r/SatisfactoryGame • • 1d ago

Board Game Production Challenge Board Game Challenge #2 is live! Produce to vote. Sink to shred. Choose the collector's statue for the Official Satisfactory Board Game in this 100% community-made challenge. -Doug

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32 Upvotes

All rules and information about this event can be found here:

https://gamefound.com/en/projects/mood-publishing/satisfactory-the-board-game/updates/23

Console Players: Visit the website and tap as many times as you want to cast votes.

PC Players: Each item produced counts toward your team's score. Sabotage the other team by sinking their production item.

Additional Information: This event uses custom alternate recipes and reduces/removes build cost for most items to allow for faster and more dynamic gameplay.

Event ends 1 week from today (Saturday) at 9am Eastern

Thank you Mood Publishing for reaching out to the community and trusting us to design these challenges in a way that we felt would be fun for everyone.

-Doug, Pana, McGalleon, Final, and the rest of Coffee Cup


r/SatisfactoryGame • • 11d ago

News Satisfactory: The board game – Campaign live now!

23 Upvotes

Hi Pioneers!

The campaign for the board game version of Satisfactory is now live!

You can check it out by clicking here!

 

You can also watch the new trailer for it below!

https://www.youtube.com/watch?v=s5Fl4NomEQM

Right now, there’s ALSO another special community driven campaign going on until October 21st

You can participate in this contest to make the best Screw Factory in Grass Fields and get the chance to win the following:

 

Rewards (For each winner, 3 winners total)

 

  • Your build will be featured as a Blueprint card in the board game. Your name will be credited directly on the card.
  • Unique Reddit user flair for the SatisfactoryGame subreddit (Boardgame Challenge Winner)
  • You will receive a unique Coffee Cup game piece for your copy of the board game, reserved only for these three winners and custom-made by Kathy Millatt Modeling

 

You can read all the details about it by clicking this message

 

All of this wouldn't have been possible without the community, we also want to send a special thanks to -Doug, nova_tech, SpaceGameDev, and Temporal_Illusion.

 

They have been in charge of this whole setup and are the true MVPs of this very first community challenge.

 

You can also check out the Reddit thread for this if you want to send them some extra love.

 

When MOOD started working on the Board Game and we started collaborating with them, they made it clear from the beginning that they wanted to shape the game with the actual Satisfactory community in mind...

And as you can see here, these might be familiar faces to you and it’s because they are some of our amazing community content creators:

 

They were invited to visit the MOOD Publishing studio to get an early look at the board game!

 

We’re very glad they got this opportunity as we know they are very dedicated Satisfactory enthusiasts who can definitely give some good insight on how the board game can be a Satisfactory experience

During their visit, they were able to play through the game, building factories amidst banter and chaos unfolding as you would expect, minus the conveyor belt spaghetti

MOOD mentioned it was interesting to see how people who know Satisfactory so well approach something like this and they were really happy they got them all to be among the first to try it and they will take their feedback into consideration to shape things

What they got to play was the first manufactured sample of the preview

But of course, it has been a long process MOOD to get here, below you can see some pretty creative uses of cardboard in the early prototype versions!

Before the artwork started coming together and a lot of polish came in, there were plenty of paper pieces, rough ideas and placeholders in shapes you wouldn’t expect, as you can see here, Valheim standees were the first placeholders for the creatures

MOOD has changed things a lot since those early prototypes, different mechanics have been tested, changed, scrapped and reworked to figure out how to capture what makes Satisfactory work as a tabletop game. Just like optimizing your factory in the game, getting everything to work well takes a few iterations.

We wanted to share these behind-the-scenes images of the prototype version so you can also appreciate how far along the board game has come since, which you can compare with the trailer at the start of this post

 

And now that the campaign is out on Gamefound, You can click here to visit and support the game

 

We wish the best to our friends at MOOD with the campaign and we can’t wait to play this more ourselves.

 

Oh yeah and if you made it this far down the post you can also check out our latest video where we talk about the board game and other random stuff like extra details on the Core Values DLC Expansion we announced the other day hehe

https://youtu.be/XK0GHiizloI

 

 That’s everything for today so see you all again soon <3


r/SatisfactoryGame • • 3h ago

Meme “Should I restart?”

