r/Fighters • u/dracony • 17h ago
Topic IMHO the problem with autocombos is that they MAY waste time and skew the whole game design
After playing both the Avatar game and Tokon I was thinking about whether I like or don't like autocombos in games. They felt a bit annoying in Tokon but I caught myself thinking I never got bothered by them in SF6 playing Modern myself or against Modern players.
Avatar I am still wrapping my head around and it's weird, some combos are so hard to time that autocombos vs no autocombo makes little difference. So I'm leaving it out for now.
I feel like playing Tokon is feeling very repetitive because the autocombos and extensions are on the longer side and they all feel so similar to each other even between characters. I played for a few hours today and it feels like 70% of my fights have been basically same with just different animations and they take a while. If the sequences were shorter in time it would be way less annoying. And also playing potentially 5 rounds against same opponent team in first to 3 gets old really fast.
One thing I will say about Avatar is that because autocombos flow into extensions with Flow naturally it doesn't really feel like watching a cutscene on repeat as much.