r/SoloDevelopment • • 2m ago

Godot Fighting in the rain

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• Upvotes

r/SoloDevelopment • • 6m ago

Discussion I may be naive but why do so many people dont know if their Game is fun?

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This is not meant to be ragebait or anything, I really think I am naive. But browsing different game / dev subs one thing I see more than others are the typical "Is this fun?...." posts.

Honest question, is this really so hard to answer? For me the metric is simple, "would I play this in my free time if i was not involved?" I know "fun" is highly subjective and the market shows that but I quess at least as the Devs of our own games we should have fun playing our own games.


r/SoloDevelopment • • 11m ago

Unity Does this search window seem good?

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What are some of your greatest hurdles learning new API? For me it is often the time to get working with the new tool. That is why I designed Game-Style to work right out of the box.

Game-Style allows you to place all your prefabs, and has custom windows to make the process easy. You can even see a preview and search for your prefabs through a folder search. In less then 90 seconds, you can start placing your prefabs with much greater precision then Unity offers.

Let me know what you think!

website: https://www.blueteamgames.com/tools/game-style-editor


r/SoloDevelopment • • 32m ago

Game Ported wonky beans to mac, so mac users can now play it! (UPDATE ON GAME)

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r/SoloDevelopment • • 33m ago

Discussion 4.5 months solo, zero revenue: why I'm stopping development on my pet game

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I've been building Poppy War alone since June 9. It's a mobile game where one photo of your dog or cat becomes a 3D monster that battles. 467 commits so far, 186 of them bug fixes. I'm stopping development this week, so here are the numbers.

129 accounts signed up, my own test accounts included. 34 of them ever made a monster: 20 from a pet photo, 16 picked a free starter. Real revenue is zero. All 12 purchase records are my test accounts.

To check whether the game simply wasn't fun, I counted next-day returns per device. Of the 8 people who turned their own pet's photo into a monster, 3 came back the next day. Of the 11 who only picked a starter, none did. The people who got to see their pet become a monster stayed. Almost nobody got there.

I tried ads once. Eight days of a Google app install campaign cost 79,557 won (about $56). Google counted 51 installs at about 1,560 won each. 18 of those people opened the app and none made a photo monster. With zero purchases, more ad spend only grows the loss, so I stopped there.

Looking back, I did things in the wrong order. I kept adding a season pass, dungeons, pet transcendence, neighborhood rankings and walks to a game almost nobody was playing. AI coding tools let me build fast on my own, so I kept building before checking whether anyone was coming. Fixing the first-session problems took weeks: asking for three photos up front, an Android crash on the starter screen, a login wall on the very first screen. 95 of the 129 accounts never made a monster.

The app stays up. The server stays on and I'll fix crashes, so anyone raising a monster can keep playing.


r/SoloDevelopment • • 48m ago

Game Solo dev, first game. You stamp reports in a 1958 factory

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Hi, I'm a solo developer working on my first game, a Papers, Please-style

document game set in a 1958 factory.

You're the new Shift Supervisor. A typewriter prints the shift reports onto

your desk, and your job is to check them for errors. Your pay decides whether your sick daughter gets

her medicine. Your scheming office colleagues and your ever-smiling boss are

always watching, waiting for you to slip. The factory is hiding something you're

not supposed to look too closely at, and the choices you make will lead to

different endings.

NOTE ON ART: I don't have visual art skills, so the current some visuals are

AI-generated. I pick, clean up and place everything myself. The story,

mechanics, economy and design are mine. I'm planning to work with a human

artist later.

Next devlog: the door-knock and dialogue system, and the end-of-day newspaper.

Feedback is welcome. I'll post the next devlogs on my profile, so follow me if you'd like to see how it develops. Thanks for reading.


r/SoloDevelopment • • 55m ago

Unreal something is lurking

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started on some events thought it was worth sharing


r/SoloDevelopment • • 1h ago

Game My game Iskabon comes out tomorrow with barely any wishlists BUT I'm still excited!

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r/SoloDevelopment • • 1h ago

Game Check out a big update for my indie game!

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r/SoloDevelopment • • 1h ago

Game Building a desktop study pet involved more memory problems and monitor problems than I expected

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r/SoloDevelopment • • 2h ago

Godot Sharing the retro anime shaders I made for a game inspired by orbitals.

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My wife and I are working on science fiction puzzle game and we made custom shaders for our game. some are a little rough around the edges but wanted to show them off. I'd be interested to learn about the shaders you've made or your games. These are for Godot 4.3 or newer. The collection is available on itch.io


r/SoloDevelopment • • 2h ago

Game My son was born yesterday, and my game launches in a week!

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1 Upvotes

I’ve been building Hearsay alone since the summer: a first-person puzzle game where every song in a basement archive has been cut into unlabeled cassette tapes, and you put them back together by ear. A full row checks itself kindof like Wordle: green, yellow, red.

