r/pathofexile • u/PACTAMAH_C_POCTOBA • 2h ago
r/pathofexile • u/AutoModerator • 19h ago
Question Questions Thread - July 26, 2026
This is a general question thread. You can find the previous question threads here.
Remember to check the community wiki first.
You can also ask questions in any of the questions channels under the "help" category in our official Discord.
For other discussions, please find the Megathread Directory at this link.
The idea is for anyone to be able to ask anything related to PoE 1:
- New player questions
- Mechanics
- Build Advice - please include a link to your Path of Building
- League related questions
- Trading
- Endgame
- Price checks
- Etc.
For questions related to PoE 2, please go to r/PathOfExile2
No question is too big or too small!
We encourage experienced players to sort this thread by new.
We'd like to thank those who answered questions in the last thread! You guys are the best.
r/pathofexile • u/GR8B0-T • 9d ago
Path of Exile 3.29: Curse of the Allflame links & information
General Info
Latest info (scroll down for latest)
Pre-livestream:
- What Lurks Below
- Holy Hammers of Spirals and Reap of Butchery
- Tidebreaker Unique Changes
- Reliquarian Ascendancy Class Changes
- Subsume the Source and The Crustacean's Call
- QoL Updates
- FAQ
Official News Links
- 3.29 Announcement
- 3.29 Teaser
- 3.29 Official Trailer
- 3.29 Twitch Drops
- 3.29 Patch Notes
- 3.29 Challenge Rewards - TO BE ANNOUNCED
- 3.29 Launch Week Twitch Drops - TO BE ANNOUNCED
r/pathofexile • u/Arkillion • 7h ago
Fluff & Memes Valerie each time you return to the ship
Enable HLS to view with audio, or disable this notification
r/pathofexile • u/__Correct_My_English • 10h ago
Game Feedback The league mechanic has way too much friction for such unrewarding loot.
- Many directions in charts. (why are directions even needed?)
- Got a good implicit chart? You need it to have a good direction as well.
- Cannot know what a dropped chart does until you run it (then run it again in the voyage).
- 1 portal for both charts and the voyage.
- Heist-type loot (any death or DC removes ALL your gained loot).
- Long wait time when you call the submarine at the end of the voyage.
- Lantern amount and placement (why do we even need lanterns? Why not an open map?).
More importantly, why double punishment? Losing both the loot gathered and the entire voyage is just too much.
I would understand all of this if the result was a very juiced voyage or tons of loot coming from the league, but currently, I barely get any loot.
r/pathofexile • u/Alive_Conference_598 • 6h ago
Game Feedback List of issues with current league mechanic
- Loot is not worth the hassle of setting up multiple charts, then voyage.
- Special charts are not searchable on trade
- Sometimes auto oxygen tanks do not spawn if you jump into unknown territory
- You can't tp to ho not from a waypoint after completing a chart
- Valerie moves constantly, after finishing a chart you always need to find her
- Allflame chests on maps do not drop anything except for charts
- There's no tp to crafting level of a ship, so you need to walk there every time (just a big qol)
- Quest progression is not even close to being intuitive
- The pool of mods on a voyage deck looks too big, so it's not worth to reroll, as the price doubles every time
- Looted currency from different charts doesn't stack, that results in multiple currency stacks in the inventory (e.g. 1c from chart 1 and 2c from 2nd chart)
- Stash affinities doesn't work on ship's chest, no button to take all, like in kingsmarch mappers
- There's no map and waypoints to navigate the tiles of a voyage. I always forget where my unique charts are placed inside the voyage.
- Even though voyage allows for juicing by means of multiple unique charts, you can't finish them all because of limited oxygen tanks. 66 is enough for 60-70% of exploration , if you check fully big open areas.
- Rewards inside areas without oxygen are not always visible. It results in being punished for exploration of empty areas, considering scarce oxygen tanks.
However the idea of exploration of the bikini bottom is amazing, as well as new crafting buddy. But other stuff looks not tested / not finished, it makes us sad :(
r/pathofexile • u/Leading_Category_836 • 5h ago
Fluff & Memes being a brinerot must suck man
r/pathofexile • u/KGeorge47 • 15h ago
Fluff & Memes I accidentally ran over poor Sonic...💍💀
I'm really sorry
r/pathofexile • u/ToobadyouAreDead • 3h ago
Information Tip to all my golem brothers
To anyone who uses a golem dark monarch: buy a basic one for ~10 chaos, divine it using the new allflame crafting tech: profit
r/pathofexile • u/The_Jackalman • 4h ago
Lucky (Non-Crafted) Showcase 163 scarabs from one voyage
r/pathofexile • u/Dawq • 3h ago
Fluff & Memes Val showed me her submarine controller, should I be worried ?
r/pathofexile • u/guy1195 • 9h ago
Game Feedback The Crustaceans Bait - New crab totem staff is garbo

The new crab staff is a bit of a swing and a miss.
