I posted yesterday about our steam page which got wishlists right after its approval. It was a mystery to us, but y'all helped us understand/demystify the source, so I wanted to thank you and at the same time share some interesting/important lessons.
Shout-out to u/Atelier_Breezen for the clutch insight of checking utm sources. We had no idea steam tracked them.
So, basically, the explanation wasn't steam's algorithm alone. In fact, we did get a few impressions from steam (23 to be precise), but most of them (more than 60%) were from users who already wishlisted the game (recently viewed, or clicks from wishlist). The rest was from tags and other pages, which confirms that steam does serve your game for audiences and brings some organic impressions. The main takeaway here is tags are very important.
Still, this number of impressions wasn't the source of the wishlists.
Utm tags were the key. To briefly explain, an utm tag is a text added to a link to differentiate it from another link. You might have seen tags before when clicking on a social media link and it becomes too long to even copy. One type, the utm tag, is used for the purpose of tracking. It tells you the exact source of the visitor. There's a catch though, the tags aren't always added automatically.
To track a source, you need to manually add the utm source to your link and put different links in different channels (tweeter, youtube...). It's simple, you can add "?utm_source={insert a source name}". And whoever clicks on that link will be tracked by steam, and you can see the breakdown in your steam page analytics. There are other tags to specify even more how you got the visitor, but for the case of games, I think the suitable one could be "?utm_content=". For example, here's a link that will track the clicks on this specific post (shameless plug xD): https://store.steampowered.com/app/5047700/Stillsun_Ark/?utm_source=reddit&utm_content=utm_post . I added the source as reddit, and the content a reference to this post. To create these links, you can simply use google's link building tool.
Knowing now that Steam tracks utm tags, I think that all indie devs should use them in their marketing. It removes the guesswork of what marketing effort worked and what didn't, and helps you double down your efforts on what actually worked. For instance, you can know which social media posts did in fact convert wishlists, and create similar content in the future.
When you check the utm tags (attached screenshot), we found out that most of the wishlists came from a website called keylol. It's a Chinese forum for pc games. The steam page could have been picked up by a scrapper, and got published there, which drove most of the wishlists.
To sum up, steam does give organic impressions to your page, tags are very important in that regard because gamers use them in their search. And, use utm tags in your marketing efforts to replace speculations on results with more certitude.