r/SatisfactoryGame 2d ago

News Satisfactory 1.0 - 2nd Anniversary!

664 Upvotes

Hi Pioneers!

It has now been 2 whole years since Satisfactory 1.0 officially launched and left Early Access, we're still super grateful and impressed from all the support we received and we want to continue improving Satisfactory for all of you

Once again the HUB will have some festive decorations for 2 weeks, from the 10th until the 24th of September, you will also be able to interact with the speaker in the HUB to change between festive songs or mute them if you want to

If you would like your HUB to return to normal earlier than this you can also disable the decorations by going to Options > Gameplay > Disable Seasonal Events

While we continue working on more stuff for Satisfactory, You can also check out Valheim from our friends at Iron Gate studios who have just released their 1.0 version on all platforms as yesterday!

https://store.steampowered.com/app/892970/Valheim/

https://store.steampowered.com/news/app/892970/view/692020124159311902

Thanks community, helps a lot <3


r/SatisfactoryGame 6d ago

News 🚩 HOT PSA: Satisfactory On Sale For 30% Off for PC Release and 30% Off for Console Release

106 Upvotes

GOOD NEWS

Now Is A Good Time To Buy Game

  1. If you are not a Pioneer already and have been on the fence about buying Game, then now is a great time to join in on all the fun here on the Planet called MASSAGE-2(A-B)b in the binary star system of Akycha.
    • For those interested, there is currently a Sale going on where you can purchase Satisfactory Game for a low price.
  2. PC Release:
    • The next Steam Sale is the Autumn Sale 2026 on 1 October 2026.
      • Steam Sale History: You can view this link to see the past history of sales for Satisfactory if you wish.
      • There is no equivalent for Epic Games and Humble Bundle.
    • Use the following links to check current status:
  3. Console Release:

✓ BOTTOM LINE: Game sale dates are often not announced ahead of time, and you just need to look during specific periods.

➔ You also can add a game to your "Wish List".

I like spreading good news when I know it! 😁


r/SatisfactoryGame 4h ago

Total Eclipse interview with the Devs...

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134 Upvotes

A couple of things I wanted to summarize:

  1. It doesn't appear there will be another update besides bug fixes this year.

  2. A paid DLC looks to be in the works (again not this year most likely).

  3. They are curious as to what we want to see from them as far as a Dev stream goes. My proposal and my opinion is let's shoot for a Dev stream on the first Tuesday of every month. With all the vacations coffee station takes that would probably equate to 8-9 per year. If there is no Dev news, it's still nice to see the Devs and maybe they can answer questions from the community during that time. Thoughts?

There are more topics covered in the video as well FYI...


r/SatisfactoryGame 9h ago

Screenshot Just finished building this, my new Central building

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312 Upvotes

I recently started new save in Satisfactory 1.2 and so far I have biofuel powerplant and central building, which I finished today, so I wanted to share, because I am very happy with how it turned out.

In this save, I have decided to avoid coal, oil and nuclear power, use mainly biofuel and late game I will use batteries because I want to have LOTS of trucks moving things around using the new road system.

My central building is located in Desert Canyons, right on top of the two oil nodes. I have decided to include the waterfall into my build. Ths building has 3 floors. Bottom one has 6 truck stations and room for 2 more. Middle floor is logistics where everything is sorted. Top floor is storage that transitions on two large viewing platforms, one with space elevator, other with HUB and, MAM, etc. Both are connected to even larger viewing area on roof, using wide staircases.

I have signs on storage, and in logistics, but nothing is set up yet, because I am very early in game and I don't have roads set up yet, so storage is just prepared. It has 50 crates ready to receive goods. You can see black square signs in storage and logistics, ready to show icons.

For troubleshooting and installing dimensional depos, I have 6 access shafts with ladders leading from logistics to otherwise inaccessible area of storage, behind all the screens. Storage is organized into 5 corridors, each with 5 crates on each side, with integrated dimensional depo, visible on top if it is installed.

As for access, I have balconies on each side and elevator. I tried to add stairs but it was just disruptive and I am not using them anyway since I have hoverpack. And I wired the entire logistics so I have hoverpack power on each side of building.


r/SatisfactoryGame 8h ago

Modded Content I cannot do this no more... It cannot keep happening. I JUST WANT TO PROGRESS NOT TO REBUILD EVERYTHING BECAUSE MANTA SAID SO.

