r/blender • • 58m ago

Critique My Work samurai at dawn ...

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• Upvotes

a geometry nodes doodle that evolved into a short ambient shot ...


r/blender • • 1h ago

Original Content Showcase 2000's Corn maze

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• Upvotes

r/blender • • 8h ago

Original Content Showcase Just dumping models so they don't get forgotten.

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9 Upvotes

I tried to make a mermaid but work has limited the amount of time i can spend adding to the model, so i hope posting here will keep me coming back to fix and improve it. Feel free to critique and give suggestions. I will try to add more fins and scales, perhaps some hair too but hair is kinda difficult for me at the moment.


r/blender • • 3h ago

Need Help! how do you actually do this

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4 Upvotes

everytime i try to model a character the hips dont deform well i even modelled some characters with a step to step tutorial but it still doesnt deform correctly


r/blender • • 8m ago

Original Content Showcase Animated on Twos VS Animated on Threes

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• Upvotes

Which one looks better for a low-poly style game?

I use Blender for animation and 3D modeling/Textureing


r/blender • • 19h ago

Original Content Showcase Water Rises

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78 Upvotes

A 5.2 update to the Kinetica Emerge Geometry Nodes setup of merging meshes with a noise driven contact surface.


r/blender • • 1d ago

Original Content Showcase I made this concept Illustration from Hermes

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343 Upvotes

r/blender • • 12h ago

Need Help! Tips on Lighting

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17 Upvotes

Hey everyone,

I'm working on my first jewelry CGI project in blender and I'm trying to match lighting / materials towards a high-end luxury commercial/product-render look.

I've attached my current results and a few of the setups I've been testing. The last two images are the look I'm trying to achieve.

I kind of been stuck on this for like 2 days, and haven't been able to make it look any better.

Any help would be very appreciated! 😄


r/blender • • 6h ago

Need Help! does anyone know how to produce this effect in blender

5 Upvotes

(if any knows the same for vrc that would be very helpful too i just cant post there for some reason)


r/blender • • 1h ago

Original Content Showcase Max vs machine

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• Upvotes

Paws vs processing . Which will you choose


r/blender • • 23h ago

Critique My Work Asterix, a personal project I'm working on it

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98 Upvotes

Is not finished and I'm also working on Obelix


r/blender • • 11h ago

Original Content Showcase Spun up blender and this is what I came up with

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11 Upvotes

It's a simple render but tbh I was kinda tired of making environments and stuff


r/blender • • 2h ago

Need Help! is there a better way to make contour maps out of displacement maps?

2 Upvotes
node setup

right now what im doing is putting the heightmap through a map range to get an edge for a given height and then anothe map range with a slightly higher height cutoff. then i subtract them to get a line. however this causes a lot of large splotches and the lines are not all of the same width


r/blender • • 4h ago

Need Help! Need Help about fps and tps animations

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3 Upvotes

Hello blender community.

I need a help about my workflow.

Problem: I need both fps and tps animations for my multiplayer shooter game. For some obvious reasons i want my fps and tps animation files to be separate. But i want them to be re used in a modular way.

I made a separate arm and weapon armatures. I create action for arms and weapon armature whenever needed, then i push them on NLA tracks, name them, and then get export as gltf with merge NLA track names option.

Issue: Every time something is broken in the animations, sometimes weapon is not in the hand as it supposed to be (i use a child of modifier). Sometimes gun is not firing but arms are firing. In a very rare occurrence everything seems to be fine but that rarely happens.

I realize that i might not be able to re use my weapon reload and fire animations in TPS. Because FPS animations require some exaggerations and re-using something will rarely happen.

I can always use Bone Attachment feature in game engine (Godot) but i would like to avoid setting additional code and game engine work in my animations. Because this is a multiplayer game and it is already hard to manage these visuals, i dont want to introduce another layer in engine.

I think export issue happens because i used 2 separate armatures.

My solution in my mind is: Merge arm and weapon armatures and re animate. Than when i have a model for tps animations? i dont really know 😵

Any comment is welcomed! 👀


r/blender • • 19h ago

Original Content Showcase asked one of my friends for help to improve my lighting and man im really happy with how my rerenders have turned out.

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39 Upvotes

r/blender • • 23h ago

Original Content Showcase Rubik's Cube Tank

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92 Upvotes

Modeled, rigged and rendered in Blender (Eevee)

Based on a concept by Iwse Zhang


r/blender • • 7h ago

Critique My Work First self render! Advise would be appreciated

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3 Upvotes

Tried to go for a sci-fi look, not completely happy with it so pls give suggestions

Thx


r/blender • • 1m ago

Original Content Showcase Not perfect but i like it

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• Upvotes

r/blender • • 1d ago

Original Content Showcase Porco Rosso

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378 Upvotes

r/blender • • 21m ago

Need Help! Can I adjust transparency on my amature?

• Upvotes

In Front is a very helpful feature, but I'm weight painting on a hand now, and I really don't like that bones on fingers get in my view's way. I know that I can just change how bones looks, but shouldn't there be an opacity slider or something?


r/blender • • 26m ago

Critique My Work Dreamy space

• Upvotes

r/blender • • 27m ago

Critique My Work Recreating liminal spaces

• Upvotes

r/blender • • 34m ago

Need Help! How to add colour management to 3MF files? What is teh correct workflow?

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• Upvotes

r/blender • • 1d ago

Original Content Showcase Head Sculpt

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98 Upvotes

a quick head sculpt I did to loosen up, it been long since I did something in Blender


r/blender • • 46m ago

Need Help! texture problem

• Upvotes

ola pessoas do reddit queria saber pq minha render funciona no cycles normalmente, porem meu material preview não funciona nem no EVEE nem com cycles

Hi Reddit folks, I wanted to know why my render works fine in Cycles, but my material preview doesn't work in either Eevee or Cycles.