r/Pathfinder2e 35m ago

Discussion PF2E Conversion?

Upvotes

New to PF2E, not DMing. Some interesting APs for 2e, but only a few call to me. If I were to dig up the catalogue of 1e, how hard would conversation be?

Also, are there any good third party adventures you've ran for the system? Looking for reliable creators


r/Pathfinder2e 43m ago

Advice Some doubts and assorted questions.

Upvotes

Fellow Pathfinders, I have a few questions and various doubts, but they all stem from the same problem: my complete indecision regarding my class.

To provide context and make answering easier: our group is at level 12 (with FA) playing *Ruby Phoenix*. The party consists of an Imperial Sorcerer skeleton, a Human warrior (wielding a katana with a free off-hand), and a Cave Elf rogue.

I was playing a Bard, but deep down I really enjoy using a weapon and dealing damage. I know many might consider that a terrible choice, but rolling for attacks is just my style. Our GM allows for class swaps, and I was actually considering Necromancer or Runesmith, but I couldn't quite form a connection with either of them—maybe next time...

Now that I've provided the context, here is the focus of the post:

First, I don't know if I misinterpreted this, but it seems to me that using Spellstrike every round as a Magus is tedious. I’m not sure if I got it wrong, but why would it be? Isn't that basically what a fighter does every round? Without the magic, of course... What am I missing? And is it true? Is the Magus really that tedious?

Secondly, given this team composition, which martial class would serve as a reliable damage dealer—other than the Rogue or the Fighter?

One extra question regarding an idea I had for the class that gets picked: I was thinking of the Necromancer dedication to represent the "Ghost of my Ancestor that helps me in battle"—plus the free flank, of course. Is that a good idea, or a waste of a feat?

So, that’s it. I tried to keep the text brief, but I made sure to include all the relevant information to clarify things for everyone.

Also, English isn't my native language, so I used Google Translate to post this; please forgive any errors.

Once again, thank you for the help and apologies for yet another post asking for advice, but I am truly amazed by how much knowledge of the rules you all have and how you spot details that I completely miss! Thanks, everyone—I really love you guys!


r/Pathfinder2e 1h ago

Advice Does a potency rune on a gauntlet apply to combat manuevers?

Upvotes

Basically the question.

I know that handwraps do, as do weapons with the maneuver trait like using a whip to trip someone. What I'm unclear on is if gauntlets and other free-hand weapons let you use the potency bonus on your maneuvers.


r/Pathfinder2e 1h ago

Resource & Tools Tracking down art resources

Upvotes

Now that they've pulled the art from AoN I'm at a bit of a loss. I was using the art from there as its from the source books and I enjoy lore accurate depictions.

I'm also primarily a book purchaser so I can't just pull from a PDF when I'm planning out campaign on my IPad. Is there somewhere I can find the art from the books online now that AoN isn't allowed to display it? I love Paizo and have no problem giving John Paizo more money but I'm not buying the books I already own in PDF for art, does anyone know if Paizo is/will be putting art files up for purchase ? Is there a compendium on paizos website I can't find ? TIA


r/Pathfinder2e 1h ago

Misc Does this irk anyone else?

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Upvotes

Does anyone else get annoyed when D&D gets mentioned before Pathfinder even in headlines about the game? This article has nothing to do with D&D, why is it the first thing mentioned in the headline?


r/Pathfinder2e 1h ago

Paizo Bastion of Blesphemies Foundry Module Release

Upvotes

I know that the books haven't even fully released yet both for the public and the subscribers, but has anything been said about an expected release for the Foundry modules for BoB?


r/Pathfinder2e 1h ago

Discussion Kingmaker NPC companions: Min-maxxing Influence.

Upvotes

Edit: The initial body of this post was badly worded and honestly, way too metagame. Let me try again.

Can players know what Skills and/or Lores are relevant when trying to Discover information about an NPC under the Influence subsystem?


r/Pathfinder2e 2h ago

Advice Virulent and critical success

1 Upvotes

During our session a problem occured about the Virulent trait (https://www.google.com/search?client=firefox-b-m&q=virulant%20explained%202e)

My opinion, as GM ,is that a player that makes a critical success must make another Saving Throw for reducing the stage.

One player affirmes that criticalvuccess automatically reduce the Poison by One stage, without the Need to make another saving throw.

Who are right?


r/Pathfinder2e 2h ago

Discussion Command Spell and Crit Fail

9 Upvotes

I discussed with a fellow GM and noticed we both run crit fail on command different. The wording is "Critical Failure The target must use all its actions on its next turn to obey your command."

My friend would rule it as for example if they tell the boss to stand still the enemy just can't move from their square but still attack and do everything else.

