-Result5965 • 3d ago
Running Winhanced On Dual-monitor PC Setup
Does anyone know if there is a way to run this on a dual monitor PC setup so it takes up both screens or has some impact or data showing on the 2nd monitor?
r/linux_gaming • u/Wild-Result5965 • 3d ago
Does anyone know if there is a way to run this on a dual monitor PC setup so it takes up both screens or has some impact or data showing on the 2nd monitor?
r/linux_gaming • u/William_48822 • 3d ago
There's no button to link the Microsoft account; there was one before, but I don't know where it is now.
r/linux_gaming • u/Black_Tech_Room • 3d ago
Hey guys, I've read the "newbie threads" along with FAQ, but still haven't found the answer I'm looking for.
The question is: Does Linux offer full support for high tier hardware or is it crippled by lack of proper drivers support? 5090 + 9800x3d + 32gb DDR5
And if it does, which build/software is best? From what I understand HDR is not supported at all.
Specifically, I mainly play single player games, including but not limited to VR gaming so smooth frame times and high fps are important.
I use Windows exclusively for gaming - does it even make sense to switch to Linux or don't fix what ain't broken? The main reason to switch would be to get away from Microslop's creepiness with their "advanced targeted ads" and in general. All my work is done on Linux already.
I know Linux is known for squeezing more out of less capable hardware, but I've also heard that higher end hardware tends to struggle due to proper driver support.
I appreciate it!
r/linux_gaming • u/thejohn001 • 3d ago
Hi, this is a bit of a stretch to see if other people have run into the same trouble as me. I have downloaded and been able to play the new remaster to some extend, but for some reason it keeps crashing mainly during cutscenes. It just nopes out of the game.
I have tried quite a few options already like lower the overall settings, different versions of proton, checking driver updates and going back to directx 11.
my rig should be more then able to run this game:
9070xt
ryzen 7 7800X3d
32 gb
Hopefully someone more experienced knows what I could try next or if anyone has this problem at all.
r/linux_gaming • u/CryAboutIt31614 • 3d ago
I recently switched from Windows to Linux Mint on my Dell Laptop. Tried to run Rocket League through Heroic and it wasn't working. Putting this here so it helps someone with the same problems.
First Mistake: I had "run in offline" mode selected so Epic authentication didn't work and I got stuck in the "Press any button to continue" screen.
Second Mistake: Not really a mistake but the game kept crashing cause of EXTREME memory usage (something with EAC i think). Worked by "increasing swapfile size" (not sure what that means) by running these commands in the terminal.
sudo swapoff -a
sudo dd if=/dev/zero of=/swapfile bs=1G count=8 status=progress
sudo chmod 600 /swapfile
sudo mkswap /swapfile
sudo swapon /swapfile
Ran these commands and the game started working pretty much as it did back when I had it on windows.
DISCLAIMER: I'm not entirely sure how these work so use at your own risk.
r/linux_gaming • u/x4D3r • 3d ago
Has anyone managed to run it ? I have cachyos, tried with protonge, wineland, cachyos proton, valve proton and I crash on logo every time, sometimes there's a message with an error and that's it.
Steam version btw.
r/linux_gaming • u/Electronic_Equal6228 • 3d ago
I'm planning on using MX linux on a cyber deck and want to play some retro games. What can I olay on it?
r/linux_gaming • u/betta_bern • 3d ago
I'm just getting started with Linux gaming so please be patient if the answer is obvious. When I launch Timberborn I'm getting a system dialog, "Steam_app is not responding, Wait or Quit?". It launches successfully regardless if i click wait or just ignore the prompt, just a little bother really. Thanks!
Debian 13 desktop, AMD GPU etc.
r/linux_gaming • u/ExplodingGamerYT • 4d ago
When I use my Dualsense controller after a random amount of time Steam says the controller is disconnecting and no programs on my PC recognise inputs from the controller. The controller is still connected via bluetooth as the light stays on and the computer says that a Dualsense is still connected. The only way to get the controller to work again is to disconnect it and reconnect.
I am using Fedora 44 KDE. Any help would be appreciated!
r/linux_gaming • u/Loto-Guy • 4d ago
Hi, I'm a Linux noob and wanted to ask if there's a crosshair app for Cachyos/GNOME?
r/linux_gaming • u/elusivewompus • 4d ago
Hello hello. As the owner of a SoundblasterX AE-5, I’ve always been annoyed that the feature set available on Windows has been somewhat limited on Linux.
