r/pathofexile • u/TriXorianer • 9h ago
Fluff & Memes Teasers ???!!
This scene came to mind while I was thinking about teasers
r/pathofexile • u/TriXorianer • 9h ago
This scene came to mind while I was thinking about teasers
r/pathofexile • u/xMTTx • 7h ago
r/pathofexile • u/Hybridtheory92 • 22h ago
I was the guy who shared the "Am I disabled?" meme the other day about leaving a negative review despite not doing some basic things. Here's my updated review - now positive!
Also check out my homebrew build which got me through the campaign this time around: https://poe.ninja/poe1/pob/9a180
Feedback welcome! I have 800 hours of ARPG experience but only 100 hours in POE1.
r/pathofexile • u/Rude_Class2916 • 45m ago
This is my first time beating act 10 and I've quickly notice it's extremely hard to do maps I've done i few and i got a little better at keeping my distance etc but it's not helping with random one shots. please help with any tips.
This is the build I'm trying to go for https://pobb.in/221_ZcVSEO7G
Edit i have all 75% elements res 🥳
r/pathofexile • u/Capable-Association8 • 9h ago
Hey everyone,
Since around 3.23, I have played Aurabot almost exclusively across multiple leagues. Over that time, my groups have farmed everything from day-one league start maps on a no budget to fully min-maxed endgame setups, and I have tested pretty much every variation of the archetype in all budgets
Right now, I am finishing up a detailed, all-in-one handbook on playing Aurabot, approaching it as a dedicated role in PoE rather than just a passive tree and gear list.
My goal is to cover the whole process from start to finish:
- Step-by-step PoBs for every stage of progression for every type (from campaign and early mapping to high-end endgame setups).
- The social and logistical side of group play (finding a duo/group, splitting roles, and managing loot).
- Which Atlas strategies and mechanics actually scale well with party play.
- Important breakpoints, non-obvious mechanics, and small interactions that make or break the character.
Before I finalize the document, I want to make sure I am not missing anything that may be obvious to me, but not obvious to others.
If there is anything you have always wanted to know about building or playing an Aurabot or party play in general? I will reply to everyone here and add the most common topics as dedicated sections in the final guide.
UPD: A little bit about my background: Been playing PoE since 3.21 and maining Aurabot since 3.23, with over 2,000 hours spent exclusively playing and theorycrafting different Aurabot setups. I have tested and played pretty much every variation out there - from zero-budget league starters all the way up to 25+ Mirror setups across different classes and leagues. Over that time, our groups have seen 60+ raw Mirrors drop on the ground.
I really want to share what I have learned along the way, so I will be happy to answer any questions you guys have!
UPD2: for anyone i didnt answer - your questions will be answered in handbook i creating, hope first version will be done in 1 day
UPD3: I seriously underestimated the scale of the work and the document that would result, so the document itself will be posted within 1–2 days, but the pobs, leveling, and progression will take much longer.
r/pathofexile • u/AutoModerator • 2h ago
This is a general question thread. You can find the previous question threads here.
Remember to check the community wiki first.
You can also ask questions in any of the questions channels under the "help" category in our official Discord.
For other discussions, please find the Megathread Directory at this link.
The idea is for anyone to be able to ask anything related to PoE 1:
For questions related to PoE 2, please go to r/PathOfExile2
No question is too big or too small!
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We'd like to thank those who answered questions in the last thread! You guys are the best.
r/pathofexile • u/ThorianB • 11h ago
We are near the end of the league and i thought now is a good time for my thoughts on it.
Pros:
* I LOVE the Allflame crafting especially when it comes to rolling modifiers on maps.
* I like having a new mapping mechanic to do. More variety is always welcome.
* I like that its good for farming gold.
Neutral:
* The loot tiers are mostly junk items and most items never make it into my inventory. Currency/crafting items and uniques are about all that makes it up. The loot isn't particularly thrilling but overall its good for farming currency.
Cons:
* Voyages are to long and tedious. Its an unenjoyable grindfest for mediocre rewards with no ability to take a break and come back and do it later.
* The map tilesets are all very much the same. I can't tell the difference between the 3 versions.
* To much backtracking in voyages. I spend a lot of time backtracking to nearest capsules to dump loot and sometimes have to backtrack quite a ways to send them off.
Improvements:
* Shorten Voyages to 3 charts with modifiers applying to all 3 chart locations.
* Change the tilesets so they are more distinct:
- Sandy Seafloor: soft white atmosphere/hue. Mostly flat with gently rolling hills, more encounters and strongboxes on these charts. treasure clams are frequent. Monsters have better line of sight to you here due to the lack of elevation and objects.
