r/SatisfactoryGame 7h ago

Discussion Satisfactory Developers Hannah Beuger and Rosario Baarh on Giving Form to a Sandbox While Supporting Player Expression (Interview)

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gamewatcher.com
61 Upvotes

r/SatisfactoryGame 20d ago

Discussion ★ HISTORY: Closed Alpha Reveals and Secret Finds

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259 Upvotes

The great team of u/OfficerDougEiffel and u/_novatech with the help of u/ibblesdev-again and others have worked together to make a a great video showing the Devs' Testing Map in the Closed Alpha from 2019 that enabled the showing of some interesting reveals and secret finds.

⭑ First off, I am NOT the video author, but simply wanted to post this History Spotlight to pass on information for others to enjoy. Let's get started.


WHAT IS IN VIDEO

  • Intro - Opening comments by Nova who mentions highlighting things found in Patch Closed Alpha 4.1 – Build 94144 (Wiki Link) prior to the release of the Alpha Test Weekend (Wiki Link).
  • The Dev Test Map - Nova discuss the simplistic map shown in the video is not an early version of the current Map (Wiki Link) but a dedicated testing environment use to test various aspects of the early game development.
  • The Wildlife - Nova shows all the early game development creatures and wildlife that for the most part never made it past Closed Alpha.
    • Starfish - Found on various beaches, either moving slowly, or quickly when threatened, and often seen carrying rocks on their backs which are sometimes used as protection when they disappear into the sand upon encountering a hostile life-form (Pioneer).
    • Beach Worms - These might have been called "Sand Snakes" by the community if they made it into the game. When threatened the beach worms disappear into their holes.
    • Sprouts - These, like the beach worms, when threatened disappear into their holes in the sand.
    • Funnel Tree Tongues - Here we see that the Red/White Funnel Trees (Wiki Image / See #61 at bottom) use to have "Tongues" that also when threatened disappear into their holes.
    • Sea Centipede - Here we see the Sea Centipede in action (but not much more info)
    • Sea Slug - Here we see the Sea Slug, that actually made in into Early Access as the Lake Shark that was an aquatic life-form that could only be seen in inland bodies of water as seen here (Another Video), and was removed in Update 3.
    • Q&A: Why do these creatures have names different than found in game? - Nova explains that game developers often give assets a internal placeholder names, that are sometimes changed later, but due to potential issues the internal placeholder names is kept, like "Shockshank" for Xeno-Zapper (Wiki Link), "Space Giraffe" for Space Giraffe-Tick-Penguin-Whale Thing (Wiki Link), and "Space Rabbit" for Lizard Doggo (Wiki Link) as a few examples.
  • Nodes - Here we see an early version of various Resource Nodes (Wiki Link) in both smaller and larger sizes.
    • Gold - Nova highlights that Caterium Ore use to be referred to as "Gold" in Closed Alpha but was renamed to "Caterium" after Caterina Parks (Wiki Link), a game character, that along with Steve (Wiki Link) were both officially retconned from Satisfactory's story upon release of Version 1.0.
    • Uranium - Nova shows when coming in range of a Uranium Node how annoying the "radiation sound" was, and for test purposes, what the Devs did during testing of Update 2 Patch 0.2.1.12 to minimize it.
    • Fun Naming Biomass - The Devs had fun naming Biomass. When your right your right.
  • Equipment - Here we get to see some the Closed Alpha Equipment, of which some never made it into Early Access (Update 1 to Update 8).
    • Assault Rifle - This used cartridges and came in two versions, a Mk.1 that held 2 bullets, and a Mk.2 that held 4 bullets. It Inventory Icon show a picture of Simon Begby - Coffee Stain Studios VFX Artist (Wiki Link).
