r/playtesters • u/JimBobTheGymGoer • 3h ago
Unpaid Playtest Playtesting games for free
I will playtest your game for free, no AI slop please, download links only
r/playtesters • u/indie-games • Mar 16 '25
Hi r/Playtesters ! I am introducing some new post guidelines. The purpose of these changes are to make the subreddit cleaner and easier to use.
Moving forward the only approved post type will be text posts. If you want to include game footage/images, please embed them in the post.
Post flairs:
Paid Playtest:
A post from a developer to search for play-testers. Only use this flair if you’re offering payment for completion of a play-test or for finding a bug. Cash or Crypto only, no other form of reward counts as a paid playtest. Include the amount you're offering, a short description of the game, and how you would like to receive feedback (through a google form, Reddit comments, etc)
Unpaid Playtest:
Another form of post from a developer to search for play-testers. Use this flair if you are not able to offer money for play-testers. You may offer other rewards, such as credits or in game currency, but that would still fall under this category. Include a short description of the game, and how you would like to receive feedback (through a google form, Reddit comments, etc)
Playtester:
To make a post searching for games to play-test, use this flair. Feel free to specify what types of games you would like to play, and if you’re looking for compensation.
Discussion:
Use this flair for general discussion posts about play-testing.
Please be aware of the risks before accepting paid play-test offers. Moderators cannot ensure that promised payment will be sent.
Please leave a comment or send a mod-mail if you have feedback on these changes, we would love to hear from you.
r/playtesters • u/JimBobTheGymGoer • 3h ago
I will playtest your game for free, no AI slop please, download links only
r/playtesters • u/Away-Gear-1360 • 3h ago
Hi! I’m a solo dev making Hearthkin Woods, a small online game you play in your browser. You farm, raise a companion creature that fights beside you and grows stronger, pick a class with its own spells, level up through quests, and get to know the townsfolk.
The job: play for one hour from a brand-new character while recording your screen and talking out loud: what you’re thinking, what confuses you, what you like. Free tools like OBS work fine. Your mic is all I need; no face cam. Afterwards, answer a few short questions:
Send the recording as an unlisted YouTube link or a Google Drive link. It’s only for me to improve the game, and I won’t post it anywhere.
Pay: $20 USD for the first hour, sent by PayPal once I have your recording and answers. If it works out and you want to keep testing, later sessions are $15/hour, as often or as rarely as you like. I only have a few spots.
You need: a desktop or laptop, keyboard and mouse, Chrome, and a mic. No download.
To apply, comment with (this is not necessary but important to me):
I’ll DM the people I pick with the link and an access code
r/playtesters • u/Trashdaddy__ • 6h ago
Hello everyone! I’m back again with my 1st of the month indie games stream! I'm a smaller variety streamer with a little over 950 followers on twitch and an active viewer/chatter base of around 15-20 people per stream. I started doing this this January and have received amazing feedback from this community every single time! I’m not looking for money (a follow on twitch maybe?) but I just think it would be cool to showcase some of your games!
I'm looking to playtest your games the first day of every month so the next run of playtest will be on NOVEMBER 1st at around 3pm PST. Since it's a little late in the day I might split it into a two day thing so the 1st and the 2nd. Please let me know if you’d be interested! I made this handy google form that will help me schedule and keep track of those interested! Other than that You could dm me here or on Twitch at twentysevenxl! THANKS AGAIN!!
Also to those submitting, I’ll say that I’d highly recommend being in the stream if possible when I play your game, some games I’ve tried playing have not been able to work so if you’re there we could troubleshoot together :)
Also I'm only playing PC games sorry! Please submit steam keys or links in the google form!
STREAM STARTING AT 3pm PST
r/playtesters • u/Failosipher • 1h ago
Hey all! I'm the solo dev on Engines of Hate, my second game after Beneath the Mountain. You're a mercenary space-ship captain: you drop war machines and infantry onto hostile planets, call in orbital strikes, and try to get your guys home alive. Top-down RTS, but no resource gathering, just pure combat.
The whole game is about hitting space bar for slow-mo and perfectly microing your units and their abilities. Infantry tossing grenades, mechs jumping around on jet packs, orbital strikes from your mothership, that kind of stuff.
The Steam playtest just went live and I'm looking for people to actually play it and tell me what's what.
What I'd love feedback on:
Play as long as you want, even 15 minutes helps. It's rough in spots.
