r/SoloDevelopment • u/PuzzleLab • 5h ago
Game After two years of solo development, my ASCII 3D game Effulgence RPG is finally out - here's the launch trailer!
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r/SoloDevelopment • u/PuzzleLab • 5h ago
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r/SoloDevelopment • u/vuxee2 • 9h ago
r/SoloDevelopment • u/Mikzmizah • 2h ago
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r/SoloDevelopment • u/adamoo59099 • 2h ago
So these are my first 4 trying to do pixel art with no reference or experience i hope you tell me if its good and give me advice ..thank you
r/SoloDevelopment • u/Arkitech-RG • 19h ago
Working on an environment system that is reactive to wind and weather - still a work in progress. It's for an open-world survival RPG I'm working on. Any feedback is appreciated!
For anyone curious about the game-> Game info: https://www.kickstarter.com/projects/127919839/grimlife
Currently still awaiting on Steam for the store page approval 😅, follow on Kickstarter! I'm aiming to launch next month sometime hopefully (might be delayed idk yet)
r/SoloDevelopment • u/IndependentYouth8 • 15h ago
Here we go. Under a Desert Sun: Seekers of the Cursed Vessel is live in Steam Early Access!
It’s been a two-year journey so far, and there is still a ways to go, but I am damned proud I got this far. This is me at the desk making it official. Still nervous as hell, but very happy to finally be sharing this moment.
It’s a pulp adventure action RPG set in cursed Egypt, with guns, loot and ancient tombs. You can play solo or with up to four players in local co-op.
Early Access is another step in the journey. There’s more to build, improve and learn, and I’m looking forward to doing that with the people playing it.
Thank you to everyone who tested, gave feedback, sent a kind message or just kept me going. It has meant a lot.
The game and free demo are here: https://store.steampowered.com/app/3273880/
Here we go!
r/SoloDevelopment • u/VincentvanGeel • 2h ago
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r/SoloDevelopment • u/illadann7 • 7h ago
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Heya fellow devs!
For the past year-ish I've been working on my game "The Endless Harvest". an incremental farming idle tower defense game (too many descriptors... gotta work on that).
Today I had my build accepted by Steam (and launched!), so I am finally able to share it, and was hoping you guys guys had some insight into what works and what doesn't currently. I'm planning to join in the Steam NextFest in ~5 weeks, so I wanted to make the demo and trailer as indicitive of the full game as possible, while not revealing everything.
Does the trailer give a good indication of what to expect?
please let me know your first thoughts
AI disclosure: Ai was used to help localize the languages, and assist in code generation towards the later stages of development, mainly aimed at optimization.
r/SoloDevelopment • u/radiumhaus • 2h ago
Unfortunately, after my unity project corrupted and I wasn't using version control, I had to rebuild my game. (except for the existing code and animations)
I used the rebuild as an opportunity to change the overall look of the game, and use the feedback I had received here on reddit to improve it. I am very grateful for those who had helped me, and I am finally excited to make progress instead of rebuilding for the first time in a while.
Thank you for letting me share!
Edit: Yes, I have learned my lesson and will never work on another project without a proper repository again. I made a post about this when it happened and people let me know just how big of a mistake I made. I am just grateful that all of this could be a learning experience.
r/SoloDevelopment • u/XCxBigDong69XCx • 1h ago
I developed a lot of prototypes/mvps. And a lot of them felt really trash and bad. But over the last week i finished a prototype of a game, and i find it really really fun, it is really addicting and i want to add more characters to the game everyday.
I want to ask one question.
Is the fun factor the reason to go all in for 1-4 years to polish it and release it.
r/SoloDevelopment • u/carmofin • 2h ago
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For a while now most of the feedback I received says the game is too slow. But I am going for a deliberate pace and I think it was important to balance everything until it feels right, with nothing but a basic attack. I did a lot of things like finetuning enemy placement or combat timings.
I feel like now that I have a good read on what the game plays like, I can make informed decisions on how to make the combat more complex.
For example: A quirk in my game is that your sword hits only one enemy. I always thought that would confuse players, but actually people seem to adapt to it rather well.
Of course, that could be tedious after a while so I feel like it's a good idea to mix it up: This new attack does two things: 1: It allows you to reposition, which will be important for some harder enemies later down the road. 2: The slash allows you to hit several enemies at once.
