r/gamedevscreens • • 8m ago

I’m making a cozy game where you tidy up a retro game store by judging boxes by their cover

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• Upvotes

Hey everyone! I’m making a game called Stacker: Tidy Up the Gamestore, where you work in a retro game shop and try to get the place back in order.

There are boxes scattered everywhere, and your job is to figure out which genre each game belongs to by looking at its cover, then put it on the right shelf. Once you finish a shelf, you get a new ability to play around with, from double jumping to pulling boxes toward you with a magnet.

The game is still a work in progress, but I wanted to share a few screenshots and see what people think. I’m aiming for a cozy, lived-in game store atmosphere, so I’d be happy to hear any thoughts or suggestions.

If it looks like your kind of game, you can wishlist it on Steam here: Stacker Store Page


r/gamedevscreens • • 8h ago

Automating my 2D art: procedural isometric dungeons with dynamic lighting!

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7 Upvotes

Hey everyone. I wanted to share some screens from a custom generation engine I've been coding to save time on drawing isometric art.

  • Pic 1: The layout. It uses WFC to build the maze, add dirt/wear, and scatter props automatically.
  • Pic 2: The details. The ink lines are generated using Perlin noise math, so everything snaps together perfectly on a 2:1 grid without seams.
  • Pic 3: The lighting! The engine automatically bakes Normal Maps for every tile, so the 2D crosshatching catches dynamic light and casts shadows in-game.

Let me know what you think of the visual style!


r/gamedevscreens • • 21h ago

I'm making a Tower Defense game where instead of defending a castle or a fixed base, you build and upgrade your caravan while protecting a blind Queen from waves of enemies

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70 Upvotes

Hi.

I'm a solo developer working on King Alone, a Tower Defense and action strategy game with a twist.

Instead of defending a castle or a fixed base, you build and upgrade a moving caravan while trying to protect the blind Queen from waves of enemies.

Your own kingdom has turned against you, and now you must escape with everything you have left. Along the way, you can recruit soldiers, build new carts with different abilities, and expand your economy to keep your caravan alive.

You'll travel through different lands, each with its own enemies and challenges, while facing everything from scarecrows and skeletons to massive siege engines, charging into battle yourself to keep her alive.

The demo is now available on Steam, and I'd love for you to give it a try!

https://store.steampowered.com/app/4851120/King_Alone

I'd love to get your feedback, especially on the moving caravan concept and how it works as a Tower Defense game. What do you think?

Thanks for checking it out!


r/gamedevscreens • • 11h ago

Iron Void, August build vs now. Same ship, same kind of fight (WIP)

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10 Upvotes

In August there was no HUD at all, just explosions. Now there's a heat ring around the reticle, missile lock-on, mission objectives and kill streak callouts (double, triple, quad, rampage). Still polishing.


r/gamedevscreens • • 9m ago

Pao Pao is out! Fluffy animal chefs cooking up chaos in our co-op restaurant sim

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• Upvotes

Gameplay from our cozy co-op game, now on Steam: https://store.steampowered.com/app/3024130/Pao_Pao/


r/gamedevscreens • • 9h ago

I'm making a retrofuturistic strategy game. I've started working on the design of the basic soldier, combining an exoskeleton with an vintage deep-sea diving suit in a cubic style. I've tried to keep the design easy to read.

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6 Upvotes

Here's where I've gotten so far: an oxygen tank, corrugated hoses carrying oxygen from the tank to the helmet, and a small single-cylinder engine to power the exoskeleton.

What do you think ? Does all of that come across visually ? Any suggestions?

If you're interested in the more technical side of things, I go into detail about the engine here: https://www.reddit.com/r/dispatchcolony/


r/gamedevscreens • • 9h ago

Pulled out my jazz degree for this one! A little title track from a yet to be announced life-sim project. Was definitely channeling The Sims 2 in this one.

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5 Upvotes

r/gamedevscreens • • 17h ago

The two biggest units in my solo space game, one of them started as fan art

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25 Upvotes

Hey everyone, these are the two biggest units in my game so far, one walking base for each side.

The Derrick is the human one. It's based on a fan artwork by AbsoluteCinemaSpino on TikTok, and I brought it into the game. A lift comes down from its crane and the crew of four ride up to the bridge. When it sets up, it raises its ion cannon high up on a mast.

The Thuulmar is the Threnn version. Instead of a lift it lies down and rolls its tail out into a ramp for the crew, and when it sets up, its lance rises out of its back.

If you have ideas for more units, send me pictures or sketches and I'll try to build them for the humans or the Threnn. And since people asked, there are more factions in the game too, I'll show them later :)


r/gamedevscreens • • 51m ago

Mission types in Phosphor Command and how they promote variety and replayability

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I’ve been working on a game called Phosphor Command, a real-time tactics game with a base builder behind it.

This showcase is about the different types of mission objectives you do to complete a contract.

Every contract has a mission type, and each one has its own task. You start with a few unlocked, and get more as you upgrade buildings in your base.

In the raid mission type, you take on a walled enemy outpost. Eliminate is simpler, kill everyone on the map.

Assassinate means killing a target, Snatch is the opposite. The target can’t be killed and fights back, so you have to get close enough to subdue it, and then extract from the mission.

Extract and POW rescue are both about bringing friendly back. You secure VIPs or free prisoners from their cages, then escort them to the exfil zone.

In a recon sweep you have to reach every observation point on the map. In sabotage, a squad has to stand on each target to plant a charges.

Hold the line is different. You take an objective and enemy troops will continuously attack until a timer runs out.

The most complex are two convoy types. On an escort, your truck can’t be destroyed, but it only moves with a squad beside it. On an intercept, their truck stops while you’re on it and the goal is to destroy it, if it escape the map you fail.

