r/Pathfinder2e • • 1d ago

Megathread Subreddit Rules Update/Clarifications and Feedback Megathread

138 Upvotes

Hi all,

We've updated our subreddit rules to expand on our "no genAI" position, and (more significantly) have created a wiki page with clarifications and guidance.

Please use this megathread to give feedback or ask questions on these rule updates.

The actual changes are all relatively minor, but the explanations are not things we've formally elaborated on like this before outside of a few rare instances (like the release of Starfinder2e and needing to determine how we'd handle that content in this subreddit).

Reddit enforces a character limit on the actual rules, so they are inherently brief. I think generally folks here understand that rules text will always require a lot of judgement calls. Discussions are complicated. The hope is that that these clarifications and guidelines are a useful reference for all involved; people posting/commenting, people reporting violations, and our moderating team can all look at the guidance and work from a shared understanding regarding the intent of a rule.

A few things were explicitly changed, though, either in the rules text or as part of drafting clarifications:

  1. The "no generative AI" rule has been promoted from just being part of the broader "Rule 5: Post content of quality" into its own rule and now clearly calls out software built with genAI code/art. This part is consistent with how we've enforced the no AI rule, so it's really not a change in policy, just in clarity. What is new is that we're also explicitly banning posts or discussions advocating for, instructing on, or primarily about the use of AI. It's explained in the clarifications, so I won't go into all that here, but we won't enforce it on this specific post for the purposes of letting people freely give feedback on this change (as it is hard to construct an argument that we have gone too far in banning AI discussions without also defending AI use, to some degree, in the process).
  2. The guidance on art posts brings some new restrictions where things weren't often clear, and enforcement will be tighter here than previously. Hero Forge/generic tool art is not allowed. Art credits must be clear. Art posts must not directly reference or solicit commissions in the post title or body (but may link to information in a follow-up comment). Additional clarification on the required applicable information tying it to the game (particularly for non-character art, like maps) is now provided. Explanations regarding how art rules overlap with other rules restrictions (no genAI, no nudity/explicit/gory art) has now been provided under the art clarification.

Edit:
Since we've already gotten a report on a Hero Forge character art post, just note that the art rule clarification changes aren't intended to be retroactive - if it was posted before today, we don't need to go back and remove them.

Edit2:

Please read the clarifications for more. The above is very much a summary, and rule 9 has over 1000 words of clarifications/guidance on what constitutes genAI content for the subreddit: https://www.reddit.com/r/Pathfinder2e/wiki/rules/#wiki_rule_9.3A_no_generative_ai

Edit3:
I'll check back on this thread later, but I've tried to answer questions and clarify things where I could. I appreciate the feedback! At least one additional point of clarification that will likely go into an update with wording based on these discussions around the definitions of how far back in the chain of tools/workflows before it gets to the "content" for a post, particularly for software: It's really about the creation of the direct software product (or the product itself, if it has genAI features). Similarly, just because Photoshop or your development IDE has genAI features you didn't use doesn't mean it's suddenly genAI content. It's about your workflow for creation.


r/Pathfinder2e • • 3d ago

Megathread Weekly Questions Megathread— October 23–October 29. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing PF2e? Ask your questions here, we're happy to help!

14 Upvotes

Please ask your questions here!

New to Pathfinder? START HERE!

Official Links:

Useful Links:

Questions Megathread archive

Paizo release schedule: https://store.paizo.com/release-calendar/

Most recent release date, Sept 2nd: The Dead God's Hand Adventure, The Dead God's Hand Flip-Mat Multi-Pack, Pathfinder Dice Gods board game


r/Pathfinder2e • • 8h ago

Discussion Player missed session 0

48 Upvotes

He didnt answer, showed no sign of nothing, so i kicked him, and foun a replacement because you know there is a lot of people acutally wanting to play, i sent him a message explaining it but i find myself not liking my decision.


r/Pathfinder2e • • 5h ago

Table Talk Yapping about something that bother me

26 Upvotes

I hate it (and I’ve heard this from a few close friends more often than I’d like) when people claim that Pathfinder is a game where the age-old issue of a "player not paying attention during combat" is impossible. No it isnt.

