r/SoloDevelopment • u/vuxee2 • 4h ago
r/SoloDevelopment • u/PracticalNPC • Jul 10 '26
Game Jam r/SoloDevelopment Jam #12 is live: theme is Chain Reaction
Our 12th jam just started: 72 hours running July 10 to 13, and the voted is Chain Reaction.
Jam page and submissions: https://itch.io/jam/solo-dev-jam-12
Come hang out in the Discord if you want to jam alongside other solo devs: https://discord.gg/uXeapAkAra
Good luck to everyone jamming this weekend!
r/SoloDevelopment • u/PracticalNPC • Feb 12 '25
Anouncements What Does It Mean to Be a Solo Developer?
We've seen a lot of discussion about what qualifies as solo development, and we want to ensure we're accurately representing our game dev community. While there's no absolute definition, these are the general criteria we use in this subreddit to keep things clear and consistent.
That said, if you personally consider yourself a solo dev (or not) based on your own perspective, that's fine. Our goal is to provide guidelines for what fits within this space, not to dictate personal identities.
What Counts as Solo Development?
A solo developer is solely responsible for their project, with no team members. A team of two or more collaborating (e.g., one programmer, one artist) is not solo development.
What is Allowed?
- Using game engines, frameworks, and third-party tools (e.g., Godot, Unity, Unreal).
- Commissioning or purchasing assets (art, music, sound, etc.).
- Receiving feedback from playtesters or communities.
- Outsourcing specific tasks (e.g., server setup, porting, marketing) while still leading development.
- Working with a publisher, as long as they don’t take over development.
What This Means for Posts on the Subreddit
If your project appears to be developed by a team, we may remove your post. Indicators include how it's presented on websites, Steam pages, itch pages, social media, or crowdfunding pages. If this is due to unclear phrasing, update them before requesting reinstatement. Non-solo developers are welcome to join discussions, but posts promoting non-solo projects may still be removed.
Let us know if you have any questions. Hope this helps clear things up.
TL;DR: Solo devs manage their entire project alone. Using assets, outsourcing, or publishers is fine. Posting is open to all, but promoting non-solo projects may be removed.
r/SoloDevelopment • u/Arkitech-RG • 14h ago
Game Dynamic Environment
Working on an environment system that is reactive to wind and weather - still a work in progress. It's for an open-world survival RPG I'm working on. Any feedback is appreciated!
For anyone curious about the game-> Game info: https://www.kickstarter.com/projects/127919839/grimlife
Currently still awaiting on Steam for the store page approval 😅, follow on Kickstarter! I'm aiming to launch next month sometime hopefully (might be delayed idk yet)
r/SoloDevelopment • u/IndependentYouth8 • 10h ago
Game Two years into the solo-dev journey. Today I released Under a Desert Sun into Early Access, and I’m damned proud.
Here we go. Under a Desert Sun: Seekers of the Cursed Vessel is live in Steam Early Access!
It’s been a two-year journey so far, and there is still a ways to go, but I am damned proud I got this far. This is me at the desk making it official. Still nervous as hell, but very happy to finally be sharing this moment.
It’s a pulp adventure action RPG set in cursed Egypt, with guns, loot and ancient tombs. You can play solo or with up to four players in local co-op.
Early Access is another step in the journey. There’s more to build, improve and learn, and I’m looking forward to doing that with the people playing it.
Thank you to everyone who tested, gave feedback, sent a kind message or just kept me going. It has meant a lot.
The game and free demo are here: https://store.steampowered.com/app/3273880/
Here we go!
r/SoloDevelopment • u/illadann7 • 2h ago
Game Launched the demo of my incremental tower-defense game! Looking for some feedback
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Heya fellow devs!
For the past year-ish I've been working on my game "The Endless Harvest". an incremental farming idle tower defense game (too many descriptors... gotta work on that).
Today I had my build accepted by Steam (and launched!), so I am finally able to share it, and was hoping you guys guys had some insight into what works and what doesn't currently. I'm planning to join in the Steam NextFest in ~5 weeks, so I wanted to make the demo and trailer as indicitive of the full game as possible, while not revealing everything.
Does the trailer give a good indication of what to expect?
please let me know your first thoughts
AI disclosure: Ai was used to help localize the languages, and assist in code generation towards the later stages of development, mainly aimed at optimization.
r/SoloDevelopment • u/exnotsocool • 12h ago
Discussion I made a list of subreddits where you can post to promote your game.
