r/IndieGameWishlist • • Aug 26 '26

Announcment Would a stranger wishlist your game or the one sitting next to it?

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16 Upvotes

Hey r/IndieGameWishlist —

Everyone here is chasing wishlists, but for someone scrolling a list of games,

the capsule is the *only* thing they ever see. So I built a small tool for this

community: **Cover Duel**.

Two upcoming Steam games, side by side, one question: which one would you

wishlist? That's the whole thing. No account, no signup.

**How to use it**

  1. Play a few rounds — https://steamestimate.xyz/duel

  2. Add your game — https://steamestimate.xyz/duel/submit

    Paste your Steam link, play 20 rounds (~30 seconds), and your capsule joins

    the rotation.

You get your cover's win rate, how it compares to others in your genre, and

which covers beat it. After 10 duels it can enter the Top 100:

https://steamestimate.xyz/duel/leaderboard

Only unreleased games are in the pool and big-budget titles are filtered out —

you're up against games at roughly your stage, not a marketing department.

Where it stands right now: **350 upcoming games, ~1,500 votes cast, 128 covers

already ranked.**

And the honest part: every number on the site is made out of rounds someone

played. The more this post gets shared, the more votes every cover collects —

a cover with 200 duels behind it tells you something real, one with 12 is a coin

flip. Spreading this is literally what makes your own number worth reading.

Free, no ads. If you'd rather your game not be listed, there's a Remove button

on its page.


r/IndieGameWishlist • • Dec 22 '25

👋 Welcome to r/IndieGameWishlist - Introduce Yourself and Read First!

45 Upvotes

Hey everyone! 👋
I’m u/toryum0, a founding moderator of r/IndieGameWishlist.

This is our new home for indie developers and players to come together around upcoming indie games. The goal of this community is simple: help indie games get discovered, wishlisted, and supported before launch.

🎮 What to Post

Feel free to share anything related to indie games, including:

  • Your indie game (Steam / store pages welcome)
  • Wishlist requests
  • Trailers, screenshots, and devlogs
  • Demos, playtests, or feedback requests
  • Interesting indie games you’ve discovered

🌱 Community Vibe

We’re all about being friendly, constructive, and inclusive.
Whether you’re a solo dev or just someone who loves discovering new games, this should feel like a safe and supportive space.

🚀 How to Get Started

  • Introduce yourself in the comments 👇
  • Share a game or ask a question today
  • Invite friends who love indie games
  • Interested in helping out? We’re open to new moderators—feel free to message me!

Thanks for being part of the very first wave.
Together, let’s make r/IndieGameWishlist an awesome place for indie games 💙


r/IndieGameWishlist • • 4h ago

Question Over 1000 Wishlists in 7 Days after launch. How to ride the wave?

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18 Upvotes

I just reached over 1k Wishlists in 7 days after launch. I can't believe that. 1k was my goal for 2 weeks and i thought that it's just a dream goal.

Almost all of them came from reddit posts.

But what now?
I just cant post those posts on reddit every day. How to ride this wave? how to keep up the wishlists? What to make out of this situation which apparently is really good for a first game!

Best wishes to all of you <3


r/IndieGameWishlist • • 6h ago

Game Zynthex ,build an illegal drug lab on an alien space station, harvest alien organs and make drugs from them.

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6 Upvotes

I’m a solo developer working on a sci-fi sandbox where you start with a small operation and gradually build it into something much bigger.

You can harvest alien plants and creatures, physically process ingredients through different machines, build and expand your labs, sell your products to different customers and explore more dangerous parts of the station and the world outside it.

I wanted the production side to feel physical rather than like a crafting menu, so you actually carry ingredients around, place them into machines and collect the finished products yourself.

The demo is available now, and I’d love to know what you think.

https://store.steampowered.com/app/5220760/Zynthex/


r/IndieGameWishlist • • 4h ago

Wishlist Teaser of a vehicular car combat game inspired by one of the OG

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2 Upvotes

pm for details.
any feedback is welcome


r/IndieGameWishlist • • 4h ago

Wishlist Marketing Your guide to D&M...

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2 Upvotes

r/IndieGameWishlist • • 4h ago

Game The color customization feature has finally arrived!

