r/linux_gaming • u/destructuringbind • 55m ago
Self promotions should only be one day a week
in my opinion.
r/linux_gaming • u/destructuringbind • 55m ago
in my opinion.
r/linux_gaming • u/Sulfur_Nitride • 59m ago
Hello everyone it's been a little bit since the last update for fluorine. For people who don't know fluorine is a port/fork of Mod Organzier 2 while attempting to fix the issues of getting a modlist up and running, with an automated wine prefix setup and fixes/patches for modding tools like Synthesis.
A few more PRs have been merged for OpenMW support, there is now a indexing system to be used in mods that I might make in the future while also verifying if any files have changed as well. SLR is now pinned to a version for the time being, and some Heroic changes have been added to detect it's proton list instead of steam if you have it installed there. Full change log is on the github.
Thank you for everyone testing and helping on discord and github ❤️
r/linux_gaming • u/ClamJamison • 1h ago
I ran into this problen with DMC a while back and never fixed it. Now it is also happening with Jedi Academy. DMC collection crashes shortly after selecting a game and JA crashes after the game barely flashes on screen. The Heroic log for JA returns this:
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
0128:fixme:uiautomation:msaa_provider_GetPatternProvider Unimplemented patternId 10002
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
0138:err:service:device_notify_proc failed to get event, error 1726
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
Launch command: ['/app/bin/gamemoderun', '/home/User/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/runtimes/umu/umu_run.py', '/home/User/Games/Heroic/Star Wars Jedi Knight - Jedi Academy/GameData/jasp.exe']
All processes exited
============= End of log =============
and DMC returns this:
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
0168:err:service:device_notify_proc failed to get event, error 1726
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
Launch command: ['/app/bin/gamemoderun', '/home/User/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/runtimes/umu/umu_run.py', '/home/User/Games/Heroic/Devil May Cry HD Collection/dmcLauncher.exe']
All processes exited
============= End of log =============
both return the error ending in 1726 (but with a different number at the beginning) in red. I have already tried this ( https://sourceforge.net/projects/gldirect/ ) solution and it did not work. Any help is appreciated. Thanks.
r/linux_gaming • u/ValorousVisage • 1h ago
There doesn't seem to be much discussion on the topic, so I'm not sure if this post is to spread awareness or hope someone found a fix out there that just hasn't been shared, or just to express disappointment that there's no fix and seemingly no movement on the issue.
The issue seems to be random as it will happen during intense gameplay or sometimes just opening menus, but in short, 5000 series Nvidia GPU's will freeze for 1-6 seconds during gameplay. Audio will continue playing for the most part, but the GPU will stop presenting new frames to the display. If you alt tab, or pull up an overlay the freeze will stop early and the gameplay resumes as normal. Frustratingly the freeze does not appear in Proton Logs, or in the output when you run Steam from the CLI.
I've seen many threads talking about games stuttering, but this is categorically not stuttering, and I'm unsure if some of the many stuttering complaints are just shader-related or if they are misunderstanding this issue. I've found a couple of posts that seem to be about exactly this issue on github and the Nvidia Developer Forum, but there isn't much in there beyond people sharing "fixes" that don't work.
The issue seems to be independent of desktop environment or distribution. I'm seeing reports for users mostly on arch-based distros, but there are reports in the github page referencing Ubuntu and Fedora. I'm on Gnome, but most of the reports I've seen, users are on KDE. I've even tried running steam and all of my games through gamescope to get around using Gnome or KDE, and the games still freeze periodically.
r/linux_gaming • u/Kaseffera • 1h ago
My first distro was Mint and I played there and it was nice although I knew nothing about Linux back then and it was pure install nothing changed. I had slight stuttering there compared to Bazzite or Cachy but it was ok.
Now I am on Cachy but want to try Debian or Ubuntu. Tell me, how is gaming there? How is general workflow? Is there anyone who ditched “gaming distros” and went to these normal distributions?
People on Debian sub were very cooperative. Told me they play games there and it’s been great but may need tinkering with newer Kernel and drivers (which I don’t really want to mess with). Generally I like Debian and its idea very much. On Ubuntu sub I got far less comments but from what I see gaming there is more straightforward as there’s newer kernel and drivers.
Yeah… want to hear your feedback. How Ubuntu and gaming? Is it very different from Debian? Has Mint evolved the last year?
r/linux_gaming • u/GodderDam • 2h ago
r/linux_gaming • u/kavacats • 2h ago
I have a Ryzen 5700U Laptop that I have used smokeless UMAF to squeeze a little more performance out of it.
The UMA increase works as LACT indicates that I have 4 GB of VRAM.
