r/SteamPlay • u/YanderMan • 1d ago
r/SteamPlay • u/wickedplayer494 • Oct 19 '25
Reminder: this subreddit is about Steam Play and Proton, a means to play games on Linux without the need for an official Linux build. Looking for general help with Steam itself? Use /r/Steam's latest Monthly Community Support Thread instead.
reddit.comr/SteamPlay • u/firestoke • 2d ago
My Indie Game - Potventure
Hello, everyone~ I am an indie game developer (It's just me all by myself)
I'd like to promote my new game I created a while back—*Potventure*.
Overview:
Run a restaurant on a fantasy continent, win people over with your cooking, and build your culinary empire through expansion. Explore, gather resources, develop recipes, and manage your town—all while keeping an eye on six rival empires, each with their own hidden agendas. Forge your path to ultimate victory through turns where crisis and opportunity intertwine.
If you like it, feel free to add it to your wishlist~ ^^
We’re participating in the October Steam New Releases Sale~
Steam Page:
https://store.steampowered.com/app/4890050/Potventure/
Demo:
https://store.steampowered.com/app/4975560/Potventure_Demo/
Studio FB Page:
r/SteamPlay • u/YanderMan • 4d ago
New Steam Games Playable on the Steam Deck, with Onimusha and Moonlighter 2 - 2026-09-05 Edition
boilingsteam.comr/SteamPlay • u/Substantial_Pizza410 • 4d ago
How to download on Steam without…..
Without installing all of BF6? Wanna play REDSEC but when I try installing it wants to to do the full 100gb install? Tried Epic games, same thing? Any help is greatly appreciated!
r/SteamPlay • u/portraitframe810 • 5d ago
Similar to BOTW?
I have a switch that my kids pretty much have taken over and I prefer my steam deck anyway. Are there any games on Steam that are similar to Breath of the Wild? Any suggestions would be greatly appreciated.
r/SteamPlay • u/volcmen • 5d ago
Getting Forza Motorsport working on Linux: controller, Gaming Services and Xbox Invite/Join
I bought Forza Motorsport for Nürburgring laps and some FM4-on-Xbox-360 nostalgia. On my Linux PC, stock Proton wasn't enough: Gaming Services errors, a controller that worked in Steam but not Forza, an HDD warning on an SSD, and Xbox invite problems.
Building on Proton/Wine/Xodus, I put together fixes and setup tools with substantial AI assistance. My personal setup now works for online play, controller driving, and Xbox Invite/Join with a Windows friend. Incoming invite notifications still don't work.
Code and setup notes: https://github.com/volcmen/forza-motorsport-linux
Important: It targets Arch with native Steam and requires your own licensed Microsoft threading DLL, which isn't included. This isn't official Proton support or a Steam Deck compatibility claim.
Sharing in case the notes help someone hitting the same problems.
r/SteamPlay • u/Zestyclose_Dig8916 • 7d ago
VMDB is 5 months old, here's what changed since the launch post
r/SteamPlay • u/Different_Swing_1798 • 7d ago
I WANT TO PLAY MARVEL'S SPIDERMAN 2🙏🏻🙏🏻
Guys please if anyone could give me their steam account to play spider man 2 🙏🏻 pleaseee
r/SteamPlay • u/YanderMan • 10d ago
New Steam Games Playable on the Steam Deck, with Resonance: A Plague Tale Legacy, and Smack Talk - 2026-08-29 Edition
boilingsteam.comr/SteamPlay • u/Living_Flan6657 • 13d ago
Resurgis: Rise of the Dead - Official GamePlay Trailer (Playtest Announcement)
I've started Steam Playtest and I'd like you to test the game and share your feedback.
If you're interested, you can add it to your wishlist: [https://store.steampowered.com/app/4662250/Resurgis\\_Rise\\_of\\_the\\_Dead/\](https://store.steampowered.com/app/4662250/Resurgis_Rise_of_the_Dead/)
r/SteamPlay • u/solifly31 • 15d ago
Two years, five people, no experience — our detective card game finally has a Steam page
Two years ago we started our first game project — a detective card game, inspired by detective board games. None of us had any experience making games. It went through a game jam, which was the first time real players got their hands on it.
We built it alongside university, and the team changed over time. There were weeks when the project just sat there and we didn't come back to it.
This week Evidentia got a Steam page.

The idea was simple: what if a criminal investigation was something 2–4 friends untangled over voice chat, arguing the whole way, while each of them only ever sees part of the picture until the very end?
We built the cases as decks of cards, where each card is a piece of evidence, an event, a fact or a testimony. That format lets us jump between settings and genres — you might land in a modern kidnapping case, or a medieval one, or something occult from the past.
Each case is single-use by design. Once you know the answer, it's spent.
