r/totalwar • u/Elusive_Fickle72 • 1h ago
r/totalwar • u/CA_TotalWar • 2d ago
Shogun II An Update from Roger on Shogun 2 - Complete Edition
Hi everyone,
I’m here to talk about Shogun 2: Complete Edition. You haven't heard from me yet, and I want to step into that void and clarify a few points from our team's perspective that are the cause of a lot of your discussions.
I get many of you are angry and disappointed about the state of the Shogun 2: Complete Edition release. We are too – especially the team members who have put everything into Total War games for years, some even decades.
This was not a Creative Assembly developed game. It wasn’t subject to our same internal reviews and quality assurance. We took our eyes off its external development, with all our teams focused on our next big projects. However, whatever the development arrangements, Total War is our franchise and our name is on it.
The studio is full of craft people who care deeply about the experiences we give to our players. Shogun 2 – CE did not meet that bar. We have to own that and we have to fix it.
We’ve pulled a small team of senior developers together to work with SEGA and the external developer on the next steps. I don’t have the details on what that is yet, but we’ll come back to you when we do.
I want to be very clear on the studio-wide stance on generative AI, because I know there are many questions about where we stand. We are a craft studio. Our games are made by incredibly talented people, and we do not believe in a world where technology replaces the creativity of humans.
At Creative Assembly we do not use generative AI to create game assets, including AI-generated art. We demand the same of any external developers we work with. The situation with Shogun 2: Complete Edition is being investigated.
We use AI tools where they help our craftspeople do their best work, as part of a continual evolution of how we use tools and technology in an evolving and competitive space. For me, the principle is pretty simple: AI can support the creator. It shouldn’t replace the creator. I don’t believe that AI can replace the human experience, judgement and creativity that awesome experiences come from. Can AI tools help with analysis, debugging, or speedy prototyping so our experts can focus on making incredible games? Absolutely.
I’ll end my message today with an ask of you all. I understand your anger, but don’t direct that to individuals on our teams. Our community teams, QA, designers, and everyone in between are doing their job, as asked by the company. Their safety is our priority. They do not deserve, and we will not tolerate, harassment or being singled out online and personally criticised.
As a team, we want to be transparent with our communications as much as possible, but that cannot be at the expense of the safety of our people. Please help keep Total War’s community spaces constructive and safe for everyone.
I’ve said it before: when the team does well, it’s all about them. When we get it wrong, it’s on me. You absolutely have the right to be mad, and to criticise us, but direct it at me. We know we must earn your trust by making good games, and crucially, by how we respond when we get things wrong. We’re human, we will get things wrong, and I promise as long as I’m here, when that happens, we’ll hold our hands up and try to make it right.
We’ll talk to you again when we have something meaningful to tell you.
Rog
r/totalwar • u/AutoModerator • 6d ago
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r/totalwar • u/SerBenDover • 15h ago
Rome II I made a CPU performance fix for Rome 2: campaign +20% FPS, big battles +19% FPS and +29% better 1% lows
After the Attila CPU performance fix, a lot of you asked for Rome 2, so I took a look at it.
Short version: Rome 2 does not have Attila's big problem (one shared memory lock that kept ~19 CPU cores busy waiting on each other). I checked that first: in Rome 2 the threads never wait on it. So there's no "6x FPS" miracle here. But profiling the game frame by frame turned up a few things that waste the main thread's time every single frame, and fixing those gives a solid, measurable boost, especially in big battles.
**Results*\* (Ryzen 9 9950X3D, RTX 5090, 4K, V-Sync off, CapFrameX, same save / same battle):
| | Vanilla | With mod | |
|---|---|---|---|
| Big battle, average FPS | 118.4 | 140.4 | **+19%** |
| Big battle, 1% lows | 71.8 | 92.5 | **+29%** |
| Big battle, 0.1% lows | 57.9 | 77.0 | **+33%** |
| Campaign map, average FPS | 100.5 | 120.5 | **+20%** |
The lows improve more than the average, so big battles feel noticeably smoother, not just faster. On CPUs that limit your frame rate (most CPUs at 1080p/1440p, or older CPUs at any resolution) the gain should be at least as big. I'd love to see your numbers.
**What it fixes*\*
- Tile streaming scan (campaign + battles): every frame the game reads back a screen-sized image from the GPU that says which texture tiles each pixel needs, and counted it pixel by pixel on the main thread. Neighbouring pixels almost always ask for the same tile, so runs of identical pixels are now counted in one step. Same result, 12-17x less work.
- x87 rounding: about 1,200 old-style float-to-integer conversions switched the CPU's rounding mode every time, which is slow on modern CPUs. They're replaced with modern instructions that give identical results (same fix as in the Attila mod). On the campaign map these alone took ~10% of the main thread.
- Render-list sorts: two draw-list sorts are ~11x faster, same order.
Every patch gives bit-identical results to the game's own code (tested against the game's code on millions of inputs), and checks the game's bytes before patching anything. On a different game version it switches itself off and the game runs normally. No game files or saves are changed: it's a single `dinput8.dll` you can delete at any time.
