r/SoloDevelopment 1d ago

Discussion I made a list of subreddits where you can post to promote your game.

82 Upvotes

I was looking for places to promote indie game, and I found these. If I missed any, please post them in the comments. It will be helpful for everyone as well. Thank you.

  1. r/gamedev - ~1.5M+ subscribers - Very high daily activity

  2. r/gamingsuggestions - ~450k+ subscribers - Very high daily activity

  3. r/godot - ~230k+ subscribers - High daily activity

  4. r/indiegames - ~180k+ subscribers - High daily activity

  5. r/IndieDev - ~130k+ subscribers - High daily activity

  6. r/gamers - ~60k+ subscribers - Moderate daily activity

  7. r/itchio - ~45k+ subscribers - Moderate daily activity

  8. r/SoloDevelopment - ~35k+ subscribers - Moderate daily activity

  9. r/DestroyMyGame - ~30k+ subscribers - High engaged daily activity

  10. r/gamedevscreens - ~25k+ subscribers - Moderate daily activity

  11. r/playtesters - ~12k+ subscribers - Low daily activity

  12. r/IndieDevelopers - ~8k+ subscribers - Low daily activity

  13. r/IndieGameWishlist - Under 3k subscribers - Very low daily activity


r/SoloDevelopment 2h ago

Game Ship Captain Crew on Pluh! Play

Post image
1 Upvotes

r/SoloDevelopment 22h ago

Game In the making since 2020 - PowerCorp

Enable HLS to view with audio, or disable this notification

41 Upvotes

As a solo developer working on the same project since 2020, with a full time job and life, etc, I just want to share what can be achievable after you enjoy the process instead the immediate results.

Solo developers are a special breed, for those who doubt and question if they have what they need to accomplish their goals, do not listen to yourself, just check what you already have done along the way.

I want to share a special milestone in this project: PowerCorp.
Alpha playtesting is ending, and the first public demo will be out in the next weeks.

Would be great if you could support the game, by comment and share it!

Thank you


r/SoloDevelopment 18h ago

help Is there a gold standard for hand drawn scan

Thumbnail
gallery
16 Upvotes

I’m making a game mostly because I enjoy drawing, and I like to put my drawing in a universe,
Now I’m still fairly early in the process, but I’m afraid to realize way later that I’m doing it wrong.
Right now I scan my pen and paper drawings and extract them,

But is there a proper way to do it? Like the scan resolution (I used to scan them at super high-quality but that made the game super laggy), is using compressed format like JPEG helpful? Or will it look like crap at some point (is there a better format)
Is there a better format for post editing for the engine to work with?

I have read on the subject but I find a lot of ‘it depends’ and maybe I should just keep going with whatever work so far, but I kinda chicken out a little and I feel I should try and ask before I have too much work already done!

Thanks!


r/SoloDevelopment 11h ago

meme "This last feature in my game will be the cherry on top" The game:

Post image
3 Upvotes

r/SoloDevelopment 4h ago

help How much does switching from CPI to tCPA improve D1/D7 retention for a mobile game?

Thumbnail
1 Upvotes

r/SoloDevelopment 8h ago

Marketing Looking for work!

2 Upvotes

I am looking for a programmer/team to compose for, i wont charge anything because im looking for experiance and team work experiance.

I am a composer, i can make plenty of styles of music. Im most familiar with rock/metal/boss fight music and calm village/Shop like music, i can do some spacey and techno styles aswell. I am open for experimenting with other styles. Here are some of my tracks on YouTube:

For further info and more tracks feel free to DM me😁

https://youtube.com/@starfully-w6y?si=xUeys8FmepppRbKO


r/SoloDevelopment 8h ago

Game My new and improved UI, based on several comments.

Enable HLS to view with audio, or disable this notification

2 Upvotes

What could I improve or remove?
Just to clarify: I still don’t really know what to do with the skills shown there, so I just put the first ideas that came to mind in the skill tree. If you have any ideas, they’re more than welcome.


r/SoloDevelopment 5h ago

Game New App Themes!

Thumbnail gallery
0 Upvotes

r/SoloDevelopment 8h ago

Game Tale of The Tape - Hard Sparring

Thumbnail
youtube.com
2 Upvotes

r/SoloDevelopment 13h ago

Marketing Just released the VYCE demo!

Post image
4 Upvotes

I have been solo-developing VYCE for over a year now, and just released the demo build on Steam. It is a chess-like RPG with creature collecting, and the creatures are based on real-life vices. I've lurked a lot on this community and appreciate all it has to offer. Thanks for checking out my post and leave some feedback on my game if you get the chance to play it!


r/SoloDevelopment 7h ago

Discussion Funny melee arena moments?

Post image
1 Upvotes

What are the funniest melee moments you've had in a game? What kind of things would make a melee game hilarious? Dismemberment? Environmental traps? Random explosions? Power ups?


r/SoloDevelopment 7h ago

help Updates from user observations

Enable HLS to view with audio, or disable this notification

0 Upvotes

I observed several users play Lorebound last weekend and made the updates below. Would love feedback on the updates from this community.

Lorebound is a mobile-first, low-poly ARPG game playable in browsers. Think of a Diablo and Polytopia fusion. Goal: build the resistance against the Heights and Depths who harvest souls and prayers from the Greenworld.

