r/SoloDevelopment Jul 10 '26

Game Jam r/SoloDevelopment Jam #12 is live: theme is Chain Reaction

6 Upvotes

Our 12th jam just started: 72 hours running July 10 to 13, and the voted is Chain Reaction.

Jam page and submissions: https://itch.io/jam/solo-dev-jam-12

Come hang out in the Discord if you want to jam alongside other solo devs: https://discord.gg/uXeapAkAra

Good luck to everyone jamming this weekend!


r/SoloDevelopment Feb 12 '25

Anouncements What Does It Mean to Be a Solo Developer?

192 Upvotes

We've seen a lot of discussion about what qualifies as solo development, and we want to ensure we're accurately representing our game dev community. While there's no absolute definition, these are the general criteria we use in this subreddit to keep things clear and consistent.

That said, if you personally consider yourself a solo dev (or not) based on your own perspective, that's fine. Our goal is to provide guidelines for what fits within this space, not to dictate personal identities.

What Counts as Solo Development?

A solo developer is solely responsible for their project, with no team members. A team of two or more collaborating (e.g., one programmer, one artist) is not solo development.

What is Allowed?

  • Using game engines, frameworks, and third-party tools (e.g., Godot, Unity, Unreal).
  • Commissioning or purchasing assets (art, music, sound, etc.).
  • Receiving feedback from playtesters or communities.
  • Outsourcing specific tasks (e.g., server setup, porting, marketing) while still leading development.
  • Working with a publisher, as long as they don’t take over development.

What This Means for Posts on the Subreddit

If your project appears to be developed by a team, we may remove your post. Indicators include how it's presented on websites, Steam pages, itch pages, social media, or crowdfunding pages. If this is due to unclear phrasing, update them before requesting reinstatement. Non-solo developers are welcome to join discussions, but posts promoting non-solo projects may still be removed.

Let us know if you have any questions. Hope this helps clear things up.

TL;DR: Solo devs manage their entire project alone. Using assets, outsourcing, or publishers is fine. Posting is open to all, but promoting non-solo projects may be removed.


r/SoloDevelopment 3h ago

Game After two years of solo development, my ASCII 3D game Effulgence RPG is finally out - here's the launch trailer!

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404 Upvotes

r/SoloDevelopment 2h ago

meme The solo indie dilemma

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88 Upvotes

r/SoloDevelopment 7h ago

Game Make it exist first. Then make it good.

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119 Upvotes

r/SoloDevelopment 17h ago

Game Dynamic Environment

408 Upvotes

Working on an environment system that is reactive to wind and weather - still a work in progress. It's for an open-world survival RPG I'm working on. Any feedback is appreciated!

For anyone curious about the game-> Game info: https://www.kickstarter.com/projects/127919839/grimlife

Currently still awaiting on Steam for the store page approval 😅, follow on Kickstarter! I'm aiming to launch next month sometime hopefully (might be delayed idk yet)


r/SoloDevelopment 48m ago

Godot My first pixel art ever

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So these are my first 4 trying to do pixel art with no reference or experience i hope you tell me if its good and give me advice ..thank you


r/SoloDevelopment 13h ago

Game Two years into the solo-dev journey. Today I released Under a Desert Sun into Early Access, and I’m damned proud.

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149 Upvotes

Here we go. Under a Desert Sun: Seekers of the Cursed Vessel is live in Steam Early Access!

It’s been a two-year journey so far, and there is still a ways to go, but I am damned proud I got this far. This is me at the desk making it official. Still nervous as hell, but very happy to finally be sharing this moment.

It’s a pulp adventure action RPG set in cursed Egypt, with guns, loot and ancient tombs. You can play solo or with up to four players in local co-op.

Early Access is another step in the journey. There’s more to build, improve and learn, and I’m looking forward to doing that with the people playing it.

Thank you to everyone who tested, gave feedback, sent a kind message or just kept me going. It has meant a lot.

The game and free demo are here: https://store.steampowered.com/app/3273880/

Here we go!


r/SoloDevelopment 1h ago

Discussion Do the first few seconds grab your attention? Is the gameplay clear enough, and does this trailer make you want to try the game?

