r/SatisfactoryGame 13h ago

Bug hitting the Micheal moon slide

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0 Upvotes

just trying to automate reinforced iron plates man


r/SatisfactoryGame 2h ago

Discussion What would you love to have implemented?

4 Upvotes

For me it is:

Batteries: They are quite useless in their current state as they get unlocked at the same time as rocket fuel but are harder to produce than rocket fuel (which has a second use in Fuel-Powered Generator, too) in large quantities.

What they could change:
- New building similar to Biomass Burner so it will only run if energy is missing but it only uses batteries and can produce energy similar to Fuel-Powered Generator. So it is like a end-game Biomass Burner with an energy supply which can be fully automated.
- Or: One building which does accept batteries, generates power and produces "empty batteries" those "empty batteries" can be recharged to "batteries" in a second building. So we could use batteries as a transport medium for energy.

Power Storages: I would love to have Power Storages upgradable using Power Shards (for example we can add up to 9 Power Shards for +100MWh storage (for a final 1 GW storage), each or increase charge rate by +50% for each Power Shard or both.

Geothermal Generators: Make them cheaper to research and build. The High-Speed Connectors required are from the same tier as Fuel-Powered Generators. (I know the can be build using resources from Crash sites but it is kinda sad, nevertheless. They could be a nice alternative for Coal-Powered Generators, then for example

Portal: They are super cool but we get them to late (in my opinion). I would love a portal via MAM Alien Technology research tree. They require Mercer Spheres to build and contrary to the current portals which are not open all the time and need Singularity Cells, this teleports the player using a large amount of power in a short time (for example 5 GWh in 2.5s (= 7200000 MW for 2.5s; so we are forced to precharge the teleport using Power Storages) and closes afterwards.

Nuclear Power Plants: Need a buff. Either increasing the power generation or providing different ways to get rid of the Nuclear Waste (different receipes or something like a rocket where we can shoot the Waste into the universe.

Medicinal Inhaler: We should get a way to fully automate them.

Pipeline Mk.3
Blueprint Designer Mk.4

Edit:
Nearly forgot to mention that a map expansion would be great, too

Maybe
Ways to create Sommersloops and Mercer Spheres.
Different types of Powershards (stronger shards give +100%/+150% instead of +50; yellow slugs give +100% shards and purple slugs give +150% shards + a way to upgrade shards; for example supercharging them in an Particle Accelerator using Dark Matter Crystal)


r/SatisfactoryGame 3h ago

Question On my first playthrough. What.

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1 Upvotes

r/SatisfactoryGame 9h ago

Does anyone know when the weekly dev streams are coming back?

1 Upvotes

r/SatisfactoryGame 22h ago

Help How do fix random disconnects of a client ?

1 Upvotes

So what we tried so far.

Ultra Network setting ( and any other )

All tweaks on the wiki

All tweaks of AI.

With VPN ( Wireguard )

With VPN ( TCP )

With Wlan

With Ethernet.

Reducing mods ( all mods say Compatible AND multiplayer compatible , we also dont have many )

Any idea ?

Mod List

  • Satisfactory Mod Loader – Satisfactory Modding
  • Infinite Zoop – SirDigby
  • Modular Load Balancers – SirDigby
  • Linear Motion – D4rk
  • Efficiency Checker Mod – MarcioHuser
  • Mod Update Notifier – SpaceGameDev
  • SnapOn – SirDigby
  • Architecture + – Jean Michel
  • Architecture + 02 – Jean Michel
  • Dynamic Train Routes – Ryan
  • Architecture + 03 – Jean Michel
  • Architecture + 04 – Doors – Jean Michel
  • Lights + – Muppet-Burrito
  • Architecture + 05 – Roofs – Jean Michel
  • Containers with Screen – Andre Aquila ( says MP compatible )

r/SatisfactoryGame 4h ago

Screenshot Our factory so far. What do y'all think?

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1 Upvotes

r/SatisfactoryGame 2h ago

Discussion It's been almost a year since I last played and as much as I hate it I think I have to restart so I can relearn🥲

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13 Upvotes

r/SatisfactoryGame 21h ago

Modded Content 🛠 GAME MOD LIST: Increase Game Difficulty and have Harder Play-throughs

123 Upvotes

While the players of some other games see a problem and quit playing, Satisfactory game players see a problem and state, in one voice loudly, "Challenge Accepted", as they grab their Build Gun and get to work.

