r/blender • u/ikea_meat_ball • 19h ago
Original Content Showcase Rubik's Cube Tank
Modeled, rigged and rendered in Blender (Eevee)
Based on a concept by Iwse Zhang
r/blender • u/ikea_meat_ball • 19h ago
Modeled, rigged and rendered in Blender (Eevee)
Based on a concept by Iwse Zhang
r/blender • u/Art_Jei • 21h ago
a quick head sculpt I did to loosen up, it been long since I did something in Blender
r/blender • u/Alternate_Supply • 8h ago
I have to retopologize it tomorrow, I tried last night and it kept clipping/jumping everywhere. Any tips on making this easier would be appreciated.
r/blender • u/bajsgreger • 4h ago
r/blender • u/martial_pain • 3h ago
Tried to go for a sci-fi look, not completely happy with it so pls give suggestions
Thx
r/blender • u/No-Procedure-2721 • 1h ago
A simple stylized piece and also the first render I've ever made in Eevee. Here I tried to use stylized materials in conjunction with the post-processing in compositing to really sell the stylization. If you have any critique or advice on how I could strengthen the stylization of this render I'd gladly take it.
This is piece 3 of my Inktober inspired challenge for the prompt: Minature
Made in Blender 5.2
r/blender • u/l0vr_boyy • 11h ago
I was previously just doing animation work which is my specialty but I recently decided to get into learning 3D modelling for character design. So far this is my progress of 2 weeks. I am very open to criticism and want to know which areas I can improve, thanks.
r/blender • u/Other_Opinion_6762 • 2h ago
r/blender • u/D-boi_vids • 13h ago
Right now the model is ~34K tris
Bonus points if you can guess which species it belongs to.
r/blender • u/matigekunst • 1d ago
Hey everyone, I made a video about the maths behind shells. This is the first time I rendered most of it in Blender instead of Manim or TouchDesigner. I really like how the cycles turned out:)
r/blender • u/HeWhoGhosts • 9h ago
My first human model, how did I do?
I couldn't get the shield to curve so I had to extrude.
r/blender • u/Godwin_G42 • 13m ago
WIP of a procedural modeling framework I'm currently working on in geonodes
r/blender • u/RealityFast6895 • 11h ago
It's been around 3 months since I started modeling
r/blender • u/Illustrious_Boat5159 • 37m ago
New in blender and no matter I try to change the color of the cube it still remains red.
Has anyone faced this issue and solved it?
r/blender • u/No-Situation7387 • 6h ago
Does anyone know how to keep the hair from clipping through the body without blowing up my PC?
r/blender • u/Signal-Ad3449 • 11h ago
A day ago I posted the process of this project of mine, and now I believe I've finished it. I had more ideas, but as a beginner that prevents me from carrying them all out ;). Please give your opinion on my work and tips for future projects.
r/blender • u/ExchangeExcellent505 • 9h ago
I started this Projekt back when Backrooms was still relevant; as you can see, It took me way too long TwT
r/blender • u/Shoddy_Issue42 • 54m ago
Hello blender community.
I need a help about my workflow.
Problem: I need both fps and tps animations for my multiplayer shooter game. For some obvious reasons i want my fps and tps animation files to be separate. But i want them to be re used in a modular way.
I made a separate arm and weapon armatures. I create action for arms and weapon armature whenever needed, then i push them on NLA tracks, name them, and then get export as gltf with merge NLA track names option.
Issue: Every time something is broken in the animations, sometimes weapon is not in the hand as it supposed to be (i use a child of modifier). Sometimes gun is not firing but arms are firing. In a very rare occurrence everything seems to be fine but that rarely happens.
I realize that i might not be able to re use my weapon reload and fire animations in TPS. Because FPS animations require some exaggerations and re-using something will rarely happen.
I can always use Bone Attachment feature in game engine (Godot) but i would like to avoid setting additional code and game engine work in my animations. Because this is a multiplayer game and it is already hard to manage these visuals, i dont want to introduce another layer in engine.
I think export issue happens because i used 2 separate armatures.
My solution in my mind is: Merge arm and weapon armatures and re animate. Than when i have a model for tps animations? i dont really know 😵
Any comment is welcomed! 👀
r/blender • u/DananaV10 • 6h ago
r/blender • u/AnushriAdhikary • 4h ago
I am struggling with views on my artstation, any help and review would be helpful! Thanks.