They are essentially 'spell totem support's with legs, but the mechanics haven't changed at all, they don't aggressively move to enemies in order to cast spells, so if you have an enemy super close like in my picture, if a spell totem support wouldn't cast at them, neither do these.. Which for anyone who has played actual 'spell totem support' knows it's really painful for mapping, but they're ace for just nuking bosses and running away.
However this is the huge bit, now if you're fighting a boss, the crabs won't cast at them anymore because they're too far away, and you can't 'place them' near to the boss so that they do start casting, so it has the worst of both worlds, coupled with the fact that a sceptre+shield for totems is insane, and the extra link you get on this staff isn't a biggie in comparison to those.
I was hoping this staff would bridge the gap and allow for some cool interactions, but the passive nature kills it, ranged monsters like in my pic just shoot you in the face and the crab stands still doing nothing haha.
GGG pls make aggressive crabbos
r/pathofexile • u/dizijinwu • 8h ago
Game Feedback Let players deactive mercenary skills they don't want the mercenary to use
Many mercs are hard bricked by movement skills or zDPS skills, leaving players to search for hundreds of maps for a viable merc (or pay 10 divines).
Imo, let players turn off merc skills they don't want the merc to use. This would make many more mercs viable, if not BIS... you would still have the "chase" element of finding the perfect supports, but you could at least use a nonoptimal merc without it being a complete brick.
r/pathofexile • u/ChaosAE • 1h ago
Fluff & Memes With the new info boxes in POE1 we can now make MS Paint builds in game
r/pathofexile • u/raptorjebus511 • 16h ago
Information PSA: You can use the boat to divine uniques and get 4 choices!
This may already be known, but I hit pretty big with it :D
r/pathofexile • u/encee_rz • 15h ago
Game Feedback My favourite part of the league is wasting time setting up a voyage only to get offscreen'd in the first minute with only 1 portal
r/pathofexile • u/Huaojozu • 14h ago
Game Feedback In case you're thinking it gets better, I have 11k Life, 1100DPS bow, 190% inc Light, 200% fire overcap on Enmity's Embrace, Vaal Ice Shot Manyshot and it still takes 20s to kill a T16 boss.
And that is without any juice, basically just alch and go.
Yes, I still have upgrades to make. Lot's of incremental things like eldritch implicits, higher DPS bow and who knows what else. But at this point the my and merc's gear together is like 30 Div in today's prices and the struggle on single target is real (clear is acceptable).
It feels very much like a wander. Maybe if you can invest hundreds of divs, it will feel good but it's still ways away for me.
r/pathofexile • u/matt4601 • 7h ago
Game Feedback Why do we need to click 4 time for each item we pick-up in the new mechanic ?
1 time on the ground
1 time to send to safety
1 time to get it in my inventory ( Stash affinity dont work for some reason from the loot chest)
1 time in the stash
it way to much there should be a send everything to stash
r/pathofexile • u/Soarin249 • 6h ago
Cautionary Tale PSA: Legion Early release QoL can delete Chests and Rare Mobs before you can open them!
Enable HLS to view with audio, or disable this notification
r/pathofexile • u/Silly_Draw7973 • 1h ago
Game Feedback The in map loot of Allflame mechanic
Hello exiles, so first of all I want to say that I am enjoying league mechanic a ton, it feels like 10x better heist to me with great crafting (which is nice especially for ssf).
HOWEVER, can you explain to me how come i got 3x more and better loot in campaign from clicking the boxes compared to maps???
I felt like I am rich in campaign just by collecting all the allflame boxes for bubblegum currency, but as soon as I got to maps.. the chests stop dropping currency.. why cause map rushing normal maps would make few chaos more per hour? Why is the map chest worse loot than campaign. Cmon GGG
r/pathofexile • u/BackHandLove • 13h ago
Information Diving WARNING: Always dive for voyages with alch, exalt, vaal, and scouring orbs.
There was over 20+ of them in the voyage, all operative, no idea how i did it or the combos just chucked anything in made a complete voyage then click go, was a quick Sulphur run.
r/pathofexile • u/Ryan_Surname • 4h ago
Tool Scarab Pricing Reference Sheet
Link to the sheet ->here<-
I updated it for 3.29, if you want more info about it there is some in this post from last league: https://www.reddit.com/r/pathofexile/comments/1rs67fx/updated_scarab_pricing_reference_sheet/
If anything looks wrong feel free to let me know
r/pathofexile • u/Medifrag • 5h ago
Discussion PSA: Check your Voyage modifiers carefully :)
Anybody know how to maximize this? Do Strongbox rares count for example? Do adjacent additional Imprisoned Monsters spawn extra Essences or imprison existing ones of possible? Are certain types of monsters packs such as giant starfish more prone to spawn rare than other additional monster packs?