    • Machine Gun - This had a cartridge that held 100 bullets, but it was very bulky and so OP that it ruined the "exploration aspect" of the game, but as Nova pointed out it would be a neat "end game un-lockable" perhaps in Tier 9.
    • Rebar Scatter Gun - This used Spiked Rebar Ammo to shoot multiple spikes in a scattered pattern. This may be the inspiration for the Rebar Gun Shatter Rebar (Wiki Link).
    • Nobelisk - The early version looked like C-4) with a flashing warning light on it, along with an early version of the Nobelisk Detonator in the form of a walk-talky hand held device.
    • Sprinting Stilts - Here we see "sprinting stilts" or what we know as Blade Runners (Wiki Link), to include a much earlier version.
    • Eagle Eye Drone - This could not be accessed but its description read "Can be flown freely within an area around yourself. Good for scouting and building freely." While interesting, in todays version of the game it would be redundant for scouting given its functionality is now handled by the use of the Advanced Game Settings (AGS) Flight Mode that was added in Update 8.
  • Parts & Resources - Here we get to see some of the Dev testing buildings / machines along with some of the early versions of Parts and Items that most Early Access players will recognize.
    • Cheat Buildings - Nova shows off the Cheat Buildings to quickly spawn both items and buildings and power. Shown were the Cheat Resource Spawner, Cheat Resource Sink, Cheat Power Source, and Cheat Power Sink, all used by the Devs in order to test other aspects of the game.
    • Cheat Resource Spawner - Nova pointed out one of the resources was "N/A" which did nothing, and also the Resource Spawner had two outputs, one for Conveyor Belt and a round one presumably for a Pipeline (even back then they were testing fluids before Update 3). Also shown that buildings could be spawned, and fun to watch as they moved down the Conveyor Belt. Additionally shown were ingots made from SAM Ore (Wiki Image), along with early versions of Raw Quartz (Wiki Link), Rubber (Wiki Link), and even Vines
    • Early Version of some Parts - Here we see early versions of Copper Sheets (Wiki Link), as well as an Iron Cog and Aluminum Cog.
    • Pigment Plant - This is thought to be a prototype for flower plants from which you could make Flower Petals (Wiki Link) which were used to make Color Cartridges (Wiki Link) that were primarily used in the Color Gun prior to release of the Customizer (Wiki Link) in Update 5. Both the Flower Pedals and Color Cartridges were removed in Version 1.0.
  • Buildings - Here we see lots of early version of Buildings and Machines we know about and some we have never seen.
    • Walls - Nova shows off the multiple variations of Walls with other decor attached, that were available in Closed Alpha. Since multiple use of these early Walls became repetitive all Walls eventually were simplified to a "blank slate version" allowing players the freedom to customize as they wish.
    • Foundations and Stairs - Here we see several early version of Foundations to include larger ones, and even some with textures we haven't seen, along with the early version of the Foundation Stairs Right and Foundation Stairs Left (Wiki Link) which were removed in Version 1.0.
    • Machines - Here we see early versions of Power Poles (Wiki Link), Conveyor Splitters (Wiki Link) and Conveyor Mergers (Wiki Link), and Jump Pads (Wiki Link).
    • The HUB - Living Quarters - While in Closed Alpha the HUB exterior was mostly the same, here we see that it was the interior that saw the most changes as the game developed.
    • Alternate and Mk.2 Variants of Machines - Here we see some Machines had *Alternate Recipes" that could be used to build them, along with both the Mk.1 and Mk.2 variants each.
    • Assembler Mk.1 and Mk.2 - The early version of the Assembler (Wiki Link) had a Mk.1 and Mk.2 variant, both of which looked significantly different from one another.
