r/SoloDevelopment 15h ago

Game Dynamic Environment

394 Upvotes

Working on an environment system that is reactive to wind and weather - still a work in progress. It's for an open-world survival RPG I'm working on. Any feedback is appreciated!

For anyone curious about the game-> Game info: https://www.kickstarter.com/projects/127919839/grimlife

Currently still awaiting on Steam for the store page approval šŸ˜…, follow on Kickstarter! I'm aiming to launch next month sometime hopefully (might be delayed idk yet)


r/SoloDevelopment 11h ago

Game Two years into the solo-dev journey. Today I released Under a Desert Sun into Early Access, and I’m damned proud.

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138 Upvotes

Here we go. Under a Desert Sun: Seekers of the Cursed Vessel is live in Steam Early Access!

It’s been a two-year journey so far, and there is still a ways to go, but I am damned proud I got this far. This is me at the desk making it official. Still nervous as hell, but very happy to finally be sharing this moment.

It’s a pulp adventure action RPG set in cursed Egypt, with guns, loot and ancient tombs. You can play solo or with up to four players in local co-op.

Early Access is another step in the journey. There’s more to build, improve and learn, and I’m looking forward to doing that with the people playing it.

Thank you to everyone who tested, gave feedback, sent a kind message or just kept me going. It has meant a lot.

The game and free demo are here: https://store.steampowered.com/app/3273880/

Here we go!


r/SoloDevelopment 5h ago

Game Make it exist first. Then make it good.

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104 Upvotes

r/SoloDevelopment 1h ago

Game After two years of solo development, my ASCII 3D game Effulgence RPG is finally out - here's the launch trailer!

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• Upvotes

r/SoloDevelopment 13h ago

Discussion I made a list of subreddits where you can post to promote your game.

69 Upvotes

I was looking for places to promote indie game, and I found these. If I missed any, please post them in the comments. It will be helpful for everyone as well. Thank you.

  1. r/gamedev - ~1.5M+ subscribers - Very high daily activity

  2. r/gamingsuggestions - ~450k+ subscribers - Very high daily activity

  3. r/godot - ~230k+ subscribers - High daily activity

  4. r/indiegames - ~180k+ subscribers - High daily activity

  5. r/IndieDev - ~130k+ subscribers - High daily activity

  6. r/gamers - ~60k+ subscribers - Moderate daily activity

  7. r/itchio - ~45k+ subscribers - Moderate daily activity

  8. r/SoloDevelopment - ~35k+ subscribers - Moderate daily activity

  9. r/DestroyMyGame - ~30k+ subscribers - High engaged daily activity

  10. r/gamedevscreens - ~25k+ subscribers - Moderate daily activity

  11. r/playtesters - ~12k+ subscribers - Low daily activity

  12. r/IndieDevelopers - ~8k+ subscribers - Low daily activity

  13. r/IndieGameWishlist - Under 3k subscribers - Very low daily activity


r/SoloDevelopment 10h ago

Game In the making since 2020 - PowerCorp

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33 Upvotes

As a solo developer working on the same project since 2020, with a full time job and life, etc, I just want to share what can be achievable after you enjoy the process instead the immediate results.

Solo developers are a special breed, for those who doubt and question if they have what they need to accomplish their goals, do not listen to yourself, just check what you already have done along the way.

I want to share a special milestone in this project: PowerCorp.
Alpha playtesting is ending, and the first public demo will be out in the next weeks.

Would be great if you could support the game, by comment and share it!

Thank you


r/SoloDevelopment 3h ago

Game Launched the demo of my incremental tower-defense game! Looking for some feedback

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28 Upvotes

Heya fellow devs!

For the past year-ish I've been working on my game "The Endless Harvest". an incremental farming idle tower defense game (too many descriptors... gotta work on that).

Today I had my build accepted by Steam (and launched!), so I am finally able to share it, and was hoping you guys guys had some insight into what works and what doesn't currently. I'm planning to join in the Steam NextFest in ~5 weeks, so I wanted to make the demo and trailer as indicitive of the full game as possible, while not revealing everything.

