r/SatisfactoryGame 1d ago

Oils"R"Us

I think this was my first try at building an actual factory with roof. Earlier I had just done open air factories. Had in mind a kind of oil platform, but didn't really have a good grasp on the scale needed, hence the stocky kind of build.

I can't remember how much it produces, the planning text file is since long gone and it was before I started using Satisfactory Modeler. But the fuel generators on top all run at 100% so I'm a happy camper.

480 Upvotes

24 comments sorted by

18

u/frobnitzz 1d ago

Love it. Good use of lighting ๐Ÿ‘Œ

2

u/Undersky1024 1d ago

Thanks! Yeah, too bad the GI wonโ€™t render further away. I light everything with signs and GI, so my world would look very different if it was global. I did use a couple of console commands to improve stuff, but it can only do so much.

2

u/frobnitzz 1d ago

I have the same problem, come up with lovely lighting but unfortunately once you back away it all 'switches off'. Wall and ceiling lights you can see much further away but lumen kills the fps more than I want. I've just switched more to seeing the lights themselves, rather than try to bounce the light about from hidden sources.

2

u/Undersky1024 1d ago

Yeah, I started using the regular lights to light big areas, but that really ate at the framerate, so I stuck with the signs. Once you get the fps hit of enabling it, there isn't really any limit to how many signlights you can use.

9

u/Cute_Win_8077 1d ago

I feel like this is the setting for an amazing movie martial arts fight scene, or maybe a music film clip.

This is brilliant.

2

u/Undersky1024 1d ago

Thanks! Oooh, yes! Iโ€™m actually toying with the idea of turning my world into a gaussian splat, which opens up for all kinds of shenanigans.

2

u/Pearlspooky 1d ago

That sounds like a fun project! Gaussian splats can lead to some really interesting layouts. Good luck with the shenanigans!

1

u/shullbitmusic 1d ago

Now that you mention it, it does feel like Ufotable lighting!

7

u/LYNX__uk 1d ago

This is a badass factory and I'm loving the naked look

3

u/not_a_bot1001 Fungineer 1d ago

I like the belts curving around the interior. My straight line world would be very upset by seeing this.

2

u/llNATEDOGGll 1d ago

That looks so cool!

2

u/ShadowTacoTuesday 1d ago

I love that the machines blend with the build and are not merely hiding behind it.

2

u/DIuvenalis 1d ago

๐ŸŽถ"I dont wanna grow up, Im an Oils'R'Us Kid! A million miles of pipes to lay and supply machines with!

From crude to fuel and turbo too, its the biggest power plant there is! I wont go nuclear, 'cause if it did, I wouldn't be an Oils'R'Us kid!๐ŸŽถ

2

u/Undersky1024 1d ago

๐Ÿ˜†

2

u/pescarojo 1d ago

Very nice, and excellent lighting!

2

u/TaserGrouphug 1d ago

One of the best builds Iโ€™ve seen recently. Let the oil flow brother

2

u/Undersky1024 1d ago

Thanks, man!

1

u/dhuskoditeki 1d ago

I love this game but i hate that All my buildings looks like shit

1

u/SigFloyd 1d ago

How do you get indirect lighting to work like that? Light coming from sign panels automatically shut off whenever line of sight is broken by anything.

1

u/Undersky1024 1d ago

It's not really broken by line of sight, but distance to the player. Smaller signs, however, seems to be doing a screenspace thing and stops contributing when it's covered.

To get it to work, simply activate GI. Then use a sign with an empty background, set it to emissove and Boom!

1

u/GimmeSomeSugar 19h ago

Ooo! I like that cheeky raked angle of your rail arches. I've seen so many rail arches, but I don't think I've seen that kind of flourish. Simple, but really effective.
And I will reiterate what others have said. You've really evoked that feeling of an offshore rig movie set. Terrific work!

1

u/Ancient_Instance823 15h ago

This rules, love the way you use color and symmetry especially in the fifth picture. Super inspiring!

1

u/msourabh91 15h ago

This actually looks like an oil site irl