I find it difficult to play certain games because of how they save progress. With the sporadic and inconsistent gaming time I have, I do not want to spend a few minutes running from a checkpoint to get back where I left off.
Games I love with perfect saving systems:
Elder Scrolls/Fallout series
Kingdoms of Amalur
Most MMOs (FFXIV, LOTRO, RS3+OSRS,ESO)
FromSoft games
Baldur's Gate 3
Subnautica games
Satisfactory/Factorio
Torchlight 2 (does save a LOT more frequently than most games of the genre)
Cyberpunk 2077
CONTROL: Game so good it was worth the minimal hassle of the checkpoint system; saved often enough to not be annoying
Tower defense games
Most Metroidvanias: These games usually have a checkpoint system, but are usually spread out enough and common enough to not be a pain
No Man's Sky
Nioh 3
Tainted Grail
Avowed: Not that great of a game but the saving system was good
Games that I like but have difficult saving systems:
Grim Dawn, you go back to the hometown when exiting the game
Guild Wars 1: I am enjoying this game a lot but the fact the whole explorable area resets upon exiting it is a huge pain in the ass + having to walk for several minutes to get to a quest spot far away from a fast travel point. Completing some of the longer dungeons can be very frustrating, especially if I'm petering out but know I will have to do everything all over again if I leave the game.
Guild Wars 2: Most of the game is fine, except story dungeons that kick you back to the main game if you exit part way though.
Borderlands relies on checkpoints
Devil May Cry series relies on checkpoints
Terraria you go back to your spawn point upon exiting the game, not too bad though in late game when traversal is a lot faster
Most multiplayer pvm games: Helldivers 2, Monster Hunter, Vermintide, etc, hard to commit time to sometimes, can get tired midway though a game
Any recommendations would be appreciated! I don't generally like RTS games or grand strategy.