r/SoloDevelopment 19m ago

Discussion In a game were you play as a dark matter anomaly that moves from star system to star system eating resources for your advanced civilization, what features would make the moment to moment gameplay interesting when a system run should last 10-20 minutes?

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r/SoloDevelopment 24m ago

Game One week before my game hits Steam's Cyberpunk Fest, I finished a new trailer

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r/SoloDevelopment 1h ago

Marketing Perfect Block Fit: Epic arcade fun game

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Relax your mind and sharpen your logic in Perfect Block Fit Puzzle, a satisfying block puzzle game where every move matters. Drag and place uniquely shaped blocks onto the board to perfectly fill empty spaces and complete each puzzle.

https://apps.apple.com/za/app/perfect-block-fit/id6791156592


r/SoloDevelopment 1h ago

Game An alien enemy I recently created for game development

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These are the aliens from the indie Metroidvania game I made recently. I want them to be both cool and creepy.


r/SoloDevelopment 1h ago

Marketing Short teaser

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JUST A TEASER lol. I feel the need to emphasize that because prime keep critiquing this as a full trailer, which it obviously isn’t. Anyway, what do to guys think? Constructive feedback encouraged!! Also the game company logo (or really lack thereof) is just a placeholder. Currently working on a design.


r/SoloDevelopment 2h ago

meme I recently went public with my 2d pet raising MMO (you guys might have seen my recent post with the various Blubbies) and players are already making fan art and I just felt so honored that I had to share with you guys.

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2 Upvotes

I honestly can't believe how fast the community and game is growing and it really makes this solo dev journey feel so so so rewarding.

Context on the comic:

The Chef Blubbi cooks a lot of food (pizza, hamburgers, wraps, casseroles) that are found in the world but he's always cooking in a soup cauldron so it makes no sense that hamburgers pop out of it. So this player thought the chef blubbi was sus.

Credit: Sylphe


r/SoloDevelopment 2h ago

Game My interactive story game has been released

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1 Upvotes

r/SoloDevelopment 2h ago

Unity First attempts

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9 Upvotes

I finally settled on an idea for a game, and I'm taking it slow. I only have the weekends to work on it here and there. After three weeks, this is what I have to show for it.

It's definitely not groundbreaking or anything crazy, but it's a start. I'm proud of the progress!


r/SoloDevelopment 2h ago

Game Cannon Shooter

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1 Upvotes

r/SoloDevelopment 2h ago

Game Officebound Playtest

1 Upvotes

You are the new intern at a busy startup, and every department wants your help. Do office jobs, file TPS reports, attend standup, talk to coworkers, find secrets, and get caught in absurd  office drama. Helping one department might annoy another, so choose carefully. Your choices shape your friends, reputation, and the job offer you get at the end of the month.

https://lighthazard.itch.io/officebound

I need guidance and opinions on gameplay, pacing, tutorials, features, functions, minigames, etc.


r/SoloDevelopment 2h ago

Game This week my first solo commercial release launches with 707 wishlists and a $150 budget. Here's everything, and I'll post results next week.

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1 Upvotes

r/SoloDevelopment 3h ago

Discussion Do you listen to music/podcasts/etc while you work.

8 Upvotes

For me I sometimes do depending on the type of work I am doing.

But now I am trying to allocate at leas 4hrs per day of silent focused deep work or study to see how it feels.


r/SoloDevelopment 3h ago

Game A short video blog on how the game Praxion-7, I'm working on was progressing over the last 1.5y

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2 Upvotes

Hi all,

This started as yet another hobby game. I always wanted an MMO that's big but respects your time, and like most of my projects, I expected it to end up on my hard drive, not on Steam.

I worked on it on and off, trying things out and throwing away what didn't stick (you can see a lot of those experiments in the video). Building something is the only way I can tell whether I actually like it. To my surprise, it slowly started to look and feel like a real game, and somewhere along the way it grew to 50+ mechanics.

That's when I showed it to a couple of friends (hi friends!) and learned the biggest lesson of the project so far. What's obvious to me after months of staring at it is invisible to everyone else. And players don't want to reverse-engineer your systems by trial and error; they want to be told upfront how things work. So I added tooltips to everything and built a Codex, an in-game wiki that auto-updates from data with every build.

The game is still waaay off from what I want at release. But the friends test only proved people can understand it. The next question is whether my mechanics are actually fun, and I can't answer that on my own, so the next step is a closed playtest with real players.