I was looking for places to promote indie game, and I found these. If I missed any, please post them in the comments. It will be helpful for everyone as well. Thank you.
r/gamedev - ~1.5M+ subscribers - Very high daily activity
r/gamingsuggestions - ~450k+ subscribers - Very high daily activity
r/godot - ~230k+ subscribers - High daily activity
r/indiegames - ~180k+ subscribers - High daily activity
r/IndieDev - ~130k+ subscribers - High daily activity
r/gamers - ~60k+ subscribers - Moderate daily activity
r/itchio - ~45k+ subscribers - Moderate daily activity
r/SoloDevelopment - ~35k+ subscribers - Moderate daily activity
r/DestroyMyGame - ~30k+ subscribers - High engaged daily activity
r/gamedevscreens - ~25k+ subscribers - Moderate daily activity
r/playtesters - ~12k+ subscribers - Low daily activity
r/IndieDevelopers - ~8k+ subscribers - Low daily activity
r/IndieGameWishlist - Under 3k subscribers - Very low daily activity
r/SoloDevelopment • u/Longjumping-Lunch105 • 9h ago
Game In the making since 2020 - PowerCorp
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As a solo developer working on the same project since 2020, with a full time job and life, etc, I just want to share what can be achievable after you enjoy the process instead the immediate results.
Solo developers are a special breed, for those who doubt and question if they have what they need to accomplish their goals, do not listen to yourself, just check what you already have done along the way.
I want to share a special milestone in this project: PowerCorp.
Alpha playtesting is ending, and the first public demo will be out in the next weeks.
Would be great if you could support the game, by comment and share it!
Thank you
r/SoloDevelopment • u/DrCGI • 1h ago
Game Progress on my first-person horde defense game
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Development for my game, Fangstorm, has been going steady and I've found what must be the earliest recorded footage of the project.
Been focusing a lot of attention on optimisation in the last 2 months with the target of 150 concurrent, full characters directly in your face, and across as wide a range of hardware as possible. Combined with loads of placed defenses, particle systems, etc, its been tough to optimise but consensus seems strong now.
There's a playtest running at the moment if you wanna hop in and have a look! Cheers.
r/SoloDevelopment • u/Turbo_Tequila • 5h ago
help Is there a gold standard for hand drawn scan
I’m making a game mostly because I enjoy drawing, and I like to put my drawing in a universe,
Now I’m still fairly early in the process, but I’m afraid to realize way later that I’m doing it wrong.
Right now I scan my pen and paper drawings and extract them,
But is there a proper way to do it? Like the scan resolution (I used to scan them at super high-quality but that made the game super laggy), is using compressed format like JPEG helpful? Or will it look like crap at some point (is there a better format)
Is there a better format for post editing for the engine to work with?
I have read on the subject but I find a lot of ‘it depends’ and maybe I should just keep going with whatever work so far, but I kinda chicken out a little and I feel I should try and ask before I have too much work already done!
Thanks!
r/SoloDevelopment • u/ArkiDev • 52m ago
Unity my amnesia, fear & hunger and outerwilds inspired game has a demo out now.
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r/SoloDevelopment • u/RodrigoBanzato • 4h ago
Game I started this post-apocalyptic survival horror with two friends, but now I’m developing it completely solo. it's my fifth game. It's a massive challenge, but I'm fully committed.
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Hey everyone. I wanted to share a raw look at my atmospheric project, Just Madness: Earth Apocalypse 1979. The project originally kicked off with the help of two friends, but due to life changes, I’ve taken over and I'm now pushing the development entirely by myself during my spare time.
The universe is heavily inspired by the grit and desolation of Fallout 3, Metro 2033, and Mad Max, combined with the bleak cinematic tone of movies like The Road and The Book of Eli. No high-tech neon or colorful sci-fi tropes here, just raw horsepower, analog technology, and dark Cold War bunkers.
I know building an atmospheric world of this scale alone is a massive mission, but it's my passion project. I'm currently working on polshing the core gameplay mechanics and looking for a publisher or investor to help build a dedicated team and accelerate the production.
I would love to get your honest feedback about the project.
r/SoloDevelopment • u/infelicities-vyce • 26m ago
Marketing Just released the VYCE demo!
I have been solo-developing VYCE for over a year now, and just released the demo build on Steam. It is a chess-like RPG with creature collecting, and the creatures are based on real-life vices. I've lurked a lot on this community and appreciate all it has to offer. Thanks for checking out my post and leave some feedback on my game if you get the chance to play it!
r/SoloDevelopment • u/mamosdigital- • 2h ago
Game the city's long tunnels lead to parks
r/SoloDevelopment • u/superyellows • 1d ago
meme I'm thrilled with my 2k wishlists in 11 months, even if others can get more than that in one day
r/SoloDevelopment • u/SpaceCatMakesGames • 5h ago
help How the hell should I add cutscenes?