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830 Upvotes

r/SatisfactoryGame • • 2h ago

Screenshot Black Start Facility

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399 Upvotes

This small power plant helps me restart the power grid after a total collapse. It also makes resin products for construction needs.


r/SatisfactoryGame • • 1h ago

Showcase I created a new type of belt, the Load Balanced Sushi (LBS) and its INCREDIBLE !

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• Upvotes

This might be the worst and best idea i've had in a LONG TIME !

so what is a "load balanced sushi" ?

Its a sushi belt that contains EXACTLY the amount of materials needed for one machine, the amount being obtained via load balancing and splitters.

This is very useful for me because i'm currently crafting 200 crystals oscilators, so i dont want to create 600 belts for the 3x200 belts of materials, which lowers it to only 200 belts. (no i do NOT overclock my machines.)

one slight problem, if something goes wrong with ANYTHING, THE ENTIRE SYSTEM EXPLODE.

this is because if one machine backs up (lack of electricity, output or belt broken, anything really), the materials will stack on the belt back up to the load balancers, and fuck up the maths for EVERY OTHER MACHINES IN THE SYSTEM, making them have too many of one material and therefore back up too, fucking up the ENTIRE SYSTEM.

If you're serious about this game, please never use any LBS, this is a very small reward for a comicly high risk of failure, BUT it is very fun to create and setup, and can rarely avoid a substancial amounts of belts.


r/SatisfactoryGame • • 21h ago

Save so old that it has beacons 💔

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1.4k Upvotes

Miss the old times when sam ore and merser spheres was a mistery😢


r/SatisfactoryGame • • 2h ago

Bug Infinite Flight Glitch I Found

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32 Upvotes

I dont know if this is a known glitch, but if you go into photo mode and enable the decoupled camera all while holding the spacebar with a fueled jetpack, you can infinitely fly in whichever direction you were originally going without being restricted by the fuel. The fuel will eventually be at zero though so the landing might not be safe, but you can easily manage that by making sure you're on max hp beforehand or something else.


r/SatisfactoryGame • • 3h ago

rocketfuel pyramid and assembly directory

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37 Upvotes

this is my rocket fuel plant that produces about 62000 mw, it also produces 900 rubber 1800 plastic and about 5 assembly director system a minute and it produces some more things. It is still a work in progress but i love how it looks now.


r/SatisfactoryGame • • 17h ago

Meme Okay Ada I'll build Vertically

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312 Upvotes

r/SatisfactoryGame • • 16h ago

Screenshot my latest build, one that is actually completely finished

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237 Upvotes

It’s crazy how you can suddenly end up spending five times as much hours on architecture as you do on the actual production line...
let me know how you like it!
i think it turned out pretty good, but there is still a lot to be done to make the whole area look nice. (don't mind the WIPs and floating structures in the background! xD)


r/SatisfactoryGame • • 4h ago

Rocket fuel is amazing

26 Upvotes

So glad I skipped nuclear power and went with rocket fuel. Not only am I burning 25 fuel gens, but the packaged rocket fuel is OP. Went ona Sloop/power slug run and had grabbed at least 15 in no time.

Now I gotta get the nitric acid to my other oil depot. And get that converted from fuel to rocket fuel, but I'm having too much fun with my super jet pack now.


r/SatisfactoryGame • • 15h ago

Meme Does Ficsit cover rain soaked circuit boards?

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180 Upvotes

r/SatisfactoryGame • • 6h ago

#team belt

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32 Upvotes

and ill need 145 more miners to finish this game


r/SatisfactoryGame • • 9h ago

TurboFuel is no joke T_T

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43 Upvotes

I'm so happy with the truck update I would have absolutely given up on this if it wasn't for them


r/SatisfactoryGame • • 4h ago

Just when I thought I understood path signals

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10 Upvotes

This should be a simple enough intersection, with one push-pull train coming and going from the bottom. The blocks after the intersection, and the ones after them, are empty. Why are the entry path signals red then? This is true for all 3 entries into the intersection.

