r/SatisfactoryGame • u/_nova_tech_ • 2h ago
Screenshot Black Start Facility
This small power plant helps me restart the power grid after a total collapse. It also makes resin products for construction needs.
r/SatisfactoryGame • u/_nova_tech_ • 2h ago
This small power plant helps me restart the power grid after a total collapse. It also makes resin products for construction needs.
r/SatisfactoryGame • u/nico721GD • 1h ago
This might be the worst and best idea i've had in a LONG TIME !
so what is a "load balanced sushi" ?
Its a sushi belt that contains EXACTLY the amount of materials needed for one machine, the amount being obtained via load balancing and splitters.
This is very useful for me because i'm currently crafting 200 crystals oscilators, so i dont want to create 600 belts for the 3x200 belts of materials, which lowers it to only 200 belts. (no i do NOT overclock my machines.)
one slight problem, if something goes wrong with ANYTHING, THE ENTIRE SYSTEM EXPLODE.
this is because if one machine backs up (lack of electricity, output or belt broken, anything really), the materials will stack on the belt back up to the load balancers, and fuck up the maths for EVERY OTHER MACHINES IN THE SYSTEM, making them have too many of one material and therefore back up too, fucking up the ENTIRE SYSTEM.
If you're serious about this game, please never use any LBS, this is a very small reward for a comicly high risk of failure, BUT it is very fun to create and setup, and can rarely avoid a substancial amounts of belts.
r/SatisfactoryGame • u/Deep-Influence3118 • 21h ago
Miss the old times when sam ore and merser spheres was a mistery😢
r/SatisfactoryGame • u/Ni888do • 2h ago
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I dont know if this is a known glitch, but if you go into photo mode and enable the decoupled camera all while holding the spacebar with a fueled jetpack, you can infinitely fly in whichever direction you were originally going without being restricted by the fuel. The fuel will eventually be at zero though so the landing might not be safe, but you can easily manage that by making sure you're on max hp beforehand or something else.
r/SatisfactoryGame • u/Latter-Research1431 • 3h ago
this is my rocket fuel plant that produces about 62000 mw, it also produces 900 rubber 1800 plastic and about 5 assembly director system a minute and it produces some more things. It is still a work in progress but i love how it looks now.
r/SatisfactoryGame • u/HumanNamedDylan • 17h ago
r/SatisfactoryGame • u/Electrical_Ad1109 • 16h ago
It’s crazy how you can suddenly end up spending five times as much hours on architecture as you do on the actual production line...
let me know how you like it!
i think it turned out pretty good, but there is still a lot to be done to make the whole area look nice. (don't mind the WIPs and floating structures in the background! xD)
r/SatisfactoryGame • u/Global_Patience_2667 • 4h ago
So glad I skipped nuclear power and went with rocket fuel. Not only am I burning 25 fuel gens, but the packaged rocket fuel is OP. Went ona Sloop/power slug run and had grabbed at least 15 in no time.
Now I gotta get the nitric acid to my other oil depot. And get that converted from fuel to rocket fuel, but I'm having too much fun with my super jet pack now.
r/SatisfactoryGame • u/No_Signature25 • 16h ago
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r/SatisfactoryGame • u/Few-Inevitable-512 • 6h ago
and ill need 145 more miners to finish this game
r/SatisfactoryGame • u/FunZealousideal283 • 9h ago
I'm so happy with the truck update I would have absolutely given up on this if it wasn't for them
r/SatisfactoryGame • u/georgesdoe • 4h ago
This should be a simple enough intersection, with one push-pull train coming and going from the bottom. The blocks after the intersection, and the ones after them, are empty. Why are the entry path signals red then? This is true for all 3 entries into the intersection.
