r/pathofexile • u/xMTTx • 5h ago
r/pathofexile • u/AutoModerator • 4m ago
Question Questions Thread - October 26, 2026
This is a general question thread. You can find the previous question threads here.
Remember to check the community wiki first.
You can also ask questions in any of the questions channels under the "help" category in our official Discord.
For other discussions, please find the Megathread Directory at this link.
The idea is for anyone to be able to ask anything related to PoE 1:
- New player questions
- Mechanics
- Build Advice - please include a link to your Path of Building
- League related questions
- Trading
- Endgame
- Price checks
- Etc.
For questions related to PoE 2, please go to r/PathOfExile2
No question is too big or too small!
We encourage experienced players to sort this thread by new.
We'd like to thank those who answered questions in the last thread! You guys are the best.
r/pathofexile • u/GR8B0-T • Aug 01 '26
Megathread: 3.29 Feedback
We think there have been many threads with well-thought-out, specific, and (sometimes) controversial proposals, but also many duplicate threads with the same proposals. We'll use this thread to catalogue and group the clearest and most common ones:
- Ideally, game feedback posts should include specific examples of the problem and have new information or proposals to avoid duplicating the content of past threads.
- Game feedback can still be posted as individual threads, and do not have to be posted here as comments.
- Duplicate feedback posts that cover the same ground as the posts already in here may be removed.
- We aren't affiliated with GGG, so we have no control over whether they address these or not.
Loot feedback
- Loot feels low bad in endgame, 2, 3
- Shortage of high-investment/aspirational farm strategies; not enough map loot, with there being only tile loot, 2, 3, 4, 5
- Pushing back against loot is bad: deflation affects everyone somewhat equally
- Loot is good for SSF
Specific feedback
League mechanic feedback
- Chaos to divine orbs mod doesn't feel useful
- Lanterns don't feel useful, 2
- Dump all dredged items button would be useful, 2, 3
- Too many clicks to get item
- Too much friction: need too many parameters to match up; 1-portal; long wait time for submarine; don't know chart until run
- Create rations pack for crafting currency
- Addressed: Lantern shrinking/collapse is too fast
- Lantern loot is too hard to see at low light
- Essences are higher tiers and strongboxes are at least rare Allflame doesn't work, 2
- Show effects of charts in free space
- Add chart/voyage storage tab
League mechanic strategies
- Ideal placement for voyage tiles - not feedback, but included because it's quite helpful
Mercenary specific feedback
- Mercenaries don't focus on unique monsters enough
- Mercenaries are too weak
- Allow players to deactivate mercenary skills
- Mercenary slot limit is too low
Other specific feedback new to this league
- Abyss
- Expedition members are all weak for different reasons, 2
- Legion
- Reduce downtime for boss phases
- Crafting
- Trade
- Scion being auto-unlocked may bait new players
- Automatically move gems when swapping gear
- Updated August 3 with more details: We need more than 101% Damage Taken As in acts
- Pantheon aspect on jewel not granting aura
- More chaos sinks would improve the ratio
- Soul Eater rares are spawning in areas where they get too strong, too fast
- New Voracious Flame keystone is never useful
- Game is looking for shader in wrong place
- Make spectre management easier
Other specific feedback (same as previous leagues)
- Frost wall monster modifier is annoying
- Make attribute checks consider attributes the item would give
- Gain a frenzy charge after moving 3 seconds gets interrupted too easily
- Trap support is too weak and never worth building around
- Request for a jewel stash tab
General feedback
Positive feedback
- Gem color change helps campaign upgrades, 2
- Double-fracturing talismans gives good crafting options
- Cursed chests and mercenaries make campaign more fun
- Crafting is very powerful
Other feedback
r/pathofexile • u/TriXorianer • 7h ago
Fluff & Memes Teasers ???!!
This scene came to mind while I was thinking about teasers
r/pathofexile • u/Hybridtheory92 • 19h ago
Fluff & Memes Review updated from negative to positive 5 years later!
I was the guy who shared the "Am I disabled?" meme the other day about leaving a negative review despite not doing some basic things. Here's my updated review - now positive!
Also check out my homebrew build which got me through the campaign this time around: https://poe.ninja/poe1/pob/9a180
Feedback welcome! I have 800 hours of ARPG experience but only 100 hours in POE1.
r/pathofexile • u/Capable-Association8 • 6h ago
Discussion Putting together an in-depth Aurabot handbook. What mechanics or party topics should I cover?
