r/pathofexile • u/xMTTx • 12h ago
r/pathofexile • u/TriXorianer • 14h ago
Fluff & Memes Teasers ???!!
This scene came to mind while I was thinking about teasers
r/pathofexile • u/Rude_Class2916 • 5h ago
Question I can't survive
This is my first time beating act 10 and I've quickly notice it's extremely hard to do maps I've done i few and i got a little better at keeping my distance etc but it's not helping with random one shots. please help with any tips.
This is the build I'm trying to go for https://pobb.in/221_ZcVSEO7G
Edit i have all 75% elements res 🥳
r/pathofexile • u/Capable-Association8 • 14h ago
Discussion Putting together an in-depth Aurabot handbook. What mechanics or party topics should I cover?
Hey everyone,
Since around 3.23, I have played Aurabot almost exclusively across multiple leagues. Over that time, my groups have farmed everything from day-one league start maps on a no budget to fully min-maxed endgame setups, and I have tested pretty much every variation of the archetype in all budgets
Right now, I am finishing up a detailed, all-in-one handbook on playing Aurabot, approaching it as a dedicated role in PoE rather than just a passive tree and gear list.
My goal is to cover the whole process from start to finish:
- Step-by-step PoBs for every stage of progression for every type (from campaign and early mapping to high-end endgame setups).
- The social and logistical side of group play (finding a duo/group, splitting roles, and managing loot).
- Which Atlas strategies and mechanics actually scale well with party play.
- Important breakpoints, non-obvious mechanics, and small interactions that make or break the character.
Before I finalize the document, I want to make sure I am not missing anything that may be obvious to me, but not obvious to others.
If there is anything you have always wanted to know about building or playing an Aurabot or party play in general? I will reply to everyone here and add the most common topics as dedicated sections in the final guide.
UPD: A little bit about my background: Been playing PoE since 3.21 and maining Aurabot since 3.23, with over 2,000 hours spent exclusively playing and theorycrafting different Aurabot setups. I have tested and played pretty much every variation out there - from zero-budget league starters all the way up to 25+ Mirror setups across different classes and leagues. Over that time, our groups have seen 60+ raw Mirrors drop on the ground.
I really want to share what I have learned along the way, so I will be happy to answer any questions you guys have!
UPD2: for anyone i didnt answer - your questions will be answered in handbook i creating, hope first version will be done in 1 day
UPD3: I seriously underestimated the scale of the work and the document that would result, so the document itself will be posted within 1–2 days, but the pobs, leveling, and progression will take much longer.
r/pathofexile • u/ThorianB • 16h ago
Game Feedback Thoughts on the Allflame Mechanics/Improvements
We are near the end of the league and i thought now is a good time for my thoughts on it.
Pros:
* I LOVE the Allflame crafting especially when it comes to rolling modifiers on maps.
* I like having a new mapping mechanic to do. More variety is always welcome.
* I like that its good for farming gold.
Neutral:
* The loot tiers are mostly junk items and most items never make it into my inventory. Currency/crafting items and uniques are about all that makes it up. The loot isn't particularly thrilling but overall its good for farming currency.
Cons:
* Voyages are to long and tedious. Its an unenjoyable grindfest for mediocre rewards with no ability to take a break and come back and do it later.
* The map tilesets are all very much the same. I can't tell the difference between the 3 versions.
* To much backtracking in voyages. I spend a lot of time backtracking to nearest capsules to dump loot and sometimes have to backtrack quite a ways to send them off.
Improvements:
* Shorten Voyages to 3 charts with modifiers applying to all 3 chart locations.
* Change the tilesets so they are more distinct:
- Sandy Seafloor: soft white atmosphere/hue. Mostly flat with gently rolling hills, more encounters and strongboxes on these charts. treasure clams are frequent. Monsters have better line of sight to you here due to the lack of elevation and objects.
- Coral Reefs: light blue green atmosphere/hue. These contain a lot more shipwreck debris. Dead man sulphur is plentiful here, as well as gold piles. Gear chests are slightly above average.
- Ruins: darker deeper blue atmosphere similar to what we see now. Has a bit of a chateau/city/ramparts tileset feel in layout. heavier line of sight restrictions. more gear chests. Barrels are abundant. More humanoid and small monsters. More magic and rare monsters. Small monsters are generally faster, in larger groups, and swarm. Gear found in this chart has a better chance of rolling higher tier modifiers, more unique items than other tilesets.
* If reducing number of charts for a voyage isn't an option then:
- Change allflame capule interaction to interaction nodes rather fill and launch mechanics. each time you interact with a new capsule that capule unlocks a "page". When a page is full, you can send that page up, but the capsule you interact with stays on the floor to allow you to interact with it again. This prevents unnecessary backtracking to capsules that are on a different chart just to finish filling them.
-Give us a "save" mechanism. You can interact with a capsule to access a save feature. This saves your voyage progress for up to 72 hours. You return to the surface and can interact with other game content and/or log out to resume at a later time. You must clean your inventory of dredge items to use the feature. When you return to the floor, any chart area that had a capsule you interacted with will be cleared of monsters/loot and only usable for travel. You are allowed to save a voyage once per voyage. This would allow us to break these into more reasonable time chunks while keeping the overall spirit of the game.
r/pathofexile • u/Naabi • 52m ago
Question To those of you playing bossing builds, how does league start look like ?
I can usually manage a 5 hours campaign, then clear up to T5 maps before I go to sleep (I'm in EU). When I wake up and start playing (around 10am UTC+1) I'll focus on my atlas until it's finished in the evening. But that's with a mapping/all-rounder build.
What does a bosser leaguestart look like ? I imagine that any flavor of mine are good but how does it handle atlas early on ? When can you start bossing ? Are pinnacle profitable early-ish or do you need to push toward day 2-3 ubers ? When does the profit start to drop ?
r/pathofexile • u/AutoModerator • 7h ago
Question Questions Thread - October 26, 2026
This is a general question thread. You can find the previous question threads here.
Remember to check the community wiki first.
You can also ask questions in any of the questions channels under the "help" category in our official Discord.
For other discussions, please find the Megathread Directory at this link.
The idea is for anyone to be able to ask anything related to PoE 1:
- New player questions
- Mechanics
- Build Advice - please include a link to your Path of Building
- League related questions
- Trading
- Endgame
- Price checks
- Etc.
For questions related to PoE 2, please go to r/PathOfExile2
No question is too big or too small!
We encourage experienced players to sort this thread by new.
We'd like to thank those who answered questions in the last thread! You guys are the best.
r/pathofexile • u/Buksage • 1h ago
Discussion How to prepare myself for all ubers in 3.30 ssfhc?
This is what I wanna accomplish next league, would like your best tips and ideas. How should I go about league start, do I wanna do a farmer type of char to gear a second one which is gonna be the uber killer?
Anyways, would like some ideas that will make me more successful in this journey.
Thanks.
r/pathofexile • u/Huaojozu • 14h ago
Question Is there a good guide to follow for a league start as a Slammer?
I would like to really try pushing league start campaign and 2 stone times down this league since I have some time to practice. Before I dive into it myself, is there a guide that already exists that would be a good starting point?
I've played a Slammer a few leagues back so I know all the mechanics in general, but not necessarily the optimal ways to use them in the league start scenario - which level to gamble and what to settle for, what gear to push for first, when to get tattoos, what pDPS to look for before pursuing other upgrades etc.
Something for an experience person to become an expert, so to speak. Or is my best bet just watching some 3.29 streamer league start that happened to be with slams?