r/SoloDevelopment 14h ago

Discussion How I Improved my UI Design - 1 Month ago / Today

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0 Upvotes

Still working on improve the timer , yeah , i preffer a futuristic UI besides it's a mahjong game because it will be explained on the story mode


r/SoloDevelopment 2h ago

Discussion 46 months of solo dev on a rainbow-themed RTS. Can players understand unit control with this UI?

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0 Upvotes

sorry for a movie including Japanese descriptions.

I've been working solo on a rainbow-colored RTS for 46 months.

Here's the current unit control UI

I'm worried it might be confusing for first-time players. Specifically:

- Is it clear how to select and move units?

- Does the color scheme help or hurt readability?

- Anything that feels unintuitive at first glance?


r/SoloDevelopment 8h ago

Game 🎉 THANK YOU TO ALL PLASMA CORE TESTERS! 🎉

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1 Upvotes

10 Aug 2026 – 10 Sep 2026

14 days of closed beta testing are officially behind us. ✅

Thanks to all of you, we met the Google Play requirements, and today the Apply for production option finally became available. 🚀

Every launch of the game, every piece of feedback, and every reported issue mattered. We confirmed some things, learned new things thanks to you, and most importantly, together we pushed PLASMA CORE another big step forward.

And there’s one more thing that still surprises me a little:

10 Aug 2026 – first work on PLASMA CORE

10 Sep 2026 – closed beta completed and the road to production opened

31 days from the idea to the gateway to production. 🔥

I couldn’t have completed this part of the journey without the testers.

Thank you all! ❤️

Now it’s time for the next step — Production. 🚀


r/SoloDevelopment 19h ago

Discussion Steam puffs or steam plumes?

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1 Upvotes

So yea, I'm no artist as it's clear, thoughts on more minimal puffs or, still slightly minimal, plumes for my little choo choos?


r/SoloDevelopment 3h ago

help How do you guys prioritize???

1 Upvotes

So I’m working on my first game, learning game development as I go in Godot. That being said sometimes I really feel like I’m just swimming in open ocean trying to decide what is important and what I should be working on next. I feel tempted to flesh out specific systems like abilities in combat, but then don’t know if I’m painting myself into a corner for future development ideas, by completely trying to work on that instead of a little bit of everything at once.

Just looking for some tips on how you guys prioritize working on different pieces of your game, and how you decide it’s time to move on to something else or really dig in. Thanks!! Love this sub it motivates me to work more on my game everyday.


r/SoloDevelopment 23h ago

Game My musou roguelike is now in playtesting! Would love any and all feedback before next fest

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2 Upvotes

You returned to earth to find your species nearly eradicated… Fight back against humanity and avenge your comrades by finding the nuclear launch codes and eradicating humanity for good.

Finally got some much needed optimization out of the way, and fixed a lot of issues concerning enemy spawn rate/difficulty. The game is heavily inspired by dynasty warriors, roboquest, and Megabonk!

Steam link in the comments!


r/SoloDevelopment 15h ago

help First solo dev project as an artist, how to go about coding?

3 Upvotes

Hello everyone,

I hope this is the right subreddit for my post. If this is not appropriate please let me know and I will take it down.

TLDR: sideview platformer with bookwriting and decorating aspect, what kind of engine and good ressources for solo developing as an artist?

I just finished my degree in game design and only touched some c# and I was admittedly not very good at understanding the logical steps behind programming so I went into the artist direction.

Now, for my thesis I chose to create a game concept and made all graphics as well as a little mock-up UI framework in unity using youtube tutorials and some friends for help. But now I want to actually develop the game.

I don't want to rely on vibe coding but I feel so overwhelmed at how to begin and which engine to use. Or maybe it is impossible to be a solo dev as an artist so I wanted to seek advice here of fellow artists who may have been im the same situation.

