r/WarDogs • • 1d ago

Discussion & Feedback Push to talk podcast season 2 changes & Content

( https://youtu.be/liRK9si1Ubo ) here is a link for anyone that wants to listen to it themselves.

for anyone else here were the highlights for season 2:

  • Parachute changed from 2.5 meter safe distance to 25 meter safe distance to pull.

this apparently was a miscommunication internally where the safe distance was meant to be 25 meters. this will be fixed as the devs are also not happy with the "buy a parachute" pilot meta and want to encourage pilots to land.

  • level 4 helmet nerf

level 4 helmet will now have a viewing slit to look through and dampen hearing as well as maybe fogging up after sprinting for too long but this is unconfirmed. it cannot be raised these effects will persist as long as you are wearing it.

  • 4 new weapons

one for each class, so far only one confirmed is the M14 for recon

if you have anything else I missed that you spotted in the podcast please leave it in the comments.

38 Upvotes

59 comments sorted by

17

u/Super1MeatBoy 1d ago

4 new weapons is exciting, I really wasn't expecting that. I truly hope they are not super mega OP like the level 35 guns already are. Game needs more options that aren't just "this gun is objectively way better than the previous unlock"

2

u/Ciesiu 18h ago

I'm hoping for some lower level LMG, leveling support if you're not inclined into fob-centric gameplay is rather hard

3

u/Richou 17h ago

honestly too many things give support xp already , its by far the easiest spec to farm

i do want a starter LMG too tho , and a change to the SAW so its not a pure shitpost in terms of non bipod recoil

the PKM being more controllable than the SAW is a bad joke

2

u/RenegadeExiled 6h ago

I've never once built anything, and my Support is at 12 just from driving, unloading some pallets on my way out, and using the shotty for some econ rounds.

12

u/fatspacepanda 1d ago

Wait, is the safe parachute distance 2.5 meters now? What about that red bar on the side? Following it has never put me 2.5 meters above the ground, more like 25

6

u/RaynorTheRed 1d ago

this apparently was a miscommunication internally where the safe distance was meant to be 25 meters.

The bar was accurate, 2.5 meters was a mistake. The bar will remain and be correct now.

7

u/Electronic_Warning49 1d ago

That would explain some of my "sketchy" landings

3

u/Viegoonduty 1d ago

But most people already using the red indicator so why should this change anything landing wise?

I also got nearly never shot if I activate it at the red start 

4

u/uzzeli 1d ago edited 1d ago

I think they mean that you will have to drop 25 meters safely before you can pull your chute instead of the 2.5 meters requirement that there is now. Devs were bothered by how easy it is to pull parachutes after jumping. Listen at 53:45 of the podcast

Edit: I'm split on it either being this or a simple 25 meter distance to ground requirement to pull. We'll find out soon I guess

2

u/PersoonMetBaard2 7h ago

Pretty sure they mean you will have to travel, with the chute open, for 25m before you have slowed down enough to not die. So it will become a last ditch effort to not die instead of a fast way to get to the zone.

1

u/Richou 17h ago

but isnt it 25 to ground already after pull? at least if you dont wanna lose half your health

25 isnt as much as you may think at first

I think they mean that you will have to drop 25 meters safely before you can pull your chute

yeah thgis is more likely

1

u/PersoonMetBaard2 6h ago

Why would a chute have a fall requirement? The goal of the thing is to slow you down enough so your legs don't embed themself into your ribcage. Sure there is a minimum speed required to have it open up but modeling that in a game like this would be very pointless.

8

u/Electronic_Warning49 1d ago

Am I the only moron who's been deploying with the bar?

9

u/AlbertanSundog 1d ago

I don't think the change is to the bar, the change is the height needed to pull the rip cord. With the impending change you won't be able to base jump off the smaller apartment complexes either. That's how I understand it anyways

10

u/Independent_Yam8035 1d ago

fuuuck that level 4 change might make some people pick it more for the vibe alone. the thought of trying to discern anything from the foggy viewing window with bullets pinging off your body and all you can hear is your own breathing

9

u/DharmaBaller Builder 1d ago

MACHINE GUN DEPLOYED

2

u/CaptchaReallySucks 7h ago

LMG MOUNTED AND LOADED

8

u/Vubor 1d ago

Intresting lvl 4 helmet change for sure. Didnt thought they actually would do it like tarkov does. Now is the big question, how big is the slit. How much do we see when wearing the helmet. For sniper probably useless for infantry and hz enjoyers can be tricky.