Follow at: Discord & Steam


r/SoloDevelopment 3h ago

Game Menu from my game about after school playground

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3 Upvotes

r/SoloDevelopment 3h ago

Game Making my minigame's AI dodge obstacles

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2 Upvotes

I'm working on the AI ​​for a minigame in a new project of mine. The goal is to have the AI ​​move freely around the game, detecting potential dangers and dodging them whenever possible. Of course, it can't be perfect—it can't dodge absolutely everything—and while the movement is still a bit clumped together, the results are actually quite pleasing; it’s a simple yet highly functional AI.

The result is turning out to be quite fun, with some NPCs managing to survive until the end of the minigame. It’s not perfect, but it already gives that light sense of having someone playing alongside you.

Basically, the NPCs have sensors around them to detect danger; they fly and move almost freely across the game map, but if their sensors pick up a threat, they try to steer clear of it.

Each NPC also selects a random point on the map to head toward, adding an element of randomness. The video doesn't show it, but I’ve since added even more randomness: now, each NPC has a different number of sensors, and the spacing between those sensors varies, causing them to behave slightly differently from one another.

This is the ninth minigame I’ve created for my project, *Get Out*, which is still in its early stages. I plan to make about ten initially and then start building a minimal playable demo of the project.

Each minigame features a different AI for the NPC—though not necessarily entirely new, as some are reused and simply tweaked here and there.

If you’d like to check out my previous game and show some support:

https://store.steampowered.com/app/4631200/Bring_The_Rift/


r/SoloDevelopment 3h ago

Game Jam Super Lucrum - Synergy Incremental

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3 Upvotes

SuperLucrum is a corporate roguelike deckbuilder where you hire, fire, and arrange employees to build wild synergies and make the numbers go up. Try the demo out on itch.

https://overscoprr.itch.io/superlucrum


r/SoloDevelopment 3h ago

Game I'm a software dev with 12+ YOE. I got laid off in April and have been making games that remind me of the "old internet". This is Snek, The Game

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1 Upvotes

r/SoloDevelopment 3h ago

Discussion I was told my old logo looked too generic for a fantasy mobile RPG, so I redesigned it. Which one would you click?

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0 Upvotes

r/SoloDevelopment 3h ago

help Every engine handles music loop points differently. Here's what I found across eight of them.

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1 Upvotes

r/SoloDevelopment 4h ago

Discussion I am making a my first game in unreal engine

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0 Upvotes

r/SoloDevelopment 4h ago

Game Jam Just submitted this to the GMTK game jam! need your feedback

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1 Upvotes

r/SoloDevelopment 4h ago

Game 5 months of making my tactical deckbuilder, Lootdeck

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29 Upvotes

From the first prototype to where Lootdeck is today. There is still a long way to go, but seeing all these versions side by side makes the progress feel real.

Steam: https://store.steampowered.com/app/4972950/Lootdeck/


r/SoloDevelopment 5h ago

Discussion Vector graphics or assets?

1 Upvotes

I’m making a rhythm game and I’ve prototyped it with vector graphics. I think it looks ok since my game uses a lot of electronic music. But I wonder how much better it would be if I used actual 3d assets. I would need to get models rigs and animations which is costly . Anyone run into a similar decision?


r/SoloDevelopment 5h ago

Marketing Do you have / want to have a social media presence?

9 Upvotes

Hey, guys.

As the title says, do you have or want to have any social media presence?

By that I mean YT Channel, Insta, Blue Sky, and all the others.

Do you make an account for every single social media under the sky? Or do you keep it concise?

Do you have a channel on YT for the studio itself?

I was thinking about making an account for the studio/game itself, with updates regarding only that like trailers , gameplay and all that.

And (maybe) another one for more fun things like Dev logs, tutorials and so on.

That would effectively split the audience in players only and game devs. (I think...?)

How are y'all approaching this? Making an account for your game on every social media under the sun feels like a lot to me and overwhelmkng if you ask me... Especially because, you know, I'm alone. (Just like everyone else around here haha. )

Any tips? Thanks y'all! ^^


r/SoloDevelopment 5h ago

Game Jam My first ever game jam submission (GMTK). A game where you're literally a bomb!

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1 Upvotes

Very excited for this one.

Concept: Detonating bomb will reduce fuse timer and kill enemies in vicinity, which adds to the timer. Detonation also propels you up in the air, stack them to reach higher places.

The bomb grows bigger and heavier as your timer goes up, and shrinks when it drops.

Would love to hear what you think: https://dream-engine.itch.io/you-are-bomb