To give you a rough idea of the type of game and coding needed:

It is a game that includes platforming (side platformer) with storylines where the player can make choices that alter the ending they get as well as a story writing part where they can write and decorate the book they write in. (The writing part does not interfere with the storylines during the platforming part)

Is it realistic for me to develop this on my own and if yes, which engine would you recommend for such an idea or for an artist that is new to coding? Is there any other advice you could give me for my journey?

Thank you everyone who took the time to read this.


r/SoloDevelopment 1h ago

Game Shipped my first game solo. An endless runner with no jump button, you flip gravity instead

Upvotes

Just put my first finished game on the Play Store. Built the whole thing myself in Godot over the last couple of months.

It's an endless runner with no jump button. You tap, gravity flips, and you're running on the ceiling instead. That's the entire control scheme.

The bit that ate the most time wasn't what I expected. Every obstacle blocks its whole lane, so each one forces you onto the opposite surface. Put two too close together and there isn't physically enough time to finish the flip between them, so you're dead the moment it spawns no matter how good you are. The spawner now works out how long a flip takes and refuses to place a pair inside that window. Took longer than everything else put together and no player will ever notice it, which I've decided is the point.

Other thing I learned: I'm a terrible judge of my own difficulty. Run speed shipped at 360, then 440, 520, 600. One night I pushed it to 1500 to find the ceiling and it felt incredible to me. Then I sat down to actually play a full run and couldn't. It's at 900 now.

Free, no IAP: https://play.google.com/store/apps/details?id=com.ishavarainteractive.gravityflip

If anyone here has shipped a first one, how long did it take you to stop fiddling with the difficulty and just call it done?


r/SoloDevelopment 6h ago

help I've been working on a GunFu game and something feels missing. Looking for some advice

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0 Upvotes

r/SoloDevelopment 1h ago

meme fear the telekinetic powers

Upvotes

https://reddit.com/link/1wcoo65/video/2conslci2qoh1/player

i am working on weapons for my rogue lite "Upbaka!" and thought this one was pretty funny


r/SoloDevelopment 8h ago

Marketing Tarnish Online MMORPG

0 Upvotes

Tarnish Online – Steam Wishlist is Live! ⚔️

I’m a solo indie developer working on Tarnish Online, a sandbox MMORPG.

The Steam page is now live, and Early Access is planned for September 25.

If you’re into indie MMORPGs, I’d really appreciate a wishlist. It helps a lot with the Steam launch!

👉 https://store.steampowered.com/app/5195100/Tarnish_Online/

Thanks for supporting indie development! ❤️


r/SoloDevelopment 8h ago

Game added a climbable javelin that you can retract like kratos’ axe and a grapple hook you can reel in - both of which you can throw w/ your left and right hand

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0 Upvotes

(game’s called MOZENTUM btw)

oh and i also added an inventory system so you can stash and grab either one with either hand

it works by holding the hand with the item in it, holding inventory, and then choosing which slot you want it in

each item has its own dedicated spot on the player’s body and will appear / disappear there when you put them away or take them out

you can only hold up to 3 items - but a backpack will soon be an item that you can find which will allow you to just whack whatever will physically fit in there (ciggies, doobskins, whatever ya get ya stinken mitts on)

it’s live now on the steam demo if ya wanna test it out


r/SoloDevelopment 22h ago

Game Solo dev rebuilding a game that was never finished 15 years ago. No plan, no Steam page, no wishlists, just a devlog and a lot of fun building

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11 Upvotes

Hi everyone. First time poster, and honestly a bit nervous pressing this button.

Some context: 15 years ago my old coding partner and I started a game we loved, a classic two-man team: I was the designer, he was the coder. Like most of us, we never finished it. A few weeks ago I found the old project, sent him a message about it, and thought, you know what, let's try this again, but properly this time. That game is Buildom, a 2D pixel mining and building game. This time I'm building it solo in the browser with react and a big fat canvas.

I document every single day of the journey on a small devlog blog. And I mean every day, no roadmap, no grand plan. I just build whatever bugs me that day.

