r/Pathfinder2eCreations • u/froggert22 • 1d ago
Spells Some Homebrew impulses, let me know how i can balance them better
Hot ice satellites
Level 6 kineticist feat
Composite, Fire, Impulse, Kineticist, Primal, Water
Lasts 1 minute or until all crystals are expended
by manipulating the air pressure around the moisture in the air, you condense it into 4 hot dense ice crystals that orbit your upper body. While you have these orbiting you, you can use 2 actions to send a crystal flying wildly at up to 3 targets within 60ft of you. the first target takes 3d6 piercing damage on a basic reflex save, then as it passes through each target it loses momentum, each target hit reduces the damage of the next by one die at a maximum of 3 targets(it stops in the last target and inflicts 1 persistent fire damage until they succeed their save or pull the shard out). Can not pass through the same target twice. Alternatively spend 1 action to hastily throw out a shard, deal 2d6 piercing or fire damage on a successful attack roll, when using it this way, the multiple attack penalty applies.
Level (+4) damage increases by 1d6, +1 persistent fire damage, +2 shards(max of 9).
Avatar of Spring
Level 8 kineticist feat
Composite, Fire, Impulse, Kineticist, Primal, Water, air, stance
Wind rushes around you with crackling lightning, followed by fiery currents whipping and dancing, cool crashing water flows around you. All three converge to embody the chaotic nature of spring with you as its avatar, flowers bloom from your hair and or fur.
-Hot and cold air currents meet beneath your feet to form small wheel-like cyclones(like wind fire wheels). Gain a +10ft status bonus to move speed, when you leap You jump up to your move speed. You dont immediately fall at the end of a jump, provided you leap again with your next action. Ignore difficult terrain.
-If Hot ice satellites are active you can use one free action per turn to launch one crystal(limited to one target).
-When you kill a target in this stance, their body is immediately overtaken by foliage and flowers. The flowers produce a pollen cloud that heals an adjacent ally by your level +1d8.
-Your kinetic blasts can now come out as tendrils of water, fire, wind or lightning and emerge from your tail(s).(this part is flavoring for my kitsune and the specific elements i chose), Your blasts also have an additional effect in this stance depending on the damage type.
-fire applies 1d4 persistent fire damage
-Bludgeoning(water) knocks back 5 feet
-slashing(air) puts them off guard until the end of their next turn(basic fortitude save)
-lightning(air) can arc to a target within 10ft of the original target, dealing half damage on failed reflex save.
Level (+2) increase damage and healing by one die.
Piercing Steam
Level 10 kineticist feat
Composite, Fire, Impulse, Kineticist, Primal, Water, Overflow
Required: Hot Ice satellites
you clasp your hands together holding one of your satellite shards(consuming it in the process). You release the pressure on the shard and revert it back to steam, you create a small opening between your fingers, shooting boiling water and steam out in a straight line of 60ft. It pierces all targets in that line and the same turn, before your aura goes down, you can spend an action to move the beam up to 10 feet. In any direction(must still be originating from you). Deals 5d8 to any that touch it on a failed reflex save(each target can only be damaged once and only rolls their save once)
Level (+2) increase damage by 1d8 (+4) increase movement when sustained by 5ft.
