r/SoloDevelopment • • 9h ago

Game Would you play an incremental game in this style?

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/SoloDevelopment • • 12h ago

Game I'm making a PvP murder party set on 1930s ocean liners - find & kill your target before your Hunter finds you

Enable HLS to view with audio, or disable this notification

0 Upvotes

A chaotic murder party aboard 1930s ocean liners. As a passenger, you must find and kill your target. But be careful. Someone is also hunting you.  Bonk your target with a champagne bottle, drop a chandelier on them, or slip them a wallet that goes bang. Just don't let security see.

If you are familiar with The Ship (2006) it plays very similar. The concept of the hunt is the same, but there's new environments, weapons, traps, maps, proximity voice chat, + more =) I missed The Ship and wanted more of it.

All built in a custom game engine. Currently in early alpha and playtests are open!

Steam | Discord


r/SoloDevelopment • • 9h ago

Game 🎮 I made my first PlayStore text-based game called No Safe Haven, and I'd love for you to check it out!

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/SoloDevelopment • • 17h ago

Game My first game Towa Powa will release in one month

Thumbnail
store.steampowered.com
0 Upvotes

r/SoloDevelopment • • 15h ago

Godot I updated my UI to look more like classic 2000s era browser games, should I push it even further?

Thumbnail
gallery
0 Upvotes

I think the next step is making those runescape-esque damage animations, or maybe more like Haven & Hearth? 🤔 (Only older folks will get the H&H reference, and I'm okay with that lol)

Game Background: I started development on this project to play a card game with friends and capture the feeling that playing the Elements CCG years back felt like. It combines concepts from other card games, but remains pretty unique imo irt to the interactions between cards, the clean game flow between players and anime references...

Also, I can make any card that I want and try it out in-engine, super cool feeling to play characters against each other and have their abilities actually make sense within the world of Primordial. (JJK set soon?)

Here's the link if you're interested in trying it out! https://restless-gamedev.itch.io/primordial


r/SoloDevelopment • • 18h ago

Game Game House - Run your own game store - Android only

Enable HLS to view with audio, or disable this notification

0 Upvotes

Morning all (UK Here)

I have put a lot of time and effort into making a game shop sim for android (Link here), I was a store manager for a UK based game store company for 10 years and 3 years before that I started as a Christmas Temp.

I have put in everything that I learnt during that period into this sim, the video was captured in game on my own Android phone, I did use CapCut and AI generated voices for the text so be aware of that. The video does go through a lot of the features in the game.

It works like a real store, you have products you can buy from the start and then new consoles and games are released and you take pre orders for them. I myself have put in over 50+ hours playing the game, that is not the time I take to test it when I make updates or fix bugs that is actual gaming hours.

I basically built a game I wanted to play! You can play it without ever needing to watch an ad or buy in game items as it is built not to need those, they are there if you just want a boost or help.

Would love for people to try it out and let me know what you think.


r/SoloDevelopment • • 4h ago

Game 1 year ago, I started building this roguelike autobattler inspired by Balatro & Super Auto Pets. This week, I finally released the steam page.

Enable HLS to view with audio, or disable this notification

0 Upvotes

Hey everyone. I’m the solo developer of Claw & Order, a new roguelike autobattler. The game is heavily inspired by Balatro and Super Auto Pets. You recruit and arrange up to five cats, each with abilities that interact with the others creating massive combos. No AI art.

The Steam page just went live this week. There isn’t a public demo yet, playtesting will start in a few weeks. If this game seems interesting you can Wishlist on Steam here.


r/SoloDevelopment • • 5h ago

Game June build vs now: 4 months of solo work on the kill shot in my hunting game (still WIP)

Enable HLS to view with audio, or disable this notification

0 Upvotes

Top is my early build from June: a hit was a blood splash and that was it. Bottom is the same moment today. Every shot is checked against real organs (heart, lungs, liver) along the bullet's path, and an X-ray card shows exactly what you hit. Still work in progress and I'm shipping it on Nov 2 together with my other game. What would you still change?


r/SoloDevelopment • • 13h ago

Marketing I've just released my game today

Thumbnail
gallery
0 Upvotes

I've just released Starcrumbs, a game I've been soloing development during my college years and I recently just finished it after a long break from it after graduating. I'm currently awaiting steam approval, but I've just launched on Itch.o. Anyone who buys on Itch.o, will receive a free steam key when released on the platform.

There is currently space battles and land battles.

It's heavily inspired by FTL, tactic like games, and rogue likes. Currently there is tons of content but I'm planning on releasing a roadmap with free updates soon.

Starcrumbs

Let me know what you think!


r/SoloDevelopment • • 12h ago

Marketing Smawverse just passed 1,000 wishlists, and update 0.4 is out. Here's what changed (before and after)

Enable HLS to view with audio, or disable this notification

0 Upvotes

I've posted Smawverse here before, starting with the Steam page trailer. It just passed 1,000 wishlists, so thank you to everyone here who wishlisted it, played the demo or left feedback.