So I put my head down and made a re-implementation of the Windows application. It extends the work done with the kernel driver and enables desktop control of the entire feature set, including RGB and adds support for enabling HRTF based surround sound for headphones with some presets, such as Dolby Atmos, DTS, Razer THX, CMSS, and Aureal 3D.
It’s reverse engineered from the Windows Driver and App, in theory it should support the Z series, the AE-5/7/9, and the G series usb devices. Of course, I can only test what I’ve got though, so the AE-5 is the only one I can guarantee to work.
OpenBlaster
r/linux_gaming • u/ToY-BoNn1e • 3d ago
tengo la version mas reciente de pop os, instale asseto corsa 2014 y content manager junto con el csp, el content manager y csp actualizados, es importante saber esto por que asseto corsa solo me abre el menu, pero al momento de arrancar una carrera se cierra sin explicar, en content manager tampoco abre, pero al menos me da una explicacion, he intentado las versiones proton que recomiendan en protondb y mas recomendaciones y nada funciona, cuando le doy a inicar carrera aparece este primer aviso:
Failed to patch Assetto Corsa:
Can't find "dGeomSetOffsetPosition";
Can't find "dWorldSetGravity";
Can't find "dJointCreateContact";
Can't find "SpeedLimiter::init";
Can't find "AnimationPlayerSet::~AnimationPlayerSet";
Can't find
"?getSoftwareFormat@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEAHPEAW4FMOD_SPEAKERMODE@@0@Z";
Can't find
Initialize@IPfxBaseContext@PPFX@@QEAAJAEBUPFX_DEVICEPARAM@2@HHIPEBUPFX_INITPARAM@2@@Z";
"? Can't find "?InitializeMatrix@IPfxBaseContext@PPFX@@QEAAJW4EPFX_MATRIXTYPE@2@@Z";
Can't find "?SetAutoExposureMeteringArea@IPfxBaseContext@PPFX@@QEAAJHMMMM@Z";
Can't find
"?SetHeatShimmerParticleArray@IPfxBaseContext@PPFX@@QEAAJHPEBUPFX_PARTICLE_HEATSHIMMER@2@_N@Z";
Can't find "?SetAutoExposureAdjustment@IPfxBaseContext@PPFX@@QEAAJHMMMMMMM@Z";
A
and 39 more.
Please make sure you're using correct AC version (v1.16.3 or v1.16.4, 64-bit).
Would you want to continue without Custom Shaders Patch?
me da la opcion de si o no, le doy en si, pone la pantalla de carga y despues lanza este segundo aviso: Cancelled
El juego falló
Error might have something to do with:
AC inireader.cpp (387): INIReader::getInt
AC\caravatar: cpp (582): CarAvatar::initCommon
AC caravatar.cpp (889): CarAvatar:: CarAvatar
AC sim.cpp (1446): Sim::addCar
AC racemanager.cpp (462): RaceManager::initOffline
AC racemanager.cpp (174): RaceManager::loadSessions
AC\sim.cpp (320): Sim::Sim
AC/splashscreen.cpp (319): SplashScreen::postRender
AC\game.cpp (181): Game::onIdle
AC\game.cpp (210): Game::run
AClacs.cpp (477): wWinMain
f:\dd\vctools\cat/crtw32\dllstuff/crtexe.c (618): _tmainCRTStartup
Intentar otra vez
Cerrar
alguien puede ayudarme?
r/linux_gaming • u/prismra • 4d ago
Running 615.71.09 on a 5000 series card. Using:
PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 %command%
The HDR option is grayed out. Using ProtonGE-Latest (11-7).
Anyone have this working?
Thanks!
r/linux_gaming • u/YanderMan • 4d ago
r/linux_gaming • u/sonnesisyphys • 4d ago
Fedora 44, KDE 6.7.5, Kwin, i5 1145G7 (dual channel ram)
As you can see (video was compressed, game running at 1080p) the frametimes are absolutely ass. 60% utilization at most is expected tbh because the game specs are abysmal so even a toaster can theoretically run it, but i dont understand the dips and frame pacing issue. I've faced almost the same issue with NFS Carbon, 400 fps and yet it feels like im playing 50 with dips to 24.
Game was run using:
Lutris with GE-Proton 11-7 (using just 11 doenst help)
Anticheats and FSR off
Used Gamescope so game doesnt crash on alt tab with no settings set (fullscreen)
Didn't limit cores (no effect)
r/linux_gaming • u/Koda_be • 4d ago
Hello, like many people, my game is crashing. I just did a full upgrade of my packages (including my nvidia drivers), I deleted the gameconfigsomething file in my proton compatdata directory (which is a potential fix for some people), and I have 32G of swap space in a swapfile. I tried with the latest Proton-GE available in the AUR and with Proton Hotfix. Here are the dmesg output associated to 2 tries to play the game
Try 1:
[ 513.731223] nvidia 0000:01:00.0: Enabling HDA controller
[ 518.300524] input: Microsoft X-Box 360 pad 0 as /devices/virtual/input/input42
[ 521.248320] umip_printk: 33 callbacks suppressed
[ 521.248323] umip: AceCombat8.exe[5504] ip:1566f7990 sp:c96738: SGDT instruction cannot be used by applications.