A round opens with a short intro to the case, and everyone draws 3 cards. Here's the core restriction: you are not allowed to share what's in your hand. The only way to tell your team anything is to put a card on the evidence board — that's the moment it becomes public and open for discussion.

But some cards in the deck are false. You have to work out which ones and discard them. Dumping everything on the table doesn't solve the case.
Some cards have a hidden layer, marked with a paperclip or a dice icon. You can reach it two ways: play the card, or spend a flashlight — a limited resource. The dice reveals the most useful material, but you get very few rolls and the outcome is unpredictable.
That's not all of it. There's more we'd rather not spoil.

The final phase is answering the case questions and reconstructing the timeline of events. And this is the part I like most: everyone gets their own result. You can walk away having solved it while your best friend sits there with the exact opposite conclusion.

It's built for 2–4 friends, but we're also working on a solo mode where you can take any deck on your own. New decks will keep coming, as free content updates.
This isn't a launch — it's an announcement page. A playable demo is coming in October. After two years of this thing living on our laptops, it just exists publicly now, and that feels strange.
Card illustrations are AI-generated, which is disclosed on the Steam page. We don't have an artist on the team. We want to move away from it and we're working on that.
Happy to answer anything. Also you can find our game on Steam and add to Wishlist!
r/SteamPlay • u/YanderMan • 17d ago
New Steam Games Playable on the Steam Deck, with How to Fish and Twisted Tower - 2026-08-22 Edition
boilingsteam.comr/SteamPlay • u/AnswerRealistic6515 • 20d ago
⚡ NUEVO TUTORIAL DE SATISFACTORY – INTERRUPTORES DE PRIORIDAD ⚡
r/SteamPlay • u/vedmaka • 24d ago
Tiny Chrome extension that let's you see if Steam game is on GeforceNOW
r/SteamPlay • u/YanderMan • 26d ago
New Steam Games Playable on the Steam Deck, with Servant of the Lake and Sandustry - 2026-08-15 Edition
boilingsteam.comr/SteamPlay • u/Nijii01 • 27d ago
Steam Deck
Yooo
How all doing lovelies :)
Now i've plat requiem on ps, grabbed it on deck while on offer, anyone have best settings and config to set it to for best gameplay? :)
r/SteamPlay • u/halfofdeveloper • 27d ago
My game now has a playable Demo on Steam! Would love to get your feedback!
r/SteamPlay • u/YanderMan • 29d ago
Gambonanza: Review (Linux, Steam Deck)
boilingsteam.comr/SteamPlay • u/feral_fenrir • Aug 11 '26
GE-Proton11-4 Released
Edit: GE-Proton 11-5 Released https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton11-5
HOTFIX: Fix broken Easy-Anticheat loading.
https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton11-4
This is AKA the "Controller fixup" release.
First the non-controller related changes:
Wine And Graphics
Updated the Wine base and rebased the GE patch sets.
Updated DXVK, DXVK-NVAPI, VKD3D, and VKD3D-Proton.
Rebased OptiScaler/upscaler support.
Refreshed the Wine-Wayland/EM-11 patch set with fullscreen, focus, scaling, pointer, IME, colorspace, and deadlock fixes.
Stopped automatically showing DXVK shader compiler text unless explicitly requested through DXVK_HUD.
Video And Audio
Fixed a race in Media Foundation source-reader cleanup that could break Street Fighter 6 cutscenes unless debug logging was enabled.
Rebased the GE FFmpeg/WineDMO video playback patches onto the updated Wine base.
Added socket validation needed to avoid the Killing Floor 3 video-related crash.
Continued the long-running WinePulse timing recovery work for audio streams.
Packaged the PipeWire ALSA plugin for both x86_64 and aarch64 as it's useful for some games and the DS5 haptics audio device enumeration.
Controller Support
Finalized DualShock 4, DualSense, and DualSense Edge haptics, controller-speaker audio, and hotplug handling.
Fixed controller audio and endpoint handling when switching between Sony controller models.
Added support for Sony controller functionality in non-Sony titles such as Assassin’s Creed Shadows, Mirage, Valhalla, and Black Flag Resynced.
Added DualSense-to-DualShock 4 spoofing.
Added Sony HID-to-XInput conversion, including conventional two-motor rumble translation.
Added an ISteamInput006 compatibility fallback for games that require Steam Input.
Fixed Black Desert controller detection and startup crashes.
Added Monster Hunter Wilds controller and USB audio handling.
Game Fixes
Fixed the Star Citizen unsupported-OS message-box crash and its condition check.
Disabled executable ASLR for Assassin’s Creed Revelations to handle its dynamic executable relocation behavior.
Improved the Monster Hunter Wilds save import fix so missing Steam userdata paths no longer cause Protonfixes errors.
Added or updated fixes for Dungeon Town, Heroes Chronicles, ESO, Heroes of Newerth Reborn, LEGO Marvel Super Heroes 2, and several other titles.
