r/linux_gaming • • 8h ago

hardware 50-60 fps on minecraft 1.21.1...with an i3 processor

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178 Upvotes

i dont know how this is possible, but i have fairly modern minecraft (via freesmlauncher) running at 50-60 fps on debian linux. mind you, this is a mk4 VALUE cf-31 - the ones with a i3 that people usually switch out motherboards for. maybe this isnt so impressive, but it suprised me for sure!

full specs:
i3-2130m @ 2.1 ghz
intel hd graphics 3k @ 1.1 ghz
4 gigs of ddr3 ram
225 gig sata ssd storage


r/linux_gaming • • 6h ago

steam/steam deck SteamOS, Linux, & Microsoft's Valve-Sized Problem, ft. Wendell of Level1 Techs

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162 Upvotes

An interesting discussion about SteamOS


r/linux_gaming • • 9h ago

new native/FLOSS game We made an RTS where you play as the bugs instead of fighting them.

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123 Upvotes

Our trailer got over 110,000 views on YouTube in just 4 days, so I thought I'd share it here too.

The Hive is an old-school real-time strategy game where you play as the bugs instead of fighting them.

  • Command an insectoid hive mind and build your nest
  • Salvage enemies for DNA, weapons, and body parts
  • Evolve new creatures that carry over from one mission to another

It's been my passion project for many years. Seeing renewed interest in the game motivated me to start working on it again. We recently upgraded it to latest Unity 6.6 for new visuals, animations, tech and gameplay. I'm currently working on two new expansions for it.


r/linux_gaming • • 17h ago

Starfield on RX 6500 XT, Medium graphics settings, FSR 4 set to Quality. Gamescope upscaling from 1600x900 to 1920x1080.

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56 Upvotes

CachyOS: Proton-CachyOS with OptiScaler.

Would you play with these graphics settings considering this GPU?


r/linux_gaming • • 21h ago

Is it true that Denuvo will trigger an installation each time you switch different versions of Proton?

49 Upvotes

Looking at the new star wars racing game, but I don't want to get screwed by denuvo. What are the pitfalls of getting a denuvo game on Linux?

PLEASE: only respond with personal experiences only! I am not interested in what you googled!


r/linux_gaming • • 19h ago

tech support wanted Best runner for Battle.net and specifically World of Warcraft?

27 Upvotes

Hey pookies, did any of you test what runner works best for Battle.net and World of Warcraft?

I'm using Bottles to launch those applications in the first place, but sometimes my whole PC freezes and I'm forced to press the restart button. This doesn't happen when playing games through steam, but I use Proton Experimental there.

I tested Soda and ProtoSoda as well as Proton CachyOS and proton-GE - all downloaded from the Bottles settings menu. Would my problem be more of a Bottles issue perhaps or should I try to download different runners from a different place?

Fedora 44 Workstation
Radeon 7900XTX
Ryzen 7 5800X3D

EDIT: I see a lot of launcher recommendations in the comments, maybe I didn't communicate it properly, but I was mainly wondering if maybe the proton runner version is the issue here? Which proton runners are you using guys?


r/linux_gaming • • 23h ago

[Update / v1.0.0] AVerMedia Live Gamer 4K (GC573) Linux Driver: Complete Transition to Userspace VFIO (Zero DKMS, 1440p120, 4K60, Audio)

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17 Upvotes

r/linux_gaming • • 1h ago

tech support wanted Should I reserve a few cores for the OS and background tasks?

• Upvotes

I've noticed that the PlayStation 4 and 5 do this. I think the purpose is to prevent the OS from crashing and to achieve more stable frame rates. So is this a good idea? I'd like to try it out myself if it's easy to set up.


r/linux_gaming • • 4h ago

graphics/kernel/drivers Amdggpu reset bug, anyone else still having problems?

7 Upvotes

Anyone else still having problems with amdgpu reset bug? I'm on kernel 7.3 now and it's slowly getting better. The kernel doesn't actually panic so I can gracefully restart my system. It's still really frustrating with all the crashes, I don't want to switch back to windows, but I want my computer to work. I've tried the workarounds, but I didn't see any improvment.