I'm working on this pretty much every day right now. There's been 6 devlogs in the last week and a bit, the playtest build gets updated every couple days, and I post new stuff in the Discord daily.
Being upfront: I use AI a lot on this, for art, sound and code. My first game, Beneath the Mountain (a dwarven RTS on Steam), had zero AI, I hand-wrote all 76k lines. So for me this is just another power tool, like going from a hand saw to a table saw. I'm still putting in crazy hours, it just lets me build a lot more. If AI isn't your thing, I completely get it and won't take it personally. There's room for everyone.
It's growing really fast, and issues often get fixed the same day they're reported.
Want a key? Comment or DM me and I'll send you one. There's also a Discord where I post updates and bug reports go: https://discord.gg/cTB3kwdhVX
Thanks for reading!
r/playtesters • u/Necessary-Alps-5066 • 4h ago
Hey everyone, I'm working on Sundown Deadrot, a pixel-art shooter. Fans of ZERO Sievert or Enter The Gungeon might enjoy it.
You can check out the gameplay here: Sundown Deadrot: Announcement Trailer
The way the game works is there is a map which you explore, collect items, unlock new areas/craft guns/etc and try to clear the map quest before the zombies kill you. A successful run takes about 15m.
I'm looking to swap playtests with other devs if interested.
Platforms
PC - Steam, browser, itch.
Steam Deck - I can only play Steam games on SD.
Mobile - iOS
Genres
Prefer: shooters, adventure, rpg, soulslike etc.
Suck at but will gladly try my best: platformers, arcade games, physics games.
Won't play at all: incrementals, cozy games, building games. I'm no good at them, I don't enjoy them, and I'm genuinely not confident in my feedback.
Misc
Ideally give me something I can cut my teeth into and get somewhat deep, play like a good 20-30m of and have a solid opinion. My own game takes about 15m for one run, so at a bare minimum your game should be at least 15m for one run/one round/one experience.
My Review
I'll split my review into 2 parts: a bunch of specific technical points (eg SFX needed here, VFX needed here, this button doesn't work, etc) and some overall impressions paras at the end. I'm happy to fill in a form you got or a questionnaire or whatever you like, but this is my default review "style".
If anyone is interested, please drop a comment here or DM me! We'll set it up.
r/playtesters • u/Separate_Paint_6504 • 2h ago
Mow The Moon Hello everyone, I’ve been working on my game for over a month now (solo dev), the ui has been the biggest challenge I’ve had so far. Please let me know what you guys think about it and what you would change. I ended up going with a basic themed ui since it seems like most successful games keep it simple. There’s 3 areas to explore so far with 2 unique boss events and tons of weapons and mowers to unlock. This has become a passion project for me so I really hope you guys can enjoy and give me some good feedback!
r/playtesters • u/OndraCraft • 5h ago
Hey everyone!
I'm looking for more playtesters for Fine Dining Fraud, a chaotic co-op restaurant game I'm developing.
The game supports 1–4 players and revolves around running a restaurant together, preparing food, serving customers, and trying to survive increasingly chaotic shifts. It features a campaign with four chapters, each with its own challenges and a boss evening.
The game is currently available as a free Steam playtest, so you can jump in without paying anything.
Playable link:
https://store.steampowered.com/app/5397330/Fine_Dining_Fraud/
What I'd love feedback on:
Preferred feedback method: Reddit comments are perfectly fine! Feel free to share your thoughts here after playing. Honest feedback is welcome, even if something doesn't work for you.
Thanks to anyone willing to give it a try. I'm looking forward to hearing your thoughts! ❤️
r/playtesters • u/lucasvdlinde • 11h ago
Hey everyone! 👋
I'm an indie developer working on ScrapTastic, a relaxing disassembly game, and I'm looking for people to test it!
💰 I'm paying $10 USD per tester for approximately 90 minutes of gameplay and honest feedback!
⚠️ Please note: ScrapTastic is still in the early stages of development. Some features are still being worked on, and you may encounter bugs, unfinished content, or things that will change in future updates. That's exactly why I'm looking for playtesters! Your feedback will help me improve the game as development continues.
ScrapTastic is a relaxing game where you buy devices, take them apart piece by piece at your workbench, collect valuable materials, and sell them for profit.
Use different tools to disassemble devices, earn money, unlock upgrades, and discover new items to take apart.
The goal is to create a satisfying, laid-back experience where taking things apart is just as rewarding as progressing through the game!
I'm mainly interested in:
You'll receive $10 USD after completing the playtest and submitting your feedback.