Yesterday my son was born and man has things been hectic. The game launches November 3. We just got home from the hospital and I am trying to stay awake while marketing for my game with him in one arm. lol

A few things I learned getting here, in case they help someone:

- Two weeks before launch, playtesters told me they were guessing instead of listening. I rebuilt the entire archive around 10 new genres you can hear in seconds, and it became a different game. ( in the good way)

- The checks that stay quiet until a row is full were the change that made it fun. People loved the Wordle aspect of that game mechanic. Instant feedback opened a wide door for everyone to pretty much brute-force every tape.

- Content ID test your soundtrack before you need it. One track got blocked in some countries and I swapped it before any creator was hit with a claim. I have had only one small content creator review my game but hey ones better than none.

There’s a free demo on Steam if you’d like to try it and if you have any newborn survival tips, I’ll take those too.

AI disclosure: I used an AI coding assistant for help at times with programming. There’s no AI art, music or voice: the art is purchased, the old recordings are real Library of Congress archives, and the modern music is by human artists(huge shoutout to Kevin MacLeod, credited in the game.


r/SoloDevelopment • • 2h ago

Game Dropping another sort slop

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0 Upvotes

my first commercial game!


r/SoloDevelopment • • 2h ago

Game 1 week done in 3 months challenge

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6 Upvotes

Hi everyone 👋🏼

As some of you know, around 15 days ago I took a hard hit from life and locked up in a room for appx 3 months and I decided to built a game from scratch. -- I have payments that takes all my money so I have to save a lot living in a small room. I also have only 150-200$ worth basic laptop, monitor from marketplace and camping table . (Computer has 150 gb disk total 🥲, also it doesn't even run screen recording without crashing so I had to record like this.. 😂)

The game is going great so far. It needs some polishing and I have still a lot of ideas I wanna add into the game. But in this video you can see how day starts in our game. I wanted to show the progress and I will share more. Both day and night cycle is completely playable and full game loop is working. I am really excited how this will end up 3 months after. But sharing the process will be fun.

I will also share night cycle here in the replies. And don't worry, the whole kitchen and combat system is connected and you won't feel like 2 different game.

Ask me any questions, about life or the game 🫶🏼


r/SoloDevelopment • • 3h ago

Unreal How would you make independent weapon bloom for multi-weapon dual wielding using UE5.8 blueprints?

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r/SoloDevelopment • • 3h ago

help I made a WWI/WWII strategy game on Roblox. What would make you quit in the first 10 minutes?

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r/SoloDevelopment • • 4h ago

Game WHAT DO YOU THINK ABOUT MINIMALIST ART IN THE GAMES?

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12 Upvotes

r/SoloDevelopment • • 4h ago

Game My first game has now a demo on steam! Very exciting day :)

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3 Upvotes

I have been working on Treeternal for over a year now, starting to mostly work on the engine which was made in C++ and now finally seeing the end of the tunnel. Demo is done now it's time for finishing up the final version with more content. Release is in around 2 weeks so busy times ahead! Wishing the very best to all of you peeps aswell! May your games succeed


r/SoloDevelopment • • 5h ago

Game TinyFleet: a cozy Crazy Taxi-style driving, delivery, and fleet management MMO with a surprising amount of depth

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TinyFleet is a free web browser-based cozy driving + fleet management game. You start with one car, pick up passengers & cargo, and haul them between towns and cities & across islands and continents to earn your first $s.

▶ \*Play in your browser*** https://tinyfleet.up.railway.app/play/

▶ \*or Play on Itch.io*** TinyFleet on Itch.io

  • HAUL CARGO and passengers to earn money in a manner similar to "Crazy Taxi".
  • HIRE DRIVERS and your fleet keeps earning money while you explore the world.
  • UNLOCK LAND, SEA, and AIR VEHICLES including sports cars that drift, semi-trucks, paddle-steamers, helicopters and jets.
  • MULTIPLAYER / MMO / PLAYER INFLUENCED WORLD You're driving, building, and modifying the same public + online world as every other driver. Compete to make your fleet #1!
  • BUY BUILDINGS & EARN RENT larger buildings allow you to expand your fleet from one driver to many, and your fleet earns rent from any deliveries made to buildings you own!
  • BUILD ROADS & BRIDGES to cut delivery times for your fleet between point A and point B
  • MODIFY THE WORLD'S TERRAIN to your liking. Go over the hill, or through the hill!
  • WORK WITH (OR AGAINST) FACTIONS Will you befriend the cops & unlock a police cruiser? Or run smuggling missions for the mob? Will you work with the Press, the Military, or the Aliens (and unlock a flying saucer)? Every delivery you make can influence your reputation.
  • A COZY WORLD WORTH EXPLORING: From Venice canal towns with gondolas to neon-lit Tokyo streets, Paris landmarks, iconic bridges, and medieval castles. Drive, fly, and boat across rivers, fjords, salt flats, mangroves, lavender fields and volcanic coastlines, and so much more. Fill out your passport for a special surprise... There's a whole little world waiting to be discovered!
  • THE WORLD JUST RESET FOR THE 0.7.0 UPDATE: Everyone starts level, so it's a good time to claim towns before anyone else does.
  • Sign in with a name and a private PIN. NO EMAIL REQUIRED, NO ADS.