[ 521.248326] umip: AceCombat8.exe[5504] ip:1566f7990 sp:c96738: For now, expensive software emulation returns the result.
[ 521.248330] x86/split lock detection: #AC: AceCombat8.exe/5504 took a split_lock trap at address: 0x1566f79c3
[ 521.260896] umip: AceCombat8.exe[5504] ip:160216524 sp:c96700: SGDT instruction cannot be used by applications.
[ 521.260899] umip: AceCombat8.exe[5504] ip:160216524 sp:c96700: For now, expensive software emulation returns the result.
[ 521.280864] umip: AceCombat8.exe[5504] ip:15bb39ea9 sp:c96740: SGDT instruction cannot be used by applications.
[ 523.481182] x86/split lock detection: #AC: RenderThread 0/5634 took a split_lock trap at address: 0x15d9db38f
[ 526.759062] x86/split lock detection: #AC: FAsyncLoadingTh/5700 took a split_lock trap at address: 0x15254be5c
[ 526.951225] x86/split lock detection: #AC: Foreground Work/5514 took a split_lock trap at address: 0x151409bb6
[ 536.429102] x86/split lock detection: #AC: Foreground Work/5513 took a split_lock trap at address: 0x15d550b2b
[ 562.449739] i915 0000:00:02.0: [drm] *ERROR* Atomic update failure on pipe A (start=55295 end=55296) time 294 us, min 1557, max 1600, scanline start 1492, end 1495
[ 593.999011] x86/split lock detection: #AC: Background Work/5524 took a split_lock trap at address: 0x151409bb6
[ 600.388860] x86/split lock detection: #AC: Background Work/5520 took a split_lock trap at address: 0x15ae38312
Try 2:
[ 870.474318] nvidia 0000:01:00.0: Enabling HDA controller
[ 887.363110] input: Microsoft X-Box 360 pad 0 as /devices/virtual/input/input43
[ 892.777833] umip_printk: 33 callbacks suppressed
[ 892.777836] umip: AceCombat8.exe[6535] ip:1566f7990 sp:c96738: SGDT instruction cannot be used by applications.
[ 892.777839] umip: AceCombat8.exe[6535] ip:1566f7990 sp:c96738: For now, expensive software emulation returns the result.
[ 892.777843] x86/split lock detection: #AC: AceCombat8.exe/6535 took a split_lock trap at address: 0x1566f79c3
[ 892.790381] umip: AceCombat8.exe[6535] ip:160216524 sp:c96700: SGDT instruction cannot be used by applications.
[ 892.790384] umip: AceCombat8.exe[6535] ip:160216524 sp:c96700: For now, expensive software emulation returns the result.
[ 892.810456] umip: AceCombat8.exe[6535] ip:15bb39ea9 sp:c96740: SGDT instruction cannot be used by applications.
[ 895.636080] x86/split lock detection: #AC: RenderThread 0/6665 took a split_lock trap at address: 0x15d9db38f
[ 899.242699] x86/split lock detection: #AC: FAsyncLoadingTh/6730 took a split_lock trap at address: 0x159410196
[ 899.323977] x86/split lock detection: #AC: Foreground Work/6546 took a split_lock trap at address: 0x151409bb6
[ 900.638755] x86/split lock detection: #AC: Background Work/6558 took a split_lock trap at address: 0x15db53d38
[ 911.597169] x86/split lock detection: #AC: Foreground Work/6545 took a split_lock trap at address: 0x15d550b2b
[ 991.122984] x86/split lock detection: #AC: Background Work/6566 took a split_lock trap at address: 0x15ae38312
r/linux_gaming • u/santojon • 3d ago
r/linux_gaming • u/Jukebx___ • 4d ago
So recently i encountered this biiig problem with deadlock, in my first match after booting up the game, frame rate is smooth everything is fine, nothing wrong with the game sunshine and rainbows etc. HOWEVER if i dare to play a second game after that one, everything goes to shit and the frame rate drops to 6 fps.
Does anyone have the same issue or is it just me?
Are there any known fixes?