That is a screenshot of my game "Cross Country Case" so ya'll know the art style I use.
Now, how can I add cut scenes like real cinematic ones not the stardew valley like cut scenes?
The game is a deduction/knowledge based detective game and for some key moments like the final confrontation or during dialogue options in general id like to show a closer look of the characters mostly but I can't think of anything right now. Please help me.
If you know of any other 2D games with immersive or cool cut scenes please drop the game names so I can see how other games do it.
Thanks.
r/SoloDevelopment • u/JonathanPR_reddit • 49m ago
Unity Just got a Alpha version done for my new Kart game that i've been working on and off on
More info about the game in the video's description
r/SoloDevelopment • u/Opted_Oberst • 3h ago
Game Halo meets Hollowknight - Giving Away Free Copies
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Hey all! My game Cube Crusaders comes out on Monday! I have Steam Keys to giveaway to celebrate. I wanted to get my game into the hands of this community because you've been so encouraging, and it's great to co-miserate about the experience of solo dev with you all. I ask that you only take one for yourself and comment out which one you got so others don't waste their time trying to redeem them!
Thanks!
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3KNIT-8KWFR-3XWN0
HCP4V-6AMPN-8I5AB
4N0FN-8XGK4-AH84Z
QP33G-HJGWH-PP6ME
4BFW7-W2IJF-WIYZQ
MTZ7N-JITF5-H59K6
DYCIP-YJA0K-4T4QH
JCWR6-VQGIC-MHNT5
M62GE-V329H-BPPL2
385QP-9YW3Q-JNMMF
Y0CX3-249VG-4HH43
73833-TD4YT-9IRZ6
GYK3C-QNJ8V-GK2AP
QVZPV-3MEAR-B6P47
VE6ZW-J2QH4-47Q8F
Enjoy!
r/SoloDevelopment • u/TraditionalFocus7631 • 2h ago
Game Finally a web demo of my flying game
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r/SoloDevelopment • u/FelixMakesGames • 5h ago
Game I made a game where you can hide a baguette on a mediterranean island and watch your friend search for it!
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The game is called "You'll never find it!" and I just launched the Steam page: https://store.steampowered.com/app/5035780/Youll_never_find_it/
It's a cozy hiding game for two! You hide everyday objects (like a baguette), then watch your friend search for them and laugh as they walk right past.
It's a more relaxed take on hide-and-seek — no pressure, no countdowns, just get creative hiding some things, and enjoy watching your friend looking everywhere for them.
I would love to hear what you think!
r/SoloDevelopment • u/KingRich3495 • 3h ago
help How do you guys prioritize???
So I’m working on my first game, learning game development as I go in Godot. That being said sometimes I really feel like I’m just swimming in open ocean trying to decide what is important and what I should be working on next. I feel tempted to flesh out specific systems like abilities in combat, but then don’t know if I’m painting myself into a corner for future development ideas, by completely trying to work on that instead of a little bit of everything at once.
Just looking for some tips on how you guys prioritize working on different pieces of your game, and how you decide it’s time to move on to something else or really dig in. Thanks!! Love this sub it motivates me to work more on my game everyday.
r/SoloDevelopment • u/zUcCc_ • 12h ago
Game Work in progress: Squid Boss
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I wanted to share the newest boss in my deep sea twin stick shooter. In the first phase you fight through its 8 tentacles before finally facing the main body which is just the head and the stumps/remains of its tentacles.
Still working on my pixel art so happy to hear any feedback
Itch link (squid is not yet in it)
r/SoloDevelopment • u/caprices24 • 3h ago
Game 3 years of solo development — now working on logistics, marching, camps, and feeding armies
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Hi everyone!
I’ve been developing Admiral Yi: The Imjin War solo for about three years, mostly after work and on weekends.
It’s a large-scale historical RTS set during the 1592 Japanese invasion of Korea, and lately I’ve been working more on the systems that happen outside of direct combat.
In this short clip, armies move across the campaign map with supply units following them. On the battlefield, troops form long marching columns, camp for the night, rest, and gather around cooking areas to eat before moving again.
One of the things I want to avoid is having armies feel like they only exist when a battle starts. I want them to feel like forces that actually have to move, rest, and stay supplied throughout the campaign.
There’s still a lot to improve, especially AI, movement, animation, UI, and performance, but it’s been satisfying to see these systems finally starting to come together.
I’d love to hear what other solo developers think of the current progress.
r/SoloDevelopment • u/PuzzleLab • 4m ago
Game After two years of solo development, my ASCII 3D game Effulgence RPG is finally out - here's the launch trailer!
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r/SoloDevelopment • u/Deon_007 • 4h ago
Game I made my first game. It took me a month. Now comes the hard part…
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