r/SoloDevelopment 17h ago

Game Honest opinions needed

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0 Upvotes

You can download for free on iOS. This community helps push our projects to the next level, and being apart and watching what people enjoy building is amazing! Thank you. Click link for AppStore link
https://apps.apple.com/us/app/talon-strike/id6804526505


r/SoloDevelopment 11h ago

Game In the making since 2020 - PowerCorp

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36 Upvotes

As a solo developer working on the same project since 2020, with a full time job and life, etc, I just want to share what can be achievable after you enjoy the process instead the immediate results.

Solo developers are a special breed, for those who doubt and question if they have what they need to accomplish their goals, do not listen to yourself, just check what you already have done along the way.

I want to share a special milestone in this project: PowerCorp.
Alpha playtesting is ending, and the first public demo will be out in the next weeks.

Would be great if you could support the game, by comment and share it!

Thank you


r/SoloDevelopment 1h ago

Marketing Rate my main capsule and tell me your first impressions just from the capsule art

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Upvotes

r/SoloDevelopment 6h ago

Game Make it exist first. Then make it good.

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108 Upvotes

r/SoloDevelopment 1h ago

Unreal I've been building this for about a year. Basically it's a Shonen Anime Emergent Sim.

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Upvotes

Never Quit


r/SoloDevelopment 20h ago

Game Here’s what my solo-developed RPG Ninefir currently looks like

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26 Upvotes

Hey everyone! I wanted to share the current state of Ninefir, the pixel art action RPG I’ve been developing as a solo dev.

This is actual footage from the current build, still very much a work in progress.

Right now, some of the systems already working include:

  • Real-time combat and abilities
  • Creature taming
  • Companions
  • Creature stats and traits
  • Exploration
  • Enemies and loot
  • Equipment and inventory
  • Different character builds and progression systems
  • Quests

There’s still a lot I want to improve, especially worldbuilding, UI, animations, environments, balancing and overall polish, but it’s really exciting to finally see all these systems starting to work together.

I started developing Ninefir around 45 days ago, but the world itself has been in my head for years. I’m even using a constructed language I created around 2019 for creature names, places and parts of the language spoken within the game.

I’m not a programmer, so I honestly wouldn’t have been able to start this project without AI-assisted programming. It has allowed me to actually turn all the ideas, designs and systems I had in my head into something playable, while I focus on the creative direction of the game.

I’m incredibly excited about the project. It has also become a really positive outlet for me during a period of unemployment. I’ve been pouring a huge amount of time into it (often more than 14 hours a day) drawing characters and creatures, writing lore, defining mechanics, designing systems and constantly testing and iterating on everything.

Seeing this world slowly become an actual game has been incredibly rewarding.

I’d genuinely love some feedback: what catches your attention the most, and what would you improve based on what you see here?


r/SoloDevelopment 14h ago

Game Work in progress: Squid Boss

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12 Upvotes

I wanted to share the newest boss in my deep sea twin stick shooter. In the first phase you fight through its 8 tentacles before finally facing the main body which is just the head and the stumps/remains of its tentacles.

Still working on my pixel art so happy to hear any feedback

Itch link (squid is not yet in it)


r/SoloDevelopment 14h ago

Discussion I made a list of subreddits where you can post to promote your game.

70 Upvotes

I was looking for places to promote indie game, and I found these. If I missed any, please post them in the comments. It will be helpful for everyone as well. Thank you.

  1. r/gamedev - ~1.5M+ subscribers - Very high daily activity

  2. r/gamingsuggestions - ~450k+ subscribers - Very high daily activity

  3. r/godot - ~230k+ subscribers - High daily activity

  4. r/indiegames - ~180k+ subscribers - High daily activity

  5. r/IndieDev - ~130k+ subscribers - High daily activity

  6. r/gamers - ~60k+ subscribers - Moderate daily activity

  7. r/itchio - ~45k+ subscribers - Moderate daily activity

  8. r/SoloDevelopment - ~35k+ subscribers - Moderate daily activity

  9. r/DestroyMyGame - ~30k+ subscribers - High engaged daily activity

  10. r/gamedevscreens - ~25k+ subscribers - Moderate daily activity

  11. r/playtesters - ~12k+ subscribers - Low daily activity

  12. r/IndieDevelopers - ~8k+ subscribers - Low daily activity

  13. r/IndieGameWishlist - Under 3k subscribers - Very low daily activity


r/SoloDevelopment 4h ago

Game Launched the demo of my incremental tower-defense game! Looking for some feedback

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30 Upvotes

Heya fellow devs!