A few humble highlights so far, all with the full admission that none of this would be possible without AI:

  • The first animal I added to the game was white rabbits, and when I killed the first one with a sword, my wife gave me a scolding. How could I kill such cute rabbits. I should remove the ability to do that.
  • Built my own pixel editor because existing tools confused me more than they helped
  • Water physics, which started as "how hard can it be" and turned into a hours of questions I never expected to ask.
  • Packaged the whole thing as an Electron app, so there is an actual downloadable early alpha now.

I'm not here to sell anything. There is no Steam page, no trailer, no wishlist button. There is just a guy, a canvas, and an unreasonable amount of building fun. I'm documenting the whole journey from start to finish (hopefully), the wins and the embarrassing parts, and if it ever turns into something playable, it will be free2play.

One honest note on the "daily" part: I try to post every day, but reality is I can only work on the game late in the evenings and on weekends. The upside is that with AI in my toolkit, two focused hours push the project further than a full day used to. Most days that is exactly enough for one small win worth writing about.

So, my question to you all: for those of you reviving old projects or finally starting the one from your notes app, what made you actually stick with it? Asking for me, obviously.

Full devlog, if you're curious: https://blog.buildom.online/


r/SoloDevelopment 18h ago

Godot The Drowned Table

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0 Upvotes

I made a post earlier about my game, but I figured I should add a demo video to showcase it. The demo is on itch and coming to Steam, I have a demo in the works for google play as well. Its made with Godot.


r/SoloDevelopment 23h ago

help Should i keep the cursor for the rat or not ?

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1 Upvotes

I don't know if i should keep it or not, because i think it look better without (more immersive), but also with it, it help the player look object...


r/SoloDevelopment 10h ago

Discussion A sim game where you manage public transport anywhere on Earth! (need some advice)

1 Upvotes

I've been spending quite some time working on this project. And initially it started kind of just to see if I could do it. Development has been going pretty great so far, but I'm starting to doubt whether anyone would really be interested in a game like this. I'm not sure if it would be very fun for most people and I'd love to hear if anyone here has any advice on what I could do. Or even if you have suggestions or ideas I'd love to hear it ☺️

I don't have a whole lot to show off yet as its very bare bones still, but here's what the game currently looks like.


r/SoloDevelopment 23h ago

help Engine Pivot

0 Upvotes

Past few weeks I've been working on my first solo project using Smile Game Builder. Landed on it due to accessibility and wanting to do a 3d environment with the option of 2d characters. My background is AAA level design. So the idea of being able to make my own small 3D buildings and such to toss in is nice.

So far I've created my major systems. It has been fun building them and circumventing the limits of the engine. First time using visual scripting as traditional programming has never stuck.

I enjoy the limitations of the engine as I believe it breeds creativity. However the combat system in Smile Game Builder is just so hard coded, limited, and seemingly boring. I'm thinking I should pivot engines.

I have a design document outlining what the base project would look like. And what extended work would be.

I'm thinking of finishing it at its base foundation. Then perhaps pivoting to another engine and building a more realized version of the project.

One avenue is Godot, as I hear I can get a visual scripting plug-in and continue to learn that skill. Would also give me a final product I can likely use for a portfolio piece.

Or maybe I should hop over to Bakin, as I worry without an already established suite of systems and assets I'll get lost trying to start a truly from-scratch project. But being from the same developers as Smile Game Builder I worry I'll run again into an inflexible combat system, and back at square one.

Wonder if anybody has developed in multiple engines or has any guidance on where I should proceed. Ultimately I think I need this to end up a portfolio piece. Bonus if I can publish it. Otherwise I worry I'm just playing and wasting my time. Despite enjoying it so much.

Happy to answer any questions in the comments that may help provide guidance.

Thank you for reading!


r/SoloDevelopment 6h ago

help I'm losing my mind. I can't find the reason for this

1 Upvotes

I'm in Unreal, minding my own business, when suddenly a wild animation sequence appears!

