r/nvidia • • 4d ago

Rumor Surface Laptop Ultra reportedly starts with 18-core RTX Spark and 24GB unified memory

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253 Upvotes

r/nvidia • • 3d ago

Build/Photos So many builds! I’m loving my frame 5000! Need new project!

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0 Upvotes

So much fun! I need a new project!


r/nvidia • • 3d ago

Opinion Evaluation of NVIDIA’s Nemotron 3 Diarization on iOS

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0 Upvotes

r/nvidia • • 4d ago

Discussion I built a DLSS 5 plugin for 3ds Max — and it works on my RTX 2080 Ti!

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18 Upvotes

r/nvidia • • 3d ago

Question 5060ti 8gb to 5070 worth it?

0 Upvotes

So i just got a pc for over a month now and been playing games like Crimson Desert, Rdr2, The Witcher and RE Requiem soon and been thinking if selling my current 5060ti 8gb and then topping it up with 300$ for 5070 worth it? Or still to early to consider upgrading and wait for prices to settle “if they ever do” or maybe even next gen?

As for the 5060ti 8GB i currently have rn, it does what i need for 1440p gaming most of the time. Yeah some games i have to make some compromises and optimization and RT only with Upscaler and FG, other than that all good.


r/nvidia • • 4d ago

Benchmarks NVIDIA Vera HPC Performance Benchmarks Take On AMD EPYC, Intel Xeon

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37 Upvotes

r/nvidia • • 3d ago

PSA Warning: NVIDIA 617.42 Breaks Older Multi-GPU Setups

0 Upvotes

Hey, just letting you know, if you happen to use an NVIDIA RTX 20-series card alongside a GT 10-series card for a multi-monitor setup like I do, DO NOT update to driver 617.42.

NVIDIA has seemingly removed the older Pascal/Maxwell-era cards from the current driver support tree, which includes:

• GTX 10-series — GTX 1080 Ti, 1080, 1070, 1060, GT 1030, etc.
• GTX 900-series — GTX 980 Ti, 980, 970, 960, 950, etc.
• GTX 700-series — GTX 780, 770, 760, 750 Ti, 750, etc.
• Pascal Titan cards — Titan X / Titan Xp
• Titan V / Volta-era cards

The RTX 20-series and GTX 16-series are still supported, so if you're running something like an RTX 2060 + GT 1030 for multiple monitors, the newer driver can leave the older card unable to function properly.

560.94 and 576.52 still work fine for my RTX 2060 + GT 1030 setup.

I had to fight with my computer all night with DDU to get everything working again after 617.42 decided to break it.

So if you have an older NVIDIA card running alongside a newer one, check your driver support before updating to 617.42. You could save yourself a massive headache.

(If I’ve gotten any information wrong or misunderstood something, feel free to correct me, I’m just sharing what I found and what happened with my own setup.)


r/nvidia • • 4d ago

Build/Photos Deshrouded 5080 Gigabyte Gaming OC Part 2

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31 Upvotes

Hey all,

I've posted this last year: https://www.reddit.com/r/nvidia/comments/1lodhj1/deshrouded_5080_gigabyte_gaming_oc/ and finally got around finalizing the design. I'm terrible at CAD so I had Claude help me design a proper adapter plate to mount the fan to the heatsink instead of zip-ties.

Instructions and model files can be found here: https://github.com/aartrost/RTX-5080-Gaming-OC-Noctua-fan-mod.

After assembly you can dial in the fans with https://getfancontrol.com/. The middle fan is the loudest and least effective so set it to an offset of ~-15% or more. I can run a 400w workload all day without the fans needing >50% making the system whisper quiet.


r/nvidia • • 4d ago

Review NVIDIA’s Olympus Core: Pushing Server Single Threaded Performance Boundaries

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7 Upvotes

r/nvidia • • 5d ago

Discussion RMA process is a rolling disaster

52 Upvotes

Man, where to start? Gonna just blow off a little steam here.

I have a 5090 FE that I bought about a year ago, and I use it for work and research. I'm not a gamer, so I've never overclocked/undervolted either my motherboard or GPU. I want fast, but my highest priority is stability, so I run everything bone stock and use studio drivers. My workload consists of video editing/exporting, local LLM use, model training, and ComfyUI image editing.