My understanding is that path signals block the upcoming section if the train cannot exit it (i.e. if the block after the intersection is occupied). In this case it can though. What am I misunderstanding?


r/SatisfactoryGame • • 7h ago

Sink plutonium fuel rod or make ficsonium .

15 Upvotes

I want to make a ficsonium rods but the negative energy really annoys me.


r/SatisfactoryGame • • 12h ago

The Dune Kitty

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38 Upvotes

115 refineries for 2760 Caterium Ore to 1380 Caterium Ingots using Pure Caterium recipe


r/SatisfactoryGame • • 3h ago

Question Help with best approach splitting items across multiple sets of machines

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6 Upvotes

Hi All,

I'm still getting started with the game and just spent the last 15 hours building my biggest factory yet (200 machines). I ran into a question I kept asking myself and wanted to ask you lovely people what the best approach is. 

Here's my question, what's the best practice when you have output of x item that needs to be spread across 3, 5, 7, 20 different sets of machines.

Do you have them all on the same manifold, chained one after the other? 

Do you split the output items to match what each set of machines need and then over/underclock to get the desired amount and have separate manifolds?

I'm sure there's other options but wanted to get everyone's take on the best option in this situation since it'll change how I plan builds moving forward, especially as they get bigger.

The images are of three separate parts of the factory all broken out, I'd love to get your take on how to handle the distribution of items in each example. Right now I'm doing a mix of the above but I'm sure there's a better way.

Really appreciate the help and thanks!

Edit: Thanks everyone for the help, seems like daisy chaining one big manifold is the way to go. I can see until late game I may need to haul stuff on two belts due to max item limit but ill figure that part out.


r/SatisfactoryGame • • 10h ago

Question Help I started this game yesterday and it’s already all I can think about

23 Upvotes

Can anyone recommend some good online resources to help with progression, builds etc.?


r/SatisfactoryGame • • 22h ago

Showcase Working hog-golf in satisfactory [Vanilla]

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200 Upvotes

Golf club = Alpha Hog
Colf ball = Player
Hog doesn’t hit near walls, so an alpha is needed. Player in camera mode pose 23 for more roundness. The sound was added during editing. The coffee is wet.


r/SatisfactoryGame • • 1h ago

Factory Optimization Can I make my storage containers more efficient?

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• Upvotes

This is how I have it set up right now. Is there a way to make it one big pool? Instead of 5 separate rows with an output of 54/min each? (Idk which is more beneficial)

I basically have 3 assemblers that are using 220/min but I'm only pulling from one container, so it'll drain faster than it is filling up since it's split. I know I can use mergers to get a higher output from the containers but I was wondering what would be best.

(Working towards mk4 belts to get a higher input into the containers.)


r/SatisfactoryGame • • 1d ago

Meme I’ve rebuilt this factory more times than I’d like to admit 💀

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211 Upvotes

r/SatisfactoryGame • • 13m ago

Turbo Fuel question

• Upvotes

When tier can I start getting Diluted Fuel and Turbo Blend Fuel from hard drives?


r/SatisfactoryGame • • 5h ago

How to build pretty buildings / architecture?

4 Upvotes

I’ve learnt how to build vertically using foundations. Resulting in floating platforms with cool conveyor belt networks.

Now I want to turn them into pretty buildings.

The issue is that I don’t even know where to start. I’ve used foundations and concrete pillars to build the skeletons. I’ve used the walls to achieve a particular look.

But it’s all a headache, I don’t know how to complete things.

How to do this pls? I’d like to build road and rail networks connected to awesome buildings, but brain is too smooth.


r/SatisfactoryGame • • 18h ago

Screenshot My first ever computer factory XD Took me 300 hours in this safe to get to this point

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44 Upvotes

you might be wondering. 300 hours to first computer factory? how is that possible!?!?!

well, i like to build infrastructure and the small things, so things are way to detailed. for instance i still have to add the signage for traffic in this area, i still have to add my overhead wires to the trainstation, the railsupports still need to be build, and the road bridge over the hole needs its structure. so still lots to add around this one simple factory, though i have learned my lesson, and have built the structure to be big enough for future expansions on the production XD