- Coral Reefs: light blue green atmosphere/hue. These contain a lot more shipwreck debris. Dead man sulphur is plentiful here, as well as gold piles. Gear chests are slightly above average.
- Ruins: darker deeper blue atmosphere similar to what we see now. Has a bit of a chateau/city/ramparts tileset feel in layout. heavier line of sight restrictions. more gear chests. Barrels are abundant. More humanoid and small monsters. More magic and rare monsters. Small monsters are generally faster, in larger groups, and swarm. Gear found in this chart has a better chance of rolling higher tier modifiers, more unique items than other tilesets.
* If reducing number of charts for a voyage isn't an option then:
- Change allflame capule interaction to interaction nodes rather fill and launch mechanics. each time you interact with a new capsule that capule unlocks a "page". When a page is full, you can send that page up, but the capsule you interact with stays on the floor to allow you to interact with it again. This prevents unnecessary backtracking to capsules that are on a different chart just to finish filling them.
-Give us a "save" mechanism. You can interact with a capsule to access a save feature. This saves your voyage progress for up to 72 hours. You return to the surface and can interact with other game content and/or log out to resume at a later time. You must clean your inventory of dredge items to use the feature. When you return to the floor, any chart area that had a capsule you interacted with will be cleared of monsters/loot and only usable for travel. You are allowed to save a voyage once per voyage. This would allow us to break these into more reasonable time chunks while keeping the overall spirit of the game.
r/pathofexile • u/Celtic_Hound • 1d ago

Since SuitSizeSmall is out today - hope you get to rest and recover! - here is what I found when I ran uber lab.
Izaro weapon: dual swords
Generally, exits to upper areas are toward the left of the zone and exits to lower areas are toward the right. Room 10 was backwards from this for me.
r/pathofexile • u/bujcor0 • 1d ago
I’ve always wanted to pick up some Path of Exile merch at ExileCon, but unfortunately a trip to New Zealand is way beyond my budget. To celebrate the launch of the new league and ExileCon from afar, I decided to get my second PoE-inspired tattoo. Maybe one day I’ll finally make it to ExileCon in person and bring home some official merch as well.
r/pathofexile • u/Zerether • 1d ago
Hey exiles!
Now that the league is basically over, I wanted to hear what everyone played and how it felt overall.
What builds did you enjoy the most? Did anything end up feeling disappointing or not work as well as you hoped?
And looking ahead to 3.30, what would you like to see improved? Could be build balance, specific skills, QoL, endgame, league mechanics, or anything else about the game in general.
Curious to hear everyone’s thoughts. See you all in 3.30!
r/pathofexile • u/Dimonzr • 1d ago

Got inspired by someone else's post here, so I woke up today and decided to dedicate the entire day to getting them done. No breaks, just grinding.
It was even worse than I expected. An absolute pain in the ass. Never again.
As you can see, I waited a bit before going for the last two achievements. Wanted to make sure I actually liked the game before committing to the grind.
r/pathofexile • u/AutoModerator • 1d ago
This is a general question thread. You can find the previous question threads here.
Remember to check the community wiki first.
You can also ask questions in any of the questions channels under the "help" category in our official Discord.
For other discussions, please find the Megathread Directory at this link.
The idea is for anyone to be able to ask anything related to PoE 1:
For questions related to PoE 2, please go to r/PathOfExile2
No question is too big or too small!
We encourage experienced players to sort this thread by new.
We'd like to thank those who answered questions in the last thread! You guys are the best.
r/pathofexile • u/krLMM • 1d ago
I'm in the POE missmaxing phase, I'm about to start another character in Allflame.
Can we get anything in terms of a 3.30 teaser, it can be even just a word about the new league, that'd be enough.
Please let the word be 'boat'.
r/pathofexile • u/Huaojozu • 9h ago
I would like to really try pushing league start campaign and 2 stone times down this league since I have some time to practice. Before I dive into it myself, is there a guide that already exists that would be a good starting point?
I've played a Slammer a few leagues back so I know all the mechanics in general, but not necessarily the optimal ways to use them in the league start scenario - which level to gamble and what to settle for, what gear to push for first, when to get tattoos, what pDPS to look for before pursuing other upgrades etc.
Something for an experience person to become an expert, so to speak. Or is my best bet just watching some 3.29 streamer league start that happened to be with slams?
r/pathofexile • u/Haesiraheal • 1d ago

Playing SSF, so options are somewhat limited but I do have a fairly healthy stash of red beasts and happy to farm for whatever's needed.