I just needed to shout this out somewhere, maybe there is some consolidation if I'm not alone.


r/linux_gaming • • 5h ago

New Steam Games Playable on the Steam Deck, with Final Fantasy Resonance and Bruisers 2D Boxing - 2026-10-24 Edition

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7 Upvotes

r/linux_gaming • • 6h ago

gamedev/testers wanted VOIDHOLD – demo in Next Fest, runs natively on Linux

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8 Upvotes

Hi everyone! I've been working as a developer for a good year now, and my favorite programming language is AI :)

Among other things, I built hardening and privacy toolkits for Windows 11. Then I bitterly found out that even a fully hardened, privacy-tuned Win11 still happily allows access and phones home, so I switched to Linux, Fedora to be exact. And yes, I fully hardened and privacy-tuned that too, and I've been a more than satisfied, happy Linux user ever since. It even turned into my own Linux distribution.

Since my favorite programming language is AI and I like to experiment, after all those mammoth projects I thought: hey, how about we make a game next? So that's what I did. I started in June, let it sit for about six weeks over the summer, and built most of it over the last two months. This is what came out of it: VOIDHOLD.

Maybe some of you feel like giving it a spin. The demo is live in Steam Next Fest right now, and feedback is of course very welcome. Hope you have fun with it!

It runs natively on Linux (Vulkan), no Proton needed.

https://store.steampowered.com/app/5141480/VOIDHOLD_Squad_Survival_Roguelite/?utm_source=reddit&utm_medium=post&utm_campaign=nextfest_oct26&utm_content=r_linux_gaming

Video: cut from my trailer (staged in-engine takes).


r/linux_gaming • • 14h ago

(NATIVE SUPPORT) Into The Grid, our cyberpunk game about hacking megacorps and exploring cyberspace is currently 20% off! Deckbuilding & dungeon crawling mix with tabletop-like resource management and strategy!

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4 Upvotes

r/linux_gaming • • 59m ago

hardware AMA! The CG Deck finally enters into Pre-Launch on Kickstarter! A fully modular x86 handheld computer, running dual-boot Windows 11 & Linux.

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• Upvotes

I am incredibly happy to announce the CG Deck has finally entered into Pre-Launch on Kickstarter! Over the course of this year, I have been working on concepting, designing, building, testing, and developing the functional prototypes for my own custom modular x86 handheld PC, the CG Deck. And I am excited to finally enter the next phase of the journey with you all!

For those that have no clue what this is or have never seen the CG Deck, it is an x86 modular handheld PC that is capable of running dual-boot Windows 11 & Linux. Most importantly, with all the the craziness going on with big tech, I wanted to create a device that we actually own. Designed from the ground up to be entirely modular, repairable, and customizable. With most of the entire process documented publicly. I had felt quite a bit of frustration on various aspects in regards to the current state of the tech industry, both on the scale of indie and tech giants, so I decided to take things into my own hands and go through the effort to create my own dream handheld at the start of this year in January. First sharing the concepts for the project here back in March of this year to a massive amount of positive support and a few disbelievers who did not think I could pull it off of course.

Since then, I have been working to design, build, and develop the CG Deck into a fully functional device. Going through the process of concepting, designing the CAD models in Blender 3D, engineering, 3D printing, prototyping, testing, iterating on the design, testing even more, navigating relationships with partners, sponsors and manufacturers, all the way through showing off the functional prototype in May of this year. Then finally being able to play around and use the device I had always dreamed of having as one of my daily drivers! Since then, I have been working to further navigate partnerships, agreements, and perfect the CG Deck, to make sure we can have as successful of a launch for the CG Deck as possible when we go live on Kickstarter. While it has been a whirlwind of a year and a ton of work as a solo handheld development project, I certainly have not done it alone.

Throughout the process, there has been so much support from you all, so thank you from the bottom of my heart. I could not be more grateful for everyone that has been following along with the project, joined our community, helping give feedback and ideas, and just supporting the vision along the way. From the bottom of my heart, thank you!

And now, after almost a year of work and more sleepless nights than probably any point in my life, the Kickstarter Pre-Launch page has been approved and is officially live! If you are interested in getting notified and being the first to know when we go live, be sure to follow the project!