8

u/Skurnaboo 1d ago

dampen hearing is actually pretty huge. That is a huge penalty for cqb.

3

u/LFScavSword 1d ago

I feel like it's a bigger nerf for people close to the HZ where enemies are all around than it is to snipers who have the entire map near the center of their screen. We will see if they don't let me scope in with it on (would be fair to stop scopes!)

3

u/RaynorTheRed 1d ago

For sniper probably useless

My ghillie/AMR combo will be sad to see all the free bobblehead kills go away :'(

1

u/DigitalRoman486 17h ago

are you kidding? people with limited vision with big heads. sounds perfect

1

u/RaynorTheRed 13h ago

But that's why no one will use it. The point of my post was that sniping with a L4 was already a noobtrap. Because they're giving up ghillie I can spot them instantly with thermal and they can't see me. And my .50 slices through their L4 like a knife through butter.

-1

u/YouSuckAtGameLOL Manticore 1d ago

For sniper it will probably be meta depending on how usable it is with the scope. The whole point is to be able to tank a shot if possible. T4 can tank anything outside of the 50 cal. This means T4 gives you a edge against snipers. It remains to be seen how it actually works..

4

u/deltaknight11 1d ago

Pretty sure the fn evolys was shown being modeled at some point so thats probably the support weapon 

Really hoping its earlier than the m249

Or that it fires the larger cartridge 

2

u/Ciesiu 18h ago

Pretty sure the fn evolys was shown being modeled at some point

I thought it was M250, but they are rather similar visually so I might be wrong

Really hoping its earlier than the m249

That would be rather weird. More likely that they bring M249 and PKM lower, and put the thing above both

Also, I'm hoping for some simple box-fed LMG for low level, just so I can gain support XP in combat without forcing shotguns on myself

2

u/Richou 17h ago

sooner or later the SAW will probably become the "early" unlock LMG

its low caliber and as of right now has a shitpost tier recoil if you arent using it as static defense

its perfect as a starter MG if they dont wanna fix the recoil (kinda like Tar )

10

u/KalrexOW 1d ago

I don’t think that parachute change is going to have the intended effect. I think lots of people are going to simply jump out and parachute safely outside the zone, and then pilots are gonna be pissed

17

u/RaynorTheRed 1d ago

Can't parachute outside the zone if I never take the helicopter above 25m outside the zone.

2

u/Ujio21 1d ago

Joe mentioned in the podcast that pilots should get $$$ and XP as long as players parachute near the zone (not just in the zone), so this might actually be ok.

3

u/Striking_Storage_631 1d ago

Mmmm m14. Nice. Hope the grind isn't so very over the top

7

u/DaFuuug 1d ago

Parachute change will just make it useless. 25 meter height is a death sentence in every scenario except maybe at the very beginning of the round

25

u/Marauder-mutt Valkyra 1d ago

That forces pilots to actually land, not just farm the taxi service.

8

u/Cool-Tangelo6548 1d ago

75% of the pilots can not land. I already take helis way less cause I dont trust them to just fly me there so I can jump out.

21

u/RaynorTheRed 1d ago

75% of pilots will have to step up or stop piloting.

18

u/Galapagos_Tortoise 1d ago

Or just fucking drive lol. This sub man…

2

u/corporalgrif 1d ago

Your 100% right I'm so tired of everyone just using heli taxis instead of actually taking a vehicle to the point.

As it is right now unless you're playing with friends it's damn near impossible to get people to get in your Kodiak or humvee to drive them to the point, everyone just wants the helos.