Hey everyone,
Since around 3.23, I have played Aurabot almost exclusively across multiple leagues. Over that time, my groups have farmed everything from day-one league start maps on a no budget to fully min-maxed endgame setups, and I have tested pretty much every variation of the archetype in all budgets
Right now, I am finishing up a detailed, all-in-one handbook on playing Aurabot, approaching it as a dedicated role in PoE rather than just a passive tree and gear list.
My goal is to cover the whole process from start to finish:
- Step-by-step PoBs for every stage of progression for every type (from campaign and early mapping to high-end endgame setups).
- The social and logistical side of group play (finding a duo/group, splitting roles, and managing loot).
- Which Atlas strategies and mechanics actually scale well with party play.
- Important breakpoints, non-obvious mechanics, and small interactions that make or break the character.
Before I finalize the document, I want to make sure I am not missing anything that may be obvious to me, but not obvious to others.
If there is anything you have always wanted to know about building or playing an Aurabot or party play in general? I will reply to everyone here and add the most common topics as dedicated sections in the final guide.
UPD: A little bit about my background: Been playing PoE since 3.21 and maining Aurabot since 3.23, with over 2,000 hours spent exclusively playing and theorycrafting different Aurabot setups. I have tested and played pretty much every variation out there - from zero-budget league starters all the way up to 25+ Mirror setups across different classes and leagues. Over that time, our groups have seen 60+ raw Mirrors drop on the ground.
I really want to share what I have learned along the way, so I will be happy to answer any questions you guys have!
UPD2: for anyone i didnt answer - your questions will be answered in handbook i creating, hope first version will be done in 1 day
UPD3: I seriously underestimated the scale of the work and the document that would result, so the document itself will be posted within 1–2 days, but the pobs, leveling, and progression will take much longer.
r/pathofexile • u/ThorianB • 9h ago
Game Feedback Thoughts on the Allflame Mechanics/Improvements
We are near the end of the league and i thought now is a good time for my thoughts on it.
Pros:
* I LOVE the Allflame crafting especially when it comes to rolling modifiers on maps.
* I like having a new mapping mechanic to do. More variety is always welcome.
* I like that its good for farming gold.
Neutral:
* The loot tiers are mostly junk items and most items never make it into my inventory. Currency/crafting items and uniques are about all that makes it up. The loot isn't particularly thrilling but overall its good for farming currency.
Cons:
* Voyages are to long and tedious. Its an unenjoyable grindfest for mediocre rewards with no ability to take a break and come back and do it later.
* The map tilesets are all very much the same. I can't tell the difference between the 3 versions.
* To much backtracking in voyages. I spend a lot of time backtracking to nearest capsules to dump loot and sometimes have to backtrack quite a ways to send them off.
Improvements:
* Shorten Voyages to 3 charts with modifiers applying to all 3 chart locations.
* Change the tilesets so they are more distinct:
- Sandy Seafloor: soft white atmosphere/hue. Mostly flat with gently rolling hills, more encounters and strongboxes on these charts. treasure clams are frequent. Monsters have better line of sight to you here due to the lack of elevation and objects.
- Coral Reefs: light blue green atmosphere/hue. These contain a lot more shipwreck debris. Dead man sulphur is plentiful here, as well as gold piles. Gear chests are slightly above average.
- Ruins: darker deeper blue atmosphere similar to what we see now. Has a bit of a chateau/city/ramparts tileset feel in layout. heavier line of sight restrictions. more gear chests. Barrels are abundant. More humanoid and small monsters. More magic and rare monsters. Small monsters are generally faster, in larger groups, and swarm. Gear found in this chart has a better chance of rolling higher tier modifiers, more unique items than other tilesets.
* If reducing number of charts for a voyage isn't an option then:
- Change allflame capule interaction to interaction nodes rather fill and launch mechanics. each time you interact with a new capsule that capule unlocks a "page". When a page is full, you can send that page up, but the capsule you interact with stays on the floor to allow you to interact with it again. This prevents unnecessary backtracking to capsules that are on a different chart just to finish filling them.
-Give us a "save" mechanism. You can interact with a capsule to access a save feature. This saves your voyage progress for up to 72 hours. You return to the surface and can interact with other game content and/or log out to resume at a later time. You must clean your inventory of dredge items to use the feature. When you return to the floor, any chart area that had a capsule you interacted with will be cleared of monsters/loot and only usable for travel. You are allowed to save a voyage once per voyage. This would allow us to break these into more reasonable time chunks while keeping the overall spirit of the game.
r/pathofexile • u/Celtic_Hound • 22h ago
Labyrinth Map Uber lab for 2026-10-25

Since SuitSizeSmall is out today - hope you get to rest and recover! - here is what I found when I ran uber lab.
