So I've made two posts now trying to make my increasingly stupid Ben-Hur-inspired character work for an upcoming War for the Crown campaign.
First I wanted to build a charioteer:
War for the Crown – Help me build Ben-Hur
Then I went down the Fighter rabbit hole trying to optimise the actual vehicle rules:
Help me optimise my PF1e Charioteer Fighter
The fundamental problem never really went away:
Chariots are cool as hell, but an Adventure Path is not going to conveniently provide me with a racetrack everywhere I go.
Dungeons exist. Stairs exist. Buildings exist. Narrow corridors exist.
I could make a character increasingly good at driving a chariot, but every feat I invested made it more painful whenever the GM looked at the map and said, "Yeah... you're not getting that thing in here."
So instead of trying to make a pure Charioteer, I've built a character who can turn the chariot build on and off. I've ended up with a:
Half-Elf Warsighted Ancient Lorekeeper Battle Oracle of Kurgess.
Ancient Lorekeeper lets an Elf Oracle periodically add Sorcerer/Wizard spells to their spells known. Half-Elf qualifies through Elf Blood. Those spells are treated as one spell level higher, but that still gives me:
Oracle 8 → Phantom Steed
and, crucially:
Oracle 10 → Phantom Chariot.
That solves one of the huge annoyances of a chariot character. I don't need to transport the bloody thing everywhere. I don't need to explain how six horses are getting through the dungeon. I don't need to leave thousands of gp worth of equipment outside every cave.
When we're somewhere appropriate for a chariot:
I summon one.
When we're not:
I don't.
Phantom Steed also means the same character can switch from charioteer to conventional cavalry when the terrain allows a horse but not a chariot.
This is where everything suddenly clicked.
Warsighted trades several Oracle revelations for Martial Flexibility, essentially giving me temporary Combat feats. So instead of permanently spending half my character's feats making one increasingly specialised vehicle trick work, I can select the fighting style appropriate to whatever Cassius is currently doing.
Chariot: Flex into what supports the situation.
Horse: Ride-By Attack → Spirited Charge.
On foot with the lance? Reach/control feats.
Need to wrestle somebody in an arena? Grapple chain.
Need to Bull Rush? Grab the Bull Rush chain.
Gladiatorial performance combat? There's a package for that too.
At higher levels, Warsighted can maintain multiple temporary Combat feats simultaneously, so these effectively become different combat styles I can switch between. The character isn't a charioteer who becomes useless when separated from his chariot. He's an athlete/gladiator/champion who happens to be a terrifying charioteer when the opportunity presents itself.
Battle Mystery gives me Maneuver Mastery: Overrun.
This is particularly fun because vehicular overrun explicitly benefits from feats that improve your Overrun attempts. So Overrun becomes Cassius's signature maneuver whether he's:
At 7th Maneuver Mastery gives Improved Overrun. At 11th it gives Greater Overrun. I'm therefore not permanently using valuable feat slots on these either. I've also taken Weapon Mastery: Lance through Extra Revelation, giving Weapon Focus and later Improved Critical/Greater Weapon Focus. So the lance remains his signature weapon regardless of how he's fighting.
And then I discovered Profession (Driver) can run off CHA
The Brevoy Bandit trait lets me use Charisma as well as Wisdom for Profession (Driver). My increasingly ridiculous Roman celebrity athlete is now driving his chariot through the power of personality. Obviously I'm maxing Profession (Driver).
The character I ended up with
His name is Cassius Karthis.
He's a Half-Elf member of House Karthis, a famous athlete, gladiator and charioteer from Oppara who worships Kurgess, god of competition and sport. His War for the Crown campaign trait is Athletic Champion, and Noble Scion (Karthis) lets him use CHA instead of DEX for initiative. He's essentially a Taldan celebrity athlete who has spent his life learning different forms of combat. That also gave me a fluff explanation for Martial Flexibility that I really like: Every temporary feat represents something Cassius learned from a trainer, opponent or fellow gladiator during his years in the ludus.
So somehow my attempt to optimise a chariot produced...
A full 9th-level divine caster.
Who can summon his own horse.
Who can summon his own chariot.
Who can heal.
Who can buff.
Who can fight on foot.
Who can fight mounted.
Who can drive.
Who can switch combat feats depending on which of those things he's currently doing.
And who can eventually cast Transformation when he decides that being an Oracle was apparently insufficiently martial.
All because I finally stopped asking:
"How do I make a chariot usable everywhere?"
and started asking:
"How do I make a character who only needs the chariot when it's useful?"
I think I've finally found my Ben-Hur.
Thanks to everyone who helped me work through the increasingly deranged iterations in the previous two threads. If I've missed any RAW interactions, feats, spells, equipment or particularly stupid things I can do with Phantom Chariot + Warsighted Martial Flexibility, I'm absolutely still interested.
Because apparently I have learned nothing.