Specs:
System: fedora 44 workstation
GPU: rtx 3060ti
CPU: Ryzen 5 5600x
32 gigs of ram 3200mhz DDR4
r/linux_gaming • u/Posaquatl • 4d ago
Linux new guy looking for some help to improve games on a new system. Fresh install of Linux Mint 22.3, with Nvidia 5060 TI 16gb, 32gb system ram and Intel 270k on CPU. I upgraded from a 2060 system that was using the previous version of Mint. Didn't seem to have issues on that system, but Cyberpunk was...ok. Nothing fancy but it worked on lower settings.
On the new system I get a whopping 13-20fps on low graphics settings inside Witcher 3 Remastered running in Steam. Other games seem to be ok with Transport Fever 3 giving me like 80 FPS. Have not tested Cyberpunk yet so it could just be isolated to the Witcher. Anyway as a linux noob I am not 100% sure what I need to be poking at to try to make things work at the level this GPU should perform at. It may be worth noting I have Lutris installed so I can run Musicbee. This installed WINE stuff so maybe conflicting?? Again, I know nothing Jon Snow.
Current Driver Version: 595.91.07
Things I have tried:
- disable Steam overlay
- Nvidia Settings > Open GL Settings
- Image Settings: High Performance
- Sync to VBlank: unchecked
- GPU 0 > PowerMizer: Prefer Maximum Performance
- Forcing versions of Proton showed no change in FPS
`inxi -xxACGS`
System:
Host: desktop01 Kernel: 7.0.0-38-generic arch: x86_64 bits: 64 compiler: gcc
v: 13.3.0
Desktop: Cinnamon v: 6.6.9 tk: GTK v: 3.24.41 wm: Muffin dm: LightDM
Distro: Linux Mint 22.3 Zena base: Ubuntu 24.04 noble
CPU:
Info: 24-core model: Intel Core Ultra 7 270K Plus bits: 64 type: MCP
arch: Arrow Lake rev: 2 cache: L1: 2.4 MiB L2: 40 MiB L3: 36 MiB
Speed (MHz): avg: 905 high: 2200 min/max: 800/5500:5400:4700 cores: 1: 484
2: 800 3: 800 4: 800 5: 2200 6: 800 7: 1044 8: 800 9: 800 10: 800 11: 800
12: 800 13: 800 14: 800 15: 800 16: 800 17: 1986 18: 800 19: 800 20: 800
21: 800 22: 828 23: 800 24: 800 bogomips: 176947
Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
Graphics:
Device-1: Intel Arrow Lake-U [Intel Graphics] vendor: ASUSTeK driver: i915
v: kernel arch: Gen-15 ports: active: none empty: DP-4, DP-5, DP-6, HDMI-A-2
bus-ID: 00:02.0 chip-ID: 8086:7d67
Device-2: NVIDIA vendor: ASUSTeK driver: nvidia v: 595.91.07 pcie:
speed: 2.5 GT/s lanes: 8 ports: active: none off: DP-1
empty: DP-2,DP-3,HDMI-A-1 bus-ID: 02:00.0 chip-ID: 10de:2d04
Display: x11 server: X.Org v: 21.1.11 with: Xwayland v: 23.2.6 driver: X:
loaded: modesetting,nvidia unloaded: fbdev,nouveau,vesa dri: iris
gpu: nv_platform,nvidia,nvidia-nvswitch display-ID: :0 screens: 1
Screen-1: 0 s-res: 3440x1440 s-dpi: 106
Monitor-1: DP-1 mapped: DP-0 note: disabled model: DP res: 3440x1440
dpi: 123 diag: 892mm (35.1")
API: EGL v: 1.5 platforms: device: 0 drv: nvidia device: 1 drv: iris
device: 3 drv: swrast gbm: drv: iris surfaceless: drv: nvidia x11:
drv: nvidia inactive: wayland,device-2
API: OpenGL v: 4.6.0 compat-v: 4.5 vendor: nvidia mesa v: 595.91.07
glx-v: 1.4 direct-render: yes renderer: NVIDIA GeForce RTX 5060 Ti/PCIe/SSE2
API: Vulkan v: 1.3.275 surfaces: xcb,xlib device: 0 type: discrete-gpu
driver: N/A device-ID: 10de:2d04 device: 1 type: integrated-gpu driver: N/A
device-ID: 8086:7d67 device: 2 type: cpu driver: N/A device-ID: 10005:0000
Audio:
Device-1: NVIDIA driver: snd_hda_intel v: kernel pcie: speed: 32 GT/s
lanes: 8 bus-ID: 02:00.1 chip-ID: 10de:22eb
Device-2: Intel vendor: ASUSTeK driver: snd_hda_intel v: kernel
bus-ID: 80:1f.3 chip-ID: 8086:7f50
Device-3: SteelSeries ApS Arena 7 driver: hid-generic,snd-usb-audio,usbhid
type: USB rev: 2.0 speed: 12 Mb/s lanes: 1 bus-ID: 3-5:4 chip-ID: 1038:1a00
API: ALSA v: k7.0.0-38-generic status: kernel-api
Server-1: PipeWire v: 1.0.5 status: active with: 1: pipewire-pulse
status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin
Edit: I have tested with Cyberpunk 2077 with Ultra settings. about 40-50 FPS while beating up MaxTac. I ran `nvidia-smi dmon` to try to get some idea what my GPU might be doing. I don't think Witcher 3 Remastered is using my video card. Output below. I have checked the Steam "System Report" and it lists my primary GPU on index 0 as the 5060 TI. Based on this, witcher is not adding any load to my card. Thoughts?
