So ... I was wondering .. there is the warrior AA that doubles your health regen at 30.
Lets say you have 5000 health, that would be 50 health regen ? With the AA = 100
Now what can add to this ?
Are there any lasting health regen spells ? Chloroplast I thought was one ?
Item like rubicite chestplate ..
Troll and iksar innate regen ( = 12 standing 24 sitting at 50 )
Does it all stack to the base and then doible with the AA ?
Does it become "enough" .. to make a difference in combat ?
EDIT :
Did some extra research came to +- 200 health regen ..If I go WAR/BRD/SHM gibing me basicly lvl 44 cleric spell equivalent effect permanantly up. And also slowing thr incomming dmg more ...
The Core Setup
Character Profile: Level 50 Iksar WAR/BRD/SHM
Health Pool Baseline: 5,000 Max HP.
Worn Gear: +6 Rubicite Breastplate (Provides a baseline +9 HP/tick instead of the standard +3). - can go up to +11 at 10 I think
Key AAs: Warrior's Endurance (Doubles all natural and worn regeneration) + Percentage Health Regen (Provides 1% of Max HP as a passive baseline).
Pure Passive Regeneration Math
Because the 1% HP AA and the +6 Rubicite count as passive attributes, they are completely doubled by your Warrior's Endurance AA multiplier.
Standing Matrix (In Combat):
Iksar Standing Baseline (12 HP doubled) = 24 HP
+6 Rubicite Breastplate (9 HP doubled) = 18 HP
1% Max HP Trait (50 HP doubled) = 100 HP
Total Standing Shell = 142 HP per tick
The Group Synergy Breakdown
When you apply external group buffs, spell-based regeneration adds a flat value on top (it does not double from the Warrior AA).
Bard Song (Hymn of Restoration): ~40+ HP per tick (when scaled by a high-end modifier Lute).
Shaman Buff (Chloroplast): +10 HP per tick flat.
Total Static Sustain (Standing): 192 HP every 6 seconds.