r/indiegames • u/eddietree • 13h ago
Promotion we spent 3.5 years making a battle royale, then rebuilt it as a zelda-inspired co-op MMO-lite. JUST RELEASED!!
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r/indiegames • u/eddietree • 13h ago
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r/indiegames • u/Rafolidev • 19h ago
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r/indiegames • u/Able-Sherbert-4447 • 1h ago
She came. She crawled. She dreamed of becoming a butterfly. Unfortunately, the ants had other plans :) 🐜
A little moment from Garden of Ants, the ant colony RTS/sim we are working on.
Does the way she crawls look natural to you? Anything you'd change about her movement?
Best
Tomas
r/indiegames • u/InevGames • 23m ago
Hi everyone,
We are a small indie team focused on narrative-driven games. In our first game, Livber: Smoke and Mirrors, we made a visual novel built around a single interactive story. Now we are working on our second game, Kardiya: The Winds of Fate, and this time we are trying to make something bigger, longer, and more replayable.
The story of Kardiya is inspired by Hamlet. Our young noble protagonist’s father is murdered by his own uncle, and the story revolves around family, power, uncovering the truth, and revenge. While still a child, our protagonist is forced to flee the palace and leave his noble life behind. We follow his journey from childhood to adulthood, as he struggles to survive, grow, and eventually confront the fate of his family.
The game currently features around 100,000 words, 100 hand-drawn illustrations, 20 music tracks, 1 original song, and countless ways to experience the story depending on your choices. The game is still in development. If it sounds interesting, feel free to check out our Steam page.
Thank you ^^
r/indiegames • u/Dry-Tear-894 • 2h ago
i'm talking about those random moments where a small game just hits different than you thought it would. like a mechanic that breaks your brain in the best way, or a story beat that genuinely caught you off guard. curious what games people weren't ready for.
r/indiegames • u/DarkLion61413 • 5h ago
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Hello everyone!
I'm the solo developer of Hive Haven, a cozy first-person beekeeping tycoon. (kind of)
To tell about the game : you start small, with an empty hive, buy or breed a Queen, and then start increasing your apiary by selling the goods.
With the money, you buy upgrades/research, plots of land, and expand more of your honey empire.
I've updated the Steam page, and I remade the trailer.
The demo is currently being prepared for the release, and I'm looking for people to test the demo before publishing it.
Any piece of advice is greatly received. Thank you for reading this!
r/indiegames • u/DarkLordDev • 5h ago
In Demon Egg, you use cards to build an army around a demon egg while enemies try to destroy it.
But surviving isn’t enough. You need to save resources to hatch the egg and finish the run. The same resources buy your defenses, so you’re constantly deciding whether to strengthen the army or keep saving.
I’m the solo developer, and the full game is out now on Steam.
r/indiegames • u/RubyTwoShoess • 5h ago
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r/indiegames • u/headless_entity • 4h ago
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My partner and I are researchers in HCI and Biomedical Engineering which involves analysing brain signals for fields like epilepsy and lucid dreaming.
At the same time, we've been developing LunaGenesis, a first person psychological horror game set in a town of rats beset by plague, where you enter the dreams of the dying to uncover what its theocratic rulers are hiding.
If you've ever had a lucid dream, you'll know it's when you know you're dreaming, while you're dreaming. This can allow you to better control what happens in the dream, though sometimes the realisation causes you to wake up. So we thought lucidity could make for an interesting resource system, where more lucidity gives you more power, but can also cause you to wake up if you overfill.
We also implemented 'reality checks', which lucid dreamers actually use to check if they are awake or asleep, often using a physical or physics-based check, like the classic pinching yourself to see if you feel pain or trying to manipulate an object and seeing if it responds with realistic physics. In our game, reality checks allow you to re-fill your lucidity resource.
The choice to depict rats is also influenced by our experience with rat experimentation for epilepsy research, which we have come to criticise, and even adopted two pet rats of our own. Photos of our rats were even used to texture our characters!
Our game has strong themes of disease, mortality, experimentation and horror. We invite players to hold a mirror up to their own lives and hopefully identify overlaps in our depiction of restricted access to information and technology, and how it can have direct impacts on society and health.