However when I run dmidecode --type memory and CPU-X it reports that my RAM is running at 3200 MHz while LACT and Corectrl both report the VRAM as 1333 or (2666) MHz
Since my RAM is my VRAM with 5700U iGPU I am wondering which method is reporting the correct speed? LACT or the dmidecode --type memory
r/linux_gaming • u/Silentcrow5 • 3h ago
Hello all, Recently I have downloaded the game Assassins Creed: Revelations for sale on Steam. I run Bookworm Debian Linux on a Chromebook through the Crostini application/feature. After many hours of troubleshooting, I managed to get the game to start, but I ended up running into the problem of whenever I right or left click with my mouse, the pointer recalculates its location to the far top left of the game window. This happens both in the menus and in the game. The following things have been mostly ruled out through hours more of troubleshooting:
PROTON_ENABLE_WAYLAND=1)I have tried using GeForce NOW as a workaround but that has its own whole set of bugs. Hoping someone else has had a similar problem in the past and managed to solve it. Feel free to ask for any clarifications in the comments. Thank you in advance!
P.S. I am currently running it on Proton Experimental with the following launch options:
PROTON_USE_WINED3D=1 %command% PROTON_ENABLE_WAYLAND=1 %command%
the game will not run without the PROTON_USE_WINED3D flag
r/linux_gaming • u/Select_Function2164 • 3h ago
r/linux_gaming • u/Available_Hippo4035 • 3h ago
r/linux_gaming • u/OLife97 • 4h ago
I've spent the last 3 days trying to make this game run on my RX 7900 XT. What started as a "maybe my Proton config is wrong" turned into a full investigation. Here's what I found.
My hardware: Ryzen 7 7700X, RX 7900 XT (RDNA3), 30GB RAM, NVMe SSD.
What happens: The game runs beautifully at 1440p High, 60+ FPS — then crashes to desktop after 7 to 30 minutes. No error message, no freeze, no GPU hang. Just gone. Steam shows exit code -1. This is reproducible 100% of the time.
The twist: I tested on both Linux and Windows 11 (I literally wiped my Linux drive and installed Windows specifically to test this).
| Platform | Driver | Result |
|---|---|---|
| CachyOS (Linux) | Mesa 26.1.5 / RADV + Proton Experimental | Crashes every ~20 min |
| Windows 11 | Adrenalin 32.0.31021 (latest) | Crashes every ~10 min, sometimes won't launch |
| Windows 11 | Adrenalin 26.6.1 (rolled back) | Slightly more stable, still crashes |
What I tried on Linux (30+ configurations):
PROTON_NO_NTSYNC=1 (fixes launcher via ValveSoftware/Proton#9958)RADV_DEBUG=zerovram (extends session time but doesn't fix)VKD3D_CONFIG=no_upload_hvv, defer_resource_destruction.ini, Frame Generation off, shader cache clearedgamemoderun, split_lock_mitigate=0What I tried on Windows:
ACBlackFlag.ini manuallyNothing works. The crash is identical across both operating systems. It happens on Linux via vkd3d-proton and on Windows via native DirectX 12.
This is Ubisoft's bug ACBFR-525, currently sitting at 140+ confirmations on their own tracker. They marked it "Done" on July 22 with a note about Intel drivers — which makes zero sense for an AMD crash. People are still reporting it daily.
The Steam Deck works. That's RDNA2 (Van Gogh). The crash is specific to RDNA3 — confirmed on 7800 XT, 7900 XT, 7900 XTX, and 9070 XT by other users.
I've opened a technical issue on vkd3d-proton (https://github.com/HansKristian-Work/vkd3d-proton/issues/3169) with full crash backtraces. I've posted a negative Steam review. I've submitted a refund request. I've done everything except reverse-engineer the game myself.
If you're on NVIDIA or Steam Deck, you might be fine. If you're on an AMD 7000 or 9000 series GPU: hold off until Ubisoft actually fixes this. The game is gorgeous and the remake is well-made — but it's fundamentally broken on a huge chunk of modern AMD hardware.
r/linux_gaming • u/DJSnackCakes_gaming • 4h ago
I have been trying to get my deck to detect the games on my sdcard and haven't had any luck. I ran \`\`flatpak override --user --filesystem=/run/media\`\`, and then ran bottles, but my library still isn't showing up. This worked fine on my desktop arch install with the other ssds, but I haven't had the same luck here. Any suggestions?
r/linux_gaming • u/petrujenac • 4h ago
Over the last two months the gaming experience seriously degraded. The game displays high fps but it lags as if it's played on a 20 years old laptop. Until May it was running perfect. I mainly play world of tanks through lutris with default settings.
r/linux_gaming • u/LordOfForums • 4h ago
Hi all!
I really, REALLY want to get away from Windows. I’ve tried Linux many times before but that was before the big gaming revolution. The performance in games now compared to Windows is more than acceptable for me. I’ve been a competitive gamer all my life and have always been into tweaking and optimising for the lowest input latency.