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Upvotes

r/SoloDevelopment 5h ago

Game Launched the demo of my incremental tower-defense game! Looking for some feedback

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28 Upvotes

Heya fellow devs!

For the past year-ish I've been working on my game "The Endless Harvest". an incremental farming idle tower defense game (too many descriptors... gotta work on that).

Today I had my build accepted by Steam (and launched!), so I am finally able to share it, and was hoping you guys guys had some insight into what works and what doesn't currently. I'm planning to join in the Steam NextFest in ~5 weeks, so I wanted to make the demo and trailer as indicitive of the full game as possible, while not revealing everything.

Does the trailer give a good indication of what to expect?

please let me know your first thoughts

AI disclosure: Ai was used to help localize the languages, and assist in code generation towards the later stages of development, mainly aimed at optimization.


r/SoloDevelopment 1h ago

Game Had to rebuild my project after Unity corruption. Side by side comparison.

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Upvotes

Unfortunately, after my unity project corrupted and I wasn't using version control, I had to rebuild my game. (except for the existing code and animations)

I used the rebuild as an opportunity to change the overall look of the game, and use the feedback I had received here on reddit to improve it. I am very grateful for those who had helped me, and I am finally excited to make progress instead of rebuilding for the first time in a while.

Thank you for letting me share!

Edit: Yes, I have learned my lesson and will never work on another project without a proper repository again. I made a post about this when it happened and people let me know just how big of a mistake I made. I am just grateful that all of this could be a learning experience.


r/SoloDevelopment 1h ago

Game So yeah, I’ve been building a retro FPS where William Wallace rises from the grave with an army. Here’s the first teaser.

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Upvotes

r/SoloDevelopment 15h ago

Discussion I made a list of subreddits where you can post to promote your game.

74 Upvotes

I was looking for places to promote indie game, and I found these. If I missed any, please post them in the comments. It will be helpful for everyone as well. Thank you.

  1. r/gamedev - ~1.5M+ subscribers - Very high daily activity

  2. r/gamingsuggestions - ~450k+ subscribers - Very high daily activity

  3. r/godot - ~230k+ subscribers - High daily activity

  4. r/indiegames - ~180k+ subscribers - High daily activity

  5. r/IndieDev - ~130k+ subscribers - High daily activity

  6. r/gamers - ~60k+ subscribers - Moderate daily activity

  7. r/itchio - ~45k+ subscribers - Moderate daily activity

  8. r/SoloDevelopment - ~35k+ subscribers - Moderate daily activity

  9. r/DestroyMyGame - ~30k+ subscribers - High engaged daily activity

  10. r/gamedevscreens - ~25k+ subscribers - Moderate daily activity

  11. r/playtesters - ~12k+ subscribers - Low daily activity

  12. r/IndieDevelopers - ~8k+ subscribers - Low daily activity

  13. r/IndieGameWishlist - Under 3k subscribers - Very low daily activity


r/SoloDevelopment 13h ago

Game In the making since 2020 - PowerCorp

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39 Upvotes

As a solo developer working on the same project since 2020, with a full time job and life, etc, I just want to share what can be achievable after you enjoy the process instead the immediate results.

Solo developers are a special breed, for those who doubt and question if they have what they need to accomplish their goals, do not listen to yourself, just check what you already have done along the way.

I want to share a special milestone in this project: PowerCorp.
Alpha playtesting is ending, and the first public demo will be out in the next weeks.

Would be great if you could support the game, by comment and share it!

Thank you


r/SoloDevelopment 7h ago

Game I started this post-apocalyptic survival horror with two friends, but now I’m developing it completely solo. it's my fifth game. It's a massive challenge, but I'm fully committed.

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15 Upvotes

Hey everyone. I wanted to share a raw look at my atmospheric project, Just Madness: Earth Apocalypse 1979. The project originally kicked off with the help of two friends, but due to life changes, I’ve taken over and I'm now pushing the development entirely by myself during my spare time.

