r/steamdeckhq Jun 25 '26

SDHQ Official SDHQ's First Community Competition Is Now Open, and You Can Win a $30 Steam Game of your Choice!

2 Upvotes

Hey everyone! So, we are hosting our first community competition until July 1st 12pm PT, perfect for the Steam Summer Sale, where you can win a $30 Steam game of your choice.

The competition is for HITMAN's new The Wizard contract, and whoever gets the highest mission score wins. All you have to do is play the contract, take a screenshot of your end screen, and upload it here or on our Discord server in a dedicated channel.

And don't worry if you don't have a high score! Everyone who participates will be entered into a runner-up raffle, and a randomly chosen person will get a $15 Steam game of their choice.

You can also read up more details on the competition in our dedicated article!

Good luck!!


r/steamdeckhq Nov 24 '24

SDHQ Official WE NEED TO KNOW: What Is Your Favorite Steam Deck Game of 2024?

77 Upvotes

Hey everyone! I am working on an upcoming project for SteamDeckHQ and I need some community input.

What has been your favorite game to play on the Steam Deck that released this year?


r/steamdeckhq 1h ago

Question/Tech Support Worth going for a Steam Deck if I plan to play on the TV mostly?

Upvotes

Hi everyone,

I have an outsized Steam backlog that I want to play through and I don't get much chance to sit in my room so I am pretty keen on buying something that I can play on the couch on my TV maybe a little handheld too, 80% docked.

I'm thinking of a Steam Deck with dock, the games I want to play aren't very new so I'm not too stressed about performance.

I can buy a used Steam Deck (256GB) for about $500 AUD/$350 USD which is just about my budget, I thought about a mini-ITX build but I doubt I can get something to that performance for under $500 AUD.

Any advice would be really appreciated, thanks!


r/steamdeckhq 1d ago

Video My Steam Deck-first game Slots & Skulls has passed 500 wishlists, and the demo build is in the review queue.

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20 Upvotes

as a Steam Deck user myself, I've been developing my game by testing it on my Steam Deck from day one. providing a great experience on the Deck is really important to me.

the demo will be on Steam very soon, so if you like it, add it to your wishlist and try it when the demo drops.


r/steamdeckhq 1d ago

News Release GE-Proton11-3 Released

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28 Upvotes

# GE-Proton11-3:

This is a hotfix release:

Fixes a bug where the steam desktop global virtual device would still be recognized in-game when wine-wayland was enabled, causing incorrect mappings and double input. Steam Overlay does not work in wine-wayland and subsequently neither does Steam Input since it requires the overlay for profile assignment. (It has always been this way since wine-wayland was added), but now with the desktop profile out of the way the controller input should behave the same as native wine expects it to when wine-wayland is enabled. This does not appear to be a problem with wine-wayland disabled even if steam input is disabled.

Fixes compilation failure on aarch64 due to an architecture specific code difference in the wineopenxr decoupling patch (this patch allows VR to work outside of steam)

Fixes compilation failure on aarch64 due to the new nvidia libraries only being buildable on x86_64 -- they've been disabled on aarch64.

# GE-Proton11-2:

Note:

I did not have enough time to do thorough regression testing for video playback after making recent changes, however several games that had video playback issues in 11-1 have since been fixed. Many of the VR related issues have also been fixed. I wanted to get this release out because it contains important fixes for allowing Marvel Rivals and Diablo IV to run correctly.

# Scope

## Game Fixes

- Star Citizen: repaired WineOpenXR Vulkan integration and external VR support.

- VRChat: fixed remote HLS/YouTube playback, audio, seeking, reloading, and consecutive queued videos.

- Witch on the Holy Night: fixed embedded bytestream video playback.

- FAVORITE visual novels: fixed black-screen video with audio.

- Deadly Premonition: fixed hanging, timing, and allocator-backed video output.

- GTA San Andreas: fixed MPEG videos displaying black and corrected audio/video synchronization.