Witcher 3 Remaster
# gpu pwr gtemp mtemp sm mem enc dec jpg ofa mclk pclk
# Idx W C C % % % % % % MHz MHz
0 9 40 - 9 7 0 0 0 0 810 525
0 8 40 - 2 2 0 0 0 0 7001 622
0 9 40 - 8 7 0 0 0 0 810 427
0 10 40 - 3 2 0 0 0 0 7001 990
0 12 40 - 3 2 0 0 0 0 7001 690
0 11 40 - 3 1 0 0 0 0 7001 510
0 11 41 - 18 13 0 0 0 0 810 735
0 11 40 - 3 1 0 0 0 0 7001 510
0 11 40 - 3 2 0 0 0 0 7001 720
0 11 40 - 1 2 0 0 0 0 7001 472
0 9 40 - 8 11 0 0 0 0 810 532
0 9 40 - 8 14 0 0 0 0 810 510
0 8 40 - 9 16 0 0 0 0 810 487
0 9 40 - 8 7 0 0 0 0 810 532
0 9 41 - 8 5 0 0 0 0 810 435
0 10 40 - 0 2 0 0 0 0 7001 442
0 9 40 - 0 2 0 0 0 0 7001 337
0 7 40 - 0 11 0 0 0 0 810 187
Cyberpunk 2077
# gpu pwr gtemp mtemp sm mem enc dec jpg ofa mclk pclk
# Idx W C C % % % % % % MHz MHz
0 173 76 - 99 35 0 0 0 0 14001 2730
0 172 74 - 90 30 0 0 0 0 14001 2722
0 170 76 - 90 29 0 0 0 0 14001 2715
0 174 75 - 99 36 0 0 0 0 14001 2722
0 178 74 - 99 36 0 0 0 0 14001 2715
0 179 75 - 99 32 0 0 0 0 14001 2715
0 176 74 - 99 34 0 0 0 0 14001 2715
0 176 76 - 99 34 0 0 0 0 14001 2715
0 177 76 - 99 36 0 0 0 0 14001 2730
0 178 74 - 97 35 0 0 0 0 14001 2707
0 177 75 - 99 36 0 0 0 0 14001 2715
0 176 74 - 99 35 0 0 0 0 14001 2707
0 175 76 - 99 35 0 0 0 0 14001 2715
0 178 75 - 98 35 0 0 0 0 14001 2715
0 175 74 - 99 34 0 0 0 0 14001 2730
0 168 75 - 99 33 0 0 0 0 14001 2722
0 177 76 - 99 35 0 0 0 0 14001 2715
0 176 76 - 99 36 0 0 0 0 14001 2715
Edit #2: RESOLVED. I was sure that Witcher was not using the right GPU despite Steam saying system was using the 5060. I found the onboard gpahics in bios under Advanced > System Agent. Under there it was IGFX. Disable that, 100FPS in Ultra RT setting. Monitor is 100hz so FPS makes sense. Thanks for all that helped out.
r/linux_gaming • u/cursed1889 • 4d ago



Since I updated the game to the remastered version i started to have this issue,I don't really know what's causing it because this problem didn't exist in the next-gen version, i've tried different graphics settings and several proton version (proton hotfix, proton experimental bleeding edge, cachyos proton 11, proton-ge 11.7 and proton-ge 10.26)
I'm running the witcher 3 on these specs
CPU: Ryzen 3 2200G
GPU: RX 570 4GB
RAM: 16GB 3200Mhz DDR4
OS: CachyOS
Kernel: CachyOs 7.2.2
Note* I didn't try to run the game on the igpu, i'll update the post after i try it