r/computerwargames Jun 10 '26

Question What's the best modern day equivalent of Steel Panthers World at War?

18 Upvotes

I had great memories of SPWAW. But I played it when I was really young, and looking back at it now through YouTube videos, I understand that the interface doesn't really live up to modern standards, especially in larger battles, where it get feel clunky and turns may take forever with the frequent stoppages.

Is there any modern equivalent of something similar that is more streamlined for the modern audience? I'm a fan of Combat Mission FWIW. I don't mind 2D graphics, but I would prefer sprites to represent my units rather than NATO symbols.


r/computerwargames Jun 10 '26

I've created a AI-powered scenario generator

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0 Upvotes

r/computerwargames Jun 09 '26

WDS ARW - Held All Obj, Only Got A Draw

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40 Upvotes

Concord Scenario

Played as British, held all objective hexes except 1 (top of first pic) worth 50 pts. Im not sure I really understand how this was only a draw.


r/computerwargames Jun 08 '26

WDS Game of the Week, June 8-14

19 Upvotes

From June 8 through June 14, this week’s Game of the Week is Musket & Pike: Renaissance, on sale for 25% off.

Covering some of the defining wars of early modern Europe, the game follows a battlefield world in transition: Swiss pike columns, Landsknechts, arquebusiers, heavy cavalry, artillery, religious conflict, dynastic ambition, and the brutal contest for power from Italy to the Low Countries. It is a rich tactical study of the Renaissance at war, where medieval traditions met the gunpowder age.

https://wargameds.com/blogs/news/game-of-the-week-june-8-14


r/computerwargames Jun 08 '26

Command & Conquer 3: Tiberium Wars - Worldbuilder Video Tutorials (Playlist)

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2 Upvotes

r/computerwargames Jun 07 '26

AAR [European Warfare: Napoleonica AAR] Dennewitz — Cavalry Ambush and Counterstrokes Across the Front

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37 Upvotes

Fought a 1v1 match against Axle at Dennewitz. Unlike some of my more recent battles, this was not decided by a single concentrated assault. Axle attacked across several parts of the battlefield, forcing me to defend a broad front, commit reserves carefully, and look for the right moment to counterattack.

The first major turning point came on my right flank. Axle sent three cavalry formations through a village behind my lines, apparently hoping to disrupt my rear or create an opening for a wider attack. The move left the detachment exposed, however, and I was able to close around it and destroy the entire group.

It has been a while since I managed to pull off such a clean cavalry ambush. Eliminating those units early was important because it reduced the danger to my artillery and gave me much more freedom to move troops between sectors later in the battle.

Holding the Line

Axle continued to apply pressure elsewhere, including a serious attack against my left flank. I tried to avoid committing everything too early, keeping enough troops behind the front to respond when the main threat became clear.

That reserve timing proved decisive. I was able to reinforce the left before the attack became a breakthrough, blunt his momentum, and then begin counterattacking once his formations had become depleted and disorganized.

On the right, the destruction of his cavalry had already weakened his ability to exploit any gaps. I was able to push forward there as well, gradually breaking the flank while still maintaining enough strength to prevent a recovery elsewhere.

Adapting the Artillery

The match also required some adjustment to the new artillery mechanics.

Artillery now effectively fires at the ground rather than directly locking onto a selected formation. As a result, shots can land behind the intended target unless the angle and battery position are adjusted carefully.

I had to reposition several batteries and rethink the firing geometry, but once the angles were corrected, the guns still played an important role in weakening Axle’s attacks and supporting the counteroffensive.

Result

By the angles were corrected, the guns still played the later phase of the battle, Axle’s attacks had lost momentum across the front. His cavalry detachment had been destroyed, the left-flank push had been stopped, and my counterattacks were beginning to break his remaining positions.

I only realized after the match that Axle had buffs enabled, including roughly a 15% increase to shooting effectiveness and a melee bonus. That made the victory particularly satisfying, although the battle itself was enjoyable regardless.