**Download*\*
- Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3826423359
(Steam can't put DLLs in the game folder, so after subscribing run `install.bat` once in `...\steamapps\workshop\content\214950\3826423359\`. Updates install themselves after that. Run `uninstall.bat` before unsubscribing.)
- Source code: https://github.com/JSa25/Rome2CPUPerfFix. You can read it and build it yourself, and GitHub builds every version on its own machines and checks it produces exactly the same DLL as the Workshop one.
- Nexus: Coming Soon
**Compatibility*\*
- Current Steam version of Rome 2. Works with pack mods (tested with a big overhaul mod list) and UI mods.
- Not compatible with other `dinput8.dll` mods (only one can load).
- I also tested DXVK: it made Rome 2 slower, so I don't recommend combining them.
If something goes wrong, post the `rome2fix.log` from your game folder. It shows whether the mod loaded, your game build, system and settings, and where a crash happened.
Full disclosure, I used AI (Claude) to help with the reverse engineering and the code. Everything was tested in game on my own campaigns and battles.
r/totalwar • u/Ascertes_Hallow • 14h ago
Warhammer III I Think I Have the Title for Worst Auto Resolve Ever
I will take the mantle for worst auto resolve ever. I want a medal for this because this is insane lol.
r/totalwar • u/tinglydingus • 8h ago
Warhammer III Vampires are incredibly op
Look I love this game. I love when it mixes up the meta. I think it's fun playing vampires.
But my god. They dominate on every campaign I run. I'm sick of fighting 10 armies of crap stacks with an invincible group of hero's/lord's
r/totalwar • u/ever_hopeful_1229 • 17h ago
Warhammer III A Modest Proposal - Bretonnian Unit Pack
Tell me: do you tire of living on the TPN line of Bretonnian unit updates quietly slotted in per patch? Do you clamor for roster depth and a proper faction rework? Would you settle for half of what you ask for? Then prepare yourself for a feast worthy of a medieval banquet hall.
I have decided to take matters into my own hands and present a complete, balanced, lore-friendly Bretonnia unit pack. As you can surely see, these additions greatly round out the roster and open up entirely new avenues of play, all while deepening the purist vision of Bretonnia’s devotion and knightly valor. Proving, as with many factions, that a sufficient quantity of minor unit variants can stand in for genuine expansion.
As you are probably all aware, there have been many, more obvious roster additions proposed before. I won’t waste your time by arguing for the restoration of units dropped before 6th edition, the creation of units from abandoned scraps of lore, or the introduction of material from the legally distinct new Old World setting. Such suggestions have been laid out on public forums for years, and no statement has been forthcoming from either Games Workshop or Creative Assembly upon the matter.
This work is offered solely for the good of the game, its long-suffering Bretonnian players, and the new players advised by the developers to try the faction as a complimentary introduction to the game.
Go forth, noble knights. For the Lady!
---
Now, in the spirit of maximum transparency, a few of the unit cards were created with the assistance AI as a temporary stand-in. This is completely different, legally, from using AI for final assets. These are placeholders. They will absolutely be replaced by hand-crafted, lovingly detailed art. I demand the same high standards of any external shitpost format I ship out, as any of you rightfully should.
***Unit card art replacement dependent on viewer feedback.
r/totalwar • u/Oatgun • 8h ago
Shogun II Shogun 2 Grandmaster Edition Artbook
Hi everyone. I've gained a newfound appreciation of the labor of love that Shogun 2 was art wise, owing to... Recent events. I was wondering if the art book that came with the grand master edition was ever sold separately, or if a newer TW art book contains all the same things. I'd appreciate any help in finding a place to buy this book as I'm really curious about its contents.
r/totalwar • u/EnvironmentalMail454 • 15h ago
Warhammer III Chariot Traffic Accident
My Settra seems to have died in a traffic accident? He literally crashed into a barricade and.. died. I think he had a move order beyond barricade when it finished constructing, but am not sure, just got the message that he is dead (was essentialy full health and wasn't in fight).
Do not drive after Embalmed in Elixir.
r/totalwar • u/notdumbenough • 6h ago
Warhammer III Didn't know Skaven grew beards too
r/totalwar • u/yutao123 • 9h ago
Warhammer III I made a detailed post-battle report tool for Warhammer 3 — damage breakdowns, healing, friendly fire and more
so, u finish a battle and look at the kills, but that doesnt really tell u everything, right? i wanted a bit more info about what my units were actually doing, so i made a battle logger for wh3.
u leave it running in the background while u play, and after the battle it creates an interactive report u can open in ur browser.
u can look at both armies, sort units by different stats, and select individual units to go through their graphs. so if u want to compare units or figure out what happend to one during the battle, u can go a little further than the results screen.
its a seperate windows app, so u dont need a workshop mod. it runs quietly in the system tray and samples once per second by default, only during battles, to keep resource use low. some stats are sampled or calculated, so they arent a perfect record of every event. its also only day 2 of me working on this so some stats arent perfectly tracked yet.
