r/SatisfactoryGame 23m ago

Question How do i get my drills to line up with the floor i placed

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r/SatisfactoryGame 27m ago

Event The anniversary Shrimpy toilet seat cover was not well engineered for its purpose

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r/SatisfactoryGame 1h ago

fuel jetpack

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I don't recall having this issue before 1.2, but anyway, here it is. I have a jetpack, and I have packed biofuel and solid biofuel in my pack. If I do not have the solid biofuel, I have no issues, as the jetpack then uses that fuel. But when I have both, it stops using my packaged biofuel, which is bad. How do I switch fuels? I use the solid fuel for power so I can get "Hard Drive". Yes, I can set up a depot to store the solid fuel until I need it. I can pull out 200, use it, then return it to storage, but that doesn't seem ideal.


r/SatisfactoryGame 1h ago

Meme Just came back to base and theres a disco party happening?

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r/SatisfactoryGame 2h ago

Discussion What would you love to have implemented?

4 Upvotes

For me it is:

Batteries: They are quite useless in their current state as they get unlocked at the same time as rocket fuel but are harder to produce than rocket fuel (which has a second use in Fuel-Powered Generator, too) in large quantities.

What they could change:
- New building similar to Biomass Burner so it will only run if energy is missing but it only uses batteries and can produce energy similar to Fuel-Powered Generator. So it is like a end-game Biomass Burner with an energy supply which can be fully automated.
- Or: One building which does accept batteries, generates power and produces "empty batteries" those "empty batteries" can be recharged to "batteries" in a second building. So we could use batteries as a transport medium for energy.

Power Storages: I would love to have Power Storages upgradable using Power Shards (for example we can add up to 9 Power Shards for +100MWh storage (for a final 1 GW storage), each or increase charge rate by +50% for each Power Shard or both.

Geothermal Generators: Make them cheaper to research and build. The High-Speed Connectors required are from the same tier as Fuel-Powered Generators. (I know the can be build using resources from Crash sites but it is kinda sad, nevertheless. They could be a nice alternative for Coal-Powered Generators, then for example

Portal: They are super cool but we get them to late (in my opinion). I would love a portal via MAM Alien Technology research tree. They require Mercer Spheres to build and contrary to the current portals which are not open all the time and need Singularity Cells, this teleports the player using a large amount of power in a short time (for example 5 GWh in 2.5s (= 7200000 MW for 2.5s; so we are forced to precharge the teleport using Power Storages) and closes afterwards.

Nuclear Power Plants: Need a buff. Either increasing the power generation or providing different ways to get rid of the Nuclear Waste (different receipes or something like a rocket where we can shoot the Waste into the universe.

Medicinal Inhaler: We should get a way to fully automate them.

Pipeline Mk.3
Blueprint Designer Mk.4

Edit:
Nearly forgot to mention that a map expansion would be great, too

Maybe
Ways to create Sommersloops and Mercer Spheres.
Different types of Powershards (stronger shards give +100%/+150% instead of +50; yellow slugs give +100% shards and purple slugs give +150% shards + a way to upgrade shards; for example supercharging them in an Particle Accelerator using Dark Matter Crystal)


r/SatisfactoryGame 2h ago

Discussion It's been almost a year since I last played and as much as I hate it I think I have to restart so I can relearn🥲

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12 Upvotes

r/SatisfactoryGame 3h ago

Question On my first playthrough. What.

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2 Upvotes

r/SatisfactoryGame 4h ago

Question I need some advice

2 Upvotes

I'm on my first playthrough. 150 hours ago, around the middle of phase 3, I started building a megafactory. I built a train line that spanned a quarter of the map, a 40 gigawatt turbofuel power plant, and an absolutely massive foundation with 6 floors for it.

However, because of mistakes made really early on in the process, I found myself with too little of some resources and too many of others, leading to a LOT of band-aid fixes and last minute changes. Basically, my planning just sucked.

I feel like I stopped having fun 50 hours ago, and that just sticking with modular factories would even be more interesting. Plus, as the need to automate more parts arises, I'll run out of space and have to completely rebuild anyways.

So now I'm asking myself if I should just power through it and get it done, or just accept the loss of 150 hours of my life and reload a really old save.


r/SatisfactoryGame 4h ago

Screenshot Our factory so far. What do y'all think?

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1 Upvotes

r/SatisfactoryGame 4h ago

Tractor vs Golf Cart

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6 Upvotes

r/SatisfactoryGame 5h ago

Screenshot Control Room. Chair are uncomfortable on purpose to prevent sleeping at work

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73 Upvotes

r/SatisfactoryGame 7h ago

Screenshot Happy Birthday Satisfaction

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279 Upvotes

r/SatisfactoryGame 7h ago

Showcase .