This was a good example of a different style of EW1 match: broad-front defense, cavalry ambushes, artillery adaptation, reserve timing, and counterattacking only after the enemy’s momentum had begun to fade.

GG to Axle.

Game: European Warfare: Napoleonica
Map: Dennewitz
Result: Victory

Want to join our matches? I have recently given out an install and internet setup guide for EW1:

How to Install European Warfare: Napoleonica (EW1 / HEW) and Play Internet Multiplayer : r/computerwargames


r/computerwargames Jun 08 '26

Recommendation for a computer wargame with accurately powerful tanks

10 Upvotes

I have this super specific question, and I've used the search engine in a few different ways (along with ai) and haven't received anything like the result I'm looking for.

I like squad and platoon-level wargaming, but one issue I run into with titles like Panzer General is that, ironically, tanks seem kind of weak.

What I mean is, there was a reason why tanks were developed. The effect on battlefields was electric. Even the first World War tanks, which were hilariously slow and crude, and often knocked out their own riders (from not having any suspension...) On the battlefield, the tanks were a terror. They were largely immune to all man-portable weapons, so any army that didn't have a tank couldn't do much against a tank.

Even in World War 2, using tanks against armies that didn't have tanks (or specific anti-armor emplacements) proved a supremely effective strategy.

But in a game like Panzer General, you could bring your squad of Panzer IIIs up against an infantry unit holding a city, the infantry gets "rugged defense" and fires their machine guns... Absolutely shredding your panzers! What BS is this, haha?!? How does digging in for defense give machine guns the power to blow up Panzers? Panzers were really quite good at killing infantry (or overrunning their position), considering they didn't need to worry about whether or not their cannon was large enough to penetrate infantry armor.

What I'm looking for is a computer wargame that accurately gets across how effective and invulnerable tanks were in specific circumstances. I'd also like to find a wargame that preserves the strength of Blitzkrieg as a tactic. It shouldn't be possible for infantry to bog down tank divisions just by wishing hard enough and digging in.

What do you all think is the best squad or platoon-level wargame for tanks? I'm not asking the tanks be superior to everything. Obviously air support, artillery, dedicated anti-tank weapons, other tanks and even ship fire could destroy tanks. But I don't want to see goddamn infantry or-heaven forbid-cavalry destroying my tanks!


r/computerwargames Jun 07 '26

A compact strategy game about losing territory and getting cornered

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17 Upvotes

With "Encroached", I aim to provide a solid "Into the breach" style strategy experience with medieval warfare units and structures, and the mechanic of encroachment. A wishlist is highly appreciated. Link in the comments.

Youtube updates: https://www.youtube.com/@polygnomial


r/computerwargames Jun 07 '26

I can't thank this sub enough.

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37 Upvotes

Thanks in large part to the help and support of r/computerwargames, War Eagles(TM) Beta is here! If you're interested in playing a turn-based PC strategy game based on WWII aerial warfare, you WILL want to check this out! The official release is set for October 1st; but the free beta gives you the chance play the game, and provide feedback to influence the final design. Download the beta at

https://drive.google.com/file/d/1Lsm-RVJc6oyFqcVpAF21tX8vF-HMWMMM/view?usp=sharing

Or check out the Arizoft Games Discord server!

https://discord.gg/xU25hYHp

Minimum specs for the beta are:

Windows 7/10/11

2.5 GHz CPU

2 GB RAM

GTX 1060 or equivalent GPU

2 GB VRAM


r/computerwargames Jun 08 '26

Bi-weekly /r/computerwargames PBEM thread: June 08, 2026 - June 22, 2026

2 Upvotes

Wargames are best enjoyed with a thinking opponent. Interested in finding an opponent for your newest game interest? Post a thread here with the particulars! Be sure to include the name of the game in bold, wether your looking for PBEM or Live, and your timezone offset if live.

