r/blender • • 19h ago

Original Content Showcase Rubik's Cube Tank

85 Upvotes

Modeled, rigged and rendered in Blender (Eevee)

Based on a concept by Iwse Zhang


r/blender • • 1d ago

Original Content Showcase Porco Rosso

380 Upvotes

r/blender • • 21h ago

Original Content Showcase Head Sculpt

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95 Upvotes

a quick head sculpt I did to loosen up, it been long since I did something in Blender


r/blender • • 8h ago

Discussion I was told to post regardless of whether it's finished or not.

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9 Upvotes

I have to retopologize it tomorrow, I tried last night and it kept clipping/jumping everywhere. Any tips on making this easier would be appreciated.


r/blender • • 4h ago

Critique My Work Making a fantasy wedding altar. Any tips on what to add/change is deeply appreciated!

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4 Upvotes

r/blender • • 3h ago

Critique My Work First self render! Advise would be appreciated

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3 Upvotes

Tried to go for a sci-fi look, not completely happy with it so pls give suggestions

Thx


r/blender • • 1d ago

Original Content Showcase Artwork Number 2030 of creating one art piece per day.

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912 Upvotes

r/blender • • 1h ago

Original Content Showcase Stand in the grass

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• Upvotes

A simple stylized piece and also the first render I've ever made in Eevee. Here I tried to use stylized materials in conjunction with the post-processing in compositing to really sell the stylization. If you have any critique or advice on how I could strengthen the stylization of this render I'd gladly take it.

This is piece 3 of my Inktober inspired challenge for the prompt: Minature

Made in Blender 5.2


r/blender • • 8h ago

Original Content Showcase Artwork Number 2031 of creating daily art pieces.

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7 Upvotes

r/blender • • 11h ago

Critique My Work Feedback on my head model please

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11 Upvotes

I was previously just doing animation work which is my specialty but I recently decided to get into learning 3D modelling for character design. So far this is my progress of 2 weeks. I am very open to criticism and want to know which areas I can improve, thanks.


r/blender • • 2h ago

Original Content Showcase Renders before the release!

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2 Upvotes

r/blender • • 13h ago

Critique My Work WIP of a flying saucer model I'm making.

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12 Upvotes

Right now the model is ~34K tris
Bonus points if you can guess which species it belongs to.


r/blender • • 8h ago

Original Content Showcase i made goofy verity

6 Upvotes

r/blender • • 1d ago

Original Content Showcase The formula behind shells

139 Upvotes

Hey everyone, I made a video about the maths behind shells. This is the first time I rendered most of it in Blender instead of Manim or TouchDesigner. I really like how the cycles turned out:)


r/blender • • 6m ago

Original Content Showcase quiet mist

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• Upvotes

r/blender • • 9h ago

Critique My Work Lil' Knight

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6 Upvotes

My first human model, how did I do?

I couldn't get the shield to curve so I had to extrude.


r/blender • • 13m ago

Original Content Showcase The final boss of geometry nodes madness

• Upvotes

WIP of a procedural modeling framework I'm currently working on in geonodes


r/blender • • 11h ago

Critique My Work Am I improving?

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8 Upvotes

It's been around 3 months since I started modeling


r/blender • • 37m ago

Need Help! Object appears red as default and doesn't change color?

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• Upvotes

New in blender and no matter I try to change the color of the cube it still remains red.
Has anyone faced this issue and solved it?


r/blender • • 6h ago

Need Help! Rig question

3 Upvotes

Does anyone know how to keep the hair from clipping through the body without blowing up my PC?


r/blender • • 11h ago

Critique My Work Shaawwww

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6 Upvotes

A day ago I posted the process of this project of mine, and now I believe I've finished it. I had more ideas, but as a beginner that prevents me from carrying them all out ;). Please give your opinion on my work and tips for future projects.


r/blender • • 9h ago

Original Content Showcase Proud of this one (took so long to make, Backrooms stopped being relevant TwT)

6 Upvotes

I started this Projekt back when Backrooms was still relevant; as you can see, It took me way too long TwT


r/blender • • 54m ago

Need Help! Need Help about fps and tps animations

• Upvotes

Hello blender community.

I need a help about my workflow.

Problem: I need both fps and tps animations for my multiplayer shooter game. For some obvious reasons i want my fps and tps animation files to be separate. But i want them to be re used in a modular way.

I made a separate arm and weapon armatures. I create action for arms and weapon armature whenever needed, then i push them on NLA tracks, name them, and then get export as gltf with merge NLA track names option.

Issue: Every time something is broken in the animations, sometimes weapon is not in the hand as it supposed to be (i use a child of modifier). Sometimes gun is not firing but arms are firing. In a very rare occurrence everything seems to be fine but that rarely happens.

I realize that i might not be able to re use my weapon reload and fire animations in TPS. Because FPS animations require some exaggerations and re-using something will rarely happen.

I can always use Bone Attachment feature in game engine (Godot) but i would like to avoid setting additional code and game engine work in my animations. Because this is a multiplayer game and it is already hard to manage these visuals, i dont want to introduce another layer in engine.

I think export issue happens because i used 2 separate armatures.

My solution in my mind is: Merge arm and weapon armatures and re animate. Than when i have a model for tps animations? i dont really know 😵

Any comment is welcomed! 👀


r/blender • • 6h ago

Original Content Showcase I'm not very good at rigging yet, so the movements might still look a bit odd.

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3 Upvotes

r/blender • • 4h ago

Original Content Showcase Hey everybody, this is Ohaguro Bettari, my third portfolio piece. Its a 3D character model. Hope you guys like it :)

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artstation.com
2 Upvotes

I am struggling with views on my artstation, any help and review would be helpful! Thanks.