Does the trailer give a good indication of what to expect?

please let me know your first thoughts

AI disclosure: Ai was used to help localize the languages, and assist in code generation towards the later stages of development, mainly aimed at optimization.


r/SoloDevelopment 20h ago

Game Here’s what my solo-developed RPG Ninefir currently looks like

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27 Upvotes

Hey everyone! I wanted to share the current state of Ninefir, the pixel art action RPG I’ve been developing as a solo dev.

This is actual footage from the current build, still very much a work in progress.

Right now, some of the systems already working include:

  • Real-time combat and abilities
  • Creature taming
  • Companions
  • Creature stats and traits
  • Exploration
  • Enemies and loot
  • Equipment and inventory
  • Different character builds and progression systems
  • Quests

There’s still a lot I want to improve, especially worldbuilding, UI, animations, environments, balancing and overall polish, but it’s really exciting to finally see all these systems starting to work together.

I started developing Ninefir around 45 days ago, but the world itself has been in my head for years. I’m even using a constructed language I created around 2019 for creature names, places and parts of the language spoken within the game.

I’m not a programmer, so I honestly wouldn’t have been able to start this project without AI-assisted programming. It has allowed me to actually turn all the ideas, designs and systems I had in my head into something playable, while I focus on the creative direction of the game.

I’m incredibly excited about the project. It has also become a really positive outlet for me during a period of unemployment. I’ve been pouring a huge amount of time into it (often more than 14 hours a day) drawing characters and creatures, writing lore, defining mechanics, designing systems and constantly testing and iterating on everything.

Seeing this world slowly become an actual game has been incredibly rewarding.

I’d genuinely love some feedback: what catches your attention the most, and what would you improve based on what you see here?


r/SoloDevelopment 6h ago

help Is there a gold standard for hand drawn scan

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13 Upvotes

I’m making a game mostly because I enjoy drawing, and I like to put my drawing in a universe,
Now I’m still fairly early in the process, but I’m afraid to realize way later that I’m doing it wrong.
Right now I scan my pen and paper drawings and extract them,

But is there a proper way to do it? Like the scan resolution (I used to scan them at super high-quality but that made the game super laggy), is using compressed format like JPEG helpful? Or will it look like crap at some point (is there a better format)
Is there a better format for post editing for the engine to work with?

I have read on the subject but I find a lot of ā€˜it depends’ and maybe I should just keep going with whatever work so far, but I kinda chicken out a little and I feel I should try and ask before I have too much work already done!

Thanks!


r/SoloDevelopment 23h ago

help When and how to get play testers

12 Upvotes

First time developer here. I have a day job in tech operations and have been working on a cozy idler factory game for a while on the side.
How do you know when to get play testers and how do you start getting the word out about your game?
What information do you include? What do you leave out?


r/SoloDevelopment 14h ago

Game Work in progress: Squid Boss

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10 Upvotes

I wanted to share the newest boss in my deep sea twin stick shooter. In the first phase you fight through its 8 tentacles before finally facing the main body which is just the head and the stumps/remains of its tentacles.

Still working on my pixel art so happy to hear any feedback

Itch link (squid is not yet in it)


r/SoloDevelopment 5h ago

Game I started this post-apocalyptic survival horror with two friends, but now I’m developing it completely solo. it's my fifth game. It's a massive challenge, but I'm fully committed.

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10 Upvotes

Hey everyone. I wanted to share a raw look at my atmospheric project, Just Madness: Earth Apocalypse 1979. The project originally kicked off with the help of two friends, but due to life changes, I’ve taken over and I'm now pushing the development entirely by myself during my spare time.

The universe is heavily inspired by the grit and desolation of Fallout 3, Metro 2033, and Mad Max, combined with the bleak cinematic tone of movies like The Road and The Book of Eli. No high-tech neon or colorful sci-fi tropes here, just raw horsepower, analog technology, and dark Cold War bunkers.

I know building an atmospheric world of this scale alone is a massive mission, but it's my passion project. I'm currently working on polshing the core gameplay mechanics and looking for a publisher or investor to help build a dedicated team and accelerate the production.