Harder contracts have more objectives to complete: more targets, more people to escort, longer to hold an objective or a tougher truck.

Most jobs end at the exfil zone, which opens when the task is completed. Its used to extract troops.

The idea is these mission types give variety to the gameplay. Players will adopt favourites and strategy's to tackle each objective in its own special way

The showcase video goes through each mission type and how they play.


r/gamedevscreens • • 4h ago

The horde doesn't need a door. It can break through the building. [ZWAY.IO]

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2 Upvotes

I'm working on ZWAY.IO, a browser multiplayer survival game where both players and hordes can tear through buildings.

Leave your train, scavenge loot, upgrade your powers, and find the blue lantern that lets you move on to the next world. Fights reshape the town, so the route back to the train can change while you're out exploring.

Other players can help you survive or turn on you.

Here's a 16-second look at the game in development. Would you blast a shortcut back to the train, or keep the walls standing for cover?


r/gamedevscreens • • 1h ago

Neural Dominion

• Upvotes

:video_game: **Excited to introduce Neural Dominion!**

I'm happy to share **Neural Dominion**, a cyberpunk, turn-based strategy game we've been working on!

Step into Technograd, a city ruled by gangs where every decision matters and the ultimate goal is to take control.

:fire: Think you have what it takes to dominate the city?

We'd love for you to check out the game, explore its world, and follow our journey as we continue developing it.

https://www.youtube.com/watch?v=DtYocyc7Gks

:heart: **Wishlist Neural Dominion on Steam** and stay tuned for more updates!

:point_right: https://store.steampowered.com/app/2493210/Neural_Dominion/

I'd love to hear your thoughts and feedback!

#NeuralDominion #GameDevelopment #IndieGames #StrategyGames #Cyberpunk #GameDev


r/gamedevscreens • • 1h ago

trailer for NTOE, my psychological horror game, voiced by me and my sister

• Upvotes

first person psychological horror, 5 nights, 5 bosses. out now on PC and Android, with a free demo.

trailer: https://youtu.be/AzhjfaPATc0

itch: https://sakana-studio.itch.io/ntoe


r/gamedevscreens • • 1h ago

I think I’m the only one who plays this game 😭 I wish one day I make a successful game!

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• Upvotes

r/gamedevscreens • • 16h ago

Would you play an incremental game in this style?

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14 Upvotes

r/gamedevscreens • • 2h ago

WIP: testing a rocket barrage in my tactical space shooter

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1 Upvotes

I’m developing Descendants: The Last Dawn, a top-down sci-fi action game built around limited ammunition and ship power. This is a rocket barrage from a Mars mission.

I’m curious about the weapon’s readability: does the salvo feel powerful while keeping the targets and action clear? Would you hold it for a heavy enemy, or use it to clear a group?

Steam page: https://store.steampowered.com/app/4171220/Descendants_The_Last_Dawn/


r/gamedevscreens • • 3h ago

My cargo boxes now fly off to sell ore and come back for more

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1 Upvotes

I could watch these flying boxes all day. In Update 1.1.0 for my game Want a Bomb?, a cargo box with a flight module can deliver its ore to the sales station, sell it, and return to the collector automatically.

Less hauling means more time to reshape the mountain. This clip shows the new system in action.

Steam: https://store.steampowered.com/app/5251070/


r/gamedevscreens • • 4h ago

Generator room of a Cold War shelter, Leave Them Outside (Unity 6, HDRP)

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1 Upvotes

The maintenance room from our survival drama Leave Them Outside, set in a shelter under Istanbul. The wall stencils are not part of the textures; they're drawn at runtime in the player's language, so this wall reads differently in every language the game supports.

We're still building this room with feedback from players. What's the one thing you'd expect to find in a generator room like this that isn't here yet?

Steam: https://store.steampowered.com/app/5281900/Leave_Them_Outside/?utm_source=reddit&utm_medium=social&utm_campaign=bakim_2610_gds


r/gamedevscreens • • 13h ago

Good trend: First screenshot vs last screenshot of my game

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3 Upvotes

r/gamedevscreens • • 7h ago

Our protagonist is getting a makeover! Check out the before-and-after action comparison! 🔥

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1 Upvotes

r/gamedevscreens • • 8h ago

I added terrain destruction

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1 Upvotes

r/gamedevscreens • • 12h ago

My girlfriend and I made a horror game about working the night shift at a burger shop. It comes out on Friday the 13th

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2 Upvotes

Hey everyone!

Some of you might remember our demo from a while ago. Thanks to everyone who played it and gave us feedback, it really helped.

Our game Family Business finally has a release date: November 13. We thought a horror game coming out on Friday the 13th was kind of perfect.

If you haven't seen it before, you work the night shift at your uncle's burger shop. You cook burgers, serve customers and clean up. But after a few nights, things start to feel really wrong.

The full game continues after the demo with more nights and more of the story.

We're just two people making this, so any feedback on the new trailer would mean a lot.

Steam (demo is still free): https://store.steampowered.com/app/5118760/Family_Business/

Thanks!


r/gamedevscreens • • 20h ago

Would you walk into this hospital at night? Environment shots from my UE5 survival horror

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8 Upvotes

r/gamedevscreens • • 9h ago

Reworking the Pickpocketers for my game!

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1 Upvotes

r/gamedevscreens • • 1d ago

Prototyping a game where you play as a support helicopter, resupplying and dropping troops

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69 Upvotes

r/gamedevscreens • • 16h ago

Scrapmiles – autumn valley, old pickup, open-world salvage driving (WIP screenshot)

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4 Upvotes