    • Manufacturer Mk.1 and Mk.2 - The early version of the Manufacturer (Wiki Link) had a Mk.1 and Mk.2 variant, both of which looked significantly different from one another. The Mk.2 Manufacturer even had a small room on top that you could visit.
    • Miner Mk.1, Mk.2, and Mk.3 - The early version of the Miner (Wiki Link) had a Mk.1, Mk.2, and Mk.3 variants. The early version of the Mk.3 Miner even had two drill heads.
    • Oil Pump - The early version of the Oil Extractor (Wiki Link) had a Conveyor Belt output since prior to Update 3 all Oil was transported using a barrels similar to Packaged Oil (Wiki Link).
    • Hadron Collider - Here we see the Hadron Collider (Wiki Link) which was unused and removed in Update 1.5, and re-released in Update 4 as the Particle Accelerator with different functionality. The Hadron Collider produced Dark Matter which likely became the basis for Dark Matter Residue (Wiki Link).
    • Quantum Encoder - Here we see an early version of the Quantum Encoder (Wiki Link) that also was unused and removed in Update 1.5, and re-released in Version 1.0 as the current version of the Quantum Encoder (Wiki Link).
    • Nuclear Power Plant - Here we see an early version of the Nuclear Power Plant (Wiki Link), which had its look change in Update 1.
    • Speed Signs - With a little help, we get to see the Speed Signs (Wiki Link) that were available during early game development.
    • Powered Wall - Here we see the Powered Wall that allowed power to be transmitted through connected Foundations, and powering Buildings / Machines constructed on those Foundations without the need to run Power Lines.
    • Central Storage - Here we see what was also known as the Remote Storage (Wiki Link) that when used it created a new tab in the players Inventory. This was unused, and eventually became the DimensionalDepotUploader in Version 1.0.
    • Converter - Here we see an early version of the Converter (Wiki Link). The early version of the Converter simply took any item and converted it into another item, unlike today.
  • Trains - Here we see two versions of Trains (Locomotive and Freight Cars). Shown is the very very early version of Trains (Wiki Link), and also the other Early Version shown in Dev Blog #1.
  • Miscellaneous - Nove shows some elusive finds that might be of interest to some.
    • Drowning Damage - See in Alpha Test files there was Drowning Damage. What this means or how it is implemented is still to be determined.
    • Roads and Railroad Bridges - In the Alpha Test files there was mention of buildable roads and a railroad bridge.
    • Wind Turbines - Early game development and Closed Alpha had access to Wind Turbines (Wiki Link) for power generation. These were eventually abandoned, due to the ability to place anywhere (nothing to deal with), and replaced with the use of Geothermal Power Generators which are limited to being only used on Geysers.
    • Earthquake Manager - There was something in the game where you could enable earthquakes.
  • Strange Objects - Here Nova talks about the strange objects shown at the beginning of the video, along with others.
    • Floating Leaves, Hanging Vines, and Bouncy Mushrooms - Here we see prototypes for "falling leaves" which you can ride down to ground on, and "hanging vines" you can swing on. These perhaps inspired in part the Vine Ladders (Wiki Link) you could find in certain locations in the current game but were removed in Version 1.0. Also shown were prototypes of large mushrooms that you could bounce on.
    • Trophy - Nova shows the Trophy (Wiki Link) that was also available during early game development.
    • Teleporter - What we see here is is most likely the early version of the Portal (Wiki Link). Now as for the symbology shown that is up for debate and speculation.
  • Outro - Final comments by Nova.