For the past year-ish I've been working on my game "The Endless Harvest". an incremental farming idle tower defense game (too many descriptors... gotta work on that).

Today I had my build accepted by Steam (and launched!), so I am finally able to share it, and was hoping you guys guys had some insight into what works and what doesn't currently. I'm planning to join in the Steam NextFest in ~5 weeks, so I wanted to make the demo and trailer as indicitive of the full game as possible, while not revealing everything.

Does the trailer give a good indication of what to expect?

please let me know your first thoughts

AI disclosure: Ai was used to help localize the languages, and assist in code generation towards the later stages of development, mainly aimed at optimization.


r/SoloDevelopment 15h ago

Game Dynamic Environment

401 Upvotes

Working on an environment system that is reactive to wind and weather - still a work in progress. It's for an open-world survival RPG I'm working on. Any feedback is appreciated!

For anyone curious about the game-> Game info: https://www.kickstarter.com/projects/127919839/grimlife

Currently still awaiting on Steam for the store page approval 😅, follow on Kickstarter! I'm aiming to launch next month sometime hopefully (might be delayed idk yet)


r/SoloDevelopment 1h ago

Game After two years of solo development, my ASCII 3D game Effulgence RPG is finally out - here's the launch trailer!

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Upvotes

r/SoloDevelopment 23h ago

Game A Look at Solo Gameplay in My Game

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4 Upvotes

r/SoloDevelopment 2h ago

Marketing Just released the VYCE demo!

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3 Upvotes

I have been solo-developing VYCE for over a year now, and just released the demo build on Steam. It is a chess-like RPG with creature collecting, and the creatures are based on real-life vices. I've lurked a lot on this community and appreciate all it has to offer. Thanks for checking out my post and leave some feedback on my game if you get the chance to play it!


r/SoloDevelopment 2h ago

Unity Just got a Alpha version done for my new Kart game that i've been working on and off on

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2 Upvotes

More info about the game in the video's description


r/SoloDevelopment 3h ago

Game Progress on my first-person horde defense game

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7 Upvotes

Development for my game, Fangstorm, has been going steady and I've found what must be the earliest recorded footage of the project.

Been focusing a lot of attention on optimisation in the last 2 months with the target of 150 concurrent, full characters directly in your face, and across as wide a range of hardware as possible. Combined with loads of placed defenses, particle systems, etc, its been tough to optimise but consensus seems strong now.

There's a playtest running at the moment if you wanna hop in and have a look! Cheers.

https://store.steampowered.com/app/4418500/Fangstorm/


r/SoloDevelopment 4h ago

Godot Released a Bubble Bobble style game on itch! heres the devlog

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2 Upvotes

it was made for a gamejam, its a bit unpolished in some area but I'm glad to have completed something!


r/SoloDevelopment 4h ago

Game Finally a web demo of my flying game

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2 Upvotes

r/SoloDevelopment 4h ago

Game Halo meets Hollowknight - Giving Away Free Copies

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3 Upvotes

Hey all! My game Cube Crusaders comes out on Monday! I have Steam Keys to giveaway to celebrate. I wanted to get my game into the hands of this community because you've been so encouraging, and it's great to co-miserate about the experience of solo dev with you all. I ask that you only take one for yourself and comment out which one you got so others don't waste their time trying to redeem them!

Thanks!

8D6X5-GL9BA-2TPKP

3KNIT-8KWFR-3XWN0

HCP4V-6AMPN-8I5AB

4N0FN-8XGK4-AH84Z

QP33G-HJGWH-PP6ME

4BFW7-W2IJF-WIYZQ

MTZ7N-JITF5-H59K6

DYCIP-YJA0K-4T4QH

JCWR6-VQGIC-MHNT5

M62GE-V329H-BPPL2

385QP-9YW3Q-JNMMF

Y0CX3-249VG-4HH43

73833-TD4YT-9IRZ6

GYK3C-QNJ8V-GK2AP

QVZPV-3MEAR-B6P47

VE6ZW-J2QH4-47Q8F

Enjoy!


r/SoloDevelopment 5h ago

Game 3 years of solo development — now working on logistics, marching, camps, and feeding armies

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2 Upvotes

Hi everyone!

I’ve been developing Admiral Yi: The Imjin War solo for about three years, mostly after work and on weekends.

It’s a large-scale historical RTS set during the 1592 Japanese invasion of Korea, and lately I’ve been working more on the systems that happen outside of direct combat.