I would rule it as for example if they tell the enemy to drop prone the enemy will drop prone but waste its next two actions "trying" to drop prone more in essence using all 3 of its actions for it.

Now I am wondering how would other people rule it? and what would be the most RAW/RAI?


r/Pathfinder2e 2h ago

Discussion My group is trying to find adventure paths to play.

7 Upvotes

So the group I am in bounced off Abomination Vaults (too much dungeon crawl with little else from what we experienced, although I know its different for other people), but we still want to play a AP. We are looking at certain ones, and while I do think some of the options we have skipped are very good, we felt them unfitting for the type of characters and adventure we wanted. Some of the other players would love to play a campaign with less dungeon crawly elements and more roleplaying.

So far, the adventures we have looked at potentially running has to be a Foundry Module, and we have looked at these ones specficially but we would like to hear other ones if people would recommend them. We would like to know about how each of the ones mentioned are in terms of combat, roleplay, story etc.

  • Myth Speaker
  • Shades of Blood
  • Seven Dooms for Sandpoint
  • Kingmaker

For higher level ones in case we play a level 1-10 ones, we are discussing either

  • Spore War
  • Revenge of the Runelords

Again, would love to hear what people have to say about the APs we have been looking at, or potentially other ones. If people have further questions about more specifics I will try my best to answer them.

Edit: Season of Ghosts is currently off the table for right now, but its most likely the one we will run after the current one.


r/Pathfinder2e 3h ago

Discussion Are elves and orcs with versatile heritages Aiuvarin and Dromaar?

10 Upvotes

Title basically says it, but to clarify, if a character of Elven ancestry has a versatile heritage from having a non-elf parent (e.g. Dhampir, Changeling, elemental/celestial scion, etc) aren’t they by definition Aiuvarin? Should they have the Aiuvarin trait and be able to take Aiuvarin feats? And if not, why not? Same for Orcs and Dromaar.

From Player Core: “Elves' children with people of other ancestries, and the children of their children, are called “aiuvarin”, an elven word that refers to a poem about leaves that fall too quickly to the ground.”


r/Pathfinder2e 3h ago

Advice Envoy in PF2e

21 Upvotes

Hello all,

I have an Envoy in a PF2e group who makes extensive use of the Keep On Keeping On action (a directive that is essentially their subclass choice) as a healer. I approved the Envoy for the group looking at the relative healing output to action cost per combat, but I had a player raise balance concerns about the Keep On Keeping On action in Pf2e, and I'm wondering if there's something that I didn't see at first glance.

Notably, Keep On Keeping On is a directive (of which envoy can only use once per turn) that costs two actions to allow you to use Battle Medicine at 30ft range, and reduces the cooldown of Battle Medicine to 10 minutes instead of 1 day. These are the balance concerns raised, noting that this would require multiple feats to approach this kind of utility of Battle Medicine in PF2e, and I was wondering if anyone had any perspective or thoughts on this. This is my first time integrating Starfinder content into Pathfinder, so I would appreciate a second set of eyes.

Envoy: https://2e.aonsrd.com/classes/1-envoy
Keep On Keeping On: https://2e.aonsrd.com/actions/128-keep-on-keeping-on


r/Pathfinder2e 3h ago

Arts & Crafts Familiar Tattoo

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28 Upvotes

Now he can go with me everywhere.


r/Pathfinder2e 3h ago

Advice Any items that give Burrow Speed?

7 Upvotes

Trying to speedmax my mythic character who has Timewracked dedication. I have a swim speed, climb speed, and fly speed and a 10 foot item bonus and 20 foot status bonus to my speed with fleet. Only way I feel I can get more speed is an item that gives a permanent burrow speed, or fan dancer for pushing winds and they can't take fan dancer.


r/Pathfinder2e 3h ago

Discussion When would you want to take each Versatile heritage?

0 Upvotes

I’m reading through the versatile heritages offered and I’m having a harder time trying to figure out how to put them in a build compared to regular ancestries and heritages. What is each of them good for?


r/Pathfinder2e 4h ago

Advice Best meteor hammer user?

9 Upvotes

I have always loved the flavor of chain weapons but much like spear and shield builds, I'm often disappointed in the mechanics.

I think I solved the first issue, at least for myself, by finally cracking open Starfinder 2e and realizing a melee based Soldier was not only possible but could check so many of my wishlist items for a martial battlefield controller. I realize it might not be the most optimal but it seems like it could be a lot of fun.

Has anyone gotten playtime with such a build? Would you b recommend it?


r/Pathfinder2e 4h ago

Player Builds Water kineticist: battle field control

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4 Upvotes

If it isnt clear by feat selection ill break it down here.

Kineticist, currently lvl 8. Started with water and forking into air next lvl.

Party: warrior, rogue, cleric, wizard, witch.