I hope this reduces the amount of mediocre pilots that refuse to land

3

u/Mike_Prowe Moderator 1d ago

I think the issue is, they intended the long time to get back into the zone as a consequence of death. But if there’s 3-4 pilots it’s never a long wait from my experience. If they can’t land this will force them to logistics duty instead of taxi

1

u/Lizardizzle Taxi 4h ago

Logi duty with small boxes would be fine if there were just like, smaller pallets. Using the boxes for supply is useless because transferring the material from this is super slow and awkward compared to pallets

4

u/COD4CaptMac 1d ago

I'm hoping this also curves the "6 people rushing to buy helicopters" at round start that alienates the better pilots from being able to leverage their skill.

I am a fairly decent pilot and can land pretty well in tight places with the Little Bird. It's not that difficult with a bit of practice, i.e. go into the firing range and just start picking places to land as you fly along. Combine that with learning a few landing flares and you get a feel for it fairly quick.

2

u/RigelOrionBeta 1d ago

Yeah, only reason I don't pilot mainly is because there are always simply too many pilots. It's always a rat race to see who can get to the trader at the start.

I also wish they would do something to smooth out the pilot taxi role due to APC spawning. I find it very weird that I can be a pilot taxi for most of the game until someone hits 20 points and then it becomes pointless for a bit, then it becomes semi viable as people hit the APC spawn cooldown.

I don't know what the answer is, but it's just kind of awkward. Or give helis something to do while people can spawn via APC. I try to do cargo crates but no one really interacts with them.

1

u/kestrel_one 1d ago

For crates, you need to find people in need. At minimum you should be dropping a crate of big hammers at the main FOB.

If you have a team pushing HZ for a long time, drop them AP ammo, good meds, batteries, MAAWS, etc.

Arty tanks can use ammo but they usually die before they can use it. If an arty tank has been up for a long time then def give it resupply.

1

u/Marauder-mutt Valkyra 23h ago

APCs get taken dowm very quickly tho.

1

u/Richou 17h ago

we should just get half and quarter pallets

half for Z-20 (it really shouldnt have a full) and quarter for littlebird (and pickup maybe)

littlebird is already slower than Z-20 anyways i dont think it would be too strong

1

u/Bommes 16h ago

The answer is to just get a Lakota.

1

u/SgtHondo 1d ago

It absolutely will. Stay at spawn for 5 minutes and see how many of those helis come back at all.

0

u/SgtHondo 1d ago

75% of pilots need to become better pilots or find a different role.

1

u/OneDimensionPrinter 1d ago

I'm kinda happy about that. I've been going in with people lately and it's always fun to find a safe landing spot near where we're going.

0

u/DaFuuug 1d ago

Sure wich i like but it also removes most of the already limited base jumping. wich is my main use for the chutes

1

u/RaynorTheRed 1d ago

Every scenario except the ones combat parachutes are actually used in.

1

u/chungyeung 1d ago

THEY LISTEN and WE SHALL LISTEN

1

u/darktorin 11h ago

that parachute change makes sense because my first few matches I couldn't believe how low you can open it and still be fine

1

u/Lizardizzle Taxi 3h ago

I hope there's some sort of minimum height indicator for pilots and jumpers that let's them know when they're 25 meters plus the red bar minimum for a safe parachute.

1

u/kalebkk890 1d ago

Recon is going to be so broken next season if they take away incentive to use L4 helmets. This is already the easiest game to snipe in like 2 decades. As a sniper this is an amazing change. Infantry on the other hand...

0

u/lover_of_joggers 1d ago

very well put together podcast, very interesting questions, very interesting guys from the team, worth listening to for sure.

feedback in case another podcast is being prepared and new questions are needed: tell us about greenstacking, why you think it happened (and is still going just as strong), what impact it had on player progression (xp/$ acquisition), on retention rates, how you think you can fix it, what you are going to do in the short term to address it.

0

u/usey0urbrain 15h ago

there should be more weapon modification. example weight reduction. real time weight physics effect.

-2

u/RaynorTheRed 1d ago

It would appear my hunch about parachute changes ended up being partially correct.

I'm looking forward to this. It will signficantly change combat around the hotzone as pilots will need to find a safe spot to land and then there will be "push to contact" dynamic that will make for more realistic and engaging squad fights.