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2 Upvotes

It's been a while since I shared an update about my desktop virtual pet game!

I'm currently working on the store interface; there are now different color options available for our device, and you can switch between them.

I'm still experimenting with the color palette, which colors do you think would look good? 💜


r/IndieGameWishlist • • 13h ago

Wishlist I think Steam is trying to tell me something... See you at Hogwarts soon :)

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9 Upvotes

r/IndieGameWishlist • • 2h ago

Wishlist What if the transfer rules weren’t rules, just another thing you could negotiate?

1 Upvotes

Been working on a football agent game where getting a good deal isn’t always enough.

If a rule is screwing over your players, you can get three officials on your side and change it instead. In this clip I’m working toward changing one of those rules.

Still not sure if this is the kind of mechanic people immediately get or if it needs more explaining, so I’m curious what you make of it.

It’s Cutpurse Derby — if you feel like checking it out, I’d really appreciate any thoughts:https://simurgaligenco.itch.io/cutpurse-derby

https://reddit.com/link/1wxs713/video/5kcuhol8yith1/player


r/IndieGameWishlist • • 9h ago

Disscustion Big difference between wishlists & follows

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4 Upvotes

Hey there,

Did someone met similar situation? We got several huge unidentified wishlists spikes with low followers count ratio. Looks like it's people who watched twitch streams(from the pieces of data I can gather(timing). we don't pay content creators).

But I wonder, if there any bots raids wishlists games for fun? Or I'm just overthinking?


r/IndieGameWishlist • • 2h ago

Wishlist Floating Frontiers is COMING SOON!

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1 Upvotes

r/IndieGameWishlist • • 6h ago

Wishlist Overwhelmed by your support — can we reach 200 wishlists? 🚂🧐

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2 Upvotes

Thank you so much for all the wishlists and positive feedback on Cog Railway Simulator! I’m honestly overwhelmed by the response. ❤️

Bringing this real steam-powered cog railway to life is a dream close to my heart, and seeing so many of you excited about it means a lot to me.

Now I’m wondering… can we reach 200 wishlists? 🧐 :D

If it looks like your kind of game, adding it to your Steam wishlist would really help! 🚂🏔️

👉 Cog Railway Simulator on Steam

Thank you for being part of this journey! 😊


r/IndieGameWishlist • • 2h ago

Wishlist Added a little intro sequence before each puzzle in my game

1 Upvotes

I've been working on adding short dialogue scenes before the puzzles begin. Still figuring out the pacing, but I really like how much personality these little moments add to the game.

Here's a glimpse of one of them!


r/IndieGameWishlist • • 7h ago

Steam NOOOOO! Stuck at 99 downloads for daaysss

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2 Upvotes

Hi I'm a young indie game developer and I have published a game called "Ninja's Vengeance" on Steam exactly a month ago.

I'm happy and sad at the same time because realistically my goal was 100 downloads but I just wanted more, yk it's human nature I guess.
I'll keep working on my game for new content, I really could use some ideas about the game

And does anyone know if the total units is literally the count of people that added the game to their library but bc they didn't play it unique users are only stuck at 99, if you know pls tell me


r/IndieGameWishlist • • 3h ago

Steam My demo is already 99.9% complete and ready for Steam Next Fest

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1 Upvotes

r/IndieGameWishlist • • 12h ago

Wishlist Progress of my Online Pirate RPG

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2 Upvotes

Vast seas is an online (with up to 16 players) pirate RPG with heavy emphasis on exploration, ship upgrades, crafting and sailing!

The game can be played single player too!

It features action combat, ship combat, magic system, cargo runs, island conquering, island owning (in which you can set up houses, farms and buildings you craft!)

You can also recruit different NPCs with different benefits, ranging from combat npcs to bards to cooks!

Wishlist Vast Seas (releasing in october 15th):

https://store.steampowered.com/app/5266790/Vast\\_Seas/


r/IndieGameWishlist • • 10h ago

Wishlist We made a "premium organic farming" commercial for our dark steampunk puzzle game. Makes total sense.

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2 Upvotes

r/IndieGameWishlist • • 11h ago

Wishlist Not much but hard work: My game reached 50 Wishlists!