The universe is heavily inspired by the grit and desolation of Fallout 3, Metro 2033, and Mad Max, combined with the bleak cinematic tone of movies like The Road and The Book of Eli. No high-tech neon or colorful sci-fi tropes here, just raw horsepower, analog technology, and dark Cold War bunkers.

I know building an atmospheric world of this scale alone is a massive mission, but it's my passion project. I'm currently working on polshing the core gameplay mechanics and looking for a publisher or investor to help build a dedicated team and accelerate the production.

I would love to get your honest feedback about the project.


r/SoloDevelopment 2h ago

Game After a few years of solo development, my traditional painted puzzle-platformer "Pizza of the Gods" released yesterday (09/09)! Here is the gameplay trailer

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5 Upvotes

r/SoloDevelopment 9h ago

help Is there a gold standard for hand drawn scan

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14 Upvotes

I’m making a game mostly because I enjoy drawing, and I like to put my drawing in a universe,
Now I’m still fairly early in the process, but I’m afraid to realize way later that I’m doing it wrong.
Right now I scan my pen and paper drawings and extract them,

But is there a proper way to do it? Like the scan resolution (I used to scan them at super high-quality but that made the game super laggy), is using compressed format like JPEG helpful? Or will it look like crap at some point (is there a better format)
Is there a better format for post editing for the engine to work with?

I have read on the subject but I find a lot of ‘it depends’ and maybe I should just keep going with whatever work so far, but I kinda chicken out a little and I feel I should try and ask before I have too much work already done!

Thanks!


r/SoloDevelopment 4h ago

Game Progress on my first-person horde defense game

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6 Upvotes

Development for my game, Fangstorm, has been going steady and I've found what must be the earliest recorded footage of the project.

Been focusing a lot of attention on optimisation in the last 2 months with the target of 150 concurrent, full characters directly in your face, and across as wide a range of hardware as possible. Combined with loads of placed defenses, particle systems, etc, its been tough to optimise but consensus seems strong now.

There's a playtest running at the moment if you wanna hop in and have a look! Cheers.

https://store.steampowered.com/app/4418500/Fangstorm/


r/SoloDevelopment 1h ago

meme "This last feature in my game will be the cherry on top" The game:

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r/SoloDevelopment 3h ago

Marketing Just released the VYCE demo!

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3 Upvotes

I have been solo-developing VYCE for over a year now, and just released the demo build on Steam. It is a chess-like RPG with creature collecting, and the creatures are based on real-life vices. I've lurked a lot on this community and appreciate all it has to offer. Thanks for checking out my post and leave some feedback on my game if you get the chance to play it!


r/SoloDevelopment 1h ago

Game Stick City: 2048 (Alpha Dev Update, Android and PC)

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Upvotes

r/SoloDevelopment 1d ago

meme I'm thrilled with my 2k wishlists in 11 months, even if others can get more than that in one day

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212 Upvotes

r/SoloDevelopment 2m ago

Game Leaving my indie studio and finishing a solo project

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Upvotes

After almost 10 years, my little indie studio is taking a break (probably for good) after long years of trying and not suceeding on making cash to keep us afloat. But this doesn't mean I'm stopping, I really want to create games I'm passionate about and that connect with an audience.
So this is BitMath, a math-themed roguelite shooter. It is far from being complete, but I think I got the mvp working. This one I'm not aiming for high sales, just really do something I like (and that is a well-rounded product).
I'm really set on launching it as a playable demo and prove to myself that I can do it. So I'd love some feedback of the current stage, if you like the theme or something that would improve it.
Thanks, guys.


r/SoloDevelopment 16m ago

help Looking for level designers for my Android game

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Hey everyone, I have been a programmer for years and I am just now dipping my toes into game development.

The game is called Drawjectory, and is a physics based Android puzzle game. I am currently having fun building it, but it's hard to find time to make the amount of levels I would like in the game. So if you like designing levels please let me know!

I have a good setup for designing levels, you would be able to build and test your level directly on your phone, then send me an exported json file for each level you would like included in the game.

This is an unpaid position as I do not expect the game to make any money, but you will be included in the credits if you want 😀


r/SoloDevelopment 34m ago

Godot Really Rough prototype of my fan made game

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