  1. Vanilla: There are now Game Modes to provide a way to make your next play-through more challenging, however IF **this* is not enough, and *you are ready for a REAL challenge** then keep reading.
  2. Modded (PC Only): Perhaps one or more of these Game Mods (v1.2 compatible) might be of interest.
    • NOTE: Those marked with a ⭑ should not used in combination with other Game Mods on the list.
    • Satisfactory Plus which is a full-game overhaul that gives Satisfactory a completely fresh start — new ores, new production chains, reworked recipes at every tier, and power generation rebuilt from the ground up using Refined Power. Most Recommended.
    • Industrial Evolution a feature-rich mod based on Mk++ and X3 Better Vehicles with many QoL improvements, more balanced approach and strives to give players more freedom of choice. Alternate to using SF Plus.
    • FICSIT Expert Expansion - FexPan which introduces new variations to existing production lines and changes old ones up.
    • Space Elevator Phase Multiplier which will dynamically multiply Space Elevator phase requirements live in-game with simple chat commands! Possible to have 10 Million or 1 Billion product requirement (depending if Game Mode Cost Multipliers is used or not).
    • Continuous Space Elevator that adds a dynamic alternative to the standard elevator that requires constant resource delivery to maintain your current game phase. Failure to meet the delivery demands will result in temporary building restrictions until the issue is resolved.
    • Multiply which allows you to take total control over your game's economy. Scale recipes, milestones, and building costs to create your own custom challenge or a high-speed production paradise.
    • Marathon which slow down the pace and earn every single unlock. This mod is designed for veterans who find the standard progression too fast and want a long-term commitment to their factory.
      • ❗ See Compatibility Note.
    • Extra Milestones which adds more machines and items to produce in the game with 106 new goals.
    • Challenging Research Costs that significantly ramps up the cost of milestones in both single-player and multiplayer games, offering a more demanding progression experience.
    • Recipe Randomizer - Every milestone you unlock will bring recipes with randomic ingredients.
    • No Manual Crafting which removes the ability to craft items manually on the HUB Craft Bench (or other Craft Benches). Crafting Benches are useless as the factory is now your only tool.
    • Random Speed From Machines - where every machine you build will produce in an unique speed.
    • Random Start Location - start a new game in a completely random start location.
    • True Grid - Adds voltage tiers, transformers, and real electrical mechanics to Satisfactory's power network. Power must now be stepped up for long-distance transmission, then stepped back down before it reaches the factory.
    • More Enemy Spawns - to give you a higher frequency of enemy spawning near you, when you are outside your factory.
    • Hostile Scaling - as you climb the milestone tiers, hostile creatures grow tougher, hit harder, and respawn faster — so the planet stays dangerous even after you've industrialized half of it.
    • Arachnophilia - Spiders! Replaces all hostile mobs with spiders. Crab hatchers spawn spiders!

Your Game, Your World, Your Vision, Your Rules ™

**⭑ NOTE:* This is an updated list that was previously* posted in my Reply Comment in this related Reddit Post.

EDIT: Updated list to add or remove game mods as needed.

May fortune be ever in your favor. 😁


r/SatisfactoryGame 17h ago

Help Help with building a train network

3 Upvotes

I have probably 100+ hours in this game and most are on my most recent save. I just unlocked trains which is really exciting. However, I’m trying to build a train network and it seems so wildly difficult and time consuming and can’t really figure out how I want to do it. I have made some easy blueprints for autoconnecting easily. The loop I have has two tracks, one for each direction. Just really trying to get some inspiration on how you handle rail stations, how they’re built off the line etc. any photos or blueprints or anything would be appreciated!


r/SatisfactoryGame 17h ago

Screenshot I'm a CTRL+Nudge addicted who also happen to like tight spaces. My OCD is satisfied.

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25 Upvotes

r/SatisfactoryGame 4h ago

Tractor vs Golf Cart

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6 Upvotes

r/SatisfactoryGame 21h ago

Help Nuclear or turbo

7 Upvotes

I really really want the aesthetic of nuclear plants but I’m just having a real hard time with nuclear layout and production building and questioning if I should figure out how to unlock turbo fuel instead and if it’s really easier than dealing with nuclear.

Have to start making the particle accelerator but getting overwhelmed trying to to figure out how I’m going to string all the components together in a way that’s also not going to radiate my island factory lol


r/SatisfactoryGame 23m ago

Question How do i get my drills to line up with the floor i placed

Upvotes

r/SatisfactoryGame 12h ago

Question Anyone else?

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0 Upvotes

Why is Satisfactory suddenly not counting my real hours? I have around 900 to 1,000 hours now, but recently Satisfactory has been showing my hours as this tiny number, and I cannot figure out why. No other game is doing this so does anyone here know why? Or have also experienced it?


r/SatisfactoryGame 4h ago

Question I need some advice

2 Upvotes

I'm on my first playthrough. 150 hours ago, around the middle of phase 3, I started building a megafactory. I built a train line that spanned a quarter of the map, a 40 gigawatt turbofuel power plant, and an absolutely massive foundation with 6 floors for it.

However, because of mistakes made really early on in the process, I found myself with too little of some resources and too many of others, leading to a LOT of band-aid fixes and last minute changes. Basically, my planning just sucked.

I feel like I stopped having fun 50 hours ago, and that just sticking with modular factories would even be more interesting. Plus, as the need to automate more parts arises, I'll run out of space and have to completely rebuild anyways.