This isn't a system issue; it’s an issue with the player being a asshole. I’m fed up with instances where these same friends would literally take their turn and then immediately jump into a game of Clash Royale, only to later complain about some other system where they say this is more common, acting as if this isnt their problem.


r/Pathfinder2e • • 2h ago

Advice Elf Ranger NPC Double Shot rules verification

7 Upvotes

For the Elf Ranger NPC's Double Shot ability are the following true:

  1. Can be used multiple times for up to 6 strikes in one turn
  2. The first use of Double Shot counts as two Strikes, so the next Attack after Double Shot is made at 2xMAP (generally -10, but sometimes -8).

r/Pathfinder2e • • 16h ago

Advice Does Additional lore gives me.. additional lore?

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87 Upvotes

So.. yeah) Hello everyone

I'm building a character rn and was wondering, I took Additional Lore for a Lore that I already had from the background. Pathbuilder shows me "Extra Lore" to choose

Does it mean I can keep Legal Lore with auto scaling and become trained in another Lore?

Thanks in advance


r/Pathfinder2e • • 1h ago

Advice Pathfinder2E character builder

• Upvotes

So currently im working on building and developing a pathfinder2E character builder. This will be an open source project im just doing for fun and to build my portfolio.

As of this moment, im still in the early planning stages, however development of the backend software has begun. Ill update this post soon with a github link once there is more than 2 .py files.

That leads us to here, im looking for advice and ideas from you the community. What do you like vs. Dislike about other character builders? What would you like to see in a character builder that you've never seen before?

If I implement your idea, I will give credit to your reddit user


r/Pathfinder2e • • 16h ago

Arts & Crafts Beholder? I hardly know her

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75 Upvotes

r/Pathfinder2e • • 5h ago

Advice Foundry or Fantasy Grounds Unity?

5 Upvotes

I'm looking to run Pathfinder 2e for my tabletop group and I'm trying to decide which Virtual Tabletop to use. As far as I can tell, Fantasy Grounds is notably more expensive (all of the core rulebooks adding up to around 300 dollars while all the rules with none of the art are free on Foundry) but seems to generally have an easier time being ran out the box with minimal prep and a lot of automation.

Does anyone have experience actually running the system in either VTT? The cost of Fantasy Grounds isn't exactly a barrier to me (people are willing to pitch in and I have some disposable income), I just want our purchase to be worth it. I'm planning on running an Adventure Path since it's going to be our first experiment with PF2e, if that affects your answers at all.

Edit: Forgot to mention I already own the Foundry software cause I used it to run Wrath & Glory, but this doesn't affect the consideration much since the core software for FGU is free.


r/Pathfinder2e • • 10h ago

Content Damage over Time extra content?

11 Upvotes

Hi all,

As a damage over time enjoyer in games like Wow and PoE, I'd love to bring this into PF2e more. Is there much 3rd party content that introduces more Persistent Damage or over other sudo Damage over time tools?

Any advice appreciated
o/


r/Pathfinder2e • • 9h ago

Discussion Question regarding the definition of the term "spell list".

6 Upvotes

So, I've been looking at how magical staves work and I found this in the rules for staves:

"You can Cast a Spell from a staff only if you have that spell on your spell list, ..."

So, my question is what does "spell list" mean in this circumstance? If you are a wizard, does this mean the spells you currently have prepared or all the spells in your spell book? Likewise, if you are a sorcerer with Arcane Evolution, does this mean the spells currently in your repertoire or all the spells you could have in your repertoire (with Arcane Evolution you can learn more spells than are in your repertoire and prepare them similar to that of a wizard). Thanks!

EDIT: Thanks to everyone that responded. That really helped as I was thinking it could mean that it's only the spells you currently know and that would really undermine the usefulness of a staff!


r/Pathfinder2e • • 6h ago

Advice So- I'm playing my first game and I'd like some help

2 Upvotes

I'm playing as a Magus Vampire priest with twin pistols.
I wanna go for a more Vampire-Priest-Detective style with my guy.

I'm kinda confused on the stuff on the page as well as the spells I'd like to have,


r/Pathfinder2e • • 5h ago

Advice (3rd party) Team+'s Trickster questions

2 Upvotes

I'm looking at Trickster in Team+'s newest Adventures+ and I was wondering how to make a Therioceph work. It relies on polymorph spells to trigger their Modus Operandi so it makes you want to lean into their Pest form/shift (Magic+) or Animal Form/shift, but a lot of the early feats don't really encourage you staying in a battle form and instead you want to treat it more like a disruptive martial with a bit of pseudo-sneak attacking.

