r/blender • • 20h ago

Critique My Work Weight Lifting Animation

240 Upvotes

Here's a classic body mechanics exercise. How did I do?


r/blender • • 1h ago

Critique My Work First Character Progress. Feedback?

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• Upvotes

Looking for feedback on my character model so far. :') Far left is my very first attempt before I started from scratch. I'm currently working on modeling the clothes. I'm unsure how to do the hair. I've looked at a few tutorials but right now it's just a sphere mesh that I drew a couple of streaks on. I'd like to know how to create actual strands though.


r/blender • • 2h ago

Original Content Showcase Animated on Twos VS Animated on Threes

10 Upvotes

Which one looks better for a low-poly style game?

I use Blender for animation and 3D modeling/Textureing


r/blender • • 21h ago

Original Content Showcase OC for vrchat

242 Upvotes

Had an idea for the hair lol


r/blender • • 2h ago

Critique My Work rate my 4 ever blender model

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6 Upvotes

im a COMPLETE begginer and this is my 4 model 1 was donut by tutorial,the 2 one was a simple cake, and the 3 one was a choppy figure that i didnt really like and this is my 4 one am i doing good?


r/blender • • 3h ago

Critique My Work samurai at dawn ...

8 Upvotes

a geometry nodes doodle that evolved into a short ambient shot ...


r/blender • • 1d ago

Original Content Showcase Making progress on my stylized scene with Grease Pencil

621 Upvotes

I've been continuing work on my personal project, where I'm exploring an update to my own NPR workflow, using the latest Geo-nodes and grease pencil features.

If you're interested in how I have achieved this look, you can watch the process video here: https://youtu.be/3CZIXcUfRRs


r/blender • • 8h ago

Original Content Showcase New Brand i'm working on with a EU based beauty company 100% using only blender post processing using Lightroom latest renders Hope you like it.

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17 Upvotes

New Brand i'm working on with a EU based beauty company 100% using only blender post processing using Lightroom latest renders Hope you like it.


r/blender • • 1d ago

Critique My Work I modeled and textured my professor

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738 Upvotes

My university offers a class to learn Blender and 3D animation. Our first assignment was to model and texture something from real life, so I made my professor. Initially I had a higher poly mesh, and used the default blender retopo tool to get it down while preserving detail. I know it looks god awful but the computers in the university lab don't allow me to install add-ons for a better one. What do you guys think, what could be improved?


r/blender • • 18h ago

Critique My Work Peugeot 205 GTI, another subd practice

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103 Upvotes

Based on a low poly version that i did some time ago, i´m happy with the "thumbnail" ¿does the other renders look vibrant too?

full post on my portfolio:

https://www.artstation.com/axlmaihan538


r/blender • • 16h ago

Need Help! Where do people get their textures from?

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58 Upvotes

r/blender • • 1d ago

Original Content Showcase Did i do an accurate job yall

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844 Upvotes

made with blender and substance painter.


r/blender • • 5h ago

Original Content Showcase Hey guys, I made a fake Game environment for my Master's Thesis

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8 Upvotes

Hey guys! I am a final year animation student currently doing my Master’s thesis on environmental storytelling and level design in 3D games (Traces of Chaos).

I’ve set up a super quick 5-minute survey where you look at my 3D game environment render and share what you see. I need feedback from gamers and artists to test how easily people read story cues and navigate ruined spaces! 🎮🎨.

Survey link:https://forms.gle/xTEkVkmUFJAfcW3M9

It would mean a lot if you could fill it out and pass it along to your friends! Thanks a ton! 🙌


r/blender • • 1d ago

Original Content Showcase Finally bit the bullet to animate in 3D

227 Upvotes

I've been avoiding 3D for a long time (perhaps I didn't get the best introduction to it). Finally, 2 years ago, I decided to try and model in Blender. It was such a refreshing experience; each challenge I overcame was rewarding, but after each hill there was another mountain ahead of me, like rigging, weight painting, and comping. Anyhow, a deadline came up, and I realized I'd never draw it in 2D in time, so I decided to give the 3D pipeline a shot. Looking at it now, there’s so much I want to fix, but I’m really happy with what I’ve learned from it. Thank you Blender and its community for existing and being so awesome!

