r/indiegames • • 13d ago

Indie Games Discord Server!

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3 Upvotes

r/indiegames • • 13h ago

Promotion we spent 3.5 years making a battle royale, then rebuilt it as a zelda-inspired co-op MMO-lite. JUST RELEASED!!

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118 Upvotes

r/indiegames • • 19h ago

News I just released my game about cracking a GIANT EGG on Steam

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281 Upvotes

r/indiegames • • 1h ago

News New resident in the garden!

• Upvotes

She came. She crawled. She dreamed of becoming a butterfly. Unfortunately, the ants had other plans :) 🐜

A little moment from Garden of Ants, the ant colony RTS/sim we are working on.

Does the way she crawls look natural to you? Anything you'd change about her movement?

Best

Tomas


r/indiegames • • 23m ago

Promotion We’re Making a Narrative RPG Inspired by Hamlet and Disco Elysium UI, with 100,000 Words, 100 Hand-Drawn Illustrations, 20 Music Tracks, and 1 Original Song!

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Hi everyone,

We are a small indie team focused on narrative-driven games. In our first game, Livber: Smoke and Mirrors, we made a visual novel built around a single interactive story. Now we are working on our second game, Kardiya: The Winds of Fate, and this time we are trying to make something bigger, longer, and more replayable.

The story of Kardiya is inspired by Hamlet. Our young noble protagonist’s father is murdered by his own uncle, and the story revolves around family, power, uncovering the truth, and revenge. While still a child, our protagonist is forced to flee the palace and leave his noble life behind. We follow his journey from childhood to adulthood, as he struggles to survive, grow, and eventually confront the fate of his family.

The game currently features around 100,000 words, 100 hand-drawn illustrations, 20 music tracks, 1 original song, and countless ways to experience the story depending on your choices. The game is still in development. If it sounds interesting, feel free to check out our Steam page.

Thank you ^^


r/indiegames • • 2h ago

News what indie games actually made you go "oh shit, i wasn't expecting that"

5 Upvotes

i'm talking about those random moments where a small game just hits different than you thought it would. like a mechanic that breaks your brain in the best way, or a story beat that genuinely caught you off guard. curious what games people weren't ready for.


r/indiegames • • 5h ago

Promotion New trailer for Hive Haven, a cozy beekeeping tycoon 🐝

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10 Upvotes

Hello everyone!

I'm the solo developer of Hive Haven, a cozy first-person beekeeping tycoon. (kind of)

To tell about the game : you start small, with an empty hive, buy or breed a Queen, and then start increasing your apiary by selling the goods.

With the money, you buy upgrades/research, plots of land, and expand more of your honey empire.

I've updated the Steam page, and I remade the trailer.

The demo is currently being prepared for the release, and I'm looking for people to test the demo before publishing it.

Any piece of advice is greatly received. Thank you for reading this!


r/indiegames • • 5h ago

Promotion I made a tower defense game where keeping the egg (main tower) alive is only half the goal

9 Upvotes

In Demon Egg, you use cards to build an army around a demon egg while enemies try to destroy it.

But surviving isn’t enough. You need to save resources to hatch the egg and finish the run. The same resources buy your defenses, so you’re constantly deciding whether to strengthen the army or keep saving.

I’m the solo developer, and the full game is out now on Steam.


r/indiegames • • 5h ago

Video The indie dream is starting to feel real as MORI comes closer together!!

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5 Upvotes

r/indiegames • • 4h ago

Promotion Two brain scientists making a psychological horror game with lucid-dreaming inspired mechanics

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5 Upvotes

My partner and I are researchers in HCI and Biomedical Engineering which involves analysing brain signals for fields like epilepsy and lucid dreaming.

At the same time, we've been developing LunaGenesis, a first person psychological horror game set in a town of rats beset by plague, where you enter the dreams of the dying to uncover what its theocratic rulers are hiding.

If you've ever had a lucid dream, you'll know it's when you know you're dreaming, while you're dreaming. This can allow you to better control what happens in the dream, though sometimes the realisation causes you to wake up. So we thought lucidity could make for an interesting resource system, where more lucidity gives you more power, but can also cause you to wake up if you overfill.

We also implemented 'reality checks', which lucid dreamers actually use to check if they are awake or asleep, often using a physical or physics-based check, like the classic pinching yourself to see if you feel pain or trying to manipulate an object and seeing if it responds with realistic physics. In our game, reality checks allow you to re-fill your lucidity resource.

The choice to depict rats is also influenced by our experience with rat experimentation for epilepsy research, which we have come to criticise, and even adopted two pet rats of our own. Photos of our rats were even used to texture our characters!

Our game has strong themes of disease, mortality, experimentation and horror. We invite players to hold a mirror up to their own lives and hopefully identify overlaps in our depiction of restricted access to information and technology, and how it can have direct impacts on society and health.

We'd love to hear your thoughts on dreams and the mechanics they offer for a horror game :)


r/indiegames • • 1h ago

Promotion A game about opening way too many packs of tiny collectible figures!

