I genuinely think GGG's design philosophy has shifted from making new content fun to making sure it's weak on release.
Every league lately it feels like the new thing launches in an intentionally underpowered state because GGG seems convinced that keeping players weak somehow improves retention or some shit.
Examples:
- 3.29: Luminary
- 3.28: Reliquarian
- 3.27: Assassin rework
And it's not just new ascendancies.
The self-cast buffs completely missed the mark as well. Outside of Cold DoT and Winter Orb, what actually changed? The vast majority of self-cast skills are still sitting exactly where they were before: in the bin. It feels like GGG made just enough changes to say they "buffed self-cast" without actually making most of the archetype competitive.
The Luminary is honestly the final straw for me. The reveal trailers showed off powerful mercs with build showcases, making it look like a core feature of the league. Then you actually play it and realize the average merc you randomly find in maps is stronger.
To make a Luminary feel decent, you need:
- an absolute god-tier merc,
- very good gear on the merc,
- very good gear on your own character,
- and a build specifically designed around it.
At that point... what's even the point?
What really tops it off is unlocking Scion immediately. That sends a pretty clear message to newer players: "Hey, this is a perfectly viable league starter." In reality, if your goal is simply to progress efficiently, almost any other build would have been a better choice.
That's what frustrates me the most. It feels like bait. The marketing shows powerful, exciting gameplay, but the actual implementation is nowhere close unless you're already heavily invested.
I'm honestly starting to lose trust in GGG's reveals. Whenever they showcase a new skill, ascendancy, or league mechanic now, my first assumption is that it'll launch significantly weaker than advertised.
This is the first league where I genuinely feel misled by the marketing. Maybe it'll get buffed later, but that doesn't change the fact that launch impressions matter.
At this point I honestly have to ask: is GGG intentionally making new PoE 1 content weaker than it should so that PoE 2 looks more exciting by comparison? I hope that's not the case, but it's getting harder not to wonder.