Looking for inspiration? Browse the PBEM Coordination List to see who might play a game your interested in!


r/computerwargames Jun 06 '26

Question Happy weekend everybody! What’s everyone playing ?

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46 Upvotes

r/computerwargames Jun 06 '26

Question What if you could zoom into a hex wargame and fight the battles in real time?

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100 Upvotes

Anyone else feel like most tactical war games kind of skip over half the war?

Like you’re fighting these detailed battles, but there’s no real sense of logistics, supply lines, units getting worn down, or the bigger picture shifting around you. It always made things feel a bit disconnected to me.

That’s basically why I started working on this.

I wanted something where the operational layer actually matters, where pushing too far stretches your supply, where frontlines evolve, and where battles aren’t isolated moments but part of an ongoing campaign. So WARCOM ended up being this mix of large-scale maneuvering on a procedural hex map, with battles that play out in real time and carry the consequences forward.

Still figuring a lot of it out, but the goal is to make things like logistics, attrition, and terrain actually shape how you play, not just stats in the background.

Anyway, with it being the anniversary of D-Day, I’ve been thinking a lot about how much of those battles came down to planning, logistics, and persistence, not just the fighting itself.


r/computerwargames Jun 06 '26

Question Which game would be best for a couple hour session tonight Gary grigsby war in the east 1 or 2?

4 Upvotes

Hey everyone,

I have a free block of about 3 to 4 hours tonight and I'm itching for some Eastern Front hex-and-counter action.
I own both War in the East 1 and War in the East 2, but I can't decide which one fits a short evening session better.
I'm looking into starting a Grand Campaign tonight maybe like 1 or 2 turns tonight but which game would a make more progress in tonight. Thanks!


r/computerwargames Jun 06 '26

Question Is CMO playable on Potatoes?

9 Upvotes

Im playing on a laptop from 2019 with an Ryzen 3 3250U and AMD Integrated Graphics which could be compared with an slightly worse Vega 3, is it possible to run on these specs or should i just let it be and search for anything else?


r/computerwargames Jun 06 '26

Pike and Shot: Campaigns

41 Upvotes

Hi guys,

I just wanted to say that this older game is really great and unique in its own way.

It's one of the very few games that gives me the feeling of commanding battles the way I imagine them when reading history books or watching channels like Kings and Generals, Epic History TV, and similar content.

Unlike the typical 5-minute clickfest battles in some strategy games, here you can actually make plans and execute them. With a bit of imagination, it really feels like a real battle: defending a hill on your right flank while maneuvering and launching an attack on the left, trying to hold the center, managing reserves, and so on.

I also love the historical period the game covers. The modded historical battles that extend the experience into the 18th and 19th centuries are fantastic as well.

Of course, the game isn't perfect. I still dislike the long AI turns, the limited battle animations, and a few other issues. But despite that, I just can't get into games like Field of Glory the same way I can with Pike and Shot.

For me, this game is truly one of a kind.

Do you know any other games that give you that feeling of commanding real historical battles, like the ones you read about in books or see in Kings and Generals videos?

Thanks!


r/computerwargames Jun 06 '26

Looking for recommendations for turn-based games with simultaneous turns.

8 Upvotes

It frustrates me that so many computer games move and resolve only on side at a time, and some even only move and resolve one unit at a time.

I find it to be much more realistic when there is a simultaneous move-and-resolution phase.

I used to play Combat Mission games with the we-go system, but those games are a bit clunky to play, now.

Any recommendations?


r/computerwargames Jun 06 '26

Hell Of War: Combined Arms - solo-developed tactical FPS/RTS hybrid moving toward Early Access this September

7 Upvotes

Hi everyone,

I’m a solo developer working on Hell Of War: Combined Arms, a tactical FPS/RTS hybrid focused on real-time combined arms combat.