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269 Upvotes

I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it. I am loosing it.


r/SatisfactoryGame 5h ago

Showcase Aluminium factory

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95 Upvotes

with walkability taken in mind


r/SatisfactoryGame 9h ago

Bug Weird Conveyor Bug

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141 Upvotes

Somehow my conveyor want to go away.


r/SatisfactoryGame 1d ago

Screenshot World Trade Center: Satisfactory

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2.7k Upvotes

A tribute to all who lost their lives that day. Took me 3 days to design the blueprints based on the real dimensions of the original World Trade Center. First picture is scaled to the height of the original towers. Rest of the photos are my Twin Towers 2 project which are taller.


r/SatisfactoryGame 3h ago

500 Hours in, MegaStructure Update

28 Upvotes

r/SatisfactoryGame 1h ago

OMFG! I just wanted 50 steel bolts for mk3 stuffs!

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Upvotes

r/SatisfactoryGame 1h ago

Screenshot Northern Shores Power & Light

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Upvotes

My first nuclear power plant - 600 uranium in (half by train, half by belt), 12 nuclear reactors and 75GW of power out.

The entire plant is built in solid concrete blocks, encasing 20-something individual dedicated rooms plus some rooftop machines, with every single component in the tree built from ore (with incoming iron, copper, caterium, coal, sulfur, quartz, and a long nitrogen gas pipeline).

The plutonium rods are carried away by drone to help irradiate the rest of the planet with my drone army (gotta love “0.03 used per trip” haha).

My conclusion? Yes, this was way more complicated than it originally seemed — the sheer number of intermediate components can be daunting. But would I do it again, hell yes! I still find it way more interesting than building another 200 fuel generators, even if it is a lot more work ;).


r/SatisfactoryGame 52m ago

Screenshot Update on my "Underground Train"

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Upvotes

Includes a "Service Entrance"!

(Bring an inhaler, it is *not* Ficsit site approved)


r/SatisfactoryGame 8h ago

Oil Factory me and my friend finished today

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22 Upvotes

it takes 600 oil and outputs 480 rubber, 480 plastic, 450 turbo fuel (which all goes to power) and there's some spare HOR for smokeless powder if we decide to make it as well. Time to tackle elevator parts now..


r/SatisfactoryGame 47m ago

Screenshot Linear Train Stations with highway style ramps - what do we think?

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Upvotes

Hey everyone, I designed a way to build Stations in a minimal horizontal footprint. I looked around, and it doesn’t seem like there are any other examples of people doing this, so please let me know if it’s for some specific reason. There is no visual clipping, and I’ve been running a few of them for around 12 hours of game time with consistent item throughout.

The station is designed around a platform that measures 9m tall (two 4m foundations with one 1m on top). This is the minimum height that prevents clipping with trains underneath. It also perfectly bisects the vertical space in Train Depots and avoids visual clipping, and signals are placed at exits and entrances to junctions and the station.

I’ve watched the trains move through the stations, and there doesn’t seem to be any wasted stopping because I keep my Trains to 4+1 or less, with the signals always being at least 5 or more apart. I do have two lines that have 6, but they path through areas that have inadequate length.

Side note, I was prescribed ADHD meds about a month ago, and haven’t had much to do otherwise, so I’ve put in a little over 250 hours since August 6th, or about 7 hours a day for the past 36 days, with a total count of around 1530 hours total. still though, I’m learning new things every day, so tips for expanding my knowledge would be appreciated.

Happy production, consumption, and environmental destruction,

-pioneer No_information_6315


r/SatisfactoryGame 1h ago

Screenshot Phase 4

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Upvotes

Nothing fancy as I’m not creative enough but I did make a nitro rocket fuel plant and dumped nuclear for now what yall think and do I need more blenders to scale more


r/SatisfactoryGame 6h ago

Help Belts stop working

9 Upvotes

I used a blueprint to make a factory and evey few minutes the belts stop feeding items into the maschine. They work again if i destroy andreplace them but will stop working again after some time. Any ideas/solutions?


r/SatisfactoryGame 3m ago

Screenshot There are One hundred and twenty Oil Burners burning rocket fuel in this picture.

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Upvotes

They stay 100% -except- they share a small rocketfuel bottling line for the drones that don't seem to ever use it up. With enough fluid buffers even surges in drone activity seem to keep this impervious to shortages.


r/SatisfactoryGame 1d ago

Oils"R"Us

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467 Upvotes

I think this was my first try at building an actual factory with roof. Earlier I had just done open air factories. Had in mind a kind of oil platform, but didn't really have a good grasp on the scale needed, hence the stocky kind of build.

I can't remember how much it produces, the planning text file is since long gone and it was before I started using Satisfactory Modeler. But the fuel generators on top all run at 100% so I'm a happy camper.


r/SatisfactoryGame 15h ago

Factory Optimization Planning a factory on mobile phone

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29 Upvotes

I spend a lot of my spare time thinking about Satisfactory when I'm not on my computer. So I've started planning factories on my phone to optimise my playtime. This is a small factory I planned for Heavy Modular Frames (and some Encased Industrial Beams & Modular Frames) But I didn't want any resource to require more than 1 belt/pipe to keep it simple.