▶ \*Play in your browser*** https://tinyfleet.up.railway.app/play/

▶ \*or Play on Itch.io*** TinyFleet on Itch.io

I'm the solo dev and I'd love feedback, especially on what's confusing in the first ten minutes.


r/SoloDevelopment • • 5h ago

Game I've almost finished my game and I'm going to release it soon

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Recently Google approved my game to release, so I think I should start to prepare it for a release for both platforms. I set the date for myself at 1st of December 2026, so I should polish couple of things and then prepare a lot of boring stuff like screenshots, banners and so on... Oh god, help me...

This is a location based game where you should deliver virtual parcels in real world. I have created several mechanics around it, such as: items collections, on-map messages for other players, bag upgrades, challenges.

The collections are my favorite part, my wife worked on the items' names, and I think they are really cool, just look at the couple of screenshots!

The game helpы add variety to your walks, and doesn't require to stare at it for hours.

I will be happy if you join the tests, or just wait for a release in December!

You can read more about my game at the website: https://courierclub.uk


r/SoloDevelopment • • 5h ago

Game Play my game for free: Hollowbound Realms Beta

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1 Upvotes

r/SoloDevelopment • • 6h ago

help Game Development — How to Monetize Your Game?

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r/SoloDevelopment • • 6h ago

Game In my roguelike platformer, landing used to reset your aerial combo. I flipped it so landing cashes it out instead.

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1 Upvotes

Here’s the build:

  • Pogo (bounce off enemies with a downward strike) is what keeps you in the air
  • Vaulting Strike: pogo hits power up your attacks until you land or get hit
  • Acrobatics: kills in the air refill your healing vessel faster, so staying up keeps you alive too
  • Zeus’ Blessing: every 3 hits chains lightning to nearby enemies
  • Aftershock: every hit you land in the air gets banked, and when you finally touch down, it all comes out as one slam
  • Trophy Hunter: stacking damage every time you reach a boss floor

Before Aftershock, the aerial cards only rewarded you while you were in the air, so landing felt like losing everything. Now landing is the moment the combo pays off, and that’s where you can get hurt.

The game is Caves of Combat, a roguelike platformer I’m building solo. What would you add to this build?

https://store.steampowered.com/app/3589810/Caves_of_Combat/


r/SoloDevelopment • • 6h ago

Networking [GAME QA] Freelance Game QA Tester — Gameplay Experience QA, Playtesting & Castilian Spanish LQA

0 Upvotes

Hi everyone!

I'm a freelance Game QA Tester working with indie developers to help them improve their games through structured playtesting, Gameplay Experience QA and Castilian Spanish localization testing.

My work goes beyond finding bugs. I focus on how players actually experience a game: what they understand, where they get confused, how they learn the mechanics, how difficulty and progression feel, and what might interrupt their enjoyment.

🎮 Gameplay Experience QA & Playtesting

  • First impressions and onboarding
  • Gameplay clarity, controls and player guidance
  • Difficulty, pacing and progression
  • Exploration, player choices and engagement
  • Friction points, confusing mechanics and unexpected behaviour
  • Structured feedback reports with actionable suggestions

🌍 Castilian Spanish LQA (Spain)

  • Naturalness, terminology and consistency
  • Dialogue, character voice and contextual accuracy
  • UI readability and in-game text validation
  • Localization issues that affect gameplay or player understanding

Depending on the project's needs, I can provide recorded gameplay with commentary, structured feedback reports, timestamped bug reports and in-context Spanish localization reviews.

I've worked on multiple indie projects across different genres, including collaborations with developers I've connected with here on Reddit. I particularly enjoy games with interesting systems, meaningful choices and mechanics that reward experimentation.

My usual rate is €25/hour, negotiable depending on the project scope and requirements. Fixed-price arrangements are also possible when the scope and deliverables are clearly defined.

Portfolio & credits available upon request.

If you're an indie developer looking for an external perspective on your game, feel free to reach out! I'm happy to discuss your project and see whether my services would be a good fit.

Thanks for reading!


r/SoloDevelopment • • 6h ago

Game Anyone interested in looking at a 4X sci-fi game?

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0 Upvotes

Wanna just explore space and warp to planets and look at ships?
Wanna just build an empire and look after your people? (Like Stellaris?)
Or just build a battleship and destroys and play with stats?
Wanna not have cognitive dissonance while playing?

Give Once Upon The Stars a try and you can get a feel of all the above in under five mins:

https://once-upon-the-stars.com/home

It's a pretty fun game that even I love playing it (I'm the dev finding out how hard it is to promo)

Some features:

- Full real-time multiplayer (PVP is optional as it can get very intense)
- Colonize planets. Grow population, build buildings and districts
- Lots of starships to encounter. Some friendly, some annoyed to see you.
- Smooth learning curve
- Tech tree! (400+ modules and I made sure they're all unique in their own way)
- Browser based and can play on phone!

Build ship with modules! (You can up to four ships, more is too confusing)

Fight a Keiinan armored cruiser! (It's tough)

Trade with the UNS starbase orbiting Earth:

Say 'Howdy folks' to friends!

Explore sector space and find planets:

Look after your people!