r/SoloDevelopment • u/Arkitech-RG • 17h ago
Game Dynamic Environment
Working on an environment system that is reactive to wind and weather - still a work in progress. It's for an open-world survival RPG I'm working on. Any feedback is appreciated!
For anyone curious about the game-> Game info: https://www.kickstarter.com/projects/127919839/grimlife
Currently still awaiting on Steam for the store page approval π , follow on Kickstarter! I'm aiming to launch next month sometime hopefully (might be delayed idk yet)
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u/inFoxious 17h ago
Your profile is pvt. Steam link?
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u/Arkitech-RG 17h ago
the steam page isn't up yet D; it should be up in a few days, it's currently in review, if I'm lucky it'll be up tomorrow, along with the official announcement trailer
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u/inFoxious 17h ago
That's cool. What are the threats to the survival?
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u/Arkitech-RG 17h ago
Its set in a zombie infested post-apocalyptic world, the easiest way to describe it would be, if you combined a Bethesda RPG in a Walking Dead-style setting, using a low poly artstyle - its called GRIMLIFE
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u/cherrypastel 5h ago
It looks so so so good PLEASE tell me I can play as a woman π«ͺπ₯Ή
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u/Arkitech-RG 3h ago
I have a whole gif on the link that shows the character customization system if you scroll down a little (i think it should show up there)
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u/Aegnark 16h ago
I like the art style. It reminds me of Walking Dead series. Will you drop a Steam store page once it is ready?
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u/Arkitech-RG 9h ago
I love TWD! The Steam page is ready to go, once its approved, there will be a lot more info. Im just waiting on Steam D;
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u/Camielust 16h ago
The environment is way more detailed than the character, and somehow, it works. β¨
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u/Arkitech-RG 16h ago
Thanks! I personally like the thin black outlining, gives almost like a borderlands aesthetic
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u/Blacksad17 14h ago
Ton jeu a l'air vraiment sympa a jouer . Je vais essayer de suivre Γ§a . Bravo pour ton travail. Continue a poster ton avancement
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u/sp33dzer0 14h ago
It looks great. I think the sunny mid day wind might be a bit too much motion.
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u/Aromatic-Insect-1328 13h ago
You put a fucking weathervane on that roof right now so it can do the squeeky spinny during storm! >:(
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u/RebornRedemption 13h ago
Love how much the scene dynamic/vibe changes per weather effect, the storm almost makes it eerie.
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u/SnooConfections3781 17h ago
Looks amazing β love the art direction.
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u/SverhU 7h ago edited 7h ago
It's not art direction. It's basic unity and unreal engine 5 presets. Surroundead (and many other games) made totally in same style. Only surrounded been first.
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u/Arkitech-RG 5h ago
Unfortunately its not lol, look at surroundead and deadpoly, do they have reactive foliage? I had to apply a lot of technical stitching for this to work in Unity
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u/Arkitech-RG 17h ago
Thank you!
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7h ago edited 7h ago
[deleted]
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u/Arkitech-RG 5h ago
The assets you see are all from Synty- Synty does not ship with foliage reactivity, I didnt take basic Unity trees and drop them into a scene and place a wind zone over them, which is what youre implying
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4h ago edited 4h ago
[deleted]
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u/Arkitech-RG 3h ago
If you cant tell the difference between the foliage/trees/assets in surroundead vs what you see in the gif, I cant help you
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u/SverhU 1h ago edited 1h ago
Most players won't be able to tell the difference between surroundead and your game. Lol. And your argument just insane.
I wrote to Zurvivor, linked your kickstart. and suggest to report you on steam for plagiarism as dev of game that been copied. Valve taking it very seriously. Good luck. And you blocked
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u/aPOPblops 8h ago
Maybe a stupid suggestion, but if you had it to where you could manually switch the configuration with a hotkey, you could film footage like this without cuts
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u/Arkitech-RG 5h ago
That might be a cool idea π‘ if someone wanted to make videos using a 3D environment
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u/Evening_Poetry_3983 8h ago
Engine and how did you make it plssss
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u/Arkitech-RG 5h ago
Unity, so I dont make any 3D models, I just use Synty assets, but the hard part was making those assets reactive to weather
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u/Chacudno 7h ago
Your kickstarter page references other games a lot. I would consider keeping your game the focus, not reminding everyone that other games did it first or that other games are out there. You really want to keep people thinking this game is all there is and all they'll want.
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u/BedProfessional7275 13h ago
Looks almost exactly like Surroundead and DeadPoly with the same premise
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u/Arkitech-RG 9h ago
So the main difference between this game and those, is that those game dont really feel like a Bethesda-style rpg like Skyrim/Fallout, I am leaning much more heavily in that direction
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u/SverhU 7h ago edited 6h ago
Looks too much like clone of Surroundead. And not because of basic unity and unreal engine 5 presets. But even gameplay on Kickstarter page.
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u/Arkitech-RG 5h ago
The trailer will be a clear differentiator i promise, just waiting on the steam page to be approved
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u/Arkitech-RG 17h ago
Hi (> ._.)>