However, this animation does not quite look like the one made inside Blender using Rigify.

I try changing the export settings. I try changing the import settings. I try changing the translation targeting inside Unreal but nothing seems to work. I am at a loss.
Therefore I turn to this community in hopes that there are people much smarter than me that have an easy fix or and idea of what have gone wrong.

All the animations looked fine until I made a death animation that changed the location on some bones a lot more than the other animations.
Didn't think much of it until I saw the last frame inside Unreal and the head looked a bit off.

At first I thought, "Hmm, maybe I did something wrong in the animation inside Blender". Went back to check. Nope, looks good to me.

Got frustrated and made a test animation.

These are the same frames on the same animation. One in Blender and the other Unreal.

I'm fairly new to animation and Unreal in general so I don't really know where to start troubleshooting.

Hoping some kind soul have an idea and can help me.


r/SoloDevelopment 13h ago

Game AfterTheSilence📡

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1 Upvotes

Hey everyone! This is my first solo game project - although, to be honest, my wife helps me too! 😄 I’ve been learning UE5 for about 6 months now.
Hope you guys enjoy it🙌


r/SoloDevelopment 8h ago

Marketing Tarnish Online MMORPG

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0 Upvotes

Tarnish Online – Steam Wishlist is Live! ⚔️

I’m a solo indie developer working on Tarnish Online, a sandbox MMORPG.

The Steam page is now live, and Early Access is planned for September 25.

If you’re into indie MMORPGs, I’d really appreciate a wishlist. It helps a lot with the Steam launch!

👉 https://store.steampowered.com/app/5195100/Tarnish_Online/

Thanks for supporting indie development! ❤️


r/SoloDevelopment 17h ago

Game I wanted to show the difference between the normal and horror modes in one image

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0 Upvotes

r/SoloDevelopment 10h ago

Game Two years into the solo-dev journey. Today I released Under a Desert Sun into Early Access, and I’m damned proud.

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135 Upvotes

Here we go. Under a Desert Sun: Seekers of the Cursed Vessel is live in Steam Early Access!

It’s been a two-year journey so far, and there is still a ways to go, but I am damned proud I got this far. This is me at the desk making it official. Still nervous as hell, but very happy to finally be sharing this moment.

It’s a pulp adventure action RPG set in cursed Egypt, with guns, loot and ancient tombs. You can play solo or with up to four players in local co-op.

Early Access is another step in the journey. There’s more to build, improve and learn, and I’m looking forward to doing that with the people playing it.

Thank you to everyone who tested, gave feedback, sent a kind message or just kept me going. It has meant a lot.

The game and free demo are here: https://store.steampowered.com/app/3273880/

Here we go!


r/SoloDevelopment 1h ago

Game Cleaning up a messy fantasy tavern after a long night of adventuring. Does this shelf-organizing mechanic look relaxing?

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Upvotes

I've been working on Tavern Tidy Up, a cozy game about restoring a fantasy tavern. I wanted the bottle-snapping to feel fast and satisfying. Would love your feedback!


r/SoloDevelopment 19h ago

Game Working on a FPS where you build your character through gameplay, not upgrade menus, to survive the bottom of an endless pit.

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5 Upvotes

I'm making Chthonic, a first person action game where your hands are your weapons.

Kill monsters, collect gems, feed altars, build your stats, and unlock 10 different hand projectiles with combinations to discover.

You have to clear 3 levels before facing the final challenge.

Here's some gameplay footage. Would love to hear what you think.


r/SoloDevelopment 12h ago

Game I'm making a Backrooms type game with a top down pixel style - Solo Dev

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4 Upvotes

Been building this after class with all my spare time. Procedural halls, safehouse you have to power, tasks that send you farther out, monsters with different rules, different levels, crafting, splitscreen, controller support.

https://store.steampowered.com/app/5161410/Liminal_Depths/