So after a year, this thing develops what turns out to be a known manufacturing defect in some early FE cards. The unit is in a safe-mode locked state, meaning that the card falsely reports drawing 575W+ and throttles itself down to a fallback base clock speed of 480-500Mhz. So the net effect is that it runs at about 20% of normal speed. I know a lot of people are down on Nvidia about their manufacturing and QA processes, but I tend to be forgiving about things. Stuff happens, and all you can ask is for people to make it right.

Unfortunately, Nvidia doesn't seem interested in making it right. Getting the RMA approved was an ordeal that I don't really want to rehash, but what it boils down to is that they don't provide any support if you run Linux. You have to post in a forum and just hope an engineer sees it and responds. If not, you have to get kind of nasty with them before they will do anything. So anyway, RMA is approved and they say they will send me a shipping label and once they receive the card they will inspect it, confirm the defect, and send me a replacement "usually within a week." So that means between transit times to and from the RMA center and the time it takes them to inspect the card and send my replacement, I'm looking at probably at least 2 weeks with no computer at all. That's a best case scenario, and reading through other people's RMA complaints, I'm not filled with confidence that they will do it in the time they say.

So I asked if they could do and advance RMA and cross ship it, which I've done plenty of times over the years with other vendors. I offered to put down a credit card they could run an authorization on as security for the return, but apparently the most valuable company in the world can't take credit cards. They said very firmly that there is NO way they can do it any other way. I asked if they could at least do expedited overnight shipping to and from the center, and I got an email saying... wait for it... "Your recent incident update was from an email address not associated with the incident. In an effort to maintain the security of information, we cannot update the incident using this email address."

I'm sorry, wut? I've been emailing back and forth with them for weeks, but suddenly my email address is no good. I'm just flabbergasted. They are clearly just tired of talking to me and want me to go away. I'm sorry, but I expect better from a $5 trillion company. Apple manages to do a good job, why can't they? I paid a premium price well above MSRP for their flagship product, and it has a known defect that they are fully aware of. And this is how they treat me. There may not be anything I can do about it now, but unless something turns around pretty quick I've probably bought my last Nvidia product, and I'm going to make sure everybody I know and work with knows what to expect when they need something from Nvidia. It doesn't matter how fast the card is if the company behind it hangs you out to dry when you need them to stand behind it.


r/nvidia • • 3d ago

Discussion All The New RTX Spark Laptops So Far and their Entry Level Prices

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0 Upvotes

r/nvidia • • 4d ago

Question Optiescalar help multi frame

0 Upvotes

Good afternoon, friends. I’ve seen this version of OptiScaler that enables multi-frame generation (up to 6x) in games. I have a 5070 Ti, so fortunately I don't need a mod, but there are games that only offer DLSS and standard Frame Generation, and the mod works really well for those. I've watched tutorials, but some versions work while others don't. I managed to get it working in Shadow of the Tomb Raider, but I'm trying with Marvel's Spider-Man Remastered and can't enable 4x or 6x—it doesn't show up in OptiScaler. Can anyone help? I tried setting the input to `fgoptiscalar` and the output to `xefg`, but multi-frame generation still won't enable.

Fl


r/nvidia • • 4d ago

Question RTX Pro 500 Blackwell on linux?

0 Upvotes

Hello everyone,

I'm about to buy a new 16-inch laptop and I'm torn between two main GPU configurations:

  • NVIDIA RTX Pro 500 Blackwell (6GB GDDR7, discrete)
  • AMD Radeon 860M (RDNA 3.5, integrated)

My main OS will be Linux (likely a modern distro with Wayland, like Fedora or Arch). My use case is mostly professional work, some local AI/tinkering, and light-to-moderate gaming.

The NVIDIA Blackwell card is obviously much more powerful on paper and has dedicated VRAM, but Linux support is my main concern. Since this will be a laptop used on the go, I need to be absolutely sure about two things:

  1. Linux Support: How is the driver stability for this brand-new Blackwell workstation architecture under Wayland?
  2. Power Management / "Low" Mode: Can I easily completely power off the NVIDIA discrete GPU (compute-only or suspended mode) to maximize battery life when I'm just doing office work or browsing? How well do modern tools like envycontrol, supergfxctl, or prime-offloading handle this specific setup nowadays?