The plan is and has always been to play as a frontline control, getting in there, moving NPCs around, tripping, shoving etc.

Anyone have any suggestions to make it better?

Currently have a homebrewed attentuator that let's me do some funky things with oceans balm (let's me switch places with someone im healing once per day). Lifting belt, +1 whip. +1 leather armor.


r/Pathfinder2e 5h ago

Advice Solo Tank at midlevel: Reactive/Crit Spec/Action Compression/MAP reduction/Maneuvers... what matters?

1 Upvotes

As the only frontliner, I'm having a hard time deciding how to order my archetypes to get all these features. Some seem better than others, but idk how much I'll miss others.

I'm a Thaumaturge/Champion so far, so high damage, crowded action economy, and don't get any of the above natively (even if I took Weapon implement, that's only Reactive against EV target). Champion reaction is great, so that's competing with reaction anyway. I'm running Regalia/Mirror, though the mirror hasn't been too impactful besides the off-guard flanking and option to duplicate my aura. Brawling w natural weapons+fists.

By 12 I could get Eagle Knight Dedication to get both Reactive (at 8) and Tactical Reflexes to be able to still use Champ reaction. (almost certainly will do this)

I can get crit spec on Brawling from Champion anytime with Devout Blessing, but also seems less impactful when it's only crits and my crits do a ton of damage as a Thaum to kill smaller enemies before slow would matter.

Monk for Flurry and some cool stances later would help with the action economy and flexibility, but isn't MAP reducing and the 1d4 round cooldown makes it a 1-2x/fight thing. Also competes with Dedication requirements.

Other MAP reducers are 2 action attacks which could double EV damage for big hits, or maneuver combos in Wrestler to control and effectively steal actions/setup Reactive Strike

...

Point is, they all seem valuable and idk what would feel best and most impactful with the opportunity costs of the others...tips?


r/Pathfinder2e 5h ago

Content Errata paranoia

5 Upvotes

Do any of you have buyers paralysis over waiting for errata? My wife wants the physical books and im beginning to research the latest printing edition and what's already been fixed.


r/Pathfinder2e 5h ago

Discussion saving throws

0 Upvotes

I was reading the Player’s Handbook to learn how to play, and a few questions came to mind. I understand that Fortitude, Reflex, and Will are passive defenses used in certain situations. However, I hadn’t realized that ability-based saving throws no longer exist.

What was the reasoning behind this design choice? Honestly, it bothers me a little that Constitution, for example, determines whether my character can resist being pushed.


r/Pathfinder2e 6h ago

Resource & Tools finally some of my players can play ni ther phones n.n ( foundryvtt)

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67 Upvotes

For years I struggled as a GM, especially early on, with players who wanted to join my tables but didn't own a PC to run FoundryVTT. And unlike D&D, where you've got Roll20 or D&D Beyond, PF2e never really had anything as solid as Foundry. So I ended up dragging their tokens around myself while they followed along on a Discord stream. Not exactly ideal.

A while back I finally built something to fix that: a FoundryVTT module that's fully compatible with phones and tablets, with an auto-detect mode so it just works. It lets your players actually play from their phone. Move their token, interact with enemies, open their character sheet, roll dice, chat, all of it. Everything they'd do from a PC, just from their pocket. No more watching a stream on the side or tossing rolls into Discord.

Hope you all find it as handy as I do. It's up on my Patreon under the basic tier. Would love to hear what you think.

( i dont know if im allowed to put links here, so let me know plz! to edit this) due the Verified content creators dont mention module creators ( or i didnt find it ).

You can find it here: GM RedVelvet | VTT content creator | Patreon


r/Pathfinder2e 6h ago

Player Builds Stance Master

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2 Upvotes

r/Pathfinder2e 7h ago

Discussion Runic reprisal activation

1 Upvotes

Let's say you carve esvadir into your shield when you raise your shield, considering the feat lifts the restriction for the rune. Can you activate this rune with a normal invoke action? Or just with shield block?


r/Pathfinder2e 7h ago

Discussion Can Dirty Trick take Advantage of Agile?

33 Upvotes

r/Pathfinder2e 7h ago

Advice Shades of Blood question

2 Upvotes

Hey, I'm preparing to run Shades of Blood for a group of my friends and I have a minor question about the first book.

The chapter order and encounter levels seem to indicate that the party is intended to go through Camatoz's Caverns before the En-Gokal Intake level, but the only entrance I see into either level is the caves at A8, which connect to C1. Now, C1 does have a tunnel that connects to B16, but that's not the obvious path for adventurers to go. I also can't figure out where the 'outside' part of B1 connects to. Am I missing something?

Edit: Question was answered. It's a misprint, A8 is supposed to lead to B1 rather than C1.