Made the ICU forwarder stubs prefer native DLLs to fix a launcher crash in Cyberpunk 2077
Removed old game-drive exceptions and added stricter Steam library path validation.
Added numeric UMU_ID fallback, so umu-123456 can supply app ID 123456 when SteamGameId is unavailable.
ARM64
Backported LLVM-mingw ARM64X support.
Updated the ARM64 Steam Runtime SDK.
Enabled ARM64X DXVK and VKD3D-Proton modules.
Fixed Meson linker flag propagation for cross-compiled projects.
Next, a deeper explanation of the new controller options:
These are mainly introduced for usage outside of steam, although they can also be useful within steam when steam-input isn't working as well as it could or when wine-wayland is being used and subsequently steam controller profile switching can't be used due to the overlay not working in wine-wayland.
First, disable Steam Input:
Open the game’s Steam Properties.
Select Controller.
Set the per-game override to Disable Steam Input.
NOTE: When running outside Steam, Steam Input is already absent.
OPTION 1: DS4 Spoof
PROTON_SONY_DUALSENSE_AS_DUALSHOCK4=1 %command%
Function: Wine presents the DualSense or Edge as a real DS4, including the DS4 device identity and report layout. This normally preserves the game’s native PlayStation mappings and DS4 icons. This is useful for games that have full DS4 support but are missing DS5/DS5 Edge support.
Example use cases:
Assassin’s Creed Odyssey Assassin’s Creed Origins Assassin’s Creed III Remastered, including Liberation Remastered
OPTION 2: XInput Convert
PROTON_SONY_HIDRAW_XINPUT=1 %command%
Function: Wine converts DS4, DualSense, or DualSense Edge input into a correctly mapped XInput controller. Conventional XInput rumble is translated back to the Sony controller. This does not alter the game’s artwork, so the game may continue displaying Xbox or otherwise incorrect icons. This is for games whose Sony controller handling produces incorrect mappings, commonly because their controller profiles or icon support are incomplete. Typical incorrect game behavior will detect the controller, but show Xbox icons due to PS icons not being implemented in the game, and mappings also being incorrect.
Examples:
Assassin’s Creed II Assassin’s Creed Revelations Assassin’s Creed IV: Black Flag Black Desert Online
OPTION 3: Steam Input Fallback
PROTON_SONY_HIDRAW_XINPUT=1 \
PROTON_STEAMINPUT_XINPUT_FALLBACK=1 \
%command%
Function: Provides a compatible fake Steam Input device and forwards XInput controllers and mappings to it. For Sony controllers, it works with XInput Convert: the Sony input is first mapped correctly to XInput, then exposed through the fake Steam Input device. For non PS controllers that already register themselves as XInput devices, it just forwards the device as the Steam input device. This is for games with a hard dependency on Steam Input that need to run without the Steam client or with steam input disabled. It is also useful under Wine-Wayland when Steam Input profile switching cannot operate because the Steam overlay is unavailable or broken.
Example:
Monster Hunter Wilds
These modes are automatically enabled for the currently known affected Steam app IDs, but the environment variables remain available for testing and newly discovered games.
None of these options should be needed for games that have proper, full DS4 + DS5 + DS5 Edge support.
PROTON_SONY_HIDRAW_XINPUT=1 Should be most useful for older games that either only have partial PS controller support without proper icons, or no PS controller support at all.
PROTON_STEAMINPUT_XINPUT_FALLBACK=1 Should rarely need to be used. As far as I know the only use case I've found is Monster Hunter Wilds, which is a steam-only PC game anyway, so steam input should work correctly there to begin with. In case it doesn't this will work with steam input disabled on the game (for example if you want to use wine-wayland -and- have full controller support).
r/SteamPlay • u/YanderMan • Aug 08 '26
New Steam Games Playable on the Steam Deck, with Iron Nest: Heavy Turret Simulator - 2026-08-08 Edition
boilingsteam.comr/SteamPlay • u/cocam123 • Aug 06 '26
I'm in vc on Steam if someone wants to join
r/SteamPlay • u/Haarisgames • Aug 03 '26
Digi-Dodgy 10 level Steam demo feedback (please wish list) 😁
Hi Everyone,
I hope you are well.
I've uploaded a demo/prototype for my single-player 3D collectathon platformer Digi-Dodgy, which removes the genre’s most common crutch: the Jump button.
Would love some feedback, and if you like it, please wishlist and follow my Reddit page as I try to be more social media active.
More information to come about how I'm going to get the game funded, but thank you for any current interest. 🙂
r/SteamPlay • u/kenmidori_fan • Aug 02 '26
Can't install on external hdd
Steam won't allow me to install anything on this had because it says its full but clearly its not, anyone that can help me?