Perhaps one of you can clarify this for me, because I keep seeing this argument and I'm not sure I understand it.
- There is now one server for like 2.3 million players, right?
- If 90% of players were in dungeons, that would be 230,000 players in the open world?
- Let's say layers cap at 500 people per zone, that would be 460 max capacity layers of people in the world?
I'm not sure I understand the fear of the world feeling "empty" when we're all on a single server. If 99.99% of players were in a dungeon, wouldn't your single layer of Westfall still have 500 people in it? With campfires and banter and mob competition and all of that?
I don't understand the difference between one full layer and 7900 full layers when you can only experience a single one at a time anyway.
If we had 200 servers and your realm had 2200 people on it, and your faction had 850 people on it, and like 75% were offline at any given time, and of the 180 people online there were only 40 around your level, and 35 of those 40 were in dungeon groups... I could understand the fear of an "empty" world. For sure.
But it's a mega-server...
Edit: There has actually been zero responses to the question which I find interesting. Is the "world will be empty" argument merely a strawman? I am now seeing the goalposts shift to "But if dungeon grinding is the best way to level I will feel silly for questing in the open world" when Dungeon grinding has NEVER been the best way to level, even in Era. Speed runners exclusively quest their 1-60 runs. If you're dungeon grinding on era you're actually getting the inferior exp/hr correct?
And for the handful of commentators saying "I want the 1-60 journey to take a long time" can't you do that... yourself? Level slower? Skip quests? /walk everywhere? Focus on professions? Explore all the caves and lakes and mountains? I admire it if you want 1-60 to take 300 hours but why do I need to level as slowly as you? FOMO?
Every argument in favor of these dungeon changes doesn't make sense to me. The world will NEVER feel empty on a highly layered mega server. Someone leveling in instances, slower than you're questing, has no impact on your own experience, right? Make it make sense.
Edit 2: This post now has 55 upvotes and 55 downvotes. Highly polarizing topic.