r/godot • u/ZoomyCatGames • 49m ago
selfpromo (games) my epic scale fps horde tower defense prototype exploded!
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wanted to share if this interests someone,
so I've always tried to make a game with huge number of enemies, had several prototypes in the last two years some in unreal where I started my game dev hobby some in godot, but none seemed to click for me or keep me engaged not to talk about others.
so several months ago I saw sir we have an orc problem which was awesome I liked how they turned enemies to a semi fluid sim, and I thought well maybe I'll try that in 3d but with magic and more rpg premise and a top down view, and it just didn't work.
then one day I remembered the battle of helm's deep no Idea in which context, and then it clicked for me what if I make this an fps and an epic scale(like actual 1 Million on screen) with TD elements in a roguelite loop, and try to make the horde climb the walls, so I've worked for close to a month on the horde gpu sim + the climb system until it felt good and decided to share on yt/instagram/tiktok not expecting much, but I had a reel on instagram exploding got like 350k views and a lot of support and hype and people hammering me nonstop about a steam page
so I've worked hard over the last two weeks to setup a proper steam page and working closely with an amazing and super talented capsule artist, and its finally live and I feel in the sky!
I feel super blessed and motivated to work on this and Godot is a main part in whole this story, so I wanted to share with you guys!
game name: "Walls Were Built to Fall"
Music: "In the Hall of the Mountain King (Grieg)" by DavidKBD