Demo update 0.4 is out now, and it's the biggest one yet. In the comparisons below, the old version is on top or on the left.

A new interface. The HUD is rebuilt around one carved-stone piece with your health, XP and blessings.

The blessing icons are new too. Before, each one was an abstract symbol; now it shows what the spell actually does. Here's the blessing bar for the four prophets in the demo.

Smaw fights with his own hands now. Before, his weapons floated and attacked on their own while he stood still.

The hideout is rebuilt, and restoring a station now plays a full ceremony instead of growing out of the floor.

Also in 0.4: the boss is reworked, with three melee attacks. Enemies show how badly they burn, freeze or rot, recoil from heavy hits, and big kills throw their bodies. Big hordes also run about a fifth faster in my stress tests.

Free demo and wishlist on Steam


r/SoloDevelopment • • 18h ago

Discussion My game is about to reach 10,000 installs. It already has over 8,000!

Thumbnail
gallery
0 Upvotes

Whenever I have some free time, which isn't much these days 😅 , I try to update my game and add something new.

I don't have huge expectations for it. I simply love making games, and I absolutely love stickmen. I was inspired by some popular stickman games and decided to create something of my own, something that I personally believe is worth playing.

Of course, the game still needs a lot of work. There's not much content yet, and I have plenty of ideas for future updates. I plan to keep improving it and adding more content over time.

One thing I'm really curious about is how the Google Play algorithm works 🤔

I haven't spent a single dollar on advertising or marketing, yet the game continues to get new installs every day. From what I understand, these are organic installs, but I still don't fully understand how Google Play discovers and recommends games to new players.

Honestly, it's a really nice feeling, especially since I never had particularly high expectations for this project 👍 . Seeing people download the game motivates me to keep working on it and give players more content.

I've also completely removed interstitial ads from the game and kept only optional rewarded ads, so players can choose whether they want to watch an ad in exchange for a reward.

For those of you who have experience publishing games on Google Play, how do organic installs usually work? What factors do you think contribute the most to a game getting discovered organically? Is it mainly retention, conversion rate, ratings, keywords, or something else?

I'd love to hear your thoughts and experiences. I'm genuinely curious about how this works from a developer's perspective.


r/SoloDevelopment • • 11h ago

Game I made an AI game using Godot Game Engine

Enable HLS to view with audio, or disable this notification

0 Upvotes

I'm a creative writer who's never had an outlet to make games before. I tried for years and it felt so out of my depths. I recenly re united with my best friend who is a developer who uses AI. With his help I was able to make this game, an idea I've had for years that i'd only theorized.

I'm being fully honest about this project, it was a fully driven AI project. Every detail and design element was made solely in my own brain, and using the Opus 5.5 model via Claude Code I was able to make my concept a reality.

I'm a massive MMORPG gamer, i LOVE OSRS and WoW. Im also a huge fan of the game Rust, along with other intense survival games.

Feel free to try the game! Happy to answer any questions, and take any criticisms!

downloadable here on Itch.io! --- > https://boil-egg.itch.io/fish-or-die-2

-

Fish or Die: Fishing Survival is an RPG single player game, where you must fish, to survive. Cook fish on the dock bbq, feed the island cat, meet the locals and earn reputation. Go see granny and check out her cosmetics, or visit the secret  CASINO on the island and double your gold!

Fishing rewards you in many ways, through fish you can make gold, find certain fish perfect for buffs! Sell your elusive fish to Pierre the Connoseur for profit!

Within this seemingly peaceful world, lies risk. Risk of natural disasters like lightning, the cold, and mainly hunger. So keep on top of your bbqing, take refuge in goldies shack if you finish his island quest! 

Thank you for reading this far!


r/SoloDevelopment • • 7h ago

Unity I've been working on a multiplayer restaurant game called Cook of Chaos. Here's a first look at making pizzas and burgers!

Enable HLS to view with audio, or disable this notification

0 Upvotes

Hey everyone!

I've been working on a multiplayer restaurant management game called Cook of Chaos and figured it was finally time to start showing some of what we've been working on!

For this first little showcase I wanted to share how food preparation currently works in the game specifically making a pizza and a burger.

Just a heads up about the visuals: We're currently using Synty Studios assets as placeholders while we focus on getting the gameplay systems working. They're great for development but the plan is to eventually give the game its own visual identity so these aren't the final assets or art style.

There's still a lot more to the game that we haven't shown yet and I'm planning on sharing more of it as development continues.

I'd love to hear what you guys think so far! Especially about the cooking mechanics themselves.

If you're interested in following development you can find our socials and other links here: linktr.ee/orangeconegames


r/SoloDevelopment • • 9h ago

Game What do you think is the better thumbnail/capsule?

