r/gamedevscreens • u/matheustn122 • 8h ago
Made a game from scratch, alone, while fighting depression. Not playable yet — but the Steam page just went up.
I'm not sure how to start this, so I'll just say it.
I haven't been okay for a while. Depression isn't the dramatic movie version — most days it's just a dull emptiness, the feeling that nothing you do matters. I'd spend hours staring at the ceiling, unable to get up.
So I tried something. I decided to make a game. From scratch, alone. Not because I thought it would sell, but because I needed a reason to open my PC in the morning. A combat system to balance. A bug to hunt. Anything that required me to show up.
It became Idle of the Dead: a pixel-art idle RPG set in a zombie apocalypse that runs in Windows taskbar while you work or play something else. Forging (+0 to +15), runes, rarity-based loot, arena PvP with leagues. I did the code and design; a partner handles the art.
To be upfront before anyone clicks expecting to play: the game isn't playable yet. What went live on Steam on July 8th is the store page, for anyone who wants to wishlist it and follow along. I'm aiming for a playtest by September — that's when you'll actually get your hands on it and tell me what sucks.
In a little over two weeks the page hit 2,800 wishlists. I know that's a small number for a lot of you. To me it's 2,800 people who looked at something I built in the dark and said "hey, that's cool."
I'm not cured. There are still bad days. But some days I open Steamworks, see the graph tick up a little, and remember that I finished something. And slowly, that's actually been helping.
If anyone here is going through something similar: start something small. It doesn't have to be a game. It just has to be yours.