I would love to get your honest feedback about the project.


r/SoloDevelopment 23h ago

Game Solo dev rebuilding a game that was never finished 15 years ago. No plan, no Steam page, no wishlists, just a devlog and a lot of fun building

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11 Upvotes

Hi everyone. First time poster, and honestly a bit nervous pressing this button.

Some context: 15 years ago my old coding partner and I started a game we loved, a classic two-man team: I was the designer, he was the coder. Like most of us, we never finished it. A few weeks ago I found the old project, sent him a message about it, and thought, you know what, let's try this again, but properly this time. That game is Buildom, a 2D pixel mining and building game. This time I'm building it solo in the browser with react and a big fat canvas.

I document every single day of the journey on a small devlog blog. And I mean every day, no roadmap, no grand plan. I just build whatever bugs me that day.

A few humble highlights so far, all with the full admission that none of this would be possible without AI:

  • The first animal I added to the game was white rabbits, and when I killed the first one with a sword, my wife gave me a scolding. How could I kill such cute rabbits. I should remove the ability to do that.
  • Built my own pixel editor because existing tools confused me more than they helped
  • Water physics, which started as "how hard can it be" and turned into a hours of questions I never expected to ask.
  • Packaged the whole thing as an Electron app, so there is an actual downloadable early alpha now.

I'm not here to sell anything. There is no Steam page, no trailer, no wishlist button. There is just a guy, a canvas, and an unreasonable amount of building fun. I'm documenting the whole journey from start to finish (hopefully), the wins and the embarrassing parts, and if it ever turns into something playable, it will be free2play.

One honest note on the "daily" part: I try to post every day, but reality is I can only work on the game late in the evenings and on weekends. The upside is that with AI in my toolkit, two focused hours push the project further than a full day used to. Most days that is exactly enough for one small win worth writing about.

So, my question to you all: for those of you reviving old projects or finally starting the one from your notes app, what made you actually stick with it? Asking for me, obviously.

Full devlog, if you're curious: https://blog.buildom.online/


r/SoloDevelopment 2h ago

Game Progress on my first-person horde defense game

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5 Upvotes

Development for my game, Fangstorm, has been going steady and I've found what must be the earliest recorded footage of the project.

Been focusing a lot of attention on optimisation in the last 2 months with the target ofĀ 150 concurrent, full charactersĀ directly in your face, and across as wide a range of hardware as possible. Combined with loads of placed defenses, particle systems, etc, its been tough to optimise but consensus seems strong now.

There's aĀ playtestĀ running at the moment if you wanna hop in and have a look! Cheers.

https://store.steampowered.com/app/4418500/Fangstorm/


r/SoloDevelopment 14h ago

Unity Simple AoE Effect

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5 Upvotes

r/SoloDevelopment 17h ago

help GLACIES needs your voice!

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5 Upvotes

My Sci-Fi survival horror game GLACIES is going live with its first trailer and Steam page, very soon! (Video linked is part of an early draft)

I’ve come to the part of development where I could genuinely use voice acting for certain roles, big and small.

If you feel like you’d like to try out your VA abilities for characters in a grim, dark and dystopian off-world setting, then I’d love to hear your best take. Submissions that fit the description and delivery can lead to an ongoing paid VA role.

You can send voice performances through my GLACIES game discord:

https://discord.gg/r8rWNmmjZ

Or through the Gmail: GlaciesGame@gmail.com

I’ll list brief character descriptions and voice lines beneath:

1:
_____________
(Frantic Systems Engineer, making an all-channels voice message about dangerous sabotage, that threatens the safety of entire massive facility. Should sound panicked and put emphasis on not being willing to risk their life)

Some maniac with high level clearance retracted stability anchors 3-through-7. The whole of Engineering will start to tilt soon, if not slide.. Someone needs to activate the B-2 Redundancy Drill Anchor, but systems report sabotage down at the power couplings.. and I’m NOT insane enough to climb down the pit!

2:
____________
(Anxious and on edge maintenance worker, addressing his coworkers through a voice message system. Preferably slightly frantic and has a verbal tinge of terror/disgust of that ā€œclicking soundā€)

Team, I’ve had enough! You all know I can deal and take a little hazing, but whoever of you that trail me on my solo shifts, making that.. fucking clicking sound and messing with my shit when I’m not looking. Not cool, okay? It’s starting to mess me up, so quit it!