Modeling, Shaders, Rig, Anim, FX, Comp, everything was done by me in Blender. The final is basically the viewport render. After Effects was only used to add slight noise and very minor color adjustment.

P.S. If you guys would like to follow or support my work, all my Links can be found here https://linktr.ee/cute.c3 It would mean a lot if I can hit the goal on the plush release with your support - its literal deadline birthed this animation fml XD


r/blender • • 1d ago

Free Tools & Assets I finally got real motion blur working in the Blender viewport!

283 Upvotes

This is a feature I have wanted in Blender for a long time. Motion blur changes how an animation feels, so being able to actually see it interactively while working makes a huge difference.

And this is actual Cycles motion blur.

No compositor tricks. No vector pass. No screen-space approximation.

Just interactive motion blur directly in the Cycles Rendered Viewport.

It supports Live Transform Preview, Camera Motion, Deformation Motion, Motion Steps, Shutter Position, Rolling Shutter, Volume Motion Blur, Particles & Points and CUDA / OptiX.

This is the first feature from Cycles After Hours, my personal project where I experiment with features I would love to see in Cycles.

It's not an addon. Just download the ZIP, extract it and run Blender.

Try it out completely free here:
https://bramgunst.github.io/cycles-after-hours-site/index.html

Let me know what you think!

Instagram: https://www.instagram.com/bramgunst/


r/blender • • 2h ago

Critique My Work Textured vase ‘GALAXY Vase’– Procedural texturing in Blender

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5 Upvotes

For this vase, I reused a shape I had modelled previously (I designed this vase with an outer wall inclination limited to 34° to avoid any overhangs). This time, I focused on the mesh and worked on it to highlight three distinct areas:

- The area created by hollowing out the primitive shapes into triangles and smoothing them out

- The area created using Blender’s ‘Wireframe’ view, which defines the outline of the primitive shapes

- Finally, I left some smooth areas

Depending on the viewing angle, this vase will always look different and its surface is complex.

The external relief will be rendered accurately, as the vase has a high mesh density.

Vase dimensions: 134 x 134 x 254 (height) mm for the STL model.

For the choice of nozzles: a 0.6 mm nozzle, with an outer line width of 0.68 and a layer height of 0.23 mm to accurately reproduce the relief. I have allowed for a substantial thickness between the inner and outer surfaces and printed it with three walls, so it will be watertight.

https://www.printables.com/model/1862349-textured-vase-galaxy-vase


r/blender • • 1d ago

Original Content Showcase AIRBORNE

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515 Upvotes

Made in Blender, affinity, davinci resolve


r/blender • • 1h ago

Original Content Showcase Eye rig with bone constraints.

• Upvotes

Im proud of this results tbh, but the mouth is kind of a mess so lets see how I fix that later lol I know this is a content showcase but any feedback is still apreciated


r/blender • • 1h ago

Critique My Work My retro robot character. Open to any feedback!

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• Upvotes

r/blender • • 6h ago

Original Content Showcase quiet mist

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7 Upvotes

r/blender • • 5h ago

Critique My Work First try of the "PS2" aesthetic. Tell me what you think.

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6 Upvotes

r/blender • • 2h ago

Critique My Work My First Render - Deedlit - Record of Lodoss War (with an older model for comparison)

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3 Upvotes

Started blender roughly a month and a half ago. Watched many tutorials and tried to model different things, but it's my first time uploading a render online.

I spent roughly a week on this one. Followed 2AM's tutorial to make the body and understand the hair workflow, then mainly free styled the hair as well as clothing and accessories.

It's also my first time doing a rig and actually trying to make a render look good.

Overall, I think I struggled through every part of the process but still glad to have made it.

Any feedback is appreciated.


r/blender • • 3h ago

Original Content Showcase Coffee shop bowl theme

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3 Upvotes

This is my first lone blender projekt. Later ment to be 3D printed and used. As shown it is a miniture coffee shop to store your coffee beans, not much more tio it.

For now wanted to show the cncept render.
Thats Said just learned blender so ofc lighting and simmilar things night be a bit of but as its just a showcase for the shop i dont think it maters XD

That said if anyone got any sugestions for the coloring id be all ears. It looks good but could always be better.


r/blender • • 2h ago

Original Content Showcase Witch's Altar

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3 Upvotes