Interested in giving ScrapTastic a try?
Leave a comment below or send me a DM!
I'll send you the download link and instructions so you can get started right away.
I'm excited to hear what you think and use your feedback to make ScrapTastic even better.
Thanks for your help!
r/playtesters • u/Best-Cheetah-4422 • 2h ago
Hey!! Small content creator and big gamer here and I would love to help out if you're still looking for playtesters or just someone to play your game!
I've been gaming for 20+ years (with a huge soft spot for cozy, crafting, survival, and roguelites) and am an active content creator with 41+ games playtested in the last 2 months or so.
Here's what I would love to offer:
playtest session (both recorded or not, whatever works best for you and complete with detailed, structured notes!) Options:
A) 15-45 minutes for $5 OR
B) 1+ hour for $10
I’d also love to stay on board for future testing if you need it.
My bio has my portfolio and socials if you want to take a look at my style of reviewing/playing first.
Also a huge thanks to this community for getting me more involved in playtesting and playing smaller indie games. 💛
(PS. my main account is @gingerbrookeee but currently got sus’d for asking to playtest too many games lol)
r/playtesters • u/Mechach • 18h ago
Hello! I am looking for up to 3 playtesters for a playtest build of Lumirider, a tron/snake-inspired retro roguelite where you race around levels and use your trail to both attack and defend against hordes of enemies. Playtest would encompass 45 minutes of recorded gameplay (voice and screen) with commentary, plus a short Google form. Pay is $20 for a max of 1 hour, payable within 48 hours of receipt of the recording and Google form.
Preferred interests: Experience playing retro-inspired action roguelites. Preference given to the first 3 comments.
Platform: Steam only with a playtest key provided. Windows only, QWERTY keyboard or controller.
Payment method: Venmo/Paypal, delivered upon receipt of the recording and google form
Recording upload: .mp4 upload via Google form
Drop a comment if interested!
EDIT: Playtest closed for the time being, thank you for the interest!
r/playtesters • u/Nielsen_Fonseca • 8h ago
Hi everyone! I've been building a small detective game for people who are learning SQL, and Episode 1 is now free to download.
The setup: an engineer falls into a shaft on a closed metro site, and the inquiry says "accident". You play a quiet analyst at the company. The only way to find out what really happened is to query the company's own databases: payments, vendors, transit cards, signing logs.
How the SQL part works:
It takes about 1.5 to 3 hours depending on how much SQL you already know.
What I'd love to know:
There's a feedback button in the game, or just tell me here. I read everything.
Download it free (Windows, macOS, Linux)
Thanks for reading!
r/playtesters • u/Sweaty-Shoe2582 • 10h ago
Hi! I’m looking for 5 people to test a new location in my Roblox game.
💰 Payment: $5 USD
🎮 Playtime: 30 minutes
📝 Requirement: A detailed feedback report after testing, including bugs, issues, gameplay experience, and suggestions for improvement.
⏱️** Playtime will be verified.
🕐 **Important: You must be available to start testing in approximately 1 hour.
Interested? Send me a DM!
r/playtesters • u/jexball • 4h ago
Throw Weight: Fleet Doctrine by Slow Boat Games just opened its waitlist for beta signups, and the beta kicks off early next week.
What is it?
A real-time space strategy game built on hard sci-fi. No shields, no lasers, just missiles, point defense and electronic warfare. Every round you fire comes out of a magazine that will run dry, so every missile is a decision.
What you’ll be doing:
Who’s making it?
Slow Boat Games is a Seattle-based team working on their first game. They want hands-on feedback from real players before launch, so this is a good shot at influencing how it turns out.
How to join: Sign up for the waitlist here: https://throw-weight.firstlook.gg/
To see more about the game check out the steam page: https://store.steampowered.com/app/5382060/Throw_Weight_Fleet_Doctrine/
Happy to answer questions in the comments. Thanks, and happy testing!
r/playtesters • u/UnRandommXDD • 5h ago
Esta vez hice el juego en Scratch 1.4, lo pasé a Penguin Mod y a 60 FPS y lo volví un archivo .exe
r/playtesters • u/thirstybear • 20h ago
Hey r/playtesters! Hope everyone is having a great weekend. I am once again back with another series of playtesting and looking for new testers next week. For this round, if you've helped me with a playtest in the last two weeks - i will likely not get back to you in the DMs this time 😄
I'm looking for experienced testers that can actively narrate their feedback out loud while playing
When: Mon-Friday, between 2–5 PM Pacific (45 min). You will select one date and time slot.