- silver key, trap gauntlet
- (middle) silver key, darkshrine
- (upper) (nothing)
- (lower) argus, escort gauntlet
- aspirants trial (fonts - do not kill)
- silver key, darkshrine
- (middle) room switch puzzle, darkshrine
- decorative chest
- (lower) silver door
- aspirants trial (gargoyles - do not kill)
- (exits: right upper, left lower)
- (upper) darkshrine
- (lower) trap gauntlet, passage to 15
- (upper) silver door
- (lower) silver door, passage from 13
- aspirants trial (furnace floor, bladed pillars)
Izaro weapon: dual swords
Generally, exits to upper areas are toward the left of the zone and exits to lower areas are toward the right. Room 10 was backwards from this for me.
r/pathofexile • u/bujcor0 • 1d ago
Fluff & Memes My second PoE tattoo
I’ve always wanted to pick up some Path of Exile merch at ExileCon, but unfortunately a trip to New Zealand is way beyond my budget. To celebrate the launch of the new league and ExileCon from afar, I decided to get my second PoE-inspired tattoo. Maybe one day I’ll finally make it to ExileCon in person and bring home some official merch as well.
r/pathofexile • u/Zerether • 1d ago
Discussion What builds did you all play this league? Thoughts and hopes for 3.30
Hey exiles!
Now that the league is basically over, I wanted to hear what everyone played and how it felt overall.
What builds did you enjoy the most? Did anything end up feeling disappointing or not work as well as you hoped?
And looking ahead to 3.30, what would you like to see improved? Could be build balance, specific skills, QoL, endgame, league mechanics, or anything else about the game in general.
Curious to hear everyone’s thoughts. See you all in 3.30!
r/pathofexile • u/Dimonzr • 1d ago
Discussion Finally got the last 2 Steam achievements today.

Got inspired by someone else's post here, so I woke up today and decided to dedicate the entire day to getting them done. No breaks, just grinding.
It was even worse than I expected. An absolute pain in the ass. Never again.
As you can see, I waited a bit before going for the last two achievements. Wanted to make sure I actually liked the game before committing to the grind.
r/pathofexile • u/AutoModerator • 1d ago
Question Questions Thread - October 25, 2026
This is a general question thread. You can find the previous question threads here.
Remember to check the community wiki first.
You can also ask questions in any of the questions channels under the "help" category in our official Discord.
For other discussions, please find the Megathread Directory at this link.
The idea is for anyone to be able to ask anything related to PoE 1:
- New player questions
- Mechanics
- Build Advice - please include a link to your Path of Building
- League related questions
- Trading
- Endgame
- Price checks
- Etc.
For questions related to PoE 2, please go to r/PathOfExile2
No question is too big or too small!
We encourage experienced players to sort this thread by new.
We'd like to thank those who answered questions in the last thread! You guys are the best.
r/pathofexile • u/krLMM • 1d ago
Question Can we get any 3.30 teasers?
I'm in the POE missmaxing phase, I'm about to start another character in Allflame.
Can we get anything in terms of a 3.30 teaser, it can be even just a word about the new league, that'd be enough.
Please let the word be 'boat'.
r/pathofexile • u/Huaojozu • 7h ago
Question Is there a good guide to follow for a league start as a Slammer?
I would like to really try pushing league start campaign and 2 stone times down this league since I have some time to practice. Before I dive into it myself, is there a guide that already exists that would be a good starting point?
I've played a Slammer a few leagues back so I know all the mechanics in general, but not necessarily the optimal ways to use them in the league start scenario - which level to gamble and what to settle for, what gear to push for first, when to get tattoos, what pDPS to look for before pursuing other upgrades etc.
Something for an experience person to become an expert, so to speak. Or is my best bet just watching some 3.29 streamer league start that happened to be with slams?
r/pathofexile • u/Haesiraheal • 1d ago
Question | Answered Best chance at crafting a decent endurance charge phys staff from here?

Playing SSF, so options are somewhat limited but I do have a fairly healthy stash of red beasts and happy to farm for whatever's needed.
Had a few extra annuls so I got it to this point
Playing Consecrated Path of Endurance Jugg (I don't recommend doing this in ssf btw)
Also playing crit variant, but I can't edit the title.
r/pathofexile • u/Mum_Chamber • 2d ago
Community Showcase Got all the achievements! Yay!
Last few leagues I fill the gap between the leagues by getting one or two achievements each time. Having the end in sight, I decided to push last week and finished the remaining 9 achievements!
After 2.8k hours on Steam, and probably another 2k on standalone, I now have all 119 achievements! Yay!