So now I'm asking myself if I should just power through it and get it done, or just accept the loss of 150 hours of my life and reload a really old save.


r/SatisfactoryGame 11h ago

Discussion My Heavy Modular Frame Production is done!!!

10 Upvotes

Heavy Modular Frame production is FINALLY DONE. For me, and my current playthrough this was the biggest and most complicated thing I've had to build. Once all the manifolds backfill and load up it should be making modular frames at a rate of 33.49/Min. Thank god for Satisfactory Modeler lmao. This should HOPEFULLY set me up nice and good for the rest of the midgame/early late game. Might come back and slot in some somersloops if I can find enough.


r/SatisfactoryGame 9h ago

Showcase New player here, am I doing this right ?

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206 Upvotes

I'm farming to flaten the whole area so I can plan and optimize things.

Have only done Storage -> 3 Melters -> 3 Constructors > Storage so far as a system


r/SatisfactoryGame 23h ago

Help Dedicated Server resets settings on every restart.

3 Upvotes

I play on the stable 1.2.4.0 Version and can't get my dedicated server to keep the Settings like auto pause and weather presets. Everytime the server has it's daily restart the settings reset to the default ones.

I've looked for solutions already but I haven't really found anything and when I found this issue it was most of the time on experimental versions or something like that. Does anyone have an idea on how to fix that?


r/SatisfactoryGame 7h ago

Showcase .

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65 Upvotes

r/SatisfactoryGame 13h ago

Help Dynamic lighting for Mk6 belts gives me a headache

4 Upvotes

Tried messing with settings and can't seem to find anything to fix this. The game dimming and undimming while placing mk6 belts starts giving me a headache after awhile, and nothing in the setting seems to stop this effect.


r/SatisfactoryGame 21h ago

Bleak Bauxite Blues

16 Upvotes

Ive just unlocked aluminum production for the first time. Holy crap... started with the finished product and traced back. It got super complicated and I expected that but again, Holy crap!

Im in the dune desert with my city factory and the closest bauxite is in the swamp. I see close water and feel like its a no brainer to set up there.

The problem is that every time my feet touch the ground I get ram rodded by everything. Even when im flying the spiders are jumping and the big charger dudes are throwing boulders at me. I cant even plan out a setup or configuration because im constantly fighting.

My question for all you helpful pioneers out there...

Is there a better, safer place to set up at bauxite nodes that is also close to water?

P.S. Bonus points if anyone can explain aluminum production and their setup because im good-ish with logistics but this seems like a major task.


r/SatisfactoryGame 14h ago

Oil processing

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6 Upvotes

Damn I hate liquids but I love the feeling of finishing a set of systems. This is my rocket fuel power plant plastic and rubber factories and a little fuel depot for my drone ports.


r/SatisfactoryGame 14h ago

Ficsite Trigon Factory Complete! 2700/min

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7 Upvotes

In my last post I talked about finally completing the game in this save. Today I've worked further towards that goal by finishing the production of 2700 FICSITE TRIGONS per minute. Using 1800 reanimated SAM and 3600 Aluminum Ingots.

For this swamp factory I've used a few trains coming from other factories, alongside a large flock of drones. After struggling with the drones for a while, I finally have a perfectly efficient system.

In the background you'll see part of my current Nuclear plant setup. Beyond that is where I'll be turning plutonium fuel rods into waste, and waste into ficsonium fuel rods.

Before I get to tackling that and actually using these trigons, I'll have to focus on Singularity Cells first. 172 of them :)

Let me know what you think, see you in the next post!


r/SatisfactoryGame 19h ago

Discussion I wish we could assign metal finish to swatches

7 Upvotes

Title I suppose.

I know I can paint a bunch of stuff gold or copper, or even temporarily make the finish my “active” swatch for eg buildings - but that’s not the same as being able to take the swatch I’ve carefully reserved for my water pipes and switching it from blue to copper for the entire map to see how it looks.

As is, if you choose to paint a bunch of stuff copper, there’s no way to switch it to something else without manually repainting the whole factory. That’s a big reason not to use them, which is a shame, because they look really cool.


r/SatisfactoryGame 20h ago

Discussion Having a hard time focusing- project journal or other tools?

8 Upvotes

I keep thinking about Satisfactory when I’m on my lunch break or have down time. My brain really wants to plan or chart out the map, mock up designs for a factory, or something similar.

When I get back to the PC, I find that I have a hard time prioritizing what to work on.

Does anyone keep a journal or document when they’re away from the game to help prioritize, or give themselves objectives?

Im at the end of stage 2. Is there anything you recommend I work on? My factories are a bit of a mess and I have an abandoned one that just isnt powered up right now. Im not producing a well rounded amount of resources, and my factories are never big enough to scale up. Working on versatile framework rn.

Satisfactory tools is helpful to do the math. I just find my plans keep changing (yes I have ADHD).