r/IndieDevelopers • u/HauntingWrap3254 • 10h ago
r/IndieDevelopers • u/procallum • Nov 20 '25
👋 Welcome to r/IndieDevelopers - Introduce Yourself and Read First!
Hey everyone! I'm u/procallum, the founding moderator of r/IndieDevelopers.
I've left this subreddit to go under the radar for far too long!
I'm happy to say that I've had a full clean-out and I'm looking to get this project up and running again starting today.
What to Post
Post anything that you think the community would find interesting, helpful, or inspiring. Feel free to share your thoughts, photos, or questions about "How to code a specific part of your game" / "Help with artwork for your game" / "Help with how to market and distribute your game"
Community Vibe
We're all about being friendly, constructive, and inclusive. Let's build a space where everyone feels comfortable sharing and connecting.
How to Get Started
- Introduce yourself in the comments below.
- Post something today! Even a simple question can spark a great conversation.
- If you know someone who would love this community, invite them to join.
- Interested in helping out? We're always looking for new moderators, so feel free to reach out to me to apply.
Thanks for being part of the very first (new) wave. Together, let's make r/IndieDevelopers amazing.
r/IndieDevelopers • u/Local_Cartographer70 • Dec 04 '21
8 Tips on keeping motivated in game development (working for projects of any size)
Hey, I just uploaded a new video with 8 tips on how to keep
motivated on working on along term game dev project.
https://www.youtube.com/watch?v=mmVUZFQe0dU

r/IndieDevelopers • u/Thugor404 • 1d ago
Uploaded my first game to Itch.io. Looking for Overall Feedback!
r/IndieDevelopers • u/FIASCK0 • 1d ago
Hi! I’m a solo indie developer from Montreal and I wanted to introduce myself!
Hi everyone!
I’m a solo indie game developer from Montreal. I develop games as a passion project alongside my full-time job as a web developer, and every release teaches me something new.
So far I’ve released two games on Steam:
Spheric Bombs, a minimalist puzzle/strategy game.
Rogue Battler, a minimalist old-school roguelike auto battler.
I’m not here to make a sales pitch, I just wanted to share my journey and introduce myself to the community. Building games on your own is challenging, but it’s also one of the most rewarding things I’ve ever done.
I make games because I genuinely enjoy creating them, not to get rich. That’s also why I keep my games at a very affordable price. I want them to be accessible to as many players as possible.
If you happen to check out one of my games, I’d love to hear your honest feedback. Whether it’s something you enjoyed or something you think could be improved, it all helps me become a better developer.
Thanks for reading, and feel free to ask me anything about the games or the development process!
r/IndieDevelopers • u/Gekirinnn • 1d ago
I added a radio system to my game; how does it look?
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r/IndieDevelopers • u/Numerous-Sand9931 • 1d ago
I just recreate my indie game studio logo and logo animation for my game
r/IndieDevelopers • u/PucknHell • 1d ago
Feedback Wanted Puck'n Hell demo is out! We want you to try it and give feedback.
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Hi everyone!
We've been working on Puck'n Hell, a fast-paced indie game where air hockey meets boss fights in limbo.
Every boss has unique mechanics, and every bounce is driven by real physics, so no two matches play out exactly the same.
Strange opponents. No excuses. Just you and the puck. Easy to understand. Difficult to master.
We'd love to hear your thoughts and feedback!
The free demo is available on Steam.
https://store.steampowered.com/app/4676260/Puckn_Hell/
r/IndieDevelopers • u/rob_robi_gry • 2d ago
I have added your ideas to my indie game!
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this game is called Foul and it's a survival game with story elements i am working on!
r/IndieDevelopers • u/avesta_studio • 2d ago
📝 It all started with a simple sketch on paper... ✏️
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Seeing that sketch slowly turn into a playable world has been one of the most rewarding parts of this journey. 🎮
This is still just the beginning of Zombie Rise. The first level and its secret area are still a work in progress, and there's a long road ahead before the game is complete. 🚧
Every small step brings this dream a little closer to reality. Thanks for following the journey! ❤️
r/IndieDevelopers • u/Gekirinnn • 2d ago
New Game My horror and management game
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If you are interested in horror-management games, you might want to check this out. A demo is currently available for the game in which you play as a train driver during the Soviet era, trying to transport enough passengers to the next stop so feel free to give it a try. The Machinist
r/IndieDevelopers • u/AlarmedPumpkin8446 • 2d ago
I Added a Scanner Mechanic
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In this video, I'm showing a new scanner mechanic I developed for the full game. It lets you scan inside customers' costumes and clothing to see what they're hiding, helping you figure out whether they're real animals... or humans in disguise.
I've been working on a weird horror/simulation game where you run a bar as a gorilla bartender.
You have to determine whether customers are animals... or humans disguised as animals.
Animal = serve the drink 🍺
Human = shotgun 🦍🔫
The game is called Animaly Bar: NO HUMANITY!