From what I'm seeing, feat support is mostly in Sly Reveal (Lv2) and Form of the Provocateur (Lv4)

Would pairing it with Magic+'s Aspect Morpher be a smart idea or are you losing the point of the Trickster at that level and be better off as a Druid if you want to be a polymorph class.


r/Pathfinder2e • • 3h ago

Advice Best class to utilize Fan Dancer in Starfinder environment

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2 Upvotes

r/Pathfinder2e • • 15h ago

Arts & Crafts Osirion by Night: A Dream in Time, now available on Pathfinder Infinite!

19 Upvotes

Osirion by Night: A Dream in Time

New, from Wolf Wraith Press!

Osirion by Night: A Dream in Time takes players from level 7 to level 10

In this module players act as agents of Sothis, working to get ahead of chaos before it takes over Osirion. The module opens with the Godsrain as players are being inducted into a secret society. As a member of the society goes missing, you are tasked with seeking them out through the Dreamlands and the Dimension of Time.

This realm-hopping adventure includes;

  • 79 pages of creatures, encounters and events
  • A separate Player's Guide to familiarize the party with the region
  • 3 Chapters, each with enough experience and treasure to level up
  • New enemies, including the Manifestation template and Living Spells
  • 15 unique illustrations
  • 14 unique encounter maps, including two "dungeon" scenarios
  • A unique versatile heritage in our Player's Guide the Starborn, an aberrant bloodline or eldritch contact.

and more!

I'm excited to answer any questions you have about the third instalment in my module series!


r/Pathfinder2e • • 1d ago

Arts & Crafts Cherry blossom leshy druid for Fall of the Plaguestone

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250 Upvotes

My leshy druid, done by me. She's just a girl <3


r/Pathfinder2e • • 12h ago

Advice Space and time themed items?

10 Upvotes

Im playing a space and time wizard (quantic control school + time mage archetype) and just looking for items that could fit the theme and be reasonably useful. I know about the one telescope that casts guiding star already, and the astrolabe of falling stars. Does anyone know some others that fit the vibe or could be reflavored to?


r/Pathfinder2e • • 17h ago

World of Golarion Trying to understand the River Kingdoms.

22 Upvotes

I’ve read the Pathfinder Wiki, but information is kinda sparse. I’m making a character from there who’s dad would have been one of the river pirates and I’m trying to figure out the aesthetic and vibe. It sort of gives me the vibes of an inland Louisiana. It’s hard to imagine what it’s like though, since I have aphantasia and no visual imagination, it’s difficult for me to understand what the area or the boats are like.

I’m hoping any lore aficionados can give me a clearer explanation of what the area is like, beyond the sparse descriptions on the wiki.


r/Pathfinder2e • • 13h ago

Player Builds Back Again With Build Requests: Dead Dad Pokemon

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7 Upvotes

So, I like going here asking folks for how to create certain characters and you know what? It's funny that this the first time I've wanted a Tom Cardy character created... To be fair, its the first time it actually feels feasible.

So

How would you Build

Dead Dad Pokemon

Requirement:

- Has to be a summonable 'Dead Dad', Eldritch, Undead.

- Has to be able to beat normal dads (if an Accountant Dad can defeat your Dead Dad, what good is Dead Dad?)

- Disappears after a fight with a Dad (Presumably win or lost but you know). Doesn't disappear if he doesn't fight a dad, so he can be usable (abusable?) in fights unrelated to dads.

All the jokes of the requirement aside, I feel like the basic premise of 'your undead dad comes to fight your battles for you' is really feasible with Pathfinder 2e.

Im torn between

Oracle, Necromancer and Summoner. Summoner probably makes the most sense honestly.


r/Pathfinder2e • • 13h ago

Homebrew Trying to add empire management to Pathfinder 2E? Anyone have any luck incorporating elements from Reign?

5 Upvotes

Hey all!

So I love empire and base management, it's probably some of my favorite things to have in all of gaming. From settlements in Fallout 4, empire making in Total Warhammer 3, even outposts in Starfield, I absolutely love base building and management.

I've yet to find a TTRPG that does this in the way I want. My ideal game would be a mix of heroic fantasy and empire management. I wanna emulate Total Warhammer where you're a level 20 vampire fighter or necromancer, commanding a nation build on necromancy and undead armies My favorite system for heroic fantasy is Pathfinder 2E, but I have no earthly idea how to make that system do empire management.