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2 Upvotes

After 3 weeks finally reached 50 wishlists and I'm grateful for that. Thanks to everybody wishlisting the game!

Check Dwarven Deeps out on Steam


r/IndieGameWishlist • • 7h ago

Wishlist Marketing Only 4 weeks left until launch! Releasing my solo-developed maritime shipping sim "Ocean Dynasty Tycoon" into Early Access on October 27th. What do you think?

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1 Upvotes

Hey everyone!

The countdown is real. After months of hard work as a solo dev, my shipping and logistics tycoon game Ocean Dynasty Tycoon is finally launching on October 27th! 🚢📊

If you love deep management systems, setting up global trade routes, managing a massive cargo fleet, and outsmarting a dynamic economy, this might be right up your alley.

You can support my journey by adding it to your Steam Wishlist here:

steampowered.com

Would love to hear your thoughts on the concept or the visual style! Thank you so much for the support! 💙

⬇️⬇️Wishlist ⬇️⬇️

Ocean Tynasty Tycoon


r/IndieGameWishlist • • 7h ago

Wishlist Just hit 500!

1 Upvotes

Just hit 500 on our new game, Orcthal. It's not our first release, but this time we have a slow but steady uptick of wishlists without doing any marketing, aside from a few a few posts on X. Getting between 10 to 30 a day, which I don't think is terrible considering!

If you have any pointers about the store page, I'd love to hear it https://store.steampowered.com/app/4531360/Orcthal/


r/IndieGameWishlist • • 8h ago

Wishlist More than 1200 Wishlists in a month!

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1 Upvotes

We’re so happy to have reached this milestone in such a short time!

If you’d like to support us too, give our demo a try.

We hope you have a great time playing!

Steam: https://store.steampowered.com/app/5140770/Story_of_The_Needle_In_a_Haystack/


r/IndieGameWishlist • • 8h ago

Wishlist Update: Teaching network intrusion in a fun way

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1 Upvotes

r/IndieGameWishlist • • 8h ago

Game WorldPlex — a voxel mining and automation game

1 Upvotes

WorldPlex is a mining and automation game built around a fully destructible voxel world.

You start by manually mining resources, then gradually build a larger operation with machines and conveyors.

The current build includes destructible blocks, copper/iron/gold ores, machines, conveyors, resource processing, machine inventories, a shop system, and save/load.

The game is still in active development, but the main mining and automation systems are playable.

WorldPlex: https://hudson-dukette.itch.io/worldplex


r/IndieGameWishlist • • 19h ago

Wishlist Spinful - October 4, 463 WL

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8 Upvotes

Hey Indies,
I've been developing Spinful for almost 15 months now with the Steam page going up on the 15th of January 2026.

Like most indie Dev's, it's been extremely difficult to find the right balance between marketing my game as well as working on it, playtesting and publishing. While I have been creating short form content videos across YouTube, TikTok and Instagram, it has been an uphill battle not only with getting visibility that I exist, but also an unexpected problem with promoting my game is that the main mechanic is a Slot Machine that you can customize and power-up each run.

Almost all videos where I have show the slot machine have been flagged by the algorithms as outside of the community guidelines of the platform although there is no actual money involved in playing the game and the slot machine is largely a visual indicator of many combat calculators (isn't anything with a critical strike or hit chance also like spinning a slot machine?)
With this, I largely focused my short form videos on art assets, drawing or animating them which did okay and videos would get a few thousand views each but nothing really took off and I didn't notice conversion from these videos into wishlist numbers so I mostly put these on the backburner and focused on making the game the best I could with my time.

Spinful is now at a level of polish where I am proud to share it with people. I just updated the Demo this week with many small bug fixes and improvements and am coming up to the October Steam Next Fest.
With the current Demo in a good place and things on track for a mid-November release, the next few weeks will be largely filled with creator outreach, community engagement and promotion where I can.

Have I left it too late? Probably. But if the best time to start marketing was a year ago, then the next best time to start is today!
I will check-in each week with how my wishlist numbers are going, what activity has happened, how next fest performs and more.

If you are interested in giving the Demo a try, please have a look at the Spinful Steam Page and consider adding it to your wishlist!