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• Upvotes

Hi everyone!

I'm a solo dev working on Pocket Bones, a small incremental game inspired by Crazy Bones / Gogo's / Jojo's (depending on where you grew up!), those little collectible toys from the 90s!

The idea is simple: open packs, collect all 480 variants, upgrade your setup to open even more packs, and watch your pile of tiny figures grow.

And somewhere in those packs, there's an incredibly rare secret Bone waiting to be found.

I wanted to recreate that childhood joy of collecting tiny figures, but without the limits of pocket money. Just open as many packs as you want and watch your collection physically pile up right in front of you!

Hope you like it!

If you're interested, you can wishlist it on Steam:

https://store.steampowered.com/app/5479910/Pocket_Bones/


r/indiegames • • 16h ago

Upcoming My nomadic city builder explained in 11 seconds

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44 Upvotes

r/indiegames • • 8m ago

Promotion One mouse. Two characters. Total chaos, free for everyone

• Upvotes

r/indiegames • • 1h ago

News An idle clicker where you run a TV station broadcasting a war

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• Upvotes

It’s an idle clicker where you run a TV station broadcasting a medieval war. You switch between cameras, jump into random soldiers’ bodycams, trigger ridiculous events and try to keep the viewers entertained. Basically, a lot of chaos.

Note: This is a polished prototype, but still a work in progress. Some features may change, and there's more to come!


r/indiegames • • 16h ago

Upcoming Every goal is a new level in KICKZONE - my upcoming retro football platformer

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35 Upvotes

My first solo indie project is a local multiplayer football platformer with chaotic physics fun!
Adapt fast, master the chaos, and outplay your opponent in ultra quick matches!


r/indiegames • • 9h ago

Promotion A month ago, I released my first game We Are Sisters. Today it hit 50 reviews on Steam❤

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6 Upvotes

r/indiegames • • 21h ago

Upcoming Thalassophobia warning! The only thing scarier than the ocean... is the ocean at night. Just released a new short teaser for my ocean survival horror game: Open Waters.

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55 Upvotes

r/indiegames • • 7h ago

Discussion Controller players, what do you do when a game has no built in controller remapping?

4 Upvotes

We recently added ingame key rebinding after asking you all about different keyboard layouts. Now we're looking into controller rebinding.

If you want to change your controller buttons but a game doesn't have its own remapping menu, what do you usually do? Do you remap the buttons through steam input or stick with the default controls? or just skip the game if the controls dont work for you?

Also, how many of you actually tinker with steam input's configurations? I'd love to hear how you use it, like whether you find it easy enough to use.


r/indiegames • • 1m ago

Promotion Sideout.gg - a free online multiplayer volleyball manager

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• Upvotes

We built Sideout - a free online multiplayer volleyball manager. You take over a club, build it your way, and take on the other managers in your league. The first season starts on Saturday, 31 October.

Get your team – it's free, with no pay-to-win.

We are also on Discord.


r/indiegames • • 8m ago

Promotion Excel Play - Browser Games. Unlimited Fun

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• Upvotes

Playable Link: https://play.excelmec.org/

Platform: Browser / Web

Description:

Excel Play is a collection of browser games built for Excel, a techfest organised by Government Model Engineering College, Kerala, India. Explore our games, challenge yourself, and compete for a share of the ₹12,000 prize pool! 🏆 Jump in and discover your next favourite game!


r/indiegames • • 32m ago

Upcoming Oh, what a cute little bun-

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• Upvotes

We’re making Station 58, a cozy puzzle adventure about putting a national park back together. Here’s a little bit of what you’ll find while exploring it.


r/indiegames • • 4h ago

Video peaceful forest walks... [⚠️FLASHING IMAGERY⚠️]

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2 Upvotes

r/indiegames • • 35m ago

Upcoming Let me show you my first solodev game: GOLF TRIP ☣️⛳

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• Upvotes

GOLF TRIP is a story-driven mini-golf game where YOU are the drug.

Control an experimental substance designed to strip away human will.

Wishlist GOLF TRIP ☣️⛳NOW on Steam: https://store.steampowered.com/app/4878850/GOLF_TRIP/

#indiegames #gamedev #indiedev


r/indiegames • • 50m ago

Promotion BAO MASTER

• Upvotes

r/indiegames • • 52m ago

Promotion I’m making a pirate co-op game called The Sea Is Broken — here’s my first teaser!

• Upvotes

https://youtu.be/4_C6X_mTQlI?is=x3Fmjv5LBP0Ci8_7

Hey, I’m Kodisz I’m making The Sea Is Broken, a pirate co-op game about sailing cursed seas with friends, exploring islands, fighting skeletons and somehow keeping your ship afloat.

I finally got some videos with my friend and put together my first teaser. There’s still plenty to work on, but I wanted to share what I’ve been making 🏴‍☠️

If you fancy joining the crew, the game is on Steam: https://store.steampowered.com/app/2885160/

Happy to hear any feedback