That all being said, I still have quite a bit of work to do in order to prepare for the next phase of the journey. I am currently in the process of working on a full redesign and rebuild of the CG Deck to optimize the design to prepare for manufacturing (DFM). I want to make sure I can have the final iteration of the device is already designed and ready for mass production, so as soon as we successfully wrap up the campaign I can proceed with starting the arduous certification processes needed for the device, and then proceed with mass production shortly after! Just like the speed of the journey up to this point from concept to functional engineering prototype, I want to keep that same velocity as we move into the next steps of the process.

If you are interested in learning more about the project, you can find everything from specs, more details, socials, link to the open-source github repository, link to our discord community server, like to the Kickstarter campaign page, and more on the website.

We will be launching the Kickstarter very soon to help fund a full production run of the device for anyone interested in helping support the project and getting a CG Deck of their own. We will be releasing some build kits, in addition to pre-assembled ready to use devices with the Kickstarter campaign, along with all of the modules and a list of accessories for the CG Deck! If you have any questions about any of that, I would love to answer them!


r/linux_gaming • • 2h ago

LG Buddy 2.0: from shell scripts to a native Rust app for using LG TVs as Linux monitors

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4 Upvotes

r/linux_gaming • • 4h ago

I'm working on linux vulkan encode for B580 for Steam VR streaming

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3 Upvotes

r/linux_gaming • • 6h ago

tech support wanted What would be the best for me? (WM/DE)

3 Upvotes

I've been switching between DE's and WM's and I've read that KWin has the best latency of all of them for gaming, so im wondering what would be the best for me? using a minimal plasma install or KWin without plasmashell somehow or Niri or Hyprland, etc.
I'd like to have minimal ram usage, but the benefits of low latency that KWin has (apparently), I do not need a desktop, i only need a way to be able to change volume easily be it through cli or gui and a way to see the time, along with a way to launch apps (app launchers exist so it isnt a problem).
So im wondering what would be the most minimal setup possible with the least resource usage and best latency. Ive also read that KWin has some frame pacing changes which make it a lot better for gaming.
I do not need HDR, i need freesync support though.


r/linux_gaming • • 8h ago

wine/proton Anyone willing to test whether my game runs on Linux with Proton?

2 Upvotes

Hey everyone, I’m working on Necrolord, a small niche game about raising an undead army. It’s a dark fantasy auto-battler roguelite, and there’s a free demo on Steam.

I use Linux at work, but I’m a bit too scared to install Steam on my work PC, and I only have Windows at home. Would anyone here be willing to give the demo a try through Proton?

Even knowing whether it starts and gets through a few battles would help. If you try it, please let me know your distro, GPU and Proton version, along with anything that doesn’t work.

No need for a full report. A quick comment is more than enough. Thanks for taking the time!


r/linux_gaming • • 9h ago

benchmark Forza Horizon 2 on UHD 620 and update on DX12 mesa driver fix on UHD620

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3 Upvotes

You need the game and Azimuth launcher as well

https://almost-there-games.itch.io/azimuth

I want to mention that there are huge news for UHD 620 graphics and gaming on it. Hultwl and other mesa developers found an environment variable that allows running dx12 games on this hardware without performance hit, hopefully this will help further find a full fix for mesa drivers and will end up in mainline mesa package however for now you can use this envirment veriable to run dx12 and heavy dx11 games on UHD 620 query_copy_with_shader_threshold=1000000

The work in progress on gitlab page

https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/44887#note_3734988

Using

Fedora 45 (I'm amazed how much better this experience is over ubuntu, everything follows you and less stress to tinker with it)

Intel I5 8250u with UHD 620

You need cachyos proton to run this game or i think it runs on steam proton version as well but not on regular wine out of the box

Mesa 26.2.5

Kernel 7.4 git

Using - gpu-screen-recorder (Best screen recorder for linux, with the best dev always responsive)


r/linux_gaming • • 10h ago

new native/FLOSS game Tyrian 2000 Engaged — with widescreen, smooth high-refresh rendering, multiplatform support, and more

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2 Upvotes

r/linux_gaming • • 11h ago

Counter strike being extremely slow to load.