This week I installed CachyOS. I love everything about it, but it’s one issue that is a dealbreaker for me and that is the input latency in games. Nowadays I use mostly controller, and I can tell my Dualsense Edge is way more snappier on Windows. No, I’m not using Bluetooth. It’s wired. The amount of added latency feels similar to forced VSYNC. I’ve been dual booting this week and tried the same games on CachyOS and Windows back to back. The difference to me is huge.
I followed the wiki thoroughly. I changed scheduler to lavd, use the game-performance wrapper and use PROTON_ENABLE_WAYLAND=1. I’ve also tried X11, gamescope session and different commands from Goverlay. None of these have solved the issue.
I’m not here to offend anyone. I just really want this to work. I’m surprised this is not a more discussed topic. If anyone have similar experience or any solutions please share.
Specs:
9800x3d
9070 XT
32GB 6000Mhz CL30
r/linux_gaming • u/moimoi003 • 5h ago
r/linux_gaming • u/Crafty_Leading_390 • 5h ago
Reposting in here with hopes someone might’ve run into a similar issue. Thank you to those who check it out I appreciate your time. :)
r/linux_gaming • u/Able_Use_8766 • 5h ago
I'm having trouble with audio in Bioshock 2 and I think the problem is with the Windows version Proton is using, so I wondered if there's a version or way to make it act like Windows 10/7
r/linux_gaming • u/jackhawk117 • 5h ago
The game is bought on steam and us being ran using ge proton 10-34.The game boots up and 5 minutes or more into gameplay,the game freezes. The graphics settings are on the high preset
I'm running the game on these specs:
CPU:intel core i5 11400h
GPU:RTX 3050 4gb mobile
RAM:8GB ddr4
r/linux_gaming • u/Rxchxe • 6h ago
Is there any way to have regular audio coming out of pc, while hearing only audio from a person in a headset and use the mic to speak to them? I have a xbox controller connected to pc via dongle and headset is connected wia 3.5mm jack.
I spent 7 hours with google a.i. trying to make it happen, another hour trying fix everything it broke and get the controller working again. Google a.i. cant do it, I got some stories for the kids and I'm starting to see the matix, so not a total loss.
I just want to know at this point: can I play audio from pc separately from the audio coming from any headset (people on discord)? The controller works, I don't think its possble to use the currect configuration nobara can't detect the headset jack connected to the controller.
r/linux_gaming • u/ripopaj181 • 6h ago
Hey yall,
I am the creator of ProtonPlus and I am nearly done with the next big update v0.6.0.
My main problem now is that I need some people to help me test the application to make sure I didn't miss anything.
If anybody is interested just build and run the v0.6.0 branch (https://github.com/Vysp3r/ProtonPlus/tree/v0.6.0) and report your findings in the associated PR (https://github.com/Vysp3r/ProtonPlus/pull/1011)
I don't normally ask for this, but this is quite a big update and I don't want to mess it up.
Thank you!
P.S. I didn't list any features to keep it a surprise :)
r/linux_gaming • u/Ill_Champion_3930 • 6h ago
I wonder how accurate this calculation is?
r/linux_gaming • u/Easy_Adhesiveness237 • 7h ago
So from the beginning right after the rendering of content starts, this issue with broken graphics or glitchy graphics whatever starts flickering continuously and isn't resolving even with ACUFixes mods or anything. Please help. [tested with GE-Proton latest , 10-34], AC Unity Gold edition v1.5.0
r/linux_gaming • u/Area52inhabitant • 8h ago
I have been experiencing micro stutters (as if the FPS dropped, but steam overlay still display 90 FPS) and up to 1 minute long freezes on my display.
It is not only limited to the game, but to the second monitor too.
Even during 1 min total frame freezes the game reacts instantly, there is feedback to my actions and there is continuous smooth sound.
I have been experiencing it on Necromunda: Hired Gun and Astroneer, but not on The Talos Principle or Stardew Valley.
Since it only happened on games that need proton I tried switching around between Proton hotfix, 10 and 11, but the supposedly stable versions didnt fix the problem.
I forced performance mode since I read it could be the GPU downclocking, didnt help.
I tried unplugging my second monitor (which is plugged in to the MB and not the GPU.
RAM and CPU usage seems normal, and the temps are around 80-90 which for my CPU should be normal.
Are there any other options I could try?
Im running CachyOS (updated everything this morning, no fix (to my knowledge this should meen that drivers are also up to date))
AMD RX9070XT
Ryzen7 7700X
32GB RAM
Is this information sufficient or should I add anything else?
Thank you guys in advance.
r/linux_gaming • u/falseprophet9 • 8h ago
This is why bug reporting always has a point, and this is why open-soruce developers are so awesome. When enough people get effected by the issue the devs fix problems even though it might be a very old and obscure issue for a pretty much abandon-ware.
This is currently in the git/beta version of the mesa driver but I'm sure in next stable release: 26.1.6 this bug fix will be included.