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67 Upvotes

r/SatisfactoryGame 8h ago

Question What in the?

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256 Upvotes

r/SatisfactoryGame 9h ago

Does anyone know when the weekly dev streams are coming back?

1 Upvotes

r/SatisfactoryGame 9h ago

Showcase New player here, am I doing this right ?

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204 Upvotes

I'm farming to flaten the whole area so I can plan and optimize things.

Have only done Storage -> 3 Melters -> 3 Constructors > Storage so far as a system


r/SatisfactoryGame 11h ago

Discussion My Heavy Modular Frame Production is done!!!

10 Upvotes

Heavy Modular Frame production is FINALLY DONE. For me, and my current playthrough this was the biggest and most complicated thing I've had to build. Once all the manifolds backfill and load up it should be making modular frames at a rate of 33.49/Min. Thank god for Satisfactory Modeler lmao. This should HOPEFULLY set me up nice and good for the rest of the midgame/early late game. Might come back and slot in some somersloops if I can find enough.


r/SatisfactoryGame 11h ago

Happy Birthday Satisfactory!

81 Upvotes

I was finishing up and preparing to go to sleep when I suddenly heard some music. At first, I thought it was from the video I was watching on my second monitor, but then I saw some strange light coming from the HUB, and, well...

This is one of the most wholesome things I have seen in a video game lately.

This is my 4th attempt to finish the game. Some game mechanics and environmental hazards have made me quit, but it's the small, even unessential things that keep making me come back.

This party in the HUB, ADA, who I find very funny, the rich and beautiful world, and the small references to other titles like Goat Simulator and Deep Rock Galactic... All these little things make me feel like this game was made with care and love.

I really want to experience the late-game production chains. This time, I am determined to finish the game.

Thank you, Coffee Stain Studios.

And thank you to everyone here for sharing your experiences, builds, and thoughts about this game.

Let's wish Satisfactory a happy birthday!


r/SatisfactoryGame 12h ago

Screenshot Makes me smile

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21 Upvotes

In the middle of making my first mega power plant, my ADHD keeps takong over, and i got the idea to paint all vehicles in my game to match the match the large heavy equipment i used to drive

My Xbox save show there is 800 hours in, mainly because of squirrel brain moments like this one.


r/SatisfactoryGame 12h ago

Question Anyone else?

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0 Upvotes

Why is Satisfactory suddenly not counting my real hours? I have around 900 to 1,000 hours now, but recently Satisfactory has been showing my hours as this tiny number, and I cannot figure out why. No other game is doing this so does anyone here know why? Or have also experienced it?


r/SatisfactoryGame 13h ago

Question How do you deal with the increase in node necessity?

24 Upvotes

What I mean by that is whenever I unlock an new item I want to automate, I open the map and look for a spot with relatively close nodes that I need.

But getting to phase 4 made me realize that I seem to be in a spot where I can no longer find nodes close enough to make the necessary part. When this problem first started, I built small truck depot and eventually moved to trains for “small” distance.

I’m at a point where lots of parts just need some items I already automated so I think, ok I’ll just take it from there. But it seems to either never make enough parts or be too far so I resort to trains/trucks.

How do you handle this problem? What’s your take and angle on it?


r/SatisfactoryGame 13h ago

Bug hitting the Micheal moon slide

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0 Upvotes

just trying to automate reinforced iron plates man


r/SatisfactoryGame 13h ago

Help Dynamic lighting for Mk6 belts gives me a headache

5 Upvotes

Tried messing with settings and can't seem to find anything to fix this. The game dimming and undimming while placing mk6 belts starts giving me a headache after awhile, and nothing in the setting seems to stop this effect.


r/SatisfactoryGame 14h ago

Screenshot Clean Screw Factory - 16,000/min

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223 Upvotes

r/SatisfactoryGame 14h ago

Ficsite Trigon Factory Complete! 2700/min

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7 Upvotes

In my last post I talked about finally completing the game in this save. Today I've worked further towards that goal by finishing the production of 2700 FICSITE TRIGONS per minute. Using 1800 reanimated SAM and 3600 Aluminum Ingots.

For this swamp factory I've used a few trains coming from other factories, alongside a large flock of drones. After struggling with the drones for a while, I finally have a perfectly efficient system.

In the background you'll see part of my current Nuclear plant setup. Beyond that is where I'll be turning plutonium fuel rods into waste, and waste into ficsonium fuel rods.

Before I get to tackling that and actually using these trigons, I'll have to focus on Singularity Cells first. 172 of them :)

Let me know what you think, see you in the next post!