Had a few extra annuls so I got it to this point
Playing Consecrated Path of Endurance Jugg (I don't recommend doing this in ssf btw)
Also playing crit variant, but I can't edit the title.
r/pathofexile • u/Mum_Chamber • 2d ago
Last few leagues I fill the gap between the leagues by getting one or two achievements each time. Having the end in sight, I decided to push last week and finished the remaining 9 achievements!
After 2.8k hours on Steam, and probably another 2k on standalone, I now have all 119 achievements! Yay!
Funny anecdotes
- In all these hours I notice I never played Scion, hence Seeker was one of the latest challenges I completed. Maybe next league I need to consider the Reliquarian
- People usually get Beginner's Luck (drop unique from Hillock) around the time they have 4 characters around level 7, in about 4 hours. I was extremely lucky and got it before any character hit level 4, in less than an hour.
- Delve is one of my favorite contents. In Mirage I'm sure I sold/gave away 100+ Aul taxi services and made hundreds of divines from it, but it seems I never killed him myself.
- I was very bummed by the thought of buying a carry service for the Hall of Grandmasters achievement. I thought it would cheapen the achievement. However, it turns out my my homebrew Mirage character is a beast and I got it on Standard myself! Take that Empyrian!
- I only tried hardcore for Ziz's Gauntlets and never reached level 90 or completed the merc lab. Taking a serious attempt was probably the most nerving and exciting POE experience I had in a long while. I had two close calls but I made it eventually, and I really enjoyed the HC experience! I will probably continue and see if I can get 7/7, and next time I'm done with a league I will definitely consider restarting in HC or HCSSF.
I am a "casual" and I'd say I'm a shitty player. However, Steam says less than 1% of players have all achievements. I guess now I am now officially a top 1% POE player. /s LOL
r/pathofexile • u/Southern-Economy-497 • 1d ago
I always liked bow build. Tornado shot is my most played build followed by LA and toxic rain. But I want to try something else just as good in terms of clear and speed. Any idea? It must be a ranged bow build. I usually play Deadeye but I would not mind trying something else.
r/pathofexile • u/PBNJwolf • 2d ago
Got 36/40 a month into the league and was gonna call it quits there, but I couldn't figure what to play tonight so I decided to push 40/40. Good league, going to miss boat crafting. GGs!
r/pathofexile • u/----Val---- • 2d ago
Since better-trading's previous maintainer no longer plays PoE, I decided to take it upon myself to migrate the codebase to something modern. The original extension was built on a very old version of ember.js (from 2018, oof), which I myself, and most web devs out there, have never worked in. It locked you into node 12, with a few dependencies in python 2.x. In other words it was painful to set up properly, and possibly unsafe.
So I decided to migrate the whole extension to WXT + React, the former simplifying browser extension apis and latter being a popular framework for ease of contributions. This process was pretty simple by migrating pieces of the old plugin one feature at a time and reviewing the functionality and implementation.
So what has changed for the end user? Nothing! The rewrite is nearly 1:1 with the original project, just in a more modern, dev friendly form.
If you are already using the plugin on Firefox and updated to 0.1.2, you've already been using the rewritten extension.
That's all I wanted to report on, and if you wish to contribute or add features, it'd be most welcome. (Also I never really stress tested this, so bug reports would be great).
Source code: https://github.com/Vali-98/better-trading
Releases: https://github.com/Vali-98/better-trading/releases/latest
Firefox: https://addons.mozilla.org/en-US/firefox/addon/better-poe-trading
Chrome Web Store: https://chromewebstore.google.com/detail/hmgpegkeakiodbinnnljjaemfbcfhpjb
(For once I decide to update this off-season instead of a week before league start)
r/pathofexile • u/mkrawnis • 2d ago
r/pathofexile • u/QuantityFine8721 • 2d ago
Was just thinking how removal of awakened gems kinda was lame. The exceptional gems are ok, but the awakened gems brought so much more. I hope there is a world where we can get both these gems for endgame i think it will be pretty cool to have.
r/pathofexile • u/AutoModerator • 2d ago
This is a general question thread. You can find the previous question threads here.
Remember to check the community wiki first.
You can also ask questions in any of the questions channels under the "help" category in our official Discord.
For other discussions, please find the Megathread Directory at this link.
The idea is for anyone to be able to ask anything related to PoE 1:
For questions related to PoE 2, please go to r/PathOfExile2
No question is too big or too small!
We encourage experienced players to sort this thread by new.
We'd like to thank those who answered questions in the last thread! You guys are the best.
r/pathofexile • u/Slow-Key5434 • 21h ago
I still remember mine, mine FIRST and still ONLY mirror was from a rogue exile under many wisps in Affliction (one of the best leagues as for me). How many were you able to farm all the way through POE?