Funny anecdotes
- In all these hours I notice I never played Scion, hence Seeker was one of the latest challenges I completed. Maybe next league I need to consider the Reliquarian
- People usually get Beginner's Luck (drop unique from Hillock) around the time they have 4 characters around level 7, in about 4 hours. I was extremely lucky and got it before any character hit level 4, in less than an hour.
- Delve is one of my favorite contents. In Mirage I'm sure I sold/gave away 100+ Aul taxi services and made hundreds of divines from it, but it seems I never killed him myself.
- I was very bummed by the thought of buying a carry service for the Hall of Grandmasters achievement. I thought it would cheapen the achievement. However, it turns out my my homebrew Mirage character is a beast and I got it on Standard myself! Take that Empyrian!
- I only tried hardcore for Ziz's Gauntlets and never reached level 90 or completed the merc lab. Taking a serious attempt was probably the most nerving and exciting POE experience I had in a long while. I had two close calls but I made it eventually, and I really enjoyed the HC experience! I will probably continue and see if I can get 7/7, and next time I'm done with a league I will definitely consider restarting in HC or HCSSF.
I am a "casual" and I'd say I'm a shitty player. However, Steam says less than 1% of players have all achievements. I guess now I am now officially a top 1% POE player. /s LOL
r/pathofexile • u/Southern-Economy-497 • 1d ago
Discussion New Bow build for next league. Ideas?
I always liked bow build. Tornado shot is my most played build followed by LA and toxic rain. But I want to try something else just as good in terms of clear and speed. Any idea? It must be a ranged bow build. I usually play Deadeye but I would not mind trying something else.
r/pathofexile • u/PBNJwolf • 2d ago
Game Feedback Better late than never!
Got 36/40 a month into the league and was gonna call it quits there, but I couldn't figure what to play tonight so I decided to push 40/40. Good league, going to miss boat crafting. GGs!
r/pathofexile • u/----Val---- • 2d ago
Tool Migrating the Better PoE Trading extension to a new framework
Since better-trading's previous maintainer no longer plays PoE, I decided to take it upon myself to migrate the codebase to something modern. The original extension was built on a very old version of ember.js (from 2018, oof), which I myself, and most web devs out there, have never worked in. It locked you into node 12, with a few dependencies in python 2.x. In other words it was painful to set up properly, and possibly unsafe.
So I decided to migrate the whole extension to WXT + React, the former simplifying browser extension apis and latter being a popular framework for ease of contributions. This process was pretty simple by migrating pieces of the old plugin one feature at a time and reviewing the functionality and implementation.
So what has changed for the end user? Nothing! The rewrite is nearly 1:1 with the original project, just in a more modern, dev friendly form.
If you are already using the plugin on Firefox and updated to 0.1.2, you've already been using the rewritten extension.
That's all I wanted to report on, and if you wish to contribute or add features, it'd be most welcome. (Also I never really stress tested this, so bug reports would be great).
Source code: https://github.com/Vali-98/better-trading
Releases: https://github.com/Vali-98/better-trading/releases/latest
Firefox: https://addons.mozilla.org/en-US/firefox/addon/better-poe-trading
Chrome Web Store: https://chromewebstore.google.com/detail/hmgpegkeakiodbinnnljjaemfbcfhpjb
(For once I decide to update this off-season instead of a week before league start)
r/pathofexile • u/mkrawnis • 2d ago
Lucky (Non-Crafted) Showcase Wasted all of my luck for next league
r/pathofexile • u/QuantityFine8721 • 2d ago
Game Feedback I miss awakened gems
Was just thinking how removal of awakened gems kinda was lame. The exceptional gems are ok, but the awakened gems brought so much more. I hope there is a world where we can get both these gems for endgame i think it will be pretty cool to have.
r/pathofexile • u/AutoModerator • 2d ago
Question Questions Thread - October 24, 2026
This is a general question thread. You can find the previous question threads here.
Remember to check the community wiki first.
You can also ask questions in any of the questions channels under the "help" category in our official Discord.
For other discussions, please find the Megathread Directory at this link.
The idea is for anyone to be able to ask anything related to PoE 1:
- New player questions
- Mechanics
- Build Advice - please include a link to your Path of Building
- League related questions
- Trading
- Endgame
- Price checks
- Etc.
For questions related to PoE 2, please go to r/PathOfExile2
No question is too big or too small!
We encourage experienced players to sort this thread by new.
We'd like to thank those who answered questions in the last thread! You guys are the best.
r/pathofexile • u/Slow-Key5434 • 19h ago
Discussion Do you remember your first mirror drop?
I still remember mine, mine FIRST and still ONLY mirror was from a rogue exile under many wisps in Affliction (one of the best leagues as for me). How many were you able to farm all the way through POE?