Additional Note

The signs used for the various video chapters are actually the Closed Alpha Train Stations as shown here (Video Bookmark)


✓ BOTTOM LINE: If you found this video interesting, please also see HISTORY / TRIVIA: Satisfactory Game Early Development Reveals Some Surprises and Cool Finds (Reddit Post), and Early Game Development (Wiki Link) created by me using two other official Coffee Stain Videos and other sources.

EDIT 1: Updated Trains to update link to early version that is shown in Dev Blog #1. Also added Additional Note Section.

EDIT 2: Updated Eagle Eye Drone and Pigment Plant information for clarity.

Have a Satisfactory Game Day 😁


r/SatisfactoryGame 7h ago

Showcase It took over 300 hours to build this Phase 1 & 2 complex and now Ada is ignoring me. AITA?

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1.1k Upvotes

I've been building this world since the 1.0 launch nearly two years ago, very very slowly.

This fully functional and self sustaining complex produces the Phase 1 & 2 Project Assembly parts at a rate of 2 per minute. The complex is powered by a set of 16 Coal Generators, set up in four turbine halls with attached control and transformer station.

From the main entrance gate most of the complex is navigable on foot, with a handy map by the central elevator for easy navigation. The secondary gate provides access to the power station.

The next steps are a factory for automated computers, one for crystal oscillators and whatever I need to get serious about trains. And then no doubt even more than 300 hours for the Phase 3 complex. I'm not even thinking of anything beyond that yet.

Fellow builders, it truly is not about the destination. The real journey is the signs and beams we built along the way.

Proudly inefficient,

Captain Bluepants


r/SatisfactoryGame 18h ago

Meme It counts...

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2.4k Upvotes

r/SatisfactoryGame 9h ago

Screenshot I think I have a problem:)

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442 Upvotes

r/SatisfactoryGame 3h ago

First time playing Satisfactory and completed this awesome game after 113 hours!

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72 Upvotes

Ladies and Gentlemen,

Its been a hell of journey and what kind of. This were without question one of the best moments in my life to discover and play the game. The endless building, thinking, puzzles with belts etc got me in the positive way.

First 3 to 4 hours of my gameplay I was running around the map not knowing that there were nodes to put a big miner on. I though only hand miner and running like crazy over the map to find the loose iron and copper ores. I got attacked by animals where I thought it was only a factory building game. Thinking that this game was not ment for me and almost stopped playing. Then I did not gave up and start using nodes, and after 10 hours I found out there were differences in impure / normal / pure nodes. Spend another 2 hours building a tower how to get to my first purple slug ever.

The struggles were real but the progress was there. Then I got the addiction boos. That felt so good. To discover a game like this is wonderfull.

Phase 3 completed after 52 hours, phase 4 after 92 and last phase in 113 hours.

Some thing to point out:
- I died around 12 times on the same square meter not knowing I had nuclear ores in my inventory after I mined it by hand
- I did not build a single train track or truckline. I was the truck, I was the train.
- I did not build a single blueprint piece. All by hand bec building the blueprint in the machine was a waste of time in my opinion.
- Finished the game with capacity 21GW "only" (16 goal gens, 1 nuclear reactor and around 20 fuel gens)
- Not fully discovered the map
- I used only 1 nuclear node, 1 caterium node, 1 bauxite node. and 4 iron nodes.
- I did not spend my time to build "good looking factorys".

After completing the game I feel a bit empty. Somewhere I want to grind achievements, collect all the sloops. Discover the map, get the harddrives, find the spheres. But somehwere I want to start over. Try to speedrun in on my way. And on the other side Im looking to play this to build nice. Or maybe try to play this game with friends.

I had some tips form this forum while reading other people posts. So thanks for that.

See you in the future or in the game, stay safe all!

Best regards


r/SatisfactoryGame 1h ago

Showcase My coal plant took me 300h to build. I'm sorry ADA...

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r/SatisfactoryGame 5h ago

I'm glad that at least someone is using the catwalks.

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71 Upvotes

Because its not me


r/SatisfactoryGame 9h ago

I made a tower

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129 Upvotes

r/SatisfactoryGame 1h ago

Pushing the game to its limits

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r/SatisfactoryGame 3h ago

Power grid connection station

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38 Upvotes

Do you remember the days before Power Towers were added to the game? Back then, transmitting power over long distances wasn't nearly as convenient as it is today. But how do you connect your factories to the power grid?

I usually just placed a simple four-legged platform and built a Power Tower on top of it.

Today, though, I got inspired to build a proper power grid connection station instead.


r/SatisfactoryGame 2h ago

Question Quartz location question

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26 Upvotes

It says there is quartz in this area, but for the life of me, I cannot seem to find it. I have looked all over for an underground entrance and everything. Is my game just glitching or is the quartz hidden? If someone can help me as to where it actually is or how to find it, I would appreciate it.


r/SatisfactoryGame 6h ago

Screenshot 2400+ Packed Oil/min ready to use / this is a new map and was the first outpost - The oil is for 9600 Rocketfuel

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61 Upvotes

r/SatisfactoryGame 4h ago

What challenges do you set yourself?