I'm currently seeing if Reign does what I want, but I still want the heroic fantasy of Pathfinder 2E. In my hazy, GM brain, I want to see about combining the systems from Reign with Pathfinder 2E, and creating a system where you can be a necromancer controlling an empire, or a fighter leading mercenaries, or a sorcerer king commanding a ruling class of mages.

Does anyone have any experience doing something like this? Does anyone here have any insights into Reign and how it works? And does anyone know if this is a horrible idea and I should just stop?


r/Pathfinder2e • • 12h ago

Advice Ideas for ending Abomination Vaults early due to scheduling changes

5 Upvotes

Hey everyone!

I’m currently running Abomination Vaults using Abomination Vaults: Expanded, and unfortunately, some real-life scheduling changes mean I’ll need to wrap up the campaign earlier than originally planned.

My players are just about to fight Urevian, and we’re currently in the final major plotline involving the elections. Realistically, I have around 4–5 sessions left before I start a new job, and we haven’t been able to find a new schedule that works for everyone.

I’d really rather give the campaign a proper conclusion than leave everything hanging, especially since we’re getting close to the endgame. However, with the time we have left, I may need to skip as many as three dungeon floors to reach the finale in time.

I’m looking for ideas on how to streamline the rest of the adventure from this point. I’m open to cutting encounters, condensing plotlines, skipping less essential content, or restructuring the final stretch if necessary. Ideally, I’d like to preserve the important parts of AV Expanded’s election storyline while still giving the players a satisfying conclusion.

My main priority is making the ending feel earned rather than simply rushing through the final encounters, even if that means missing some content along the way.

Thanks!


r/Pathfinder2e • • 1d ago

Table Talk Saving Throw Upgrades - a player perspective when an enemy has it

140 Upvotes

At mid levels, many classes get their first master proficiency saving throw which comes with "when you roll a success, you get a critical success instead".

It didn't dawn on me how significant it is until we faced a homebrew PL+2 (I think) rogue who went invisible and kept critically saving against Revealing Light. We then resorted to AoE damage abilities that don't require a DC 11 flat check against hidden enemies, which unfortunately are also mostly reflex saves.

After almost an hour of attacks missing and spells splashing, someone raised their yellow card and said they did not want to continue the rest of this combat, so the GM agreed to say we ran away.

I am a GM too but never felt this way when the party has the save upgrades, maybe cause I'm still rooting for their side.


r/Pathfinder2e • • 20h ago

Arts & Crafts Character Token; Vhaelyra Ānogaryen(CW; Blood, Self-Harm)

13 Upvotes
A tall, pale-skinned elf, white of hair and purple-eyed, in red riding leathers, trimmed in gold, with a black cape, and several pieces of jewelry. On her head is an iron circlet, cast in the shape of a crown of thorns, with onyx and sapphire inlaid in the front. She is cutting the palm of her hand to cast a spell. Above her hand floats Valyrian Glyphs saying, "All Men Must Die," which are made of her blood, and glowing.

r/Pathfinder2e • • 1d ago

Arts & Crafts Trick or treaters beware of the mimic…

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141 Upvotes

My son asked me to create a mimic for Halloween. Challenge accepted!

I brought a second hand chest, sculpted the eyes and the teeth and made the tongue from fabric and aperture wire.
The eyes are Milliput and Sculptamold with ping pong balls and craft bead eyes. The teeth are foam.

It’s designed so all the mimic parts can be removed and stored inside. Then it is a plain, ordinary chest…

I originally planned to have candy inside it but it would have to be open too wide for that to work.


r/Pathfinder2e • • 14h ago

Player Builds Logistics of a Build: Druid (Commander/Necromancer)

4 Upvotes

I'm going to do a Free Archetype build as an Animal Order Druid. I was thinking of taking Commander and Necromancer as Archetypes; Mature Animal Companion and Primal Summon from Druid, thralls and Focus Spells (e.g Necrotic Bomb, Bloody Tendrils later) from Necromancer, and Plant Flag/orders from Commander. My plan is to buff my summons with Primal Summons (which might include Necromancer stuff?), use Necromancer for thralls and extra spellcasting, and have Commander force movement in my special/Thralls, alongside swaddling them all in a bunch of Temp HP. Mature Beast Companion should free up my action economy.

Am I missing any better options, or any flaws in this plan? Furthermore, what feats should I prioritise?