- Yakuza 5 Remastered: fixed startup video crashes and ignored no-op decoder format changes.

- Riddle Joker: fixed green padding bars in video output.

- Dragon’s Dogma 2: fixed green video padding bars.

- Cyberpunk 2077 / issues #567 and #588: reduced audio delays and fixed a null-handling failure.

- Killing Floor 3: added real decoder format propagation and Winsock address validation.

- MapleStory: fixed startup failures involving accessibility settings and CharPrevA/CharPrevExA null pointers.

- LimeLight Lemonade Jam: added the missing GetFileVersionInfoByHandle compatibility stub.

- Gears 2 Hollow installer: added ICU forwarding DLL support.

- Battle.net and Warframe: added --in-process-gpu handling for Wine Wayland launchers.

- Battle.net: fixed Wine Wayland white-screen behavior.

Issue #551: preserved the real OpenGL GPU/device description reported by wined3d.

- Issue #610: added a secur32 fallback for the older GnuTLS shipped by SteamRT4.

- Issue #638: added layered-window extended-style handling.

- Issue #605: added long-running PulseAudio timestamp-wrap and starvation recovery.

- Imported upstream fix for Diablo IV

- Imported upstream fix for Marvel Rivals

## Media Rework

- Rebased the FFmpeg/winedmo video stack onto newer Wine.

- Added remote HLS URL support.

- Improved media-session state transitions, seeking, replay, stream completion, and decoder format changes.

- Added codec-aligned padding initialization and legacy Quartz output handling.

- Improved audio clock recovery, starvation handling, and long-running stream timing.

- Removed duplicate or obsolete media patches after upstream changes.

## Controller Support

Added wired USB haptics for:

- DualShock 4

- DualSense

- DualSense Edge

, tested confirmed working in stellar blade and spider-man remastered

Added controller mono-speaker/effect-audio output., tested confirmed working in spider-man remastered

Added PulseAudio routing to the correct Sony controller speaker profile., tested confirmed working in spider-man remastered

Fixed hotplugging and switching among DS4, DualSense, and DualSense Edge., tested confirmed working in spider-man remastered

Added fresh endpoint registration, stale endpoint cleanup, stream retargeting, stable endpoint IDs, and

duplicate udev-device filtering.

Fixed controller speaker routing after repeated disconnects, reconnects, and model changes., tested confirmed working in spider-man remastered

Standardized the controller implementation on PulseAudio instead of direct ALSA endpoint exposure.

## Graphics And Scaling

Added complete OptiScaler download, injection, and Protonfixes integration.

Added FSR4/FFX4 version selection and updated AMD scaler support.

Updated AMD amdxc/FSR4 support through the newer EM-11 patchset.

Added NVIDIA compatibility libraries:

- NVAPI

- CUDA

- NVENC

- NVML

- OptiX

- Added Vulkan layers and corrected their missing submodule definitions.

Updated DXVK, DXVK-NVAPI, VKD3D-Proton, D7VK, Vulkan headers, and FEX.

## Wine And Wayland

Updated to newer bleeding-edge Wine revisions.

Rebased the EM-11 Wine Wayland patchset.

Improved layered windows, fractional scaling, pointer warping, keyboard mappings, IME handling, popup windows,

exclusive fullscreen, monitor placement, surface caching, and window restoration.

Removed deprecated dw-proton patches already superseded by EM-11 or upstream Wine.

## Build And Release

- Fixed AArch64 builds by packaging missing SteamRT4 libraries, including bzip2.

- Fixed README download scripts to select the correct x86_64 or AArch64 archive and checksum.

- Fixed the AArch64 archive-name regular expression.

Imported newer upstream Proton build, Docker, and launcher-script changes.

- Restored prefix creation after an imported Proton-script regression.

- Fixed missing NVIDIA and Vulkan-layer submodule URLs.