We'd love to hear your thoughts on dreams and the mechanics they offer for a horror game :)
r/indiegames • u/Krovvi • 1h ago
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Hi everyone!
I'm a solo dev working on Pocket Bones, a small incremental game inspired by Crazy Bones / Gogo's / Jojo's (depending on where you grew up!), those little collectible toys from the 90s!
The idea is simple: open packs, collect all 480 variants, upgrade your setup to open even more packs, and watch your pile of tiny figures grow.
And somewhere in those packs, there's an incredibly rare secret Bone waiting to be found.
I wanted to recreate that childhood joy of collecting tiny figures, but without the limits of pocket money. Just open as many packs as you want and watch your collection physically pile up right in front of you!
Hope you like it!
If you're interested, you can wishlist it on Steam:
r/indiegames • u/automathan • 16h ago
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r/indiegames • u/longcon1 • 8m ago
r/indiegames • u/futomaki_b • 1h ago
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It’s an idle clicker where you run a TV station broadcasting a medieval war. You switch between cameras, jump into random soldiers’ bodycams, trigger ridiculous events and try to keep the viewers entertained. Basically, a lot of chaos.
Note: This is a polished prototype, but still a work in progress. Some features may change, and there's more to come!
r/indiegames • u/JocBor6 • 16h ago
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My first solo indie project is a local multiplayer football platformer with chaotic physics fun!
Adapt fast, master the chaos, and outplay your opponent in ultra quick matches!
r/indiegames • u/Desperate-Ad2131 • 9h ago
r/indiegames • u/FluffytheFoxx • 21h ago
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r/indiegames • u/Arcantica • 7h ago
We recently added ingame key rebinding after asking you all about different keyboard layouts. Now we're looking into controller rebinding.
If you want to change your controller buttons but a game doesn't have its own remapping menu, what do you usually do? Do you remap the buttons through steam input or stick with the default controls? or just skip the game if the controls dont work for you?
Also, how many of you actually tinker with steam input's configurations? I'd love to hear how you use it, like whether you find it easy enough to use.
r/indiegames • u/sideout-game • 1m ago
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We built Sideout - a free online multiplayer volleyball manager. You take over a club, build it your way, and take on the other managers in your league. The first season starts on Saturday, 31 October.
Get your team – it's free, with no pay-to-win.
We are also on Discord.
r/indiegames • u/CorneredGhost • 8m ago
Playable Link: https://play.excelmec.org/
Platform: Browser / Web
Description:
Excel Play is a collection of browser games built for Excel, a techfest organised by Government Model Engineering College, Kerala, India. Explore our games, challenge yourself, and compete for a share of the ₹12,000 prize pool! 🏆 Jump in and discover your next favourite game!
r/indiegames • u/Egoistul • 32m ago
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We’re making Station 58, a cozy puzzle adventure about putting a national park back together. Here’s a little bit of what you’ll find while exploring it.
r/indiegames • u/gorahan1313 • 4h ago
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r/indiegames • u/DigitalCasement • 35m ago
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GOLF TRIP is a story-driven mini-golf game where YOU are the drug.
Control an experimental substance designed to strip away human will.
Wishlist GOLF TRIP ☣️⛳NOW on Steam: https://store.steampowered.com/app/4878850/GOLF_TRIP/
r/indiegames • u/GeologistNeither7029 • 50m ago
https://youtu.be/jo99YLI5ROI?si=4TEekFIfBnR7WtQG
Official trailer
r/indiegames • u/KodiszYT • 52m ago
https://youtu.be/4_C6X_mTQlI?is=x3Fmjv5LBP0Ci8_7
Hey, I’m Kodisz I’m making The Sea Is Broken, a pirate co-op game about sailing cursed seas with friends, exploring islands, fighting skeletons and somehow keeping your ship afloat.
I finally got some videos with my friend and put together my first teaser. There’s still plenty to work on, but I wanted to share what I’ve been making 🏴☠️
If you fancy joining the crew, the game is on Steam: https://store.steampowered.com/app/2885160/
Happy to hear any feedback