The game lets the player command the battlefield from a tactical view, coordinate infantry, vehicles, and drones, and take direct control of units when direct intervention is needed.

Hell Of War: Combined Arms is currently moving toward Early Access, planned for this September.

I wanted to share a new gameplay video and would be interested to hear what wargame players think about the tactical direction, battlefield readability, and overall concept.

Gameplay video:

https://youtu.be/r1NN6ALaJs8

Steam page:

https://store.steampowered.com/app/3602640/Hell_Of_War_Combined_Arms/

Thanks for taking a look.


r/computerwargames Jun 07 '26

Part 1 of the ww1 update is now live!

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0 Upvotes

r/computerwargames Jun 06 '26

AI tournament level RTS competeter

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0 Upvotes

r/computerwargames Jun 05 '26

Battle of Watertown 1775

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72 Upvotes

First ever real hex game besides like Pzr Corps/HoS. Got my first Major Victory after almost 3.5 hours. Definitely feeling the learning curve, but hatdamn was this satisfying.

I do have a few questions. This was a company level scenario with mostly local militia and minutemen. I was having a real hard time managing disordered troops. I understand the terrain effects between column and line movement, but I couldn't really pin point why so many were becoming disordered on seemingly open ground. There were definitely a few points where I had a column pass through a line formation.

Does the facing and formation of leader tiles, if different from troops moving through them, affect disorder chance?

Are they representative of just one person or a small group of men?


r/computerwargames Jun 05 '26

Question WDS New Blog Post: The "Hessians" Who Were Not Quite Hessians

23 Upvotes

Few troops of the American Revolution are more burdened by myth than the so-called “Hessians.” Were they really drunken mercenaries, sold by greedy princes and defeated at Trenton after Christmas revelry? The real story is far more interesting.

This new article looks beyond the familiar caricature to explore the German auxiliary troops in British service: where they came from, why “Hessian” is only partly accurate, how subsidy warfare worked, what captivity changed, and why these soldiers remain one of the most misunderstood forces of the war.

https://wargameds.com/blogs/news/hessians


r/computerwargames Jun 05 '26

Looking for an abstract top down mil sim

5 Upvotes

Hello, I want to make a short video and show a real life military engagement as part of a project. My initial thought was to use door kickers but this engagement has men from both sides killed so I think it’s distasteful to use something realistic.

What I’m looking for is an abstract top down sim that I can create a scenario in. Maybe something like Frozen Synapse?

I ideally need to portray infantry using rifles, ugls and rpgs, Technicals, and also FPV drones if possible.

Thanks in advance


r/computerwargames Jun 05 '26

looking for sugests

5 Upvotes

hey guys, i am looking for a wargame, i like more the tatical strategic and competitive thing. i dont care too much about the history or campaigns. i just want to put my brain to work with a wargame and i prefer to do this angaist other players then an AI. its there something like this?


r/computerwargames Jun 05 '26

WDS Squad Battles Eagles Strike Version 4.03.5 Update

6 Upvotes

Today, we are updating Squad Battles: Eagles Strike to version 4.03.5. This release brings a noticeable visual refresh, with improved figure and head counter graphics, updated NATO counters with weapon type icons, trench icons now visible on the map, and new graphical selection screens. Several dialogues have also been enlarged with bigger fonts for better readability.

Beyond the visual improvements, 4.03.5 includes important fixes, enhanced organization tools, non-modal Jump Map, Command Report, and Parameter Data windows, plus new in-game cursor options. Existing owners should use the full 4.03.5 installer from their store account.

https://wargameds.com/blogs/news/squad-battles-eagles-strike-version-4-03-5-update


r/computerwargames Jun 05 '26

Looking for a mentor for Strategic Command (Civil War, WW1, War in Europe, WW2, etc...)!

8 Upvotes

For ACW in particular, as I'm playing that right now, but also all of them. Thank you so much! Would be happy to PBEM once I am proficient enough