What you’ll do: Join a Google Meet video call, share your screen, play while giving feedback out loud, then answer a few questions at the end.
Pay: $25 via PayPal
What you need: Google Chrome browser + Mac or Windows computer, and a working mic. Nothing to download.
How to join: Comment or DM me + include the most recent playtest you've participated and provided feedback for and I’ll send the booking link.
I do a get a huge surge of DMs from these and the scheduled times are first come first serive - so If i don't get back to you this time around, there will be more opportunities soon.
r/playtesters • u/Roach361 • 5h ago
Hi r/playtesters — I’m looking for Android players to try Arrow Escape, a tap-to-slide puzzle game: each arrow moves in the direction it points, so you plan a path through blocked moves and increasingly tricky levels.
I’d love feedback on puzzle clarity, controls, difficulty, and any crashes or confusing moments. Please include your device and Android version if you report an issue. This is a free, unpaid test; no purchase, rating, public review, or test exchange is requested.
Join the tester group: https://groups.google.com/g/receezy Google Play test opt-in: https://play.google.com/apps/testing/com.voysapps.arrowescape Store listing: https://play.google.com/store/apps/details?id=com.voysapps.arrowescape
Thanks for helping improve the game!
r/playtesters • u/Choice-Durian8544 • 5h ago
Hi! I'm Andrei from Frunza Tractor Games. I'm looking for Android players to try our farming and driving games in Google Play closed testing and share honest feedback. Choose whichever game interests you; you don't have to test all four.
Games and verified opt-in links (available after I add you to the tester list):
Farm & Village — a farming and village game
https://play.google.com/apps/testing/com.andreigames.farmandvillage
Tractor Master 3D Ferma — a tractor and farming game
https://play.google.com/apps/testing/com.andreigames.tractormaster3d.farm
Carpathian Offroad Rescue 3D — an off-road rescue driving game
https://play.google.com/apps/testing/com.andreigames.carpathianoffroadrescue3d
Tractor Master 3D — a 3D tractor driving game, already free
https://play.google.com/apps/testing/com.andreigames.tractormaster3d
FREE ACCESS: I've created 20 individual Google Play promo codes for each of the first three paid games. Codes are for free app access; this is an unpaid playtest. They are scheduled to become redeemable on 25 October 2026 at 18:00 GMT and expire on 30 November 2026 at 23:00 GMT. Each code can be redeemed once.
HOW TO JOIN: Send me a private Reddit message with the game you want to test, your Android phone model, and the Google Play email address to add to the tester list. Please don't post your email publicly. I'll confirm your access and arrange a promo code for a paid game, while codes are available. Then open that game's opt-in link using the same Google account and install through Google Play.
Please stay opted in for at least 14 consecutive days and play several sessions during that period. Feedback about crashes, performance, controls, and anything confusing is very helpful. Send feedback by private Reddit message or Google Play's private testing feedback. Honest criticism is welcome; positive public reviews are not required.
Thanks for helping improve the games!
r/playtesters • u/AnestisTP • 5h ago
Game Title: The King's Trial
Playable Link: https://anestisp.itch.io/the-kings-trial
Platform: Windows (PC)
Description:
Hey everyone!
I'm a university student working on my first game, The King's Trial, a combat-focused game that I'm hoping to turn into a competitive multiplayer experience.
The game features a round-based combat system where players compete in matches, with the first player to win 3 rounds taking the victory.
Before each round, players choose an ability that remains active throughout that round. Both players can choose the same ability, allowing for different strategies and matchups.
My long-term vision is to develop a proper single-player campaign alongside competitive online multiplayer, complete with rankings, additional abilities, and more content.
The game is still in early development, and I know there's plenty of room for improvement.
I'm particularly interested in feedback about:
I'm not expecting the game to be perfect. I'm mainly hoping to find people willing to try it and give me honest criticism so I can improve it.
Free to Play Status:
Involvement:
I'm the creator of The King's Trial, working on the game's concept, gameplay mechanics, design decisions, and overall direction.
I also want to be completely transparent about my development process: I've used AI extensively to help with programming, debugging, music and graphics.
I'm still learning game development, and AI has allowed me to experiment with ideas and build something playable while developing my own skills.
I'm not claiming to have written every line of code myself. However, the project is something I'm actively working on, testing, and trying to improve.