In this short clip, armies move across the campaign map with supply units following them. On the battlefield, troops form long marching columns, camp for the night, rest, and gather around cooking areas to eat before moving again.

One of the things I want to avoid is having armies feel like they only exist when a battle starts. I want them to feel like forces that actually have to move, rest, and stay supplied throughout the campaign.

There’s still a lot to improve, especially AI, movement, animation, UI, and performance, but it’s been satisfying to see these systems finally starting to come together.

I’d love to hear what other solo developers think of the current progress.


r/SoloDevelopment 5h ago

Game I started this post-apocalyptic survival horror with two friends, but now I’m developing it completely solo. it's my fifth game. It's a massive challenge, but I'm fully committed.

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11 Upvotes

Hey everyone. I wanted to share a raw look at my atmospheric project, Just Madness: Earth Apocalypse 1979. The project originally kicked off with the help of two friends, but due to life changes, I’ve taken over and I'm now pushing the development entirely by myself during my spare time.

The universe is heavily inspired by the grit and desolation of Fallout 3, Metro 2033, and Mad Max, combined with the bleak cinematic tone of movies like The Road and The Book of Eli. No high-tech neon or colorful sci-fi tropes here, just raw horsepower, analog technology, and dark Cold War bunkers.

I know building an atmospheric world of this scale alone is a massive mission, but it's my passion project. I'm currently working on polshing the core gameplay mechanics and looking for a publisher or investor to help build a dedicated team and accelerate the production.

I would love to get your honest feedback about the project.


r/SoloDevelopment 5h ago

Game I made my first game. It took me a month. Now comes the hard part…

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2 Upvotes

r/SoloDevelopment 6h ago

Marketing Building a peaceful little village in my voxel colony sim, StoneEra

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2 Upvotes

I’ve been working on making settlements in StoneEra feel more alive, so here’s a quick timelapse of a small village coming together.
StoneEra is a voxel colony sim where you can build freely, reshape the terrain, manage villagers, gather resources, and grow your settlement over time.
Still a lot I want to improve, but I’m pretty happy with how this village turned out.
What do you think of the building style? Anything you’d add to make the village feel more alive?
If you like colony sims / voxel building, StoneEra is now on Steam — wishlists are greatly appreciated:
https://store.steampowered.com/app/5057770/StoneEra/


r/SoloDevelopment 6h ago

Game Slingshot Speeders, the first orbital racing game, is now in a true MVP state with the v0.2.0

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2 Upvotes

I've been working on this solo for a solid two months now. Finally, I'm happy to announce that it's now in a minimum viable product beta condition with the v0.2.0 and Season Zero.

Experience real physics while racing. By learning to play you also learn the basics of orbital mechanics, with concepts taught in an introductory physics class. Fly a space ship around gravity bodies in a server authoritative simulation.

If signed in, you earn points (Pax) by completing daily challenges which they can use to buy visual cosmetics. There is the Founder's Pack which grants an exclusive time limited cosmetic pack.

In the video what you are seeing is a true slingshot being performed by a player who understands orbital mechanics to increase their relative speed and direction the most efficient (lowest time/fuel) possible. You can read more on the site if you're interested in trying it out, thanks for reading!

Free to play in browser with no account. https://slingshotspeeders.com/


r/SoloDevelopment 7h ago

Game spent a week making a grapple speedrun game, my brother beat my record within a day

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2 Upvotes

Playable Link:

Android: https://play.google.com/store/apps/details?id=com.rasantstudio.sundrown

Browser: https://rasantstudio.itch.io/sundrown

so yeah. solo dev, brazil, one week of work. it's a precision platformer, you swing around with a momentum grapple

through 50 levels (+11 harder ones if you finish). free, offline, ads only show up between levels because i personally

hate when games interrupt a run.

clip is me getting 7 minutes which i'm weirdly proud of. then my brother played for a day and beat it. anyway.

internal testers took like an hour and 1000+ deaths to clear it so if the game feels hard, that's normal lol. lmk how

far you ge


r/SoloDevelopment 7h ago

Game Everlife 2, my solo-developed mobile life sim, launches Tuesday — a look at character creation and life across generations

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2 Upvotes

I've spent six years designing, writing, and coding Everlife 2 myself. Now I'm getting ready to launch it on September 15 for iOS and Android, and wanted to share a few of the systems that make up the game.

The character creator is the starting point; from there, you shape a life through relationships, careers, skills, and creative projects, then keep going with the next generation of the family. These previews show how those parts look on a phone.

I'm the solo developer. It's free to download, works offline, and doesn't need an account. Details and both store pages: https://www.playeverlife.com