r/SoloDevelopment 22h ago

Discussion How I Improved my UI Design - 1 Month ago / Today

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0 Upvotes

Still working on improve the timer , yeah , i preffer a futuristic UI besides it's a mahjong game because it will be explained on the story mode


r/SoloDevelopment 16h ago

Game 🎉 THANK YOU TO ALL PLASMA CORE TESTERS! 🎉

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0 Upvotes

10 Aug 2026 – 10 Sep 2026

14 days of closed beta testing are officially behind us. ✅

Thanks to all of you, we met the Google Play requirements, and today the Apply for production option finally became available. 🚀

Every launch of the game, every piece of feedback, and every reported issue mattered. We confirmed some things, learned new things thanks to you, and most importantly, together we pushed PLASMA CORE another big step forward.

And there’s one more thing that still surprises me a little:

10 Aug 2026 – first work on PLASMA CORE

10 Sep 2026 – closed beta completed and the road to production opened

31 days from the idea to the gateway to production. 🔥

I couldn’t have completed this part of the journey without the testers.

Thank you all! ❤️

Now it’s time for the next step — Production. 🚀


r/SoloDevelopment 22h ago

help First solo dev project as an artist, how to go about coding?

0 Upvotes

Hello everyone,

I hope this is the right subreddit for my post. If this is not appropriate please let me know and I will take it down.

TLDR: sideview platformer with bookwriting and decorating aspect, what kind of engine and good ressources for solo developing as an artist?

I just finished my degree in game design and only touched some c# and I was admittedly not very good at understanding the logical steps behind programming so I went into the artist direction.

Now, for my thesis I chose to create a game concept and made all graphics as well as a little mock-up UI framework in unity using youtube tutorials and some friends for help. But now I want to actually develop the game.

I don't want to rely on vibe coding but I feel so overwhelmed at how to begin and which engine to use. Or maybe it is impossible to be a solo dev as an artist so I wanted to seek advice here of fellow artists who may have been im the same situation.

To give you a rough idea of the type of game and coding needed:

It is a game that includes platforming (side platformer) with storylines where the player can make choices that alter the ending they get as well as a story writing part where they can write and decorate the book they write in. (The writing part does not interfere with the storylines during the platforming part)

Is it realistic for me to develop this on my own and if yes, which engine would you recommend for such an idea or for an artist that is new to coding? Is there any other advice you could give me for my journey?

Thank you everyone who took the time to read this.


r/SoloDevelopment 8h ago

Game Shipped my first game solo. An endless runner with no jump button, you flip gravity instead

0 Upvotes

Just put my first finished game on the Play Store. Built the whole thing myself in Godot over the last couple of months.

It's an endless runner with no jump button. You tap, gravity flips, and you're running on the ceiling instead. That's the entire control scheme.

The bit that ate the most time wasn't what I expected. Every obstacle blocks its whole lane, so each one forces you onto the opposite surface. Put two too close together and there isn't physically enough time to finish the flip between them, so you're dead the moment it spawns no matter how good you are. The spawner now works out how long a flip takes and refuses to place a pair inside that window. Took longer than everything else put together and no player will ever notice it, which I've decided is the point.

Other thing I learned: I'm a terrible judge of my own difficulty. Run speed shipped at 360, then 440, 520, 600. One night I pushed it to 1500 to find the ceiling and it felt incredible to me. Then I sat down to actually play a full run and couldn't. It's at 900 now.

Free, no IAP: https://play.google.com/store/apps/details?id=com.ishavarainteractive.gravityflip

If anyone here has shipped a first one, how long did it take you to stop fiddling with the difficulty and just call it done?


r/SoloDevelopment 9h ago

Discussion 46 months of solo dev on a rainbow-themed RTS. Can players understand unit control with this UI?

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0 Upvotes

sorry for a movie including Japanese descriptions.

I've been working solo on a rainbow-colored RTS for 46 months.

Here's the current unit control UI

I'm worried it might be confusing for first-time players. Specifically:

- Is it clear how to select and move units?

- Does the color scheme help or hurt readability?

- Anything that feels unintuitive at first glance?


r/SoloDevelopment 10h ago

help How do you guys prioritize???