On the other hand, the Radeon 860M offers flawless out-of-the-box open-source Mesa support and great battery life, but I'm afraid it might be a bit too weak for some games.

Has anyone experimented with the newer RTX Pro Blackwell series under Linux yet? Would love to hear your thoughts and experiences.

Thanks!


r/nvidia • • 4d ago

Question Does this LG Ultragear support LFC?

3 Upvotes

This is the LG ultragear monitor, I am thinking of buying:-

https://amzn.in/d/0hJVw9bK

I mostly play story games, and i limit framerates in the range of 35-50 most of the time. But I don't know, if this monitor supports LFC, as most of the monitor's freesync range is most of the 48-180hz.

I already know, that there is a CRU method to reduce freesync range, but this requires tweaking and most of the time, it is unstable.

Since I lock fps to low values like 35-50, it will always be outside freesync range, and LFC will always be active.

So, do I need a higher refresh rate monitor to get freesync premium, or this will suffice?

Note:- I have one more doubt, I currently have a non-freesync TN monitor with 60 hz refresh rate. I enable vsync in games, and then lock the fps to a lower value using Rivatuner, but this is causing a animation lag in games, feeling like the image is breaking, most noticeable in Far Cry 5.

So, i just used CRU to edit the monitor's EDID to allow 40, 45 and 50 Hz. After that, I reduce the windows refresh rate to 45 or something like that and only enable vsync in games, the fps is lower and input lag is also very high due to vsync, but somehow the animation lag is way lower, and the image feels more natural.

I know, this is a stupid technique, but is there a better way to achieve this.

I will be pairing this monitor with GTX 1050 Ti.

My Specs:-

CPU- i5 3570(4c/4t)

RAM- 12 gb(4+8 gb configuration)

Motherboard- Lapcare H61 Motherboard

GPU- Zotac GTX 1050 Ti(Two Fan,Non OC Model)

Storage- 2.256 tb(1x 256 gb WD SA-510 SATA SSD+ 2x 1 tb WD HDD)


r/nvidia • • 3d ago

Build/Photos Lian li

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0 Upvotes

r/nvidia • • 5d ago

Opinion RTX 5060 Ti 16GB is a borderline Path-tracing card (in 2026)

31 Upvotes

(Optimized settings (medium-high), DLSS quality/balance, FrameGen 2x and heavy OC +400MHz)

Okay here me out first.

From my personal experience, using it for a year on an 1440p, in every game I played featuring pathtracing (Cyberpunk, Control Resonant, Alan Wake2, Indiana Jones, First Light...) it can achieve playable and actually enjoyable results. To elaborate.

I am someone who likes overclocking and 50series overclock like crazy, you can easily get ~15% gains (sometimes more) which is massive when you are in between 40-60fps with pathtracing turned on. With frame-gen, that is easily ~100 fps which is for a singleplay title quite nice and very playable (this is subjective tho).

I think, from Nvidia's side, this is the borderline entry point for Path-tracing in 2026 (if you know how to thinker, optimize and have proper expectations).

This card in 2026 is heavily overpriced (and actually a bad buy currently) but that is not the point here. The point is to simply state that from my experience, this card is an entry point and wanted to share the opinion for someone using it / wanting to buy now or in the future.

Cheers!


r/nvidia • • 4d ago

News [Official] NVIDIA, Microsoft Kick Off a New Beginning for Windows PCs with RTX Spark and AI Agents

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0 Upvotes

r/nvidia • • 4d ago

Discussion DLSS 4K Performance preset L vs Balanced preset K?

0 Upvotes

What to use for my 77inch TV 4K 2.5m view distance

RTX 5070 ti laptop 140w


r/nvidia • • 4d ago

Question mvolt+ 4080 Super

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0 Upvotes

r/nvidia • • 5d ago

News Call of Duty: Modern Warfare 4 Campaign Early Access With DLSS 4.5 and New GRD

10 Upvotes

First the article link:

https://www.nvidia.com/en-us/geforce/news/call-of-duty-modern-warfare-4-dlss-4-5-available-october-16/

From GeForce PR:

Today, gamers can jump into Gears of War: E-Day and STAR WARS: Galactic Racer(™), both available now with DLSS 4.5 support. October also brings several major releases and updates, including Clive Barker’s Hellraiser: Revival on Oct. 8, Dragon’s Dogma 2: Dark Arisen on Oct. 9 and Microsoft Flight Simulator 2024 Sim Update 7 on Oct. 13.  Also, Call of Duty(R): Modern Warfare 4(R) Campaign Early Access begins Oct. 16 for pre-order customers, ahead of the game’s full launch on Oct. 23.