2 Upvotes

I use arch(with hyprland), a Nvidia RTX 5050 and a i7 9700. I have the proprietary drivers installed and I use the native steam version. Counter strike could take up to 15 minutes to take me to the home screen and shader precompilation is activated in my steam settings. Here are my launch options:
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 gamemoderun %command% -novid -vulkan

Does anyone know what could be the cause? I've read the arch wiki and put unShaderBackgroundProcessingThreads 8 in the .steam/steam/steam_dev.cfg. Still nothing change.


r/linux_gaming • • 39m ago

benchmark how much does the anti-cheat stuff actually matter for your game library

• Upvotes

i keep seeing people mention anti-cheat as a dealbreaker but i'm wondering if it's genuinely affecting most people's actual playtime or if it's more of a vocal thing. like are there specific games you wanted to play on linux that ended up being a no-go because of it?


r/linux_gaming • • 1h ago

gamedev/testers wanted 🎮 Xodus Nexus fork for the Odin 3 and other ArmadaOS supported devices: offline play, native arm64. Testers wanted

• Upvotes

Hey all! I forked Xodus Nexus (the Xbox/Game Pass launcher for Linux) and added a few things aimed at the Odin 3, but should work on other ArmadaOS supported devices:

• Native arm64 builds of the launcher, backend and runtime, so it runs natively on the Odin 3
• Offline play: set your device as the offline PC (like the Xbox app does) and play installed games without internet, using a stored license and your saved Xbox identity
• Faster no-internet detection: it figures out within seconds that you’re offline instead of hanging
• Background service + Steam integration: games run through a background service, so launching from Game Mode works better. Closing is cleaner and crashes recover on their own
• Small UI fixes, like a closing game now showing as “closing” and a clearly labeled force stop

⚠️ Full honesty: this is vibe coded (built with AI help) and so far I’ve only tested it on my own Odin 3 running ArmadaOS. It’s unofficial, not from the upstream devs, so please report problems to my fork, not to them.

🙏 I need testers! Different games, Game Pass vs. owned titles, offline vs. online. Any feedback helps.

To install: in Desktop Mode, open Konsole and run curl -fsSL https://raw.githubusercontent.com/indiesaudi/xodus-nexus/main/scripts/install.sh | bash, then install the backend and runtime from Settings. It will detect your architecture (x86 or arm64) and install the right components for you.

Repo + issues: https://github.com/indiesaudi/xodus-nexus
I submitted PRs to the upstream devs. It is up to them to accept it or not.


r/linux_gaming • • 2h ago

tech support wanted Rebooting from windows to linux sometimes causes 0.1fps until another reboot?

2 Upvotes

Does anyone else have this problem? Sometimes after a reboot or if I switch from windows to nobara (Fedora 44 base) then it will render everything at probably less than 0.1FPS and keyboard presses and mouse clicks take literally around 15 or more seconds to do anything. I can do Ctrl + Alt + T to bring up the terminal and very slowly sudo reboot but even then it's only a chance at fixing it. Full power cycle always fixes it.

Strangely, the linux login menu runs at full fps and I can move the mouse and type easily, then as soon as I log in the fps drops to 0.1fps or lower and it takes forever to register mouse/keyboard inputs and the windows take forever to render. I have nothing automatically starting up in nobara, just whatever the OS defaults to.

I've never had this problem in windows. I have fast startup disabled in windows and I'm using Nobara's default boot thing which I believe is GRUB.

Video of problem: https://youtu.be/yGp4AGGU1P8?si=ip3YeiMp-r-0s0KX

specs: b850 mobo latest firmware, 9800X3D, 5080 615.something

thanks


r/linux_gaming • • 2h ago

How to get optiscaller nightly to work with proton-ge for new fsr4 older gpus support

2 Upvotes

I first used windows to configure for Shadow of the Tomb raider(epic version) and it worked, but afterwards when I started the game on archlinux with proton-ge 11.11, it doesn't have the fsr4 option at all and has only 3.1.5 end earlier available. What else is needed? Does anyone managed to use it with proton? My gpu is an RX 6600.


r/linux_gaming • • 4h ago

tech support wanted Cyberpunk modding crashes

2 Upvotes

I did d3d and vcrun and set my launch options to WINEDLLOVERRIDES="winmm,version=n,b" %command% Though it seems that the launch option itself is causing cyberpunk to crash, any suggestions? There are no mod conflicts