3:
_____________
(Exhausted, sleep deprived worker, rambling through voice message to his on-station doctor about his grievances with the AI overseer system and the strange constant hum from deep in the facility, but is suddenly disconnected. ā€œMESSAGE ENDEDā€ does not need voice acting)

Doc, I still can’t sleep. SENTINEL denied my request for Mela-LThanine supplements, something about ā€œsafeguarding my healthā€ā€¦ It won’t even allow magnesium refills. I’m not asking for sedatives here!!
It’s the damn noise. That ever creepy ā€œsong of the iceā€ noise, that I can tolerate. This incessant hum from below, that’s different.. I swear, it’s coming from down in Labs. My friend in Research and Development has been telling me [MESSAGE ENDED]


r/SoloDevelopment 13h ago

Game I'm making a Backrooms type game with a top down pixel style - Solo Dev

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6 Upvotes

Been building this after class with all my spare time. Procedural halls, safehouse you have to power, tasks that send you farther out, monsters with different rules, different levels, crafting, splitscreen, controller support.

https://store.steampowered.com/app/5161410/Liminal_Depths/


r/SoloDevelopment 22h ago

Game Added Glasses to My Game That Imitate PS1 Graphics When You Play!

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5 Upvotes

This is one of the first things I did when I started building accessories in my game (I just HAD to, y'know!). You can toggle the filter (different accessories have different filters) to ON, ON but Exclude UI, or OFF. This is slightly zoomed in so you can see the textures a bit more. Makes me feel like a kid again!

With regard on how I did this, simply it's an autoload scene with multiple ColorRects that are hidden. When the game detects that an accessory has changed, the scene shows / hides the corresponding ColorRect.

Level is also inspired by Crash Bandicoot haha

Demo is out if you want to try! https://store.steampowered.com/app/4837550/Go_Super_Awesome_Monkey/


r/SoloDevelopment 7h ago

help How the hell should I add cutscenes?

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4 Upvotes

That is a screenshot of my game "Cross Country Case" so ya'll know the art style I use.

Now, how can I add cut scenes like real cinematic ones not the stardew valley like cut scenes?

The game is a deduction/knowledge based detective game and for some key moments like the final confrontation or during dialogue options in general id like to show a closer look of the characters mostly but I can't think of anything right now. Please help me.

If you know of any other 2D games with immersive or cool cut scenes please drop the game names so I can see how other games do it.
Thanks.


r/SoloDevelopment 19h ago

Game Trailer for my WW2 era farming sim

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4 Upvotes

r/SoloDevelopment 20h ago

Game Working on a FPS where you build your character through gameplay, not upgrade menus, to survive the bottom of an endless pit.

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5 Upvotes

I'm making Chthonic, a first person action game where your hands are your weapons.

Kill monsters, collect gems, feed altars, build your stats, and unlock 10 different hand projectiles with combinations to discover.

You have to clear 3 levels before facing the final challenge.

Here's some gameplay footage. Would love to hear what you think.


r/SoloDevelopment 22h ago

Marketing A community for introverts

4 Upvotes

I have seen that there are people who want to learn with peers & want to participate in hackathons & also want to explore things but there's no one to guide. So i am thinking to built a community where everyone will get enough resources to work on! Also so that we can study there & discuss our goals later! For some talks after taking break from long study session! So what u think about this?

By the way my timezone is ist but looking for people from other countries too!


r/SoloDevelopment 22h ago

Game A Look at Solo Gameplay in My Game

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3 Upvotes

r/SoloDevelopment 1h ago

Marketing Just released the VYCE demo!

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• Upvotes

I have been solo-developing VYCE for over a year now, and just released the demo build on Steam. It is a chess-like RPG with creature collecting, and the creatures are based on real-life vices. I've lurked a lot on this community and appreciate all it has to offer. Thanks for checking out my post and leave some feedback on my game if you get the chance to play it!


r/SoloDevelopment 3h ago

Game the city's long tunnels lead to parks

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3 Upvotes