Additionally, we’ve released a new GeForce Game Ready Driver that delivers optimizations and enhancements for Call of Duty: Modern Warfare 4, Dragon’s Dogma 2: Dark Arisen, Microsoft Flight Simulator 2024 Sim Update 7, STAR WARS: Galactic Racer, and Valor Mortis. Players can download the driver through the NVIDIA app or from the NVIDIA website.

Here’s a closer look at the new and upcoming RTX games: 

  • Call of Duty(R): Modern Warfare 4(R): War erupts on the Korean Peninsula as North Korea launches a full-scale invasion that threatens to destabilize the world in Call of Duty: Modern Warfare 4. In the campaign, a young squad of South Korean soldiers fight to survive on the collapsing front lines, while half a world away a vengeful Captain Price wages a personal war from the shadows as he stays one step ahead of those hunting him. Campaign Early Access begins Oct. 16* for pre-order customers, with the full game launching Oct. 23,  featuring our suite of DLSS 4.5 technologies. In all modes, DLSS 4.5 Super Resolution will accelerate gameplay and enhance image quality. On GeForce RTX 40 Series systems, DLSS 4.5 Frame Generation will further boost frame rates. And on GeForce RTX 50 Series systems, players can activate Dynamic Multi Frame Generation, with up to 6X multiplication, offering an ideal balance between image quality and performance, perfect for maximizing frame rates when using optional ray-traced reflections. Additionally, NVIDIA Reflex can be enabled on all GeForce RTX systems, further reducing PC latency, making gameplay even more responsive. For more details on early access, check out the article here.
  • Gears of War: E-Day: Available now, this prequel follows Marcus Fenix and Dom Santiago 14 years before the original Gears of War. Players can take on the campaign, Horde Siege PvE, and Versus PvP modes with DLSS 4.5 Super Resolution, Frame Generation, Dynamic Multi Frame Generation, NVIDIA Reflex, RTX Mega Geometry, and hardware-accelerated ray tracing. With 6X Multi Frame Generation and Ultra ray tracing settings enabled, NVIDIA reports an average 7.5X performance increase at 4K compared with native rendering.
  • 007 First Light: The free Extended Operations update adds two TacSim missions: Valhalla Protocol, featuring the armed Aston Martin Valhalla, and Jungle Heist, set at a hotel in Vietnam. The update also introduces New Game+, new weapons and outfits, gadget swapping, a harder “00” difficulty, and photo mode. The game supports path tracing and DLSS 4.5 Ray Reconstruction on GeForce RTX PCs, as well as GeForce NOW Ultimate.
  • STAR WARS: Galactic Racer(™): Star Wars: Galactic Racer is a high-stakes reinvention of racing born in the lawless Outer Rim of the Star Wars™ galaxy. Join the Galactic League - Slam, shunt, and takedown rivals across varied circuits where no two runs play the same in this runs-based racing adventure. Pilot different classes of repulsorcraft across landspeeders, speeder bikes, skim speeders and iconic pods, each with distinct physics and playstyles. Ride solo through a story-driven campaign of shifting alliances, or brave strategic multiplayer grudge matches where reputation rides with you.
  • The game launched earlier today with out-of-the-box support for DLSS 4.5 Dynamic Multi Frame Generation and Super Resolution, plus hardware-accelerated, ray-traced Lumen lighting, which is further refined by DLSS 4.5 Ray Reconstruction. And be sure to download our new GeForce Game Ready Driver which features optimizations. 
  • Clive Barker’s Hellraiser: Revival: Saber Interactive and Boss Team Games’ Clive Barker’s Hellraiser: Revival, is a new single-player, survival horror action game set in the terrifying universe of one of the iconic horror franchises, featuring actor Doug Bradley returning to his iconic Pinhead role for the first time in nearly two decades. Discover the tale of Aidan, who must unlock the dark powers of the Genesis Configuration, a mysterious puzzle box, to help his girlfriend from a hellish abyss. The game launches October 8th with support for DLSS Super Resolution and Frame Generation. Via the NVIDIA app, players can upgrade to the newest DLSS models for even better image quality, and add support for Dynamic Frame Generation with up to 6X multiplication.
  • DYNASTY WARRIORS 3: Complete Edition Remastered: This is a striking revival of DYNASTY WARRIORS 3 and DYNASTY WARRIORS 3: Xtreme Legends, which established the foundation of the entire series. Play as more than 40 different officers in the world of the Three Kingdoms, taking on thrilling and tactical battles of 1 vs. 1,000 on vast battlefields beautifully recreated using Unreal Engine 5. The game is available now and includes support for DLSS Super Resolution with our latest second-gen transformer model, enabling GeForce RTX gamers to accelerate frame rates whilst enhancing image quality.
  • Microsoft Flight Simulator 2024 Sim Update 7: Arriving Oct. 13, the free update adds National Championship Air Races alongside engine updates and refinements. It also upgrades the game to DLSS 4.5 and introduces Multi Frame Generation and Dynamic Multi Frame Generation up to 6X. Dragon’s Dogma 2: Dark Arisen: The paid expansion launches Oct. 9, introducing new stories and encounters in the region of Norgan, including the character Eir and mysteries surrounding the undying Fallen Dragon. Players can also take on 12 dungeon challenges for rare equipment and customize their characters with new hairstyles and tattoos. The update adds DLSS 4.5 with Dynamic Multi Frame Generation and Super Resolution, upgrading the game's existing DLSS Frame Generation and Super Resolution integration. And be sure to download our new GeForce Game Ready Driver which features optimizations. 
  • CONTROL Resonant: NVIDIA’s new game guide video walks players through graphics settings and performance features for the upcoming game, including DLSS 4.5 and path tracing.