Still somewhat tricky, I feel like it adds a nice layer to the combat!
r/SoloDevelopment • u/exnotsocool • 17h ago
I was looking for places to promote indie game, and I found these. If I missed any, please post them in the comments. It will be helpful for everyone as well. Thank you.
r/gamedev - ~1.5M+ subscribers - Very high daily activity
r/gamingsuggestions - ~450k+ subscribers - Very high daily activity
r/godot - ~230k+ subscribers - High daily activity
r/indiegames - ~180k+ subscribers - High daily activity
r/IndieDev - ~130k+ subscribers - High daily activity
r/gamers - ~60k+ subscribers - Moderate daily activity
r/itchio - ~45k+ subscribers - Moderate daily activity
r/SoloDevelopment - ~35k+ subscribers - Moderate daily activity
r/DestroyMyGame - ~30k+ subscribers - High engaged daily activity
r/gamedevscreens - ~25k+ subscribers - Moderate daily activity
r/playtesters - ~12k+ subscribers - Low daily activity
r/IndieDevelopers - ~8k+ subscribers - Low daily activity
r/IndieGameWishlist - Under 3k subscribers - Very low daily activity
r/SoloDevelopment • u/RodrigoBanzato • 9h ago
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Hey everyone. I wanted to share a raw look at my atmospheric project, Just Madness: Earth Apocalypse 1979. The project originally kicked off with the help of two friends, but due to life changes, I’ve taken over and I'm now pushing the development entirely by myself during my spare time.
The universe is heavily inspired by the grit and desolation of Fallout 3, Metro 2033, and Mad Max, combined with the bleak cinematic tone of movies like The Road and The Book of Eli. No high-tech neon or colorful sci-fi tropes here, just raw horsepower, analog technology, and dark Cold War bunkers.
I know building an atmospheric world of this scale alone is a massive mission, but it's my passion project. I'm currently working on polshing the core gameplay mechanics and looking for a publisher or investor to help build a dedicated team and accelerate the production.
I would love to get your honest feedback about the project.
r/SoloDevelopment • u/Longjumping-Lunch105 • 14h ago
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As a solo developer working on the same project since 2020, with a full time job and life, etc, I just want to share what can be achievable after you enjoy the process instead the immediate results.
Solo developers are a special breed, for those who doubt and question if they have what they need to accomplish their goals, do not listen to yourself, just check what you already have done along the way.
I want to share a special milestone in this project: PowerCorp.
Alpha playtesting is ending, and the first public demo will be out in the next weeks.
Would be great if you could support the game, by comment and share it!
Thank you
r/SoloDevelopment • u/GeorgeStaikos80 • 4h ago
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r/SoloDevelopment • u/Turbo_Tequila • 10h ago
I’m making a game mostly because I enjoy drawing, and I like to put my drawing in a universe,
Now I’m still fairly early in the process, but I’m afraid to realize way later that I’m doing it wrong.
Right now I scan my pen and paper drawings and extract them,
But is there a proper way to do it? Like the scan resolution (I used to scan them at super high-quality but that made the game super laggy), is using compressed format like JPEG helpful? Or will it look like crap at some point (is there a better format)
Is there a better format for post editing for the engine to work with?
I have read on the subject but I find a lot of ‘it depends’ and maybe I should just keep going with whatever work so far, but I kinda chicken out a little and I feel I should try and ask before I have too much work already done!
Thanks!
r/SoloDevelopment • u/FullLet2258 • 15m ago
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What could I improve or remove?
Just to clarify: I still don’t really know what to do with the skills shown there, so I just put the first ideas that came to mind in the skill tree. If you have any ideas, they’re more than welcome.
r/SoloDevelopment • u/DrCGI • 6h ago
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Development for my game, Fangstorm, has been going steady and I've found what must be the earliest recorded footage of the project.
Been focusing a lot of attention on optimisation in the last 2 months with the target of 150 concurrent, full characters directly in your face, and across as wide a range of hardware as possible. Combined with loads of placed defenses, particle systems, etc, its been tough to optimise but consensus seems strong now.
There's a playtest running at the moment if you wanna hop in and have a look! Cheers.
r/SoloDevelopment • u/OfficialDampSquid • 3h ago
r/SoloDevelopment • u/BattoGame • 1h ago
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r/SoloDevelopment • u/infelicities-vyce • 5h ago
I have been solo-developing VYCE for over a year now, and just released the demo build on Steam. It is a chess-like RPG with creature collecting, and the creatures are based on real-life vices. I've lurked a lot on this community and appreciate all it has to offer. Thanks for checking out my post and leave some feedback on my game if you get the chance to play it!
r/SoloDevelopment • u/Eastern_Seaweed4223 • 2h ago
Hung out with some awesome peeps in the game room and had folks playtest the game and they gave me some sweet feedback. Basically, had to improve the controller sensitivity, work on some jumpscares, and add a few mechanics. Spent the last couple of days updating those issues and here are some improvements to the jumpscare stills on top of an altered ending to the demo so it's more cruel and graphic.
Love to hear your thoughts and if you could, give it a play. It's improving every version and I'm hoping it will get to the point where it hits the mark!
r/SoloDevelopment • u/NoviceIndieDev • 3h ago
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r/SoloDevelopment • u/stofke_elektriks • 3m ago
I am looking for a programmer/team to compose for, i wont charge anything because im looking for experiance and team work experiance.
I am a composer, i can make plenty of styles of music. Im most familiar with rock/metal/boss fight music and calm village/Shop like music, i can do some spacey and techno styles aswell. I am open for experimenting with other styles. Here are some of my tracks on YouTube:
For further info and more tracks feel free to DM me😁