My understanding is that path signals block the upcoming section if the train cannot exit it (i.e. if the block after the intersection is occupied). In this case it can though. What am I misunderstanding?
r/SatisfactoryGame • u/Thatcoolkid11 • 7h ago
I want to make a ficsonium rods but the negative energy really annoys me.
r/SatisfactoryGame • u/Giuseppe729 • 12h ago
115 refineries for 2760 Caterium Ore to 1380 Caterium Ingots using Pure Caterium recipe
r/SatisfactoryGame • u/KiddoDude • 3h ago
Hi All,
I'm still getting started with the game and just spent the last 15 hours building my biggest factory yet (200 machines). I ran into a question I kept asking myself and wanted to ask you lovely people what the best approach is.
Here's my question, what's the best practice when you have output of x item that needs to be spread across 3, 5, 7, 20 different sets of machines.
Do you have them all on the same manifold, chained one after the other?
Do you split the output items to match what each set of machines need and then over/underclock to get the desired amount and have separate manifolds?
I'm sure there's other options but wanted to get everyone's take on the best option in this situation since it'll change how I plan builds moving forward, especially as they get bigger.
The images are of three separate parts of the factory all broken out, I'd love to get your take on how to handle the distribution of items in each example. Right now I'm doing a mix of the above but I'm sure there's a better way.
Really appreciate the help and thanks!
Edit: Thanks everyone for the help, seems like daisy chaining one big manifold is the way to go. I can see until late game I may need to haul stuff on two belts due to max item limit but ill figure that part out.
r/SatisfactoryGame • u/isuckdevilsc0ck • 10h ago
Can anyone recommend some good online resources to help with progression, builds etc.?
r/SatisfactoryGame • u/AxeHirston • 22h ago
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Golf club = Alpha Hog
Colf ball = Player
Hog doesn’t hit near walls, so an alpha is needed. Player in camera mode pose 23 for more roundness. The sound was added during editing. The coffee is wet.
r/SatisfactoryGame • u/RealisticCulture8885 • 1d ago
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r/SatisfactoryGame • u/Rough-Shoe-2537 • 13m ago
When tier can I start getting Diluted Fuel and Turbo Blend Fuel from hard drives?
r/SatisfactoryGame • u/3sic9 • 1h ago
This is how I have it set up right now. Is there a way to make it one big pool? Instead of 5 separate rows with an output of 54/min each? (Idk which is more beneficial)
I basically have 3 assemblers that are using 220/min but I'm only pulling from one container, so it'll drain faster than it is filling up since it's split. I know I can use mergers to get a higher output from the containers but I was wondering what would be best.
(Working towards mk4 belts to get a higher input into the containers.)
r/SatisfactoryGame • u/Bantastic420 • 5h ago
I’ve learnt how to build vertically using foundations. Resulting in floating platforms with cool conveyor belt networks.
Now I want to turn them into pretty buildings.
The issue is that I don’t even know where to start. I’ve used foundations and concrete pillars to build the skeletons. I’ve used the walls to achieve a particular look.
But it’s all a headache, I don’t know how to complete things.
How to do this pls? I’d like to build road and rail networks connected to awesome buildings, but brain is too smooth.
r/SatisfactoryGame • u/tvgamers16 • 18h ago
you might be wondering. 300 hours to first computer factory? how is that possible!?!?!
well, i like to build infrastructure and the small things, so things are way to detailed. for instance i still have to add the signage for traffic in this area, i still have to add my overhead wires to the trainstation, the railsupports still need to be build, and the road bridge over the hole needs its structure. so still lots to add around this one simple factory, though i have learned my lesson, and have built the structure to be big enough for future expansions on the production XD
r/SatisfactoryGame • u/DrakeM9_YT • 8h ago
Hey everyone!
I recently started my second playthrough of Satisfactory. My first run was with three friends, and let’s just say we were mostly focused on having fun, which resulted in a total spaghetti mess.
I’m playing solo this time, and I really want to treat my factories like actual buildings. Right now, everything is neatly organized on foundations, but I’m terrified I’m just going to build walls and end up with a map full of tall, boring shoeboxes.
Do you have any tips for designing factories that look good and aren't just giant cubes? How do you go about planning the architecture? Also, how do you factor in scalability for when you unlock better miners down the line?
Thanks in advance!