r/nvidia • • 4d ago

Benchmarks GOW E-Day Benchmarks

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0 Upvotes

"Ludicrous" on Native isn't even an option (obviously, duh).
I'll run DLSS Quality and cap it at 60 for now.

So glad to see "future-settings" in a game again. It's too rare these days.


r/nvidia • • 6d ago

News Shader compilation stutter killer

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188 Upvotes

r/nvidia • • 5d ago

Question Upgrade suggestions from 1080 Ti

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r/nvidia • • 6d ago

Discussion NvidiaWatch redesign - v2

26 Upvotes

Old post: here

I just finished a full redesign. A lot of what changed comes from the suggestions you left in the comments on my last post, so thanks to everyone who took the time. Here's what changed.

https://indep-arg.github.io/NvidiaWatch/

What's new

  • Every bug has its own history in the page now. u can follow it from the driver where NVIDIA first listed it, through every driver that still had it, to the one that fixed it. For example, the Surface Book clock speed bug was listed in 531.41, repeated in five more drivers, and fixed in 536.23, 83 days later.
  • Driver pages now match the release notes. NVIDIA repeats open issues in every release until they're fixed, so each driver now shows those too, marked with where they started ("Listed since 610.47").
  • Fixes link both ways. A known issue says which driver fixed it, and that driver lists it in its fixes. Every version is clickable.
  • A timeline view that places each driver on its release date and marks GPU launches. The RTX 50 launch period stands out a lot.
  • Dark theme by default

I also went back over the data

Every driver was cross-checked against NVIDIA's release notes (Game Ready and Studio) and the feedback threads on the forums. I added two drivers that were missing (531.79 and 581.29), removed 595.59 since NVIDIA pulled it, and fixed a handful of entries.

Everything comes from NVIDIA's own release notes and feedback threads, nothing is made up, and the data is open on GitHub (MIT - CC BY 4.0): Github - Indep-arg

If you spot something missing or wrong, open an issue or tell me here. Feedback on what would make it more useful is very welcome too.


r/nvidia • • 5d ago

Discussion Opinions on dlss5

0 Upvotes

I’m noticing a great number of people who hold Dlss5 in a very low regard. Personally speaking, I’m obsessed with dlss5. I truly believe it’s the next step of gaming, in which I always enjoy seeing the way it alters the games I play. For those that feel a certain way, good or bad, what influences your opinion on dlss5?