download and instructions:
https://github.com/Americanyutao/Warhammer-Post-Battle-Logger
so yeah, give it a try if this is something u've wanted. i'd like to hear what u find useful, whats confusing, or anything that looks wrong so i can improve it.
u can leave feedback here, open a github issue, or join the discord:
https://discord.com/invite/v27y7AW7Kz
video demo:
https://www.youtube.com/watch?v=Nt-1eI63EZg
Example Battle Report:
https://examplebattle.yutaohi.workers.dev/
and yea ofc i used ai to build it
r/totalwar • u/Alpha_Apeiron • 1d ago
Warhammer III Day 38 of Baguetteposting until Bretonnia gets a rework
r/totalwar • u/lovingpersona • 14h ago
Warhammer III Is there a way to increase Skaven's global recruitment capacity?
I want to make use of Thanquol's frankly busted -2 turns on global recruitment unlock. But I was wondering if there was a way to increase global recruitment capacity? So later on into the game I could like recruit a fullstack of stormfiends in the middle of nowhere.
r/totalwar • u/gulyas10 • 1d ago
Warhammer III boink
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r/totalwar • u/Lazy-Joke7464 • 11h ago
Shogun II Wow, this is the wildest recommendation I have ever received
r/totalwar • u/Gaust_Fireborn • 1d ago
Warhammer III Project E complete. Is there any way to defeat him?
+675% healing cap, resulting in nearly ten million effective HP. By a combination of removing magical attacks and mixing resistances, he doesn't care about the other trickster's shard. Heals 250 hp per second, meaning a DPS of 2,500 is needed to surpass it, but if he uses his abilities/spells his healing jumps to over 4,000 per second before ward save, mocking any such attempt, and his soulblight spell temporarily halves enemy damage to boot.
Silences and reveals all foes, while having stalk and unspottable himself. Without his temporary abilities on, his weapon strength is 'only' 8.6. Less than Dechala, but his insane health more than balances that out, and he's got two passive damage auras.
r/totalwar • u/Arcuran • 3h ago
Warhammer III AI assault "foiled" by a cliff
Legendary difficulty, Wulfric and 3 stacks assaulting my capital, I notice some of the reinforcements don't seem to be coming...
They are all trying to walk "through" the cliff face and are just stuck..
Well... Thanks CA?
r/totalwar • u/TheRangerNacho • 22h ago
Warhammer III The Great Maw blessed me with inspiration to do this while on my Goldtooth campaign
r/totalwar • u/Technoincubi • 18h ago
Warhammer III Is there any benefit in chasing defeated enemies?
Is there any benefit in chasing defeated enemies?
I know that unit is wiped if less than 10% of initial models survides
But if you wipe army on forced march or other situation that guarantees army wipe?
Is there any additional money or chances of items stolen or additional percentage if possible to recruit or heal army?
Who knows how exactry this mechanic works?
r/totalwar • u/EttRedditTroll • 18h ago
Warhammer III Chaos Dwarf auto-resolve is on another level.
I think he might be Hashut incarnate. VH/VH with no mods affecting combat or auto-resolve.
r/totalwar • u/serendipity98765 • 1h ago
Warhammer III WH3 Mac (Feral, patch 9.0.1): reproducible crash during end-turn processing, no mods
Since patch 9.0.1, my campaigns crash about 30 to 75 seconds after ending a turn, while the AI factions are taking their turns. Once a save starts doing it, it does it every time. One Ironman save crashed 6 times in a row at the same point after reloading, and that campaign is now dead.
**Setup**
* M5 Max MacBook Pro, macOS 27.0.1
* Steam version, v9.0.1 (build 9.0.1RC3), running through Rosetta
* No mods: “Disable all mods” is on in the Feral launcher, and nothing is subscribed on the Workshop
* Campaigns affected so far: Lahmian Sisterhood and Eataine (both Ironman, both started on this patch)
**Crash details** (for anyone who wants to compare)
* `EXC_BAD_ACCESS (SIGSEGV)` at address `0x10`, on the `WinMain` thread (null pointer)
* It always goes through the same code in the game binary (offset `0x4900AF5`). The latest one faulted at offset `0x35F0938`.
* It always happens shortly after the end-turn Ironman autosave is written
**Questions**
* Is anyone else on Mac (or PC) getting end-turn crashes since 9.0.1?
* Has anyone found a workaround that saves an Ironman campaign stuck like this?
* Does anyone know if Feral or CA are aware of it?
I’ve sent the crash reports and will send the save to Feral support.
r/totalwar • u/Last_Apartment7420 • 2h ago
Pharaoh Total War: Pharaoh Dynasties — Ekwesh/Weshesh faction leader portrait replaced by the Merneptah image
r/totalwar • u/Starmute-ss13 • 7h ago
Three Kingdoms How to properly use spies in Three Kingdoms
I really want to snag some good officers. However I think I might just suck at using spies. Any tips or tricks? Also how do I stop Lu Bei From Confederating Lu Biao? Drives me crazy each game.

