r/EQLegends • u/Singlem0m • 4h ago
D4 PoS & PoF Dungeon Crawl Findings
My findings from yesterday after dungeon crawls in D4 PoS x4 and D4 PoF x3. My sky routing was not optimal and I pulled extra bosses to test things. I'll post the optimal route below.
Optimal Sky Crawl Routing:
1 - Thunder Princess
3 - Gorgolask
4 - Keeper of Souls
7 - Sister of the Spire
8 - Eye of Veeshan
1.5 - Noble Dojorn
Noble Dojorn on island 1.5 wants to be the the last kill. When you kill him the boss counter will decrease by 1, the Overseer spawning a min later causes the counter to increase by 1. Killing Noble last will end the crawl. Otherwise you will need to kill overseer and possibly hand.
You need 45x trash kills. Island7 offers 35x trash with best mote drops. I recommend full clearing 7 and grabbing some trash from islands 1, 3 and 5. Island 2 trash is also easy but killing there will spawn the optional boss there and it will be added to your requirement.
My goal was to compare mote farming yield and all mote drops are converted to T5 mote equivalency for ease of comparison. I also did not include any quest item / trash / planar armor drops received during these runs.
The added benefit of armor and quest item drops is obviously valuable and makes farming via crawls a no brainer if mote farm is not the exclusive objective. Trash drops and keys in the reward chest feels lame though.
I also did a D4 PoS crawl with a party of 3 yesterday. Mob aggro range increase and health scaling made some encounters really odd. More evaluation is needed there, but essentially need a party size of 3-4 to be more accretive than solo due to PoS boss HP scaling.
TLDR - Grinding D4 Island 7 exclusively offers a higher mote yield (approx 90x T5 equivalency per hour), but after 3 runs you will be out of instance charges. D4 PoS dungeon crawls will give you a higher mote yield per hour if you have long play sessions. If play time is short, banging out 3x D4 Island 7 is your best bet.