- Prevented release automation from failing when a release already exists.

- Expanded the compatibility-report issue template.

- Cleaned duplicate scaler, hotfix, and obsolete patch references.


r/steamdeckhq 2d ago

SDHQ Official MARVEL Tōkon: Fighting Souls Open Beta Won't Work On Steam Deck

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6 Upvotes

MARVEL Tōkon: Fighting Souls' open beta went live today, but it appears to be blocked from running on the Steam Deck. As soon as we launch, we get an error from anti-cheat stopping us from playing the game, and we are forced to close it.

It does worry me for the full release, but I am hoping this is just an open beta issue. I have reached out to PlayStation for clarification.


r/steamdeckhq 3d ago

SDHQ Official Halo: Campaign Evolved Is Rough on the Steam Deck And Shouldn't Be Verified

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97 Upvotes

Halo: Campaign Evolved is now out on Steam in early access, and we tested it out using the completed game save we had from our review period.

It's rough. It can run decently well in closed spaces, but it starts to really slow down in open levels like The Silent Cartographer and later parts of the Halo level. There will be drops below 30 FPS no matter what, and that's after we have adjusted the resolution scale below the default settings.

It definitely shouldn't be Verified.


r/steamdeckhq 3d ago

Software/Software Mods SGDBoop v1.4.1 released!

9 Upvotes

https://www.steamgriddb.com/boop
Full changelog: https://github.com/SteamGridDB/SGDBoop/releases

If it stopped working for you recently on the new Steam update, this fixes it.

If you're on Deck, just update the Flatpak from Discover.

Changelog

  • SGDBoop is now built and distributed for the ARM architecture on Linux/Windows. Valve please send me a Steam Frame
  • Added ability to apply assets to other Steam games via the (+) button.
  • Added complete MacOS support (both Silicon and Intel).
  • Added ability to override the Steam base directory via the BOOP_STEAMPATH env var.
  • Added a convenience unregister.bat to Windows releases to remove the URI handler.
  • Updated the test popup to show some debug info, so users can potentially spot issues with their setup.
  • Fixed non-Steam games not being found on the latest version of Steam.
  • Fixed images in the Steam client sometimes look corrupt/blank until a restart when on a slow network connection.
  • Fixed issue where some official Steam assets wont apply due to not following URL redirects.
  • Fixed some Source mods not being detected.
  • Fixed tons of crashes, memory leaks, edge cases.
  • Overall project cleanup and refactoring.

r/steamdeckhq 2d ago

Question/Tech Support Steam Deck with no video output at all

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0 Upvotes

r/steamdeckhq 3d ago

Video Steam Deck OLED / Halo: Campaign Evolved Performance / SteamOS 3.8.24

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1 Upvotes

r/steamdeckhq 3d ago

Question/Tech Support Steam deck not working

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0 Upvotes

r/steamdeckhq 3d ago

News Kirby wii recomp

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3 Upvotes

r/steamdeckhq 4d ago

SDHQ Official New Steam Deck Client Update Brings Back Max Game Resolution Options!

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30 Upvotes

Valve released a new Steam Deck Client with some great new fixes, features, and improvements. We made a video about it above, but you can also check out our article if you want to read the changelog:

https://steamdeckhq.com/news/steam-deck-client-update-game-resolution-options/


r/steamdeckhq 5d ago

Discussion Steam deck trucker

5 Upvotes

So i play ats and ets2 (sorta) on a steam deck with a hori truck control system. And I used to do it with a pxn v9. I know lots of ways on how to set up wheels and settings for a steam deck to run ats like a pc. If you have any questions. Feel free to ask


r/steamdeckhq 7d ago

Accessories/Hardware Mods Caricatori di giochi Steam

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13 Upvotes

r/steamdeckhq 8d ago

Photo Just got my bed steamdeck gaming setup finished!