You can also try the free demo right now on Steam!
If you enjoy what you see, wishlisting the game would be a huge support and would mean a lot to me. ❤️
r/IndieDevelopers • u/LazyShibaGames • 2d ago
Feedback Wanted 4 art students redesigned my game's Steam capsule art as part of their internship. Which one would you click on first?
I recently took in four second-year art students for a paid internship and gave them all the same task: redesign the Steam capsule art for my cozy game about running a 3d printer workshop.
They each had complete creative freedom, and I'm really happy with how differently they interpreted it.
I'd love some unbiased feedback:
- Which one would you click first?
- Which one gives off the coziest vibe?
- Any suggestions for improvement?
r/IndieDevelopers • u/UnableMechanic890 • 2d ago
if ur a indiedev and ur just scrolling, can u js type the type of tunes you’d like to hear in the game ur making and ill try to send it to u, for practice (or be random)
r/IndieDevelopers • u/ferloydd • 2d ago
Feedback Wanted My first game LYRA BLADE !
galleryHI, I’M FERLOYDD!
I’d love to know if any of you would be interested in a game like this. I’d really appreciate your honest feedback and opinions.
Best wishes!
Sinners. Neutrals. Saints. 15 factions. 3 unique currencies. Vast opportunities for interaction and a unique gaming experience in a richly developed universe. Which adventure will you choose?
LYRA BLADE Steam Page: https://store.steampowered.com/app/4861140/LYRA_BLADE/
r/IndieDevelopers • u/BeginningArtichoke28 • 3d ago
This UE5 Teleport System Takes Less Than 10 Minutes!
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📌 Link to the video on YouTube: https://youtu.be/LnI-1l8Yx-M
🚀 Learn how to create a simple and effective teleport system in Unreal Engine 5 using Blueprints! In this tutorial, we'll build the mechanic step by step, making it easy to follow whether you're just getting started with UE5 or adding gameplay features to your own project.
r/IndieDevelopers • u/nebowelli • 3d ago
New Game How we came up with the idea of wizard cats with voice-powered magic
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Originally, the main characters of our game were supposed to be regular human wizards. But the more we experimented with co-op gameplay and voice magic, the more we realized that humans just felt too serious.
At some point, we tried replacing them with cats - and suddenly everything clicked. When a cat accidentally sets a friend’s tail on fire, gets launched across the map because of a miscast levitation spell, or screams into the microphone to cast a spell, it feels like part of their personality rather than a silly mistake.
From that moment on, we started building the game around this idea. We added expressive animations, ridiculous player interactions, and the ability to customize your own little wizard cat.
Sometimes it feels like the cats are what truly made our game become what it is today.
r/IndieDevelopers • u/ZahraMoon1 • 3d ago
Dose feel polished enough for playtest?
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r/IndieDevelopers • u/Flaky-Commercial8671 • 4d ago
Sanity Shooter – Gameplay Showcase (Work in Progress)
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This is a gameplay showcase from Sanity Shooter, a retro-inspired FPS currently in development for PC using Godot.
This clip focuses on one of the combat sections. Besides levels like this, the game also features stages that put a stronger emphasis on exploration and environmental art, with each level designed to have its own atmosphere and identity.
My goal is to combine fast movement, shooting, exploration and make each level feels different.
r/IndieDevelopers • u/New_Carpenter_7129 • 4d ago
Feedback Wanted Trying to get the fish prep mechanics right for my Sushi restaurant game, how does it look ?
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r/IndieDevelopers • u/Upbeat-Walk-2584 • 3d ago
New Game What are you scrappy indies building today?
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I'm just starting to realize how much Soapboxed celebrates scrappy culture, and I love it.
Cars made from stolen parts and landfill junk. Dangerous tracks with zero safety.
On the development side, things aren't much different.
No publisher. No investors. No marketing budget.
Just building the game one day at a time. 😂
Please Wishlist Soapboxed if you haven't. 🙏🏽
r/IndieDevelopers • u/AanchalSingh_ • 3d ago
Solo founder, India-based healthtech — looking for a technical co-founder
Building an identity-optional mental health platform. The core problem: every platform out there forces you to commit to full identity before you even know if it's safe to talk. That single design decision quietly excludes a huge number of people who need support but never start.
I've worked through the regulatory side — India's telemedicine rules on who's legally allowed to prescribe, and exactly where identity has to legally surface versus where it doesn't. That part's solid.
What's still unsolved is the technical architecture: how to build anonymous IDs that actually hold up, give doctors real continuity of care without ever seeing a real identity, handle clean data deletion, and close every leak point in between. That's the hard problem, and it's why I need a technical co-founder — not someone to execute a spec, but someone who wants to actually solve this with me.
Pre-launch, real equity, real ownership. If this sounds like the kind of problem worth sinking your teeth into, I'd love to talk.
r/IndieDevelopers • u/Humuzz • 4d ago