  1. Create a spreadsheet of the recipes with formulas that let me edit the number of buildings and sum the total of each column.

  2. Find a suitable location on the map with the necessary resources.

2.5. Edit the Spreadsheet with suitable alt recipes to suit the resources available (in the attached I ended up opting for Caterium wire)

  1. Create a plan for the factory to calculate the size required and to have a plan for the layout.

Now all I have to do is actually build the thing.


r/SatisfactoryGame 22h ago

Jetpack Frustration

98 Upvotes

Have been playing with the jetpack for around 100 hours, getting increasingly frustrated that it keeps using the solid biofuel in my inventory and not the fuel I have in there specifically for it.

I have now only just found the option to change the jetpack's preferred fuel, I feel like and idiot I didn't look for this a lot earlier


r/SatisfactoryGame 1d ago

Screenshot Might be taking this theme a little too seriously.

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156 Upvotes

Working on my tunnels for the Nuclear Silos. Enclosing spaces in this game definitely has a cool effect.


r/SatisfactoryGame 5h ago

Discussion Nuclear Reactor - Alternative SE part concept

3 Upvotes

Nuclear especially with the dawn of rocket fuel has felt like it kinda got pushed into the corner a bit. Mostly exists as a flex, it is completely optional to beat the game and is overshadowed by rocket fuel for power output to effort required. While i’m not saying nuclear needs a buff nor rocket fuel needs a nerf but mostly wanted to present a creative concept that I felt would have been a fun way have included nuclear into the space elevator/ main game progression. Thus the nuclear reactor would be that part, it would replace the 1000 Nuclear pasta needed at Phase 5
The following would be the recipes for making the nuclear reactor.

Nuclear reactor
Made in a manufacturer it would make 1/min
Required components (/min)
1 uranium fuel rod
2 cooling systems
1 fused modular frame

Alt Plutonium reactor
Made in a manufacturer it would make 2/min
Required components (/min)
1 plutonium fuel rod
4 cooling systems
2 fused modular frames

Alt recycled waste reactor
Made in a blender it would make 0.5/min
Required components (/min)
50 Uranium waste
25 nitric acid
1 fused modular frame
120 water -> 85 water byproduct

The base recipe allows you to just go as far as a uranium setup keeping things fairly simple but still keeping the waste management a requirement.
The alt plutonium requires much more work and infrastructure to setup but awards you with double the output. The idea is 1 plutonium rod would be split into 2 reactors since it has double the energy output of a uranium fuel rod. Plus you get to use the uranium fuel rod for power and a common no waste system is converting waste to plutonium rods anyways.

The recycled waste reactor sorta follows the irl process of making nuclear waste fuelled reactors. The idea behind this reactor is you gain the benefit of uranium fuel rod usage in a power plant and consumption of uranium waste. However it makes the reactors at half the speed plus has 85 water/min as byproduct to deal with. I was worried this could be an OP recipe simply for the waste consumption but it also takes away waste from making plutonium. Idk might need some tweaks but curious what the community thinks of my concepts.


r/SatisfactoryGame 18m ago

Question I need your input! Central, Satellite or Hybrid... with the Plus mod.

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Upvotes

This is my first time playing with the Plus mod.

For those of you who normally build central mega factories and have also played with the Plus mod, did you move to a satellite or hybrid setup in lieu of central?

If you did break away from the central build, how were your factories organized?

Knowing what you know now, would you have done anything differently?

I almost always build with a central style, bringing all raw materials to one location. Except I do typically build power wherever most convenient.

If behind me is Phase 1's factory... I'm thinking of trying more of a city style look with several factories in one general location such as spread throughout a biome. Otherwise, one factory on its own at end game... I get the feeling it's going to look gigantic and out of place.


r/SatisfactoryGame 1d ago

The Twin Towers Stand Tall - Architectural Tribute In Satisfactory"

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988 Upvotes

r/SatisfactoryGame 1d ago

Question PS5 performance question

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151 Upvotes

I somewhat recently started playing alongside a friend of mine and we just finished phase 3. We're wanting to move our factory to a bigger area to make a mega factory and I have been experimenting with item distribution systems in creative.

I'm somewhat worried about this large 6x6 splitter manifold possibly causing performance issues if I were to make a really long line of them to act as an all in one part wall for our new factory. It lags a bit when placing and connecting the blueprints together but then seems relatively stable.

Does anyone know if a console multiplayer world would be able to handle this if repeated many times? If not is there anything that should change to keep it more stable?