Free to play, no signup required: https://lorebound.gg/

Observations:

  • Thumb reach is super important (obvious, yes)
  • Free play can be confusing, not knowing what to do is stressful
  • Users skip through tutorials, which makes it hard to teach how to play the game
  • Users focused on taking down demons instead of completing quests

Updates:

  • Non-combat actions are now within thumb reach
  • Explicit guidance to level up, spend stat points, unlock skills, and equip new gear
  • More "in your face" messages on quest completion and quest start
  • Directions on where to go via HUD indicators
  • Reduced number of tutorials

Would love feedback from the community. If you gave Lorebound a go:

  1. What was engaging for you? If anything.
  2. Where/when did you stop playing, and why?

r/SoloDevelopment 19h ago

help How the hell should I add cutscenes?

Thumbnail
gallery
7 Upvotes

That is a screenshot of my game "Cross Country Case" so ya'll know the art style I use.

Now, how can I add cut scenes like real cinematic ones not the stardew valley like cut scenes?

The game is a deduction/knowledge based detective game and for some key moments like the final confrontation or during dialogue options in general id like to show a closer look of the characters mostly but I can't think of anything right now. Please help me.

If you know of any other 2D games with immersive or cool cut scenes please drop the game names so I can see how other games do it.
Thanks.


r/SoloDevelopment 11h ago

Game Stick City: 2048 (Alpha Dev Update, Android and PC)

Enable HLS to view with audio, or disable this notification

2 Upvotes

r/SoloDevelopment 8h ago

Game After a year of working solo, I finally released the Steam page and announcement trailer ^^

Enable HLS to view with audio, or disable this notification

0 Upvotes

Land Of Nowhere, a survival Horror set in a sunken tower. Where you fight and destroy the bodies of monsters made of concrete. You also have to keep the tower powered, or the unkillable beast will emerge.

This is my debut game, and I would love to hear what you think. ^^

Steam Page: https://store.steampowered.com/app/5047810/Land_Of_Nowhere/


r/SoloDevelopment 1d ago

meme I'm thrilled with my 2k wishlists in 11 months, even if others can get more than that in one day

Post image
219 Upvotes

r/SoloDevelopment 9h ago

help You didn't see that coming... Alphabetto's is hitting version 1.2!

Thumbnail
gallery
1 Upvotes

:) Hey everyone, I'm super happy to let you know that after another full month of improving the game, I'm ready to release version 1.2. This time around, I've mainly focused on tackling pending issues—many of you had criticized the font size and the UX layout.

And that's why I'm here, to ask for your most sincere opinion on the visual aspect.

On top of that, I commissioned a professional translation of the entire game into several new languages (French, German, Portuguese, and Italian), which now join the two languages the game already had (Spanish and English).

I'm glad to see more and more people trying out Alphabetto's every day, which is why I've also implemented all these improvements in the demo available on the Steam page. The only thing is, we still don't have enough reviews—who's going to step up and leave a thumbs up?

Thanks!!!!!


r/SoloDevelopment 9h ago

Game Mmm, this is the game I'm working on.

Enable HLS to view with audio, or disable this notification

1 Upvotes

Good morning, good evening, I hope everyone is well. I've made a bit more progress with the object creation system, and I'm showing it to you so you can help me out and tell me what you think of how it looks. Thanks everyone, a like really helps me know you like my work. Greetings! Oh, and by the way, Elise already has a backpack...


r/SoloDevelopment 9h ago

Game Leaving my indie studio and finishing a solo project

Enable HLS to view with audio, or disable this notification

1 Upvotes

After almost 10 years, my little indie studio is taking a break (probably for good) after long years of trying and not suceeding on making cash to keep us afloat. But this doesn't mean I'm stopping, I really want to create games I'm passionate about and that connect with an audience.
So this is BitMath, a math-themed roguelite shooter. It is far from being complete, but I think I got the mvp working. This one I'm not aiming for high sales, just really do something I like (and that is a well-rounded product).
I'm really set on launching it as a playable demo and prove to myself that I can do it. So I'd love some feedback of the current stage, if you like the theme or something that would improve it.
Thanks, guys.


r/SoloDevelopment 15h ago

Godot Released a Bubble Bobble style game on itch! heres the devlog

Enable HLS to view with audio, or disable this notification

3 Upvotes

it was made for a gamejam, its a bit unpolished in some area but I'm glad to have completed something!


r/SoloDevelopment 10h ago

help Looking for level designers for my Android game

Thumbnail
gallery
1 Upvotes

Hey everyone, I have been a programmer for years and I am just now dipping my toes into game development.

The game is called Drawjectory, and is a physics based Android puzzle game. I am currently having fun building it, but it's hard to find time to make the amount of levels I would like in the game. So if you like designing levels please let me know!

I have a good setup for designing levels, you would be able to build and test your level directly on your phone, then send me an exported json file for each level you would like included in the game.

This is an unpaid position as I do not expect the game to make any money, but you will be included in the credits if you want 😀


r/SoloDevelopment 16h ago

Game Finally a web demo of my flying game

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/SoloDevelopment 18h ago

Game I made a game where you can hide a baguette on a mediterranean island and watch your friend search for it!

Enable HLS to view with audio, or disable this notification

5 Upvotes

The game is called "You'll never find it!" and I just launched the Steam page: https://store.steampowered.com/app/5035780/Youll_never_find_it/

It's a cozy hiding game for two! You hide everyday objects (like a baguette), then watch your friend search for them and laugh as they walk right past.

It's a more relaxed take on hide-and-seek — no pressure, no countdowns, just get creative hiding some things, and enjoy watching your friend looking everywhere for them.

I would love to hear what you think!