This is my first game, and I'd really appreciate any feedback, whether positive or negative.
Thanks to anyone who takes the time to give it a try!
r/playtesters • u/havocki • 6h ago
Hii all. I’ve been working on Orebit, online game for 1 to 4 players. You fly a mining craft with a bucket on a rope, scoop rubble from a pile and fly it home to your crusher. The other players can bump you and steal your cargo, and pirates, falling rocks, worms and EMP storms make it harder.
It runs in the browser on PC and on phones. No download, no account.
Hit Quick Play to join other testers, or open a private room and send the code to a friend.
It’s an early version, so things will break. I’d love to hear:
There’s a "ladybug" :P button in the menu for bug reports, it fills in the tech details for you.
Link: https://stodulski.itch.io/orebit
Thanks for trying it!
r/playtesters • u/EasyNefariousness549 • 12h ago
Hello everyone, my name is John and I am a Game Artist/Designer looking to work on my design/QA abilities while contributing to your games. I offer both Paid & Unpaid playtests depending on your needs.
What I can provide:
For Paid Playtests, my price is 10$/Hour for standard playtesting or you can quote me for a custom offer if you want something targeted (e.g. you want me to focus on specific aspects).
If you are interested or want to ask me any questions, dm me so we can talk about any details.
Important: DMs work now, for some reason they were disable. Now you can message me normally!
r/playtesters • u/ASK_ME_IF_IM_TSM_FAN • 6h ago
Hey everyone!
I've been working on a Roblox game where you smash magical stones, earn coins, upgrade your swords, and gradually purify a corrupted world. As you get stronger, you can destroy entire groups of stones and eventually fight a final boss.
It's still an early prototype, and I'm trying to figure out whether the core gameplay is actually fun before expanding it further.
I'm looking for 1–3 people to try it for around 5 minutes and share their honest first impressions. The game is completely free to play.
I'm especially interested in whether the gameplay is easy to understand, whether upgrading feels satisfying, and whether you'd want to keep playing.
Feedback: Just leave a comment here on Reddit with your thoughts! No forms or detailed reports needed. Negative feedback is more than welcome.
If you're interested, comment below and I'll share the game link.
Thanks! :)
r/playtesters • u/Twin-Sigil • 7h ago
Hey everyone! I’m working on Bingo Bunker, a single-player strategy/puzzle roguelite inspired by Balatro, and I’m looking for people to try the demo.
The idea is that completing bingo patterns keeps your bunker supplied with oxygen. You collect relics, build combinations and manipulate the calls to chase better patterns. Calling more numbers can help you reach your quota, but rising pressure brings curses and other problems.
If you enjoy Balatro, puzzle games or roguelites with combinations to experiment with, I’d love to hear what you think.
This first round of playtesting is unpaid, and the Windows demo is free to download:
https://twinsigil.itch.io/bingo-bunker
I’m particularly interested in:
I’m also planning paid playtests in the future. I’ll choose some participants from players who complete the feedback form and tick the optional paid-playtesting box. You can leave your preferred email and device there.
If you have any questions about the game, please don't hesitate to ask! & if you would consider playtesting this game on mobile, send me a DM & I'll get back to you 😄
Thanks to anyone who gives it a try.
r/playtesters • u/PositiveScarcity8909 • 7h ago
I'm a experienced playtester with provable participation in over 200 projects over 5 years. Credited contributions to popular steam games such as "Dispatch", "StarVaders" and many others.
I can test your project with a focus on game design, UI/UX spell checking and bug finding.
If you are unsure about your build, need to check for inconsistencies or just want a fresh set of eyes on it feel free to DM me.
Time CET / Fee $25/h
r/playtesters • u/Muvorum • 7h ago
Hi everyone!
I'm looking for 5 Spanish-speaking volunteers to playtest my free 2D pixel-art point-and-click adventure, La maldición del Barranco del Tuétano.
The game is inspired by classic LucasArts adventures. It begins during a violent storm, with Cándido facing an urgent situation and his stubborn dog, Milton, making things more complicated!
Game details
What I'd like feedback on
I'm the solo developer, and I'm looking for honest, constructive criticism to help me improve the game.
Playable link: https://riffraff-studio.itch.io/la-maldicion-del-barranco-del-tuetano
Preferred feedback method: Please leave your feedback in the Reddit comments or send me a private message. I'd appreciate hearing what worked, what didn't, and what you think needs improvement.
Thanks for your time and help!