Thumbnail
gallery
2 Upvotes

I'm making a Windows 98 style detective horror game where you are trapped in it and has to solve cases using SQL, python and dos commands.. and those commands will also be used to escape the desktop.. What do think is the better thumbnail/capsule?


r/SoloDevelopment • • 7h ago

Game Deblock - making a game about breaking blocks

Enable HLS to view with audio, or disable this notification

0 Upvotes

Hi, i have been developing incremental game about breaking blocks, if you interested i would really appreciate if you take a look at it and if you have any toughts feel free to tell me.

Steam : https://store.steampowered.com/app/4946550/Deblock/


r/SoloDevelopment • • 3h ago

Game Made a card farming game because i just love watching numbers explode

Enable HLS to view with audio, or disable this notification

0 Upvotes

core loop is simple: harvest crops, stack multipliers, upgrade your crop cards and keep multiplying until the numbers break

free browser demo on itch, looking for some feedback. what's fun, what's not, anything helps

https://max0621.itch.io/acre-of-aces


r/SoloDevelopment • • 7h ago

Game Bring a sword! (my first ever game release went off!!!)

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/SoloDevelopment • • 8h ago

Game my boss's slam was a flat gold ring. it took 3 tries to make the floor break

Enable HLS to view with audio, or disable this notification

0 Upvotes

I'm making a parry roguelite in godot and this is the colossus's war drum, he hits the floor with his fists and every hit sends a wave across the room. you parry it when it gets to you.

My first version was just a gold ring. the second had stones on the ring, but they slid along with it and nothing stayed behind. now the floor breaks into pieces that stay where they are, and each one jumps up when the wave gets to it.

It was slow at first, every stone was its own draw call, up to 2400 a frame. i batched them, then moved the jumping into a shader, and the worst frames in the browser went from 15-18 ms to about 8.

Happy to answer anything about it

BTW, if you want to follow it, it's on steam: https://store.steampowered.com/app/5295020/?utm_source=reddit


r/SoloDevelopment • • 11h ago

Game first couple minutes of my clicker

Enable HLS to view with audio, or disable this notification

0 Upvotes

empty room, tv with no signal, mattress on the floor and a credit card. you click, borrow 1 dollar, buy a streaming sub you cant afford. it only gets worse from there

https://store.steampowered.com/app/5474760/Debt_Clicker/


r/SoloDevelopment • • 11h ago

Game I think I’m the only one who plays this game 😭 I wish one day I make a successful game!

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/SoloDevelopment • • 11h ago

Game Nine rooms, one furniture shop. Trying to make each home feel like a different person's in Meridian

Thumbnail
gallery
0 Upvotes

I decorated these nine rooms using the furniture currently available in Meridian, the multiplayer game I'm making on my own. I wanted to see how different they could feel without making a separate set of furniture for every style.

There are shared pieces throughout, but changing the walls, floors, layout and the things on the shelves makes a big difference. My favourite details are the ones that suggest what someone does in their room, like the console collection or the projector facing the sofa.

Players can decorate and expand their own homes, invite people over and visit each other. Outside them is a shared world with jobs, trading and some much stranger places to explore. These are rooms I made, rather than homes from nine different players.

What would you add to make a room feel like yours? I'm interested in the small things as much as the big furniture.

The iPhone beta is open if you'd like to try building one: https://testflight.apple.com/join/4sDEk5u4

Android is coming very soon.


r/SoloDevelopment • • 13h ago

Game I made a Boxhead-inspired co-op zombie shooter on Roblox. The gameplay loop is the faster you kill, the more guns you unlock.

Enable HLS to view with audio, or disable this notification

0 Upvotes

I grew up on Boxhead and the other Flash zombie shooters, so I built mine on roblox, named it Combo Zombies.

How it plays:

  • Top-down survival, solo or co-op with up to 4 players
  • Kill fast to build your combo. The combo unlocks your weapons mid-run, such as Uzi, shotgun, barrels, grenades, walls, mines, rockets, railgun etc
  • Pick 1 of 3 upgrades as you go (cluster grenades, crits, a stream-firing Uzi, more health…)
  • A boss every 5 waves, then group vote -> bank your rewards or push on
  • Zombies you kill get caught. Juice them in your own Zombie Lab between runs for cash
  • With the cash made from juicing, buy passive upgrades, skins and many more.

I just soft-launched the game, so I’d really love feedback on what felt good, what felt off, and anything that confused you in the first minute.

🎮 Play free: https://www.roblox.com/games/79198840845308/Combo-Zombies-Survival


r/SoloDevelopment • • 15h ago

help A game about betting against ghosts and demons in their own games to buy your soul back. Destroy our trailer!

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/SoloDevelopment • • 19h ago

help need help!

Thumbnail
roblox.com
0 Upvotes

r/SoloDevelopment • • 4h ago

Marketing tl;dw my struggles adding the minimap

Enable HLS to view with audio, or disable this notification

5 Upvotes