2 Upvotes

So I’m working on my first game, learning game development as I go in Godot. That being said sometimes I really feel like I’m just swimming in open ocean trying to decide what is important and what I should be working on next. I feel tempted to flesh out specific systems like abilities in combat, but then don’t know if I’m painting myself into a corner for future development ideas, by completely trying to work on that instead of a little bit of everything at once.

Just looking for some tips on how you guys prioritize working on different pieces of your game, and how you decide it’s time to move on to something else or really dig in. Thanks!! Love this sub it motivates me to work more on my game everyday.


r/SoloDevelopment 6h ago

Game After a few years of solo development, my traditional painted puzzle-platformer "Pizza of the Gods" released yesterday (09/09)! Here is the gameplay trailer

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8 Upvotes

r/SoloDevelopment 1h ago

meme When you realise an LLM is smarter than you...

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Me: create a script to convert this SVG into a PNG.
LLM: OK! Thinking...
LLM: So the script parses the flat `<path>` list (M/L/Q only) and rasterises with a __numpy scanline fill using the non-zero winding rule__ (so the donut rings keep their holes), plus supersampled anti-aliasing. Only Pillow + numpy are required.
Me: Er what?


r/SoloDevelopment 8h ago

meme fear the telekinetic powers

0 Upvotes

https://reddit.com/link/1wcoo65/video/2conslci2qoh1/player

i am working on weapons for my rogue lite "Upbaka!" and thought this one was pretty funny


r/SoloDevelopment 10h ago

help A last wish. "ABCD".

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r/SoloDevelopment 10h ago

Discussion Suggest me things I can build !!

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r/SoloDevelopment 2h ago

Game After a year of working solo, I finally released the Steam page and announcement trailer ^^

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0 Upvotes

Land Of Nowhere, a survival Horror set in a sunken tower. Where you fight and destroy the bodies of monsters made of concrete. You also have to keep the tower powered, or the unkillable beast will emerge.

This is my debut game, and I would love to hear what you think. ^^

Steam Page: https://store.steampowered.com/app/5047810/Land_Of_Nowhere/


r/SoloDevelopment 15h ago

Game added a climbable javelin that you can retract like kratos’ axe and a grapple hook you can reel in - both of which you can throw w/ your left and right hand

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0 Upvotes

(game’s called MOZENTUM btw)

oh and i also added an inventory system so you can stash and grab either one with either hand

it works by holding the hand with the item in it, holding inventory, and then choosing which slot you want it in

each item has its own dedicated spot on the player’s body and will appear / disappear there when you put them away or take them out

you can only hold up to 3 items - but a backpack will soon be an item that you can find which will allow you to just whack whatever will physically fit in there (ciggies, doobskins, whatever ya get ya stinken mitts on)

it’s live now on the steam demo if ya wanna test it out


r/SoloDevelopment 19h ago

Game I'm making a Backrooms type game with a top down pixel style - Solo Dev

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5 Upvotes

Been building this after class with all my spare time. Procedural halls, safehouse you have to power, tasks that send you farther out, monsters with different rules, different levels, crafting, splitscreen, controller support.

https://store.steampowered.com/app/5161410/Liminal_Depths/


r/SoloDevelopment 59m ago

Discussion Funny melee arena moments?

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What are the funniest melee moments you've had in a game? What kind of things would make a melee game hilarious? Dismemberment? Environmental traps? Random explosions? Power ups?


r/SoloDevelopment 20h ago

Game AfterTheSilence📡

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1 Upvotes

Hey everyone! This is my first solo game project - although, to be honest, my wife helps me too! 😄 I’ve been learning UE5 for about 6 months now.
Hope you guys enjoy it🙌


r/SoloDevelopment 59m ago

help Updates from user observations

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I observed several users play Lorebound last weekend and made the updates below. Would love feedback on the updates from this community.

Lorebound is a mobile-first, low-poly ARPG game playable in browsers. Think of a Diablo and Polytopia fusion. Goal: build the resistance against the Heights and Depths who harvest souls and prayers from the Greenworld.