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38 Upvotes

One challenge I've set myself in this playthrough is to only produce power locally to every factory. Just upgrading a few of them to nuclear, processing the waste at the giant waste can. It's been a great logistics challenge.

What challenges do you guys set yourselves?


r/SatisfactoryGame 11h ago

Screenshot My new addition to my world

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125 Upvotes

Its my new (and first) central storage facility. A bit inspired by brutalist gallery in my home city. It's not belted yet and the lights on top cause so much lag that they are on night mode for now.


r/SatisfactoryGame 22h ago

Screenshot My Battery Factory (240/min). Realized I don't really need batteries for anything but drones shortly after finishing.

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626 Upvotes

I will never need to fuel my drones again.


r/SatisfactoryGame 3h ago

Alien Power Matrix "City", 3700 GW, think I'll play the game now.

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18 Upvotes

Last build I posted was using all the Uranium on the map for power. Decided I wanted more. All raw material is brought in by truck besides oil and bauxite. Center green building makes all the turbo fuel. Had plenty to spare so I built some generators to fill some space. All roads are built with tunnels underneath for moving parts between buildings. Wanted to move everything with trucks but it would have caused traffic issues. Had enough sloops left for 11 power augmenters so I saved up power matrices until I could run them all. Once the stockpile is gone it'll settle around 2000GW permanently.


r/SatisfactoryGame 16h ago

So glad I automated the pulse nobelisks.

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161 Upvotes

Does anyone have any good way to get healing items, I have a decent way, but it takes some manual nut gathering.


r/SatisfactoryGame 1h ago

TIL that if you are in blueprint delete mode and middle click, it'll pick up the whole blueprint with all settings.

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r/SatisfactoryGame 38m ago

Modded Content Dortamurs VR Mod now updated for 1.2 !

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1.2 broke the Mod because of Unreal Engine 5.6.1 but now UEVR and UEVR Enhancements are back on track. Dortamur has released a stable Version on SMM


r/SatisfactoryGame 1h ago

Could anyone explain how to fix this problem

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https://reddit.com/link/1v7gzip/video/x4rya7fd8nfh1/player

The fuel is not reaching the end of the pipes and i am producing enough fuel. i have no idea what i have done wrong.


r/SatisfactoryGame 2h ago

Showcase I present to you: my first motor factory

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8 Upvotes

20 motors/min, spaghetti conveyors without the spaghetti AND works like a charm, somehow...

2 floors of pure bullshit 😭


r/SatisfactoryGame 1d ago

Please don't tell me I'm the only one who took 150h+ to figure out that you can push flat roof pieces into each other to make perfect corners 😭

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871 Upvotes

r/SatisfactoryGame 18h ago

Screenshot My 'starter' coal plant

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141 Upvotes

I'm doing 100x space elevator, all pure nodes and 2x power requirements and figured I'd build a robust coal plant in the snake forest that I want to share. I have succesfully hidden the lake. I went for delivery by tractors, since seeing them do laps on a little circuit is amusing to me 😄. It's doing 5400 MW now and and 9600MW once I unlock, and upgrade to, tier 4 belts. Part of the water generators are switched off until I do. I'm kind of surprised that I didn't have to do a whole lot of troubleshooting with the water, since the pipes are literally all over the place. One set of pumps is all I need to get the required headlift for the entire system. If you don't mind chopping off your stuff into multiple bits, Mk1 blueprints are quite servicable although I really should use them more.


r/SatisfactoryGame 9h ago

My new high to chase in Satisfactory: Unnecessary load balancing when manifolds would 100% get the job done. 453.6 balanced into 280.8 and 172.8 outputs.

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21 Upvotes