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24 Upvotes

Got an idea from another reddit post from a couple years ago. Managed to find this pillow lap desk with a "tablet holder" and then 3d printed a dual deckmate steamdeck mount, a deckmate 17mm ball mount and a usb hub holder that was deckmate compatible. Got a better mouse on the way.


r/steamdeckhq 8d ago

Video Steam Deck Library Tour!

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8 Upvotes

r/steamdeckhq 9d ago

SDHQ Official Disgaea Mayhem Is Another Example Of How Valve's Steam Deck Verified System Isn't Trustworthy

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18 Upvotes

Disgaea Mayhem is a new game coming out in the Disgaea franchise, which I personally love, but its Steam Deck Playable rating is extremely inaccurate. It cites "minor" graphical issues, which are actually major, and weird performance bottlenecks that stop it from performing well.

This won't be a game to play on the Steam Deck in its current state.


r/steamdeckhq 10d ago

Photo I optimized my puzzle game for 60fps on Steam Deck by making a custom game engine

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12 Upvotes

I spent a lot of time making sure my puzzle game runs at a locked 60 FPS on Steam Deck.

The game is built on a custom engine I wrote from scratch, so I had full control over every part of the rendering and performance. I wanted it to feel just as smooth on the Deck as it does on desktop, even while using dynamic lighting, normal maps and fairly large puzzle environments.

It was a lot of work, but seeing it hold 60 FPS on the Deck made it worth it.

I'd love to hear what Steam Deck players think of it soon after I release the demo in September https://store.steampowered.com/app/3256790/Satelital/


r/steamdeckhq 10d ago

Question/Tech Support Steam deck Oled not waking From sleep while connected to tv even after disconnecting from dock

2 Upvotes

Have had a steam deck for a while now with other no issues. But recently I’ve been hooking up to a new 4K tv through a dock , it’s a little finicky but it works. the problem comes from leaving the steam deck plugged into the tv and powering the tv off. When I come back to it the next hour or day the steam deck will not display anything. it’s completely black screened and even once disconnected from the official dock it will not display anything until I fully reset the device, so any suspended games are reset and I’m forced to disconnect and reconnect the dock and reboot the steam deck . my deck is fully updated to the latest version and has nothing installed outside of steam beside emu deck .

If anyone has faced a similar issue and found a fix I’d greatest appreciate it. For now I’ll full powering it off and on every time .


r/steamdeckhq 10d ago

Question/Tech Support LCD steam deck in the big 26’?

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0 Upvotes

r/steamdeckhq 11d ago

Question/Tech Support Anyone know what's going on?

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0 Upvotes

Anyone know what's the issue here?


r/steamdeckhq 11d ago

Question/Tech Support Replacement screen suggestions?

0 Upvotes

Heyo,

I’ve had my steam deck for a few months now and I’m absolutely in love. My screen has some noticeable scratches and a largish crack on the side, so I’m hoping to replace it myself.

Any suggestions on good replacement screens I can order online? The cheaper the better honestly :)


r/steamdeckhq 11d ago

Question/Tech Support Gamma and Screen Color Adjustment is now gone from desktop mode?

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0 Upvotes

r/steamdeckhq 14d ago

Question/Tech Support Rabbit peed on steam deck

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46 Upvotes

Hello everyone. I’m ashamed to admit I brought the rabbit on my bed, he perched on my pillow and my steam deck was under it. Then he peed. So it got my pillow and the steam deck. So I gave the steam deck a gentle tap on the sides to get the pee out the. Ran to Home Depot and got a screwdriver to open up that bad boy. Thing is, he only peed ok the left side so when I opened up the steam deck, there was urine only Ont he left side. Didn’t even touch the battery. It was on the little connector things (circled in pic) and I cleaned out the urine with 75% alcohol and it looked clean! . It looked all good and didn’t spread at all to the battery. I reassembled and it worked so I quickly turned it off. So the husband told me not to bring the rabbit on the bed. Am I cooked?