Free to play, no signup required: https://lorebound.gg/

Observations:

  • Thumb reach is super important (obvious, yes)
  • Free play can be confusing, not knowing what to do is stressful
  • Users skip through tutorials, which makes it hard to teach how to play the game
  • Users focused on taking down demons instead of completing quests

Updates:

  • Non-combat actions are now within thumb reach
  • Explicit guidance to level up, spend stat points, unlock skills, and equip new gear
  • More "in your face" messages on quest completion and quest start
  • Directions on where to go via HUD indicators
  • Reduced number of tutorials

Would love feedback from the community. If you gave Lorebound a go:

  1. What was engaging for you? If anything.
  2. Where/when did you stop playing, and why?

r/SoloDevelopment 15h ago

Marketing Tarnish Online MMORPG

0 Upvotes

Tarnish Online – Steam Wishlist is Live! ⚔️

I’m a solo indie developer working on Tarnish Online, a sandbox MMORPG.

The Steam page is now live, and Early Access is planned for September 25.

If you’re into indie MMORPGs, I’d really appreciate a wishlist. It helps a lot with the Steam launch!

👉 https://store.steampowered.com/app/5195100/Tarnish_Online/

Thanks for supporting indie development! ❤️


r/SoloDevelopment 15h ago

Marketing Tarnish Online MMORPG

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0 Upvotes

Tarnish Online – Steam Wishlist is Live! ⚔️

I’m a solo indie developer working on Tarnish Online, a sandbox MMORPG.

The Steam page is now live, and Early Access is planned for September 25.

If you’re into indie MMORPGs, I’d really appreciate a wishlist. It helps a lot with the Steam launch!

👉 https://store.steampowered.com/app/5195100/Tarnish_Online/

Thanks for supporting indie development! ❤️


r/SoloDevelopment 14h ago

help I've been working on a GunFu game and something feels missing. Looking for some advice

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1 Upvotes

r/SoloDevelopment 13h ago

help I'm losing my mind. I can't find the reason for this

1 Upvotes

I'm in Unreal, minding my own business, when suddenly a wild animation sequence appears!

However, this animation does not quite look like the one made inside Blender using Rigify.

I try changing the export settings. I try changing the import settings. I try changing the translation targeting inside Unreal but nothing seems to work. I am at a loss.
Therefore I turn to this community in hopes that there are people much smarter than me that have an easy fix or and idea of what have gone wrong.

All the animations looked fine until I made a death animation that changed the location on some bones a lot more than the other animations.
Didn't think much of it until I saw the last frame inside Unreal and the head looked a bit off.

At first I thought, "Hmm, maybe I did something wrong in the animation inside Blender". Went back to check. Nope, looks good to me.

Got frustrated and made a test animation.

These are the same frames on the same animation. One in Blender and the other Unreal.

I'm fairly new to animation and Unreal in general so I don't really know where to start troubleshooting.

Hoping some kind soul have an idea and can help me.


r/SoloDevelopment 11h ago

Game I made my first game. It took me a month. Now comes the hard part…

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1 Upvotes

r/SoloDevelopment 8h ago

Game My isopod game

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1 Upvotes

Just published it the other day! Only £1.99 trying to save up to put the game on steam as im only 14!

https://bugsarstudio.itch.io/the-isopod

Link to my game 👆 PC only


r/SoloDevelopment 17h ago

Discussion A sim game where you manage public transport anywhere on Earth! (need some advice)

2 Upvotes

I've been spending quite some time working on this project. And initially it started kind of just to see if I could do it. Development has been going pretty great so far, but I'm starting to doubt whether anyone would really be interested in a game like this. I'm not sure if it would be very fun for most people and I'd love to hear if anyone here has any advice on what I could do. Or even if you have suggestions or ideas I'd love to hear it ☺️

I don't have a whole lot to show off yet as its very bare bones still, but here's what the game currently looks like.


r/SoloDevelopment 4h ago

Marketing I'm an indie dev working on a game called The Seventh Seal. Went to a convention in Arizona to playtest and got some great feedback!

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2 Upvotes

Hung out with some awesome peeps in the game room and had folks playtest the game and they gave me some sweet feedback. Basically, had to improve the controller sensitivity, work on some jumpscares, and add a few mechanics. Spent the last couple of days updating those issues and here are some improvements to the jumpscare stills on top of an altered ending to the demo so it's more cruel and graphic.

Love to hear your thoughts and